2000AD Review
left top navicational image
Navigational image
Browse 2000AD Review
 
Reviews
Features
News
RSS Feed
Synopses
Polls
Will you buy the revamped Megazine?
 

 

Extreme Edition - A retrospective

2000AD Extreme editionBy Martin Charlton

The answer to the pub quiz question "which 2000AD character graced the cover of the last Extreme Edition?" is Robo-Hunter. Of course, in order for this to be a pub quiz question, it would require the Extreme Edition to attain a degree of note-worthiness in the minds of Squaxx, alongside the ‘Best of 2000AD Monthly’. Whether this will happen depends on a number of issues...

Since Rebellion took over 2000AD, the House of Tharg has seen many changes, with 2000AD changing editor twice and dimensions once, and the Meg being re-launched twice and ‘reformatted’ several times. Beyond those two constants, the graphic novel line has seen a massive change in frequency, quality (both in terms of paper stock and content) and focus.

The only real ‘new’ publication has been the Extreme Edition, launched in 2004. The first issue coincided with the release of the Judge Dredd: Dredd vs. Death video game and featured an number of reprints of classic Dredd/Death stories, along with a number of related features written for the publication. This gave an overall feeling of the book being a ‘companion’ to the video game. The stories showcased both the range of 2000AD and the Judge Death character.  They ranged from comedy stories drawn by Ian Gibson to Dead Reckoning by Wagner and Staples, a balls-to-the-wall action story with the most obvious allusions to the tone of the video game.

EE1 was a universal success in terms of content, serving a clear purpose and supplementing the existing publications and the focus of 2000AD at the time. What came next was almost more interesting.

2000AD Extreme editionEE2 saw the publication of Judge Dredd: The Complete PJ Maybe and was closely followed by a new PJ story in the Megazine. EE3 reprinted a large section of Invasion, a thrill from the very back of the vault, starting at Prog 1 and working forward.  This coincided with Savage, an updated Invation story that was running in 2000AD at the time. So far, so good - the three issues complemented the Dredd videogame, the Megazine and 2000AD respectively. EE4 continued this with the complete reprint of Ant Wars, complete with bonus Judge Dredd story Black Widow, giving a ‘creepy crawly’ theme. This was mirrored by Simon Spurrier and Cam Kennedy's psuedo Ant Wars sequel Zancudo in the Megazine.

Despite its infrequent publication (it was released every three months) and concerns regarding the availability of the EE on shelves, the publication rumbled on.  

EE5 deviated from the ‘themed content’ structure, reprinting some (but not all) Bix Barton stories, alongside more Invasion and the first all colour Judge Dredd story Twister. This was a sign of things to come. Just as the term ‘The Best of 2000AD’ was more applicable to some reprints than others, the word ‘Extreme’ was less applicable to this than previous issues, with the word ‘random’ seeming more appropriate.

2000AD Extreme editionThings did pick up with EE 6 & 7, which saw the reprints of the earliest MACH 1 stories and Flesh 2 respectively. While MACH 1 served as little more than a nostalgia piece, it was interesting to note that for a time the character was more popular than Dredd.  The collected edition offered the reader the opportunity to appraise (or reappraise) the series in this light. EE8 was eagerly awaited by many Squaxx, reprinting the classic Firekind, John Smith’s dragon story (although in typical Smith fashion, the story quickly deviated from any preconceived notions of genre), while EE 9, described on this very site as ‘not a classic piece of Thrill-Power’ saw the descent of MACH 1 from lead character to dead character, written out of 2000AD as the one-dimensional nature of the strip revealed itself.  It should, however, be noted that MACH 1 has also had something of a revamp recently with Greysuit.

Extreme Edition 10 not only continued the reprints of uncollected Judge Dredd with John Smith’s Darkside story but the Luna-1 setting also tied nicely into Breathing Space, which followed in the Prog shortly after. While this was another anthology, the theme carried it over with a lot of fans and its short-comings (especially in back up story Colony Earth) were perhaps overlooked.

EE11 & 12 were given over to reprinting Meltdown Man in its glory, and also hinted at another function of the publication beyond the ‘Classics’ and ‘tie ins’ that had previously been offered. ‘Classic’ was the right word for EE13, covering the adventures of the Harlem Heroes, and while the stories perhaps hadn’t aged as gracefully as could be hoped, the Extreme Edition’s seemingly systematic mission to reprint the stories emerging from Prog 1 was welcome from Squaxx old and new.

2000AD Extreme edition

EE14 was different altogether. Featuring three stories, this was perhaps the darkest EE yet. Bad City Blue was a fairly forgettable Alan Grant story with a bleak ending, while Silo went some way to suggesting that not everything that Mark Millar wrote for 2000AD was as risible as Red Razors or Robo-Hunter. Tribal Memories, on the other hand, was an intelligent, if somewhat confused discussion of the issue of race, handled with a Sci-Fi backdrop. The art is of a specific 2000AD era, but for me this was the story that should have been given the cover of this issue, given that it stands up next to Firekind as the best thing reprinted in Extreme format up to this point.

EE15 was the second Videogame themed issue, celebrating the release of the Rogue Trooper game. Rebellion had gone Rogue Trooper crazy at this point. The graphic novel line (which by this point had been reconfigured to its current format) had done an excellent job of reprinting the core storyline up to and including the Re-Gene storyline, concluding Finley-Day’s Rogue Trooper writing. As such, this issue contained the less frequently reprinted Rogue stories such as Rogue/Dredd crossover ‘Casualties of War’, ‘Cinnabar’, by John Smith (yes, him again) and Alan Moore’s brace of Rogue stories. Reaction to this issue was mixed, with readers on one hand pleased to have this collection and on the other disappointed as Cinnabar was deemed to be significant enough to warrant inclusion in a graphic novel such as Realpolitik. While a superb cover by Rufus Dayglo completed the package, features on the history of the character appeared in the Megazine rather than in this volume (unlike EE1), robbing the volume of some its ‘prestige’ feel.

Grumbles about the EE robbing stories of the graphic novel treatment were trotted out again for EE16, which gave us the delightfully ridiculous Al’s Baby, reprinting some Wagner/Ezquerra work just in time for Judge Dredd: Origins. It seemed, however, at this point there was no pleasing people, as while Al’s Baby might have felt slight at graphic novel price, the argument seemingly being that some stories were too good for the Extreme Edition, the logical conclusion being that fans would rather have lower quality stories in the Extreme Edition, with the better stories (Cinnabar, Al’s Baby, Firekind) deserving a book with a spine. While I doubt this would actively prevent people from buying the Extreme Edition, it does seem a typically Squaxx complaint, contradictory to the last.

2000AD Extreme editionNo such issues were raised about EE17 – The Law as War, featuring the confusingly plotted Maelstrom by Robbie Morrison and The Corps by Garth Ennis, a story he thought so highly of he sub-contracted out the last episode, which is truly the mark of a classic. Another dose of early Thrill-Power was on the menu with EE18, reprinting Shako, 2000AD’s psychotic Polar Bear story, alongside Project Overkill, in a bizarrely themed issue linked tenuously to ‘Lost’, TV sensation of the time.

Garth Ennis was reprinted again with EE19 which collected both Time Flies stories, significant only as being the work of Garth Ennis. John Smith was the focus again in EE20, collecting The Complete Revere, which was a shock for many first time readers. The series’ dense plotting coupled with an odd pacing and often obtuse narrative made the text somewhat less than user-friendly, and while you could plot Smith’s substance usage through the three books, Revere remains a wonderful touchstone for Smith as a storyteller.

EE21 brought the almost equally weird ‘The Dead’ back into print, with Pete Milligan joining John Smith as the go-to guy for EE reprints. This story had previously been collected in ‘The Best of 2000AD’, which irked some readers, but most seemed pleased to have it on fresh paper. EE22 was a Dredd themed issue. This is something which the EE had seemingly stayed away from to save material for the ongoing Case files series, which by this time was up and running in spectacular style. However, as with the Rogue Trooper issue, much of this felt far from canon, with Hershey & Mean Machine stories shifting the focus away from the man himself. This was still a cracking anthology of stories however, and much appreciated by fans.

2000AD Extreme editionAnother previously reprinted story made up EE23, with Armoured Gideon making the grade this time, presented alongside two Ro-Jaws’ Robo-Tales and Slaughterbowl, before Ro-Jaws was pushed to the front with EE24. Criticised on this site for lacking several key stories, making the volume unsatisfying for both nostalgic and new readers, that Ro-Busters is soon to receive the graphic novel treatment suggests that, in retrospect, Tharg realised this.

