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¦ Small Press
¦ Barry Renshaw
Interview
by Ed Berridge
Barry Renshaw is the editor behind Engine Comics, publishing including Fusion
and The Rough Guide to Self Publishing. He also edits REDEYE
magazine, as part of the Accent UK imprint, as well as lending his skills as an
artist to small press titles such as Dog Breath, Zarjaz
and The End is Nigh.
How did
you first become aware of the “Small Press” or “Indie”
scene?
Around 1993 I
started getting Comics International and in the classified section, there
were a number of small press anthologies looking for artists. My dream had always
to draw comics since day one, so I thought it would be the best way to get experience
and develop my drawing.
What led
you to first try and make a comic book of your own?
Only a
few anthologies replied to my submissions, among them was Phil Hall and his Mutant
Media fanzine. I did a Wolverine spot illustration but it was badly distorted
when it saw print. A minor point but still quite disillusioning to a 15 year old.
So I thought about
doing an anthology myself, arranged the use of the Science Block’s photocopier,
and advertised as Infinity, then later Invictus Comics. The idea was to get other
people to do strips alongside my own. It fell apart though after a few months
when the other enthusiasts who agreed to help put the comic together dropped out.
I distinctly remember most of the people who submitted, including someone who
just sent a load of heads drawn on exercise book pages with swastikas on it, to
Samurai Jam-era Andi Watson. If any of them are still out there and read this,
except swastika boy obviously, please get in touch (I still have most of their
submissions).
After that I joined
the Ian Hering Cartoon Workshop at Liverpool College in 1995, which was an invaluable
education. My mind was suddenly expanded beyond 2000AD and I started to get introduced
to the likes of Taboo, Exit, Maus and Luther Arkwright. They also had visiting
artists, including Carl Critchlow who took the time to sit down with me and go
through my work. Every city should have a Cartoon Workshop and a Carl Critchlow.
How did
the formation of Engine Comics come about?
There were still
stories that I had developed and messed around with during Uni in 1997 and after
working at the comic shop there decided to get back into trying to make some.
I think it was at the UKCAC 97 that I first met Shane Chebsey. I got to see him
again at various conventions after and became firm friends, introducing me to
the likes of Bulldog and Streetmeat, and proving that people could do their own
comics.

Artwork by Marc Olivent |
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It really wasn’t
until 1999 after I graduated that I could really start to get back into it, and
advertised again in Comics International. I think it was Comics 2000 in Bristol,
Dez Skinn held a talk to create the perfect comic book, christened Well Hung Judy
by the crowd, and had four black and white 8 page stories, very similar in fact
to Dez’ Warrior.
Both that talk
and Warrior were the main influence for Fusion. I published Fusion Zero in 2001,
which had four very different self-contained stories in it, 40 pages, and was
given away free. The plan was to create a group where people could get feedback
on their work and develop, rather than just getting any old crap published. As
it was, not everyone liked getting feedback, but I think it’s absolutely
important to grow creatively.
It’s also
really cool when you get complimentary letters.
What was
the idea behind the Accent UK collective?
Through marts and conventions and Shane’s help, a group of us realised were
we all more or less in the same area around Manchester, we all were dedicated
and serious about developing our work and producing our own comics, but were still
limited by money. So it made sense to agree a partnership, and pool resources.
This was November 2002, and we came up with the name and logo over cups of coffee
and jaffa cakes in my cold leaking studio. We decided to do a US format as a tester,
called Remembrance Days.
What led
you to decide to publish a magazine about UK comics itself in Redeye?
A lot of what
I like to do is looking at what’s being done and seeing what ISN’T
being done, what should be there, what I would like to see myself.
At the time there
wasn’t anything like Fusion being produced. Now there’s loads of A4
anthologies. There wasn’t any US format anthologies either, likewise people
have starting to do them also. With Redeye, we were in the Hotel Bar of Holiday
Inn at Comics 2003, and by 4am we had done a 26 point list of a SFX style ultimate
comics magazine, including square-binding, colour pages and cover mounted DVD’s,
but with less adverts. At the moment we’re only on the fourth point, so
still plenty to do.
We realised that
there was nothing out there besides CI’s reviews section and TRS2 that was
covering the massive developments in the scene, or gave it any focus. I wanted
to format the magazine to treat any small press title with the same integrity
and approach as CI or The Comics Journal. The idea was that if we took ourselves
seriously others would do as well. Presentation and content was improving rapidly
year on year and now it’s pretty much impossible to distinguish a small
press or indie title from anything else on the shelves at Forbidden Planet.
So when you can
no longer make the distinction, why bother trying? In the end its all just comics,
and no one except the anorak fanboys really cares if it’s by Marvel, AUK
or Bulldog, all they want is good stories. And that should be the only criteria.
If the comics industry is ever going to expand they really need to get beyond
The Big Two mentality and realise that superheroes are just one genre among many,
not a medium upon itself.

Artwork by Marc Olivent |
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Do you
ever feel that producing your own comics can be something of a thankless task?
If anyone creates
their own comics or magazines to get thanked for it then they’re going to
be disappointed. People should create comics because the love doing it. I love
doing Redeye and the rest, and sometimes I do get encouraging emails. Only now
and then do you get something negative, but you can’t please everybody all
the time. You just do the best you can.
What do
you enjoy most about producing your own comics?
I always remember
Ridley Scott’s answer to the same question about making films. I love creating
worlds. I love the fact that having a blank page in front of you gives you god
like powers to build or destroy universes. You can go backwards or forwards in
time, can look inside the windows of those in power and imagine their conversations.
I started to realise
just what could be done when drawing comics when I started off in Fusion Zero.
I was drawing a conversation in Deviants Zero, between myself and the comic shop
manager I was working for, and decided I wanted to be wearing a Superman T shirt,
which I didn’t have at the time. I then drew my manager Noel in a Punisher
T shirt, which were also handy symbols for doing the captions. As I was doing
all the detail in the backgrounds, I just started adding in-jokes, like the entire
shelf showing books from Watchmen, or fanzines I had been doing stuff for. Bending
reality even more were adverts and toys for characters from other strips within
the Deviants universe and for Engine Comics itself. In
the background outside, as the fight rages between two super-humans, I trash a
second hand bookshop where I’d had a very bad experience with the aggressively
rude elderly manager there. No doubt his body was crushed in the debris.
It’s all
incredibly self-referential but it was also incredibly enjoyable to do. By the
time I finished I suddenly realised I could pretty much do anything in a comic
book. The great thing was that Andy Luke of TRS2 wrote quite a positive review
of it years ago, and I finally met him for the first time last weekend in London
and thanked him for it. To see someone else getting the comedy in that strip was
really encouraging.

Artwork by Marc Olivent |
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How did
you go about selling your own books, and how do you get people to notice it now?
I originally gave
Fusion Zero out free at Forbidden Planet and at conventions, likewise the first
edition of the Rough Guide, I gave out at a small press panel. People seemed incredibly
wary that it was free, as if there was some secret catch.
So since then I’ve
gone the more traditional route of charging people instead, which at least covers
the print bills.
They’re now
available online, via mail-order, through Borders chain and select comic shops.
Redeye itself is available via Diamond Previews, but I’m intending to move
away from Diamond and look at more cost effective methods of distribution.
How do
you see the comics scene in general today, both nationally and internationally?
How do you see the Small Press scene today, in comparison with when you started
out?
The indie scene is expanding rapidly in the UK, with a more community based spirit
in conventions and online, all of us spurring each other on, and with the advent
of cheap printing, PC’s and the internet, probably giving creators more
of chance to find a receptive audience than those in the 90’s or 80’s.
The question as
ever though is distribution, and people need to move beyond the concept of Diamond
(which is essentially a monopoly) and direct sales stores as being the be all
and end all in the industry and look at alternative distribution methods, and
shops like indie clothes stores, music shops and so on, where there is less competition
from superheroes but also people more likely to look beyond the mass produced
and towards something more individual.
The direct sales
market, which had its use in the past is way out of date, and has continued to
marginalize a medium in the UK and US when Japan and Europe have continued to
develop and become a mainstream art-form, rather than a niche subculture. Many
indie and small press publishers don’t stand a chance with Diamond taking
such a high cut of the cover price, which is why more distros like Smallzone and
Dimestore in America need support to reach beyond the normal channels and do the
leg work for creators and publishers.

