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Reviews -
2000AD 2008 - 2009
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Reviews
by John Amans and Adam Crabtree
Summaries and reviews contain
spoilers for this issue. |
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Cover by
Simon Davis
John Amans: Biohazard with a bloody hand print.
Stark, simple yet very effective, almost made me think the story associated with
the cover was the same! Boy was I wrong, still good cover though.
Adam Crabtree: Oh good.
A handprint.
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...Regrets
- Part 2 |
| Script:
John Wagner |
| Art:
Nick Dyer |
| Colours: Chris
Blythe |
| Letters: Annie
Parkhouse |
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Dredd
wrings out the "truth"... |
JA: After the first part of Regrets I thought “good
story, don’t like the art!”
Nick Dyer's art was just a little too “cartoony” and didn’t
have a real person feel like some of the other Dredd artists. So by the second
week I’ve sort of lost my dislike of the art as the story has grabbed my
attention making the art seen unimportant.
We really have been spoilt for the last 12 months as most
Dredd stories have been top notch with so many good plot and story developments.
Regrets is more of the same. We have Total War, the Fargos, anti-mutant paranoia
all wrapped up in a cracking story.
Who cares the art isn’t that lifelike, the story is, and sometimes that
is what matters most.
AC: There's something of a ballad playing
in the background to this charged hostage drama. From the unconventional title
("...Regrets", as spelled here) to the uneasy transition made by the
Fargo clan into MC-1's high life, and the simple, poetic way that Dredd is kept
from his relatives by circumstance. Never a strip, or a writer to lend itself
to sentiment, the tersely uttered "regrets" is as far as it goes. The
reader can hang their own hat on this one in terms of the tale's real emotion.
The "A" plotline is a doozy too, complete with sustained story arcs
(it's almost like a serial these days, and all the more involving for it), and
a welcome bit of quirkiness in the automated 'snooper' device. The stylish art
by Nick Dyer helps the reader invest in proceedings that little bit more; don't
know about you but I'd take an iconic, individual approach like Dyer's over plain
utility and function anyday.
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Make Believe
- Part 1 |
| Script: Robbie
Morrison |
| Art: Dom
Reardon |
| Letters: Ellie
De Ville |
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JA: What the hell is going on part 1!
Rather than a briefing about what this story is about in the
Nerve Centre, it could have done with a full retread.
As this was last in the pages back in 2006 I’ve sort of forgotten what
happened at the end. All I remember is that it left me under-whelmed
first time around.
Ok, after 5 pages I had absolutely no idea what the hell is
going on. I was even more confused that I was with Dead Eyes. The art is ok but
too many flash-backs and flash-forwards left me even more under-whelmed than
first time around.
Looks like I’ll
have to drag all of my 2006 progs off of my 2000AD “rack” to refresh
my memory.
AC: It's been...
...phweet-phwoo...
...it's been a pretty long time since this brassy post-apocalypse yarn made its
debut and promptly disappeared, playing out like an Ultimate Marