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Reviews -
2007 - 2008
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Judge
Dredd Megazine 268 - 4 March 08 |
| Judge
Dredd (Morrison
/ Smudge) |
| Armitage (Stone / Cooper) |
| Tempest (Ewing / Davis-Hunt) |
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Synopsis
by Gavin Hanly
Reviews by Robert Frazer and Robert Cornell
Summaries
and reviews contain spoilers for this issue. |
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Cover by
Lee Garbett
Robert
Frazer: This is a striking image that suits a cover admirably. There's
a clear central focus to anchor your attention, with a flash of cheeky cleavage
to tempt and titillate and the show of being handcuffed when the tagline reads "under
arrest!" is also an invitation for the imagination to wander... However,
the frame of brandished gun-barrels, Steel's shocked expression and the dark,
lurking, unsettling suggestion of the red-stained bedsheets contrast with this
light-heartedness and so evoke a sense of dramatic mystery. I feel as
though the tagline's alliteration would have ran better if it said "underdressed
and under arrest", although that's just a petty personal nitpick.
This cover is altogether a good study of the importance of composition - the
well-judged arrangement of the features helps make it greater than the sum of
its parts.
Robert
Cornell:
Not bad, just dull. Basically, it’s just a blown up panel from the story
inside without anything to emphasise its coverliness.
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| Blood
Money |
| Script: Gordon Rennie |
| Art: Paulo Marshall |
| Colours: Len
O'Grady |
| Letters:Annie Parkhouse |
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Dredd takes
it easy on the job... |
Synopsis: A
couple of perps steal a suitcase of creds from an unlucky cit and head to a bar
to celebrate their haul. Unfortunately, Dredd comes in to deliver a hygiene citation
and they panic. A gunfire ensues and one lies dead while the other, wounded,
visits a highrolling gangster, Dosell Shames, to get help - but dies in
the process. Shames takes the money and uses it to go legit with a technology
manufacturer, Brad Taylor. However, Taylor uses the money to pay off Judge Crace
- who was helping them to smuggle high tech weaponry out of the city. Taylor
is killed in the ensuing gunfire and Crace is also killed escaping on his bike
- crashing into Shames' car, which happens to be passing - killing him too...
SW:With
two thugs, an arsonist, one mob boss, a gun runner and a corrupt judge all sent
down (to Resyk) in the space of a single evening, you can't deny that Judge Dredd
maintains a good clear-up rate!
As a one-off, "Blood Money" is naturally disposable, but it's entertaining
all the same. The central conceit of "money makes the world go round" is
effectively handled. As the case of cash trips its merry way between some very
different environments there is a sense of genuine kinetic energy bringing you
to each new incident, and the methods by which it moves don't seem too contrived.
The idea of setting up a rival in a deliberately-corrupt organisation in order
to compromise him is also an ingeniously devious piece of plotting.
The dialogue is also quite sharp. The "worm" analogy for
Whittard is carried off well and Dredd snaps off a neat quip about fat men
being hard to miss when felling one of the perps. The "motion passed" pun
is titteringly graphic and Doselle Shames's hastening of Rockwell's demise is
truly and cruelly callous. One point where the dialogue does strike an
off-note, though, is Dredd's moralising parting shot to Taylor - it seems out
of place, as Taylor may have made 'em, but Dredd's Lawgiver has given 'em plenty
of times over the years. Finally - a
reflective caption reminds us of just how little loyalty counts for in the messy
world of miserable miscreants.
The sharp contours of Smudge's artwork make effective use of lighting, particularly
in sunken eye-lids, which seem to be a signature theme of his. They complement
the scenario, greatly enunciating the atmosphere in several places, whether it
be the robbers' faces literally lighting up in obscene delight from the muzzle
flashes of their guns, or Shames's
self-satisfied leer as he slips the cash from Rockwell's own corpse. One fluff
would be the design for Whittard - he's supposed to be a top surgeon, but from
his garb he comes across no different from any other vagrant. The sharp contours
also seem to have introduced some odd modifications to the Lawmaster bikes, which
seem unusually square and boxy. O'Grady's art complements the inks finely, but
it was a mistake to colour the muzzle of Marrs's pistol red - it comes across
as a toy gun more than a deadly weapon.
Lettering is often a thankless task in comics - it's an important pillar of a
strip, obviously, but even so the letterers themselves rarely receive a breath
of a mention for their work. It pains, me then, to have to bring one up with
a negative point, but Parkhouse makes a significant blooper in the central panel
when Shames is handing the case to Taylor. Text boxes should be read top-to-bottom
as well as left-to-right, so the positioning of Shames's speech bubbles is the
wrong way around, confusing the order of his words. It's a small mistake, but
nonetheless a noticeable one.