Artwork by Marc Olivent |
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What do
you think of the idea of the new Megazine small press slot?
I know there's
been a bit of controversy from some areas on the message boards, particulary pro
creators, with the argument that if material is good enough to be published, then
its good enough to be paid. Possibly
the fear is that in order to maintain the Megazine's publication that it will
return to the days of reprint, or even more unpaid 'fan' material, to save money,
thus reducing potential pay for pros.
As it is, I think
Matt Smith should be commended for just shaking up the format. It's a good thing
in that it will introduce Megazine readers to the small press, hopefully to more
material that isn't just 2000AD influenced but more diverse creators. But, of
course, that depends on people taking the opportunity. At the end of the day,
see it as a free 6 page advert for your comic, one that will be seen by 20,000
readers. That's a good deal to me. One I hope to be following up myself in the
coming months.
What’s
next for you, and do you have any further plans to expand into new areas?
Well, in the last
two weeks things have changed drastically. I made the decision to give up the
day job, firstly to finish renovating my house and sell to release more funds,
and to concentrate on illustration work which I’ve had to pass on with being
in a full time day job.
Immediately, besides
tiling the bathroom, I’m finishing off three projects to go to print for
a may release: Seven Sentinels #1, Voodoo Macbeth and Thunderhide: Herald.
For Seven Sentinels
especially, I’ve been more involved in the realization of the concepts that
Marc Olivent came to me originally with, expanding on them and adding my own ideas
to it. It’s a perfect example, actually, of the whole world-building thing.
We've developed hundreds of pages of details on the history and cultures of thirteen
alien races, where humanity will go in the next 500 years, and more cosmic philosophical
stuff about how all the planets in the Universe are tied together.

Artwork by Marc Olivent |
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It’s a ridiculous
amount of detail that won’t be seen in the actual comic series, but its
stuff we’ll be drawing upon for the website, which has an interactive narrative
within it, and plenty of more scope for side stories and spin offs. When the ball
starts rolling on this we’ll be getting around three to four issues a year
out, if all goes well. I’m also drawing a back up strip for it.
After this, I want
to be looking into ways a print on demand/distribution (or PODD) service would
first be of interest and of use to people in the UK scene, in much the same way
as Image currently works. I'm seriously considering this as a business venture
in 2007, but I want to be sure there will be sufficent interest in it. The set
up would be very similar to what we already do, but on a larger and more organised
scale, possibly joining forces with people like Shane.
Completed lettered
artwork would be sent on a cd to the editor, who will perform any art editing
that is needed, then compile a copy for the printer. A small number, say 10 proofs
would be produced (at our expense). These would then be sent to distributors,
news contacts and reviewers. After orders are in, if they meet or exceed the print/admin
cost, they would go to print (again say 1000 for arguments sake). Any profit after
the breakeven point would go direct to the creator, without all the hassle.
There are other
distributors, other markets, other countries to be found, that comics can be exported
through and to. It takes time and effort to research and arrange, but it is doable.
Just needs the time and effort to get it started.
For more information
on Engine Comics and Accent UK, or to order Fusion and Redeye,
visit www.enginecomics.co.uk.
Redeye #5, featuring interviews with Ian Edginton & D'Israeli and Matt Smith
is on sale now.
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