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Reviews -
2000AD 2008 - 2009
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Synopsis
by Gavin Hanly
Reviews
by WR Logan & Stephen Watson
Summaries and reviews contain
spoilers for this issue. |
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Cover by
Patrick Goddard & Chris Blythe
WR Logan: A nice eye catching cover from
Patrick Goddard. It's that old style of cover in that it takes a frame from a
story inside the prog and transports it to the front page. If I have one niggle,
it’s
that the new logo and the cover headlines means that the cover does seem slightly
taken over by text.
Stephen Watson: I'm
not too fond of this cover. It has a generic feel which means that it doesn't
really tell me much or intrigue me to look inside. The 'Savage' strapline is
too small and it is only on closer inspection that you realise who is starring
this week. The design and execution are competent enough but it's really just
a forgettable cover that won't trouble any year end "best of" lists.
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...Regrets
- Part 5 |
| Script:
John Wagner |
| Art:
Nick Dyer |
| Colours: Chris
Blythe |
| Letters: Annie
Parkhouse |
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Synopsis: Wildy has indeed tracked down the
Total War cell and the kidnappers try to escape, throwing the child into traffic
as a distraction. Jubal Fargo leaps after the boy, throwing him to safety, but
getting himself killed as a result. Dredd kills Barry Zimms and the others are
taken into custody. Later, footage of Jubal's sacrifice is seen on TV, and Dredd
feels that it might do good for the mutant cause in the city. He offers Wildy
Fargo a job, but the Fargos take him back home -"Cursed Earth is
a whole lot healthier place for a boy to grow up"
WRL: The latest chapter in the family Dredd
series comes to an end and a great 5 weeks it’s been - at times Dredd
has taken a back seat to everything else that has been going on. In 5 weeks Wagner
has packed loads of familiar faces in to the story and in this part we even see
the Fargo gene in Dredd’s mutant family surface when one of them makes
the ultimate sacrifice in the cause of justice.
My only complaint over the last
5 weeks has been the choice of artist. I know others will step up to the dock
and vehemently defend the artwork but for me it fails on many levels. The
style doesn’t seem to suit the
story especially with the ongoing threads of Dredd’s family and the mutant
storyline but also because I don’t think the artist is good enough to do
any Dredd story. The citizens look as weird as the mutants, take away the colours
and there’s a distinct lack of anything. If it’s not directly at
the front of the frame there seems very little effort in any of the artwork and
I’m afraid for me I won’t be looking forward to seeing the artwork
appearing on any Dredd story in the near future.
SW: John Wagner delivers another writing master
class in this five episode Dredd arc. He deftly juggles various plot threads
in a similar fashion to Dredd who has his own set of concerns to deal with. To
be fair, the mutant vote fallout has only been touched on, but the kidnap investigation
getting entwined with the Fargos' visit was deftly done.
Wildy out-sniffing the Justice Department's best technology is a bit far fetched
but, what the hey, they're mutants and they can do anything the writer wants.
The death of Jubal Fargo was well handled although the effect on the City's mutant
attitude may be overstated on a population with a zero second attention span.
Nick Dyer's art has caused no end of controversy with many stating that a Future
Shock is the correct placing of an artist just promoted from the fanzines. My
position is that if they're good enough, then they're experienced enough and
for me Nick is. I wouldn't say I was a fan just yet but he produces a unique
and consistent style that is similar to McMahon and Cam Kennedy. In my opinion,
there have been plenty less talented artists assigned to Dredd in the past and
although this is a pivotal tale I think Nick comes through in great style.
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The Guv'nor
- Part 5 |
| Script: Pat
Mills |
| Art: Patrick
Goddard |
| Letters: Ellie
De Ville |
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Savage leads the
charge...
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Synopsis: Savage's crew attack, but are driven
back by the Speznatz - later Savage is still missing...
WRL: As well as his appearance on this week's
cover, I’m really enjoying the return of Patrick Goddard inside the cover
of the Galaxy's Greatest Comic. Whilst Savage will never be a particularly favourite
thrill of mine it has got me reading it because of Patrick’s artwork.
SW: After a promising start this series of
Savage fizzled out somewhat and that's strange given that there is action in
almost every panel. I felt the strip lost momentum somewhat as the Volgs and
the resistance looked too similar - as a result I had to reread the strip
before understanding who was doing what to whom. I know one lot have balaclavas
and the others visors but given the murky black and white art it wasn't always
clear.
The narrative itself seemed to go up a cul-de-sac and then back itself out without
too much happening in the interim.
Although the reboot of Savage has been an unqualified success I do miss the days
of a five page battle with plenty of shooting, a few wisecracks and a payoff
that left Silk bewildered. The framing of the tales with a rubbish stand up
comedian do a good job in setting the scene and in showing how the average citizens
are accepting the occupation to some extent, while men like Savage still fight
the good fight.
The lack of an identifiable villain is also a problem and
I wonder if Pat Mills regrets killing Svetlana in such a throwaway manner. I
try my best to like the strip but recently it has stopped blowing me away and
started to fire blanks.
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Part 5 |
| Script: John
Smith |
| Art: Lee
Carter |
| Letters: Simon
Bowland |
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Danny
takes his new powers in his stride ... |
Synopsis: Nightingale is rushed to hospital,
so the government call in an Iraq veteran, Sgt Kellett to shadow Danny Redman
and track down an underground civilisation called Agartha. Danny has become a
Seer and should be able to find a way into Agartha. Meanwhile Danny and Geoff
meet up with Geoff's friend Mike and wonder if the drugs have opened his mind
and enabled him to see what the ufos are up to. They also think that the government
is looking for a new kind of energy and Danny might be able to find it for them.
Danny looks at a postcard and sees the symbol he witnessed in his vision and
realises they need to get to Castlerigg Stone Circle...
WRL: John Smith may, at times, be an acquired
taste when it comes to his thrills but I’m enjoying Dead Eyes. I may
not be completely sure what’s going on one week to the next but it has
me wanting to know more. Like many of John’s thrills, I look
forward to reading it in one go to see whether I enjoy it more as a whole.
As
for Lee Carter’s
artwork, it does appear very muddy at times but when it eventually
appears as a graphic novel I hope the reproduction does it more justice.
A thrill that doesn’t
fully charge my thrill receptors but may just hit the spot when read in one hit.
SW: I've surprised myself somewhat by enjoying
this John Smith scripted tale. I usually try my best but quickly lose interest.
With 'Leatherjack' I baled out after three weeks so he's bettered that already!
His scripts do have an 'out there' quality, something which I've never enjoyed
but at least this time his excesses have been reigned in somewhat.
The story treads a familiar path with the illuminati being behind a global conspiracy,
with that and other factors reminding me strongly of 'Finn'. I've yet to fully
engage with the characters but the sequence this week with the 'conspiracy nut'
went some way to resolving that.
The art isn't immediately eye-catching with its murkiness
and lack of a sharp edge. However, on closer inspection the detail is amazing
and it suits the tale where nothing is as it seems. I'm not sure how long this
one has to run but as long as it isn't a 'Leatherjack' challenging 26 weeks I'll
stay for the run.
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Make Believe
- Part 4 |
| Script: Robbie
Morrison |
| Art: Shaun
Thomas |
| Letters: Ellie
De Ville |
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Synopsis: Malloy and Harris
seek shelter with Kane while the gods outside take revenge on the populace for
Lense's death. Kane tells them that he wants to know how they killed the Gods
themselves - although Malloy later sees Kane weeping over a picture of what appears
to be a blacked out photo his wife and son.
Meanwhile, the vampire cult has arrived in Pennsylvania...
WRL: To tell you the truth, I only spotted
this week that the artist had changed which goes to show how much I’ve
been paying attention to this Thrill. I gave up after part two and decided to
horde the Progs next to my sleep machine so that I can read it all in one go
when it finishes.
SW: I enjoyed the first series of this strip
but this outing has yet to catch fire for me. The idea of mortals taking on super
powered gods is a good one but who'd have guessed that such a confrontation would
be this dull? This episode was in mitigation chock full of backstory. I wasn't
so sure of Andrew Eldridge out of the Sisters of Mercy showing up though!
The story is falling a bit short of the epic set up it was given but I still
have high hopes. It was a shame that the art chores had to be moved but I felt
that Shaun Thomas filled in ably. Like 'Dead Eyes' the story has a muted colour
pallette and while this is appropriate to the tale being told, I'd prefer a few
more bright and jolly strips in my prog. The air of doom and gloom seen here
is prevalent across all the strips. Although dystopia is more fun than utopia
I hope a few lighter stories are in the works.
Not Robo-Hunter, though!
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Part 1 |
| Script: Al
Ewing |
| Art: PJ
Holden |
| Colours: Eva
De La Cruz |
| Letters: Annie
Parkhouse |
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Getting in the
viewers with classy dialogue...
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Synopsis: Marc Kolnikov is a televised bounty
hunter, taking in crooks for money and for the entertainment of the masses. He's
spent rather a bit too much money on his equipment, though, and needs to keep
the money coming in to pay for it. He just gets paid for his latest assignment
and transfers the money with five minutes to spare. But for some reason - he's
not in time - they've sent the Debtcopter to kill him...
WRL: Al Ewing, the craziest droid ever created
and the Irish Droid whose head was put in a vice by Mek Quake to gave it that
unmistakable square look - working together on a strip. Tharg must have
been on some very bad plastic cups when that was commissioned.
Although you may
never be sure till the last panel of the last part exactly what Al is going to
come up, with I thoroughly enjoyed this opening episode and that little Irish
fella just keeps getting better.
SW: This was always a hard one to pull off
- a tech heavy future bounty hunter - not had too many of them, have we?! Given
its familiar path, 'Dead Signal' did offer a few hints that it isn't a reworking
od Sin/Dex or Strontium Dog. I liked the idea that our man is on credit and every
job could be his last, although his motivation for getting into this line of
work was less clear. I was a bit dismissive of all the tech heavy descriptions.
However, I wonder if Al Ewing is throwing us a curve ball and hoping for that
reaction before dismantling it all in a anti-consumerist message. Throw that
in with a few cheap shots against reality TV and you truly have a strip for the
late 2000's!
I didn't like the character design with the hero looking like something out of
Kajagoogoo. Again i'll with hold judgement but if that haircut becomes iconic
2000AD I'll eat my Joe Pineapples mug! The finale where his direct debit fails
to go through is a stinging swipe at the banking system although I'm sure I'm
reading too much into this.
Al Ewing is a competent writer who is making more of a name for himself with
each strip. I really liked 'Go-Machine' but was less keen on 'Tempest' which
is way too derivative for my jaded tastes. His dialogue isn't too strong but
I think that comes from experience and for now I'm enjoying, if not quite loving
his work. I hope this strip provides a few wrong foots as the setup for now is
just a few familiar elements cobbled together.
The art by PJ Holden is some of his best work and to be honest I didn't twig
it was him on the first flick through. The grubby city is well realised and the
final page with the ridiculously named 'Debtcopter' is excellent.
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WRL: In a prog weighed down with stories that
for me will be read once they have reached their conclusion and a Dredd story
that, while thrilling to read, was painful to look at the best story in this
prog by a mile was...
Best
Story:
Dead Signal
SW: I enjoyed my Prog and even more so on
the reread that this review prompted. As previously stated, there is a miserable
line running through all of the strips giving the reader a bit of a downer overall.
But there really isn't a weak link in the chain and the solid start
to the year has been
maintained.
Best
Story: Judge Dredd
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