All in all, then, "Blood Money" isn't an impeccable strip, but not
every adventure has to be laden with meaning and moment, and it's a good entry
into that category of fun romps.
RC: I’ve
always wondered why they still use paper money in MC-1. Perhaps the
credit crunch did away with plastic?
Anyway, this was a nice little story following the money through the
various levels of MC-1 criminality. Perhaps a little extended at ten
pages but brisk and entertaining. It does its job, which was to be brisk
and entertaining.
A Dredd artist
often stands or falls on the depiction of Dredd. Smudge doesn’t quite fall but is a bit wobbly in the legs department. Hm, that”n” shaped
mouth. Just a little bit too expressionless.
Mr Picky says, “bike
cannons? Jeez, Joe, talk about overkill!”
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| Dumb
Blond - Part 3 |
| Script: Dave Stone |
| Art: John Cooper |
| Letters: Ellie De Ville |
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Treasure
lies down on the job... |
Synopsis: Treasure
Steel is found handcuffed to a bed beside the corpse of Tamara Defame. She's
interviewed by External Affairs until Armitage proves that she couldn't have
been party to the murder. She's released to Armitage's supervisionary parole
and a has to get past a crowd of Defame fans braying for her blood. Steel holes
herself up in an apartment and looks like she's about to commit suicide when
Armitage arrives with her wife and child...
RF: I've
only recently begun reading the Megazine, and so I have to confess that not only
am I unacquainted with Armitage, but before now I wasn't even aware that the
strip existed! This seems to put me at quite a disadvantage for this review,
for a quick glance at Wikipedia tells me that there's a fair amount of necessary
backstory to brush up upon. As such, I'm really entering the strip cold, as so
my opinions are rather raw and could change as I get a firmer handle on the many
misadventures of Brit-Cit bobbies.
My initial reaction to Dumb Blond was dislike - the idea that if I wanted kitchen-sink
drama, I'd watch Coronation Street instead. However, on reflection, that's an
unfair criticism to make. While the more sedate pace in this strip may not
be typical of 2000 AD, Stone deserves credit for trying something different and
for adopting a style which is suited to the longer format of
the Megazine. Is the alternate
direction of the strip successful in its own right, then? That's something that
I'm more hesitant about.
The idea of waking up next to a luscious - and late - lady jars a little when
we had the very same device used in the last Simping Detective adventure not
so long ago. However, the transition from the cartoony dream sequence
back to the uncompromising glare of human proportions is well-executed.
Detective Steel takes central command of this strip and, to Stone's credit, she's
quite well-rendered - imagining Administrator Warner burning his face off illustrates
her carpet-chewing and caustic manner well. That said, I can't exactly
say that I'm terribly enamoured with Steel. As much as it allows for a
nicely morose moody monologue, planning to commit suicide after a couple of nights
of bad sex doesn't speak much for her strength of character and overeggs the
pudding into melodrama. Although I'll admit it's not necessary for every character
in the world to be sympathetic if characters are to be distinct entities.
The dialogue is by and large effective, with Armitage himself perfectly evoking
a flinty tone and personality. However, the later parts of the interrogation
scene, specifically the remarks about the Right To Natural Lifers, do come across
as obvious exposition.
Cooper's art is journeyman fare with the exception of the faces - his characters
are very expressive, with Steel particularly benefiting from it in the interrogation
sequence. It's startling, really - after traipsing around Mega-City One for
so long you forget that the Dometops actually have muscles to do anything other
than grimace!
All in all, I feel as though I should reserve judgement on Armitage. Unlike Tempest
below, it's a non-episodic adventure and so dropping into the middle of
a continuous storyline doesn't place me in the best vantage to make a fully authoritative
comment. I remain to be entirely convinced that, irrespective of the need for
novel narrative directions, the wild'n'wacky world of Future Dykes and their
troubled interpersonal relationships is the sort of thing that I buy the Megazine
for. However, I'm willing to roll with it and see where it leads.
RC: Armitage’s
job is to be the (relatively) serious one.
Firstly,
I’m quite enjoying this (although it’s not going
to sound like
it) – it’s fun and has good characters. It also has me confused.
Firstly, in the good way. It’s a mystery so it’s right and proper
not to
know what’s going on. Secondly, I have no idea who these people are! I
was dumped into this sub-Universe cold in part one. Brit-cit is like MC1
but with special plainclothes judges for some reason. Armitage is some
kind of super-badass cop. So, it’s a detective story, who, what,
why-dunnit, like Taggart. I think.
There’s enough here to suggest the mix
might just work once it gets going. And it has to get going now.
Armitage has been AWOL for most of the last two parts as Stone is
obviously much more interested in Steele, his ever-so-slightly
irritating sidekick. The title character comes back on the last page to
say, “right, that’s the prologue, can we PLEASE get on with MY story?”
I like the greyscale artwork, even the cartoony bit on page one that
made the point nicely.
Mr Picky says, “the Internal Affairs scene didn’t
achieve a lot and the
hydrochloric acid gun was just silly.”
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| Here
Comes Trouble - Part 3 |
| Script: Al Ewing |
| Art: Jon Davis-Hunt |
| Letters: Simon Bowland |
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Nick's men
get eaten on the job... |
Synopsis: Tempest
and Johnny are prevented from crossing the bridge by the Ratman - who appears
to control the rats of the undercity. This allows Nicky Scandalous to catch
up and open fire at them. However, his first blast kills some rats - so the
Ratman sends them after Nicky's crew, killing a couple of them and forcing them
to fall back.
Tempest overpowers the Ratman and tells him to call off the
rats. The Ratman tells them he was trying to save them by stopping them from
crossing the bridge and warns them to "beware the electric head!"
Up ahead,
the mysterious robot Mes-1-A is worshipping a sculpture of a head made from close
circuit TVs...
RF: Tempest
is weighed down with a heavy burden of expectation. After his stumbling false
start with previous strips, the Mega-City Undercity is going to be Ewing's proving
ground. He needs to turn a stellar performance in order to satisfy a fickle readership
and an expectant editor...
Happily, while I wouldn't quite call Tempest the greatest comic in all of Creation,
it is nonetheless shaping up to be quite a solidly entertaining piece. This
is mostly due to the interactions between Kierkegaard and the eponymous hero
himself. They form a neat double-act, with Tempest's easy, lazy panache contrasting
well with Kierkegaard's baffled outrage at a world conspiring subject him to
A Very Bad Day. Their verbal trade-offs as they fend off the horde of rats sparkle
with verve, and you can't help but split your own face with a reflection of Tempest's
evil grin.
Davis-Hunt's art is quite astonishing, striking a well-calibrated balance between
clarity and detail, gruesomely so in places once the rats begin to snack.
His character designs are effective. The Ratman carries himself with a proper
sense of trembling geriatricisation. MES-1-A has
a neatly and gently understated design, although
its robotic struggle to overthrow all fleshkind is as tired and flaccid as the
pun in its name. Its
master the Electric Head also has an intriguingly atypical aesthetic. The exceptions
to these good designs though, are Nicky Scandalous and his bravos in power armour
- waddling about like Michelin Men who lost their way to the tyre factory. They've
been utterly ridiculous up to now - but in the embarrassing sense, rather than
comic buffoonery as Davis-Hunt might have been intending. Fortunately, the ugly
fate that Scandalous' team suffers suggests that we won't be inflicted with him
any more.
Tempest is called on in this strip to open up with his "Ninja Judge Asshole
Fu!", and he obliges. As he dashes through a horde of murderous rodents,
literally a human torch, you understand what Tempest is all about - wild,
raucous, bombastic ostentation. The very fact that the strip title slams onto
a splash page at the end of each instalment evokes this perfectly - "Here
Comes Trouble" instilling you with a quivering "UH-OH!" moment.
That's an instant that's alive with cartoony zest, and that's the spirit that
Tempest is suffusing itself with to great effect.
RC: Tempest’s
job is to be the frivolous one with plenty of action. And it
does the job quite nicely. The quest set-up keeps things moving and can
be used for just about anything so it’s like a platform level video
game. No need to worry about complicated things like character or subtext.
It’s
colourful, violent and just a little bit silly but Mr Picky says
that it tries too hard to be self-consciously wacky, with bits like
Tempest setting himself on fire.
I like the Davis-Hunt
artwork. It’s suitably colourful while still
suggesting the whole thing is set underground.
Mr Picky is quiet for once.
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Bob The Galactic Bum
Alan Grant Interview
Kings of Cult
Paul Grist on Self Publishing
New Comics
New Movies
RF: The
Megazine opens up a mixed bag of articles for us to have a rummage around this
month. The "Carrion Abroad" article, a treatment of George A. Romero's
film career, is fodder and entirely disposable. Any quotations have been
taken from an interview with another magazine! While I admit that I didn't
know much of the director's career outside of his "...of
the Dead" films, that's because I'd never been previously
inclined to look. This whistle-stop dash through his filmography suggests
to me that I could easily have found out the same with a little effort, although
in fairness one of the purposes of a magazine is to serve up these digests
to us.
I
can also understand why Paul Grist has been self-publishing before now, because
I have absolutely not the faintest idea who the man is! However, his interview
does serve effectively as Advertainment and my curiosity is piqued sufficiently
to investigate his work further.
Speaking of interviews, the star attraction of the additional content this month
is doubtlessly Part Three of the Alan Grant expose. A satisfyingly long, meaty
article, Grant's words are all the more fascinating precisely because he comes
across as so shockingly candid. Generally, I'm content to read the comics more
than I am to particularly pursue the trials and travails of the personalities
behind them. But Grant's forthright expostulation on the stubby churning
legs thrashing beneath the graceful sliding swan of the weekly Prog is truly
fascinating. Many of the projects he speaks of I hadn't even heard of, and it's
a true education to read about them in all of their great diversity. You receive
the real impression of the deep well of enriching experience that such a long
career can tap.
The reprint comic, "Bob the Galactic Bum ", continues apace. It's an
odd fish, really. While Bob himself has a fine manner for livid sarcasm, I'm
not really sure whether he's an entirely likeable hero. Seeing his harsh treatment
of the poor befuddled Prince Chazza, it's hard to say whether Bob truly
believes himself to be an itinerant peregrinator rather than a Space Tramp, or
whether he's just cruelly indulging in casual bullying. The Guunts are well-rendered
with bombastic brutality, and the Ran Dan Guard are an effective show of blunt,
bumbling brawn (one making a fine, sharp sweep with a hatchet only for his wide
stroke to bury itself in the comrade behind him is a darkly comic image!). Prince
Rando himself is an effective design, striking quite impressively magisterial
poses as he makes his portentous declarations. The scene on Gazza, though, shows
the comic's age and informed by hindsight and history not entirely to
the good, either. Rando scoffs to his sister-in-law Anorexia that she "still
want[s] to be Queen - and you don't care how you do it!" - take away the
oversized Gazzan nose from the not-very-subtly-lingering panel on Anorexia's
face, and you have the late Princess Diana...
Rounding off the Prog with the film reviews, there's a pleasing variety available,
including the lesser-known P2 as well as the more prominent multiplex movies.
These diverse features can satisfy many different tastes, so kudos to the Megazine
for its wide perspective. The DVD animations receive short shrift in column inches
compared to the films, although in all fairness I doubt that Witchblade needs
much room to explain its elaborate Machiavellian intrigue. The reviewer may be
underselling it, though, because another review in the anime specialist Neo magazine
insists that there's much more to it than the heroine's Thighs of Fury and Bosom
of Brutality. While that may be true, after watching a couple of minutes'
distended groaning on the excerpts streamed from the Witchblade official website
it becomes plain just which one of those multifaceted elements is expected to
sell it!
RC: Bob
the Galactic Bum’s job is to be the funny one but it’s just not
funny.
Alan Grant is self-effacing without false modesty, angry but not bitter,
opinionated but not arrogant. The Megazine has rightly gorged itself on
this interview over three months and it will leave a hole that will be
tough to fill.
The rest of the articles are pretty disposable. George Romero? Please. I
could have written it myself.
At least the reviewed films are still on release. And, in one case, not
here yet! Amazing.
What no Dredd Files? Oh, wait, I hate them.
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RF:
I've yet to become thoroughly immersed in the culture of the Megazine, so I can't
really say whether this issue is true to its spirit. In lieu of that, I'll
sum up the strips. Judge Dredd is the most complete affair, spinning a straightforward
yarn competently and without pretensions; Armitage remains an unknown quantity;
Tempest, while it may lack depth, enjoys great breadth of appeal though with
generous lashings of true charm and eager verve.
Best
story: Tempest
RC: Even
if we accept BtGB as a fourth strip, (and I don’t) the Megazine
still leaves me feeling short-changed. Especially as I’ve just renewed
my sub again. (The clinching argument: “it’s only 75p a week.”)
On the
other hand, with the old one, the serious one, the fun one and the, er,
Dreddy one, there’s a good mix of stories. The 'zine may not have turned
the corner, but at least it’s found it on the map.
Best story: A
three way “not bad” tie. If I have to pick one I’ll go for
Dredd.
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