The next four issues of the EE collected the Mean Team/Arena storyline, and while these were perfectly decent stories, the volume did seem to stagnate somewhat as the surprise of what Tharg would dig out next was removed, with Mean Arena taking six months to be reprinted in its entirety. After that all that was left were a few Robo-Hunter tales denied the graphic novel treatment of their brethren and a few odds and sods also drawn by Ian Gibson. And that was it.

Looking at the thirty published issues it’s easy to see the identity the EE carved out for itself, publishing the waifs and strays of the 2000AD canon. While PJ Maybe and Invasion have since been collected in graphic novel form, stories such as Tribal Memories or Silo would struggle to find a place in a viable graphic novel, but at the same time would struggle to fit in the Megazine’s current format. Likewise, nostalgia probably isn’t strong enough to justify a GN of Harlem Heroes or MACH1. 

News that the EE was to come to a conclusion took many readers by surprise, the news that it was to be ‘merged’ with the Judge Dredd Megazine didn’t really surprise many fans, especially seeing as we’d enjoyed a period of relative stability with the Meg, and were probably due a change. The term ‘Meg Extreme’ was touted and then quietly dropped, leaving the Megazine little more than more expensive with a separate reprint comic bagged in.

So why was the Extreme Edition cut down at such a young age?

2000AD Extreme editionFive years, for a comic launched in the British market is quite remarkable, but as anyone who has read Thrill Power Overload will know. Launching and maintaining a new British comic is nothing if not difficult, and that path is littered with casualties. Various factors must be considered. Firstly, when the Extreme Edition launched, 2000AD’s graphic novel line was a mess, with results either being sporadic (the gap between the original publication of Button Man book 1 and 2 being a good example) or baffling (who really asked for Wardog or Red Razors collections?). However, the collapse of the Rebellion/DC deal led to the birth of the contemporary range, a truly exceptional series of books.

Further to this, look at any discussion thread of the Extreme Edition and you’ll see that simply getting hold of a copy was hard enough if you didn’t subscribe. The price point can’t have been an issue, especially with the higher quality stories. Perhaps, however, the variety of content robbed the book of a consistent audience, with fans buying one issue but not the next, and I’d be interested to see the sales figures from issue to issue.

As a whole, the Extreme Edition was a brave move, one that paid off for fans, bringing classic stories back into publication at a bargain price. For a completist, issues are easily found, and while not every one is a classic, for almost five years the Extreme Edition was a lovely side note to the weekly and monthly offerings from the house of Tharg. It had a very distinct identity from merely being ‘cheap’ graphic novels.

Further to this, what will become of the new ‘bonus graphic novel’ packaged in with the Megazine? ‘Judge Dredd: The Jock Collection’ and Snow/Tiger are positive starts, and the reprinting of Canon Fodder will please many nostalgic groups, but only time will tell. The Megazine is a fluid animal, unlike its weekly brother, changing in form and format with alarming regularity. Perhaps the GN will be added to the Megazine itself; perhaps it will quietly be dropped. Who knows? All Rebellion need to do is placate those who feel they are being force-fed reprints, and the prestige format offered at present is certainly a way to do that.

Whatever happens, it’ll certainly be worth reading, and I for one will be there every step of the way.

So long, Extreme Edition. We hardly knew you. 

Suggested Reading: 

Extreme Edition 1 – Dredd vs. Death (The alternative Judge Death collection)

Extreme Edition 8 – Firekind (Proper science fiction, 2000AD style)

Extreme Edition 15 – Rogue Trooper (Worth it just for Cinnabar)

Extreme Edition 16 – Al’s Baby (John Wagner writing without restraint)

Extreme Edition 20 – The Complete Revere (Because it’s just plain weird)



Add this page to your favorite Social Bookmarking websites
Reddit! Del.icio.us! JoomlaVote! Google! Live! Facebook! StumbleUpon! Yahoo! Free social bookmarking plugins and extensions for Joomla! websites!
 


This is an unofficial site. All characters and related indicia are © and TM of their respective owners.
Original content (c) 2002 Gavin Hanly (contact 2000AD Review).

http://www.2000adreview.co.uk/site, Powered by Mambo and Designed by SiteGround web hosting