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Reviews -
2000AD 2008 - 2009
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Synopsis by
Gavin Hanly
Reviews by David Knight, Robert Frazer and Martin Charlton
Summaries and reviews contain
spoilers for this issue. |
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Cover by
Patrick Goddard and Chris Blythe
David Knight: This has an ‘old school’ feel
to it, like a 2000AD cover from the early ’80s, so it’s got that
going for it. Patrick Goddard’s got the figure perfectly proportioned and
the perspective right, and Chris Blythe has got the colouring spot-on as usual.
However, whilst the image can be read symbolically, it can’t be read literally
at the same time. Savage, a man of average height, is seen apparently jumping
through a blast hole just 17cm across in the cover of a comic book. He’s
either a 6ft tall man or a 6 inch tall action figure; he can’t be both.
I know I’m over-thinking this, but it’s what looked ‘wrong’ about
it to me when I picked it up off the shelf to buy. One more negative thing I’d
add is that for a cover image of Bill Savage, it lacks character and distinctiveness.
Charlie Adlard’s Bill Savage had a stone-cold look of menace and looked
like a real person. Goddard’s cover image looks like any generic plain-clothes
hero. He looks bland enough that he could easily be a 21st century maverick cop
or one the newer X-men.
Robert Frazer: Journeyman
fare this week - not particularly memorable, but adequately advertising the comic.
The bursting-from-the-page motif is simple and straightforward, but nonetheless
suitable. It also works well with the new banner - there'd be too much empty
space on the page if it was just left to the logo in the corner to title the
comic. The folds and creases in Bill's jacket look very naturalistic (but what's
that grey blotch over his shoulder?), but beyond some attractive lighting effects
with the zeppelin's searchlights there's little distinctive about the background.
There's one potentially critical oversight that defaces this cover, though -
is that header-strip revealing a spoiler for the direction of future episodes
of Dead Eyes? Far too careless.
Martin
Charlton: Not
a bad effort here, although it does give the unfortunate impression that the
helicopter is on the same side as Bill, ‘crossing the line’ so to
speak. As such, this loses marks. Not sure he needs to be bursting through the
pages either.
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...Regrets
- Part 1 |
| Script:
John Wagner |
| Art:
Nick Dyer |
| Colours: Chris
Blythe |
| Letters: Annie
Parkhouse |
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Synopsis: A
boy is kidnapped and the blame is laid at the feet on mutants - now slowly being
allowed into the city since the repeal of the mutant laws.
Meanwhile, a judicial contingent is sent out to the Fargo tribe
to invite them back to the city - giving them a present of two lawgivers as a
peace offering.
Back in the city the judges discover that the boy has
actually been kidnapped by Total War - who want their operatives in custody released,
or the boy will be killed...
DK: Oh, cool! After a couple of years of readers
salivating over Nick Dyer’s
Mike McMahon and Cam Kennedy influenced artwork in Rapid Fire and Zarjaz,
they finally get to see it in the hallowed pages of 2000ad, and on the Judge
Dredd strip itself. Well, where else would one expect? And very serviceable artwork
it is too – I’m sure they are many readers like me who look forward
to seeing Nick’s style develop in the coming months and years, and how
he may surprise us in time to come. As an aside, is that a Nick Dyer self portrait
in the person of one of the Fargo kin in panel 4 of page 4, and at the bottom
of page 2?
As to the script, a fine job by John Wagner yet again. I wasn’t
sure about Dredd’s willingness to upset the apple cart by championing of
the mutant cause, but if that was the direction Wagner wanted to take the story,
then I was willing to trust him on it. This episode is just superb, with some
nice devil may care touches: the Scandinavian Federation casually dropped in
without to my knowledge ever being mentioned before, and the boy’s heat-seeker
arm injury barely registering a flicker with the hardy Cursed Earth men folk,
who look on the bright side rather than dwell on the narrowly avoided tragedy.
The
Scapegoating and witch-hunting elements of the story resonated for me because
only last week I had to teach a sociology class on the very same subject, using
excerpts from Witchfinder General and Peep
Show (“Oi, mate; are you a paedo??”) as audiovisual
aids. As ever, this is Judge Dredd at its allegorical best, with mutants standing
in for the eastern European immigrants that are the tabloid papers’ bogeyman
of the moment.
RF: Democracy and mutation have been two of
Judge Dredd's abiding themes, entwined around the strip almost as the double-helix
of its very nature - it was perhaps inevitable that the two would twist together
at some point, and "...Regrets" is the strip to provide it.
In "Emphatically Evil", Wagner struck on the method of having a relatively
low-key subplot of a murder mystery drop down before and take priority above
the major maneouvrings of the mutant laws. Despite early hiccups when this method
wrongfooted expectations, in the end it proved very effective, allowing us to
enjoy an adventure without being browbeaten by meandering worthiness over the
rights issues; in "...Regrets", the balance at first seems to be more
evenly spread, but whereas in "Emphatically Evil" the plot threads
ran parallel to each other with no real relation, here they do have a link, even
if it's only an incidental one in the witness's false testimony. Whichever way
the story pans out in later episodes, though, it'll definitely provokes interest
into how the Regrets might be Related, encouraging us to pay attention to future
instalments. The gift of Lawgivers to the Fargoes is an unusual one - but I expect
that it's a portent indicating that their excursion to Mega-City One, in the
climate of suspicion that hangs over the mutants, is going to turn into a Holiday
From Hell...
There's some attractive dialogue in this strip - the declaration of the sexes'
equal rights to express racism during the talk show shows that Wagner still has
a fine ear for irony. Some might complain about the lack of explanation about
Total War would perplex new readers, but it's an improper criticism as not everything
needs to be spelled out - what you need to know is effectively and economically
conveyed by Dredd's declaration of "terrorists" and the picture of
a weeping child in the midst of a mushroom cloud.
Leading on to the art, the choice of Dyer is an interesting one, seeing as Wagner
usually falls upon old dependables like Ezquerra or MacNeil for Thrills that
deal with his favourite themes. The more cartoony appearance certainly suits
Blythe's colours a lot better than they ever did MacNeil's, and the character
design (particularly with the newsreader) seems... rubbery. While the extended
shoulders of the Judges seem out of proportion, it nonetheless helps to give
them a suitably stocky, stout and strong broad-chested appearance. The curious
eyes also remind me of Jacob, the artist for the elder Thrill, Armoured Gideon
- something which has particular resonance with me seeing as that was my very
first experience of 2000AD, when I was a wee lad! My poor mistaken mother believed
that anything with robots on the cover was the same as Transformers, to her cost...
In both story and art, then, "...Regrets" intrigues, and I'm interested
in seeing how it develops.
MC: A typical Wagner first parter, with many
threads, some of which will prove to be red herrings (and probably not the ones
we expect. What spoils this for me is the art, and it’s not the quality
of it at all, as Nick Dyer can (mostly) draw a decent enough Dredd. The problem
here is that if you’ve
read Zarjaz at all you’ve probably got the sense that Dyer needs some time
to sort out his panels/perspective sometimes, with his oversize eyes being
a particular sticking point.
Much promise, although I do think that a more
regular Dredd artist would be useful here.
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England's
Glory - Part 12 |
| Script: Ian
Edginton |
| Art: D'israeli |
| Letters: Ellie
De Ville |
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Synopsis: The
battle ensues and it looks like Stickleback's crew is doomed - but Stickleback
has called on the help of the White Lotus Empress. She has a dragon of her own
which destroys Cody. She takes the dragon egg to use as a mate for her own dragon
and tells Stickleback that he can still meet "our son" at the usual
day every year. Everyone lives to fight another day, but some of Stickleback's
crew wonder if they should be looking out for themselves for a change...
RF: I think the last time I reviewed Stickleback
was on its debut appearance last February. Back then I was a bit underwhelmed,
and speculated that I would enjoy volume 2 more than Stickleback’s first
adventure. Well, it turns out I wasn’t wrong. Pitting Stickleback’s
gang against the fake Buffalo Bill traveling circus worked for me, and I found
myself not only able to keep up, but also interested this time.
It was a
bold move of D’Israeli’s to experiment with his artwork
to the extent he has, but it detracted from my enjoyment a lot. For me it was
a bit like having an album full of photographic negatives instead of prints,
and I found myself having to scrutinize every panel to work out what was going
on.
The writing was a bit iffy here and there. Not in the characterization,
the plotting and the way the dots were joined up, but in some of the details
and the needless ornamentation with references to TV sitcoms, and anachronistic
figures of speech. Altogether, though, it was a well-crafted story. The coming
of the White Lotus Empress was absolutely magical, and so well paced and beautifully
rendered by D’Israeli that I felt almost as if I were there to see it in
person, and it felt dangerous. Fantastic!
RF: People will inevitably complain about
the deus ex machanae inherent in this strip, but it's honestly hard to make any
criticism last when its conveyed with such verve and aplomb. It's rare in the
pacy world of British anthology comics that we're allowed such broad indulgences
as a double-page splash, and when its combined with D'israeli's art (interesting
to see that Gay John curtsies... probably says a lot about him) the effect is
lovely and luxurious. Stickleback himself is right, too - it is indeed quite
an entrance, from the steady build-up of the Empress's entourage to her own collected
comportment!
The arrival of the Empress isn't solely a deus-ex device, either, because with
the discussion about hers and Stickleback's son we can see it opening new doors
just as it closes old ones.
Having never read the original Stickleback, I can't say whether or not "England's
Glory" has been an improvement on what went before, but it has been an entertaining
romp of steampunk Victoriana throughout and it promises more fantastic fantasy
for the next series.
MC: As Edginton and D’isreali chase
the success of their previous works, the actual narrative of this tale has trucked
along in the background. There’s a lot going on here, but the series is
going to need a more consistent frequency if it is going to maintain its momentum.
That double spread was a bit pointless, though.
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Part 1 |
| Script:
John Smith |
| Art: Lee
Carter |
| Letters: Simon
Bowland |
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Synopsis: A
group of soldiers is ambushed in Iraq and attacked with nerve gas. However, one
of the team, Danny Redman, somehow survives and is sent to a secure laboratory
at Porton Down. There he discovers that he's being kept in for tests along with
an old lady and an illegal immigrant. He also discovers that while he's been
asleep, the doctors have injected him with something...
DK: I won’t pull my punches: I hated
this. Lee Carter did a fine job on the art, and you can see that there’s
really good line work and delicate and precise use of shadow under all that wash
of brown sludge that doesn’t
reproduce so well in comics and was typical of 2000AD’s painted artwork
in the 1990s.
But the writing is the least good I’ve ever read of
John Smith’s,
so I’m hoping it gets better. I know from reading Straitgate he
can right reality, and Leatherjack shows he can write
fantasy; but this story seems like he’s made a bit of a hash of mixing
the two. So far I don’t see the relevance of the opening scene in Iraq
for the rest of the story, and the army dialogue sounded inauthentic to me, as
did most of the rest of it. I haven’t a clue how soldiers in a conflict
zone actually talk, and I don’t know where John Smith gets his information
from, but I have seen Dog Soldiers and I suspect he
has too. Mind you, I haven’t read Bravo Two Zero,
so maybe it’s not difficult to research this stuff and I’m just not
opening myself up to the right sources of inspiration.
Anyway, so this guy
Danny Redman survives a poison gas attack, which makes him ideal not only for
research at Porton Down, which makes sense, given his remarkable durability,
but also an ideal test subject for some top secret drug, which doesn’t.
The reason why it doesn’t make sense is that if you
were at all interested in why he survived the poison gas, you don’t
go screwing with the data before you’ve even collected it by introducing
a confounding variable like a new drug.
Anybody who has ever carried out
scientific or systematic research will tell you the drug trial scenario itself
doesn’t add up. I’m actually expecting
the whole thing to be an elaborate charade or even a dream. Firstly, the test
subjects are too dissimilar for the double-blind protocol to be useful. If the
subjects are an old woman, a soldier with strange powers of endurance, a psychiatric
patient and an illegal immigrant, it doesn’t make sense not to
give the drug to all four, because whichever two don’t receive the drug
do not constitute anything like a control group. And a codename dreamt up by
an undergraduate with a daft sense of humour makes no sense, because no undergraduate
would ever have been allowed near the project or its design. Except
that the protocols are about the sort of quality a spectacularly bad undergraduate
psychologist might have come up with.
In short, I thought all the dialogue
was a mess, and I don’t believe
anything that has been said so far about the experiment. In fact I don’t
even think they’re real scientists. They’re just actors, and all
their science speak is improvised. I fully expect all the captives are going
to be given the drug, which will give them all superhero powers, or kill them.
RF: This mainly stems from the fact that I've
taken the Queen's Shilling myself, but I disliked the opening two pages. I appreciate
that it's only fiction and the narrative should take pre-eminence, but while
it is strong dialogue with good and natural-sounding banter, that sort of talk
should belong in the NAAFI. Attention is firmly on the task in hand when out
of patrol, and so the shoves and headlocks strike very false. Danny Redman also
isn't using an issue respirator - yes, I know that it's nitpicking, but even
so if you're going to use a real-world setting you should endeavour to be authentic.
The remainder of the strip is more interesting. The change of scene from desert
skullduggery to break-room chat is an effective which complements Danny Redman's
sense of dislocation, and Carter's art is positively smeared in grime, which
combined with his realistic proportions creates quite a chilling atmosphere,
as if you're rifling through a collection of old photos that reveal some sordid
secret, one that will need to be deciphered in future episodes.
MC: Did I imagine a preview poster of this
a few years ago with a different artist, or is that a fever dream John Smith
painted in my brain? Either way, this seems a clear candidate for the award of ‘2000AD
story that most wanted to be a Vertigo series’ for 2008. Not that that’s
any bad thing. An interesting setup and some solid art make this one to watch
in the coming weeks. We can only hope it isn’t lost with the return of
Dante next week.
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The Guv'nor
- Part 1 |
| Script: Pat
Mills |
| Art: Patrick
Goddard |
| Letters: Ellie
De Ville |
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Tsk... that rascally
Bill Savage, eh?
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Synopsis: With
England reoccupied, Bill Savage is out on another mission. There is talk of US
Special Forces arriving in Shannon - against their agreement with the Volgans
- and Reconciliation Month has arrived. Savage returns to his pub - now going
by the name Bill Carter - and has a drink with a Volgan general who is unaware
of his true identity...
DK: Oh no! – what?? Last time we saw
Bill Savage, the south had been liberated from the filthy Volgs. Now, suddenly,
Savage Book Four appears and the Volgs are back again, having retaken the Beautiful
Sarf of In-ger-lund while our backs were turned!
What kind of stunt is that
to pull?? I’m crying foul here. Can you imagine
how many tank battles, how much bloodshed and shooter action and heroic resistance
we missed while all this was going on off-screen? Maybe Pat thought: “nah,
that’s boring – I’ll just start Book IV at the point when all
the dust has settled and things are pretty much back to where they were before
the uprising, and Tom Savage’s death will have been in vain.”
We’re
stuck with it now, so we may as well enjoy it. This Volgan occupation is a bit
different, it seems. Things are a bit looser, you can criticize the regime quite
openly although Big Ivan is always watching, and everyone can afford booze this
time. But no cigarettes though: New Labour and the Volgan occupying force have
that policy in common, at least.
Patrick Goddard’s artwork is really
nice here, and he’s a worthy
replacement for Charlie Adlard on the strip. It has a vintage Future Shocks feel
to it, especially the opening scene in the bar. Goddard’s Savage has a
lot more character in the strip than he has on the cover, and he’s captured
Savage’s grim demeanor quite well.
RF: I must admit, I was quietly dreading having
to review Savage. We all know that Mills divides the Squaxx Del Thargo like a
rusty meat cleaver, and I really fall on the soiled side. When Mills concentrates
on crafting a purely ripping yarn, his imagination can be transcendent - his
work on Warhammer Monthly strip "The Redeemer" remains to this day
one of my favourite comics. However, whenever he gets it in his head to don the
Preachy Political Pat hat - more often than not, unfortunately - that glorious
ascendant arc is dragged into a dive down back to earth with
a sharp bump. This is unavoidable - after all, Mills is an anti-American republican
socialist whereas I'm an Atlanticist monarchist Tory, and if we ever met in real
life the resultant explosion would smash the planet off its axis and send us
all spiraling into the sun. With Savage being a more political stallion in Mills's
stable, I was anticipating a bruising dust-up this week.
Fortunately, there's little to drive me to cross swords with Mills in that respect
- for instance, Goddard's Volgans look very much their own and are a great improvement
on Adlard's depictions in previous books, where they were pretty much G.I.s with
a different flash on the sleeve and about as subtle as a mating stag. This more
restrained approach allows me to enjoy this strip on its own merits - and so
this first episode of "The Guv'nor" forms an effective reintroduction
to Savage's world.
There's some keen dialogue in the stand-up (sit-down? sit-in protest?) comedy
stage in the opening page, and it's followed up with the news spot. The speech
is contrived, of course, but we're happy to accept its transparency because we're
in on the act ourselves. Harry's catastrophic blunder with the mirror seems ludicrous,
but it's the sort of bone-headed blooper that you can dread someone making in
reality.
The General is an intriguing figure, and one which interests me in future episodes
of "The Guv'nor". His sharp design, cool manner and the telling scar
indicate that the General has full command of himself and will be no trifle to
deal with, and so it will be interesting to see how the two Gees face off against
each other.
MC: You know what to expect, as Pat Mills
does his best impression of Classic Pat Mills and Patrick Goddard weeps in the
shadow of Charlie Adlard. Bored bored bored.
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DK: It was an enjoyable Prog, whatever my
gripes with it here and there. Three good stories and only one duff one isn’t
a bad average, and there’s hope for Dead Eyes yet. It may well go up in
my estimation with Part Two. If everything in Part One was for real,
then maybe Part Two will be good enough to make me forget about the opening segment
altogether. It was great seeing Nick Dyer’s debut, D’Israeli’s
Empress, and Goddard on Savage; and Lee Carter’s art on Dead Eyes was a
pleasant surprise too, if not quite a revelation.
Best
Story: Judge Dredd
RF: Changeover day for 2000AD, as new Thrills
open and old ones take their bows. It's been a fine three months for the Galaxy's
Greatest Comic with above-average efforts from most strips, and it will be interesting
to see whether the coming Spring line-up can match it.
Best
Story: Stickleback
MC: A dip in quality with a sort of false
reboot given that 40% of content is the end of a story. Dead Eyes needs time
to develop, while a potential natural ending point for Savage has been neglected
in favour of more money in Mills’ pocket.
Best
Story: Dead Eyes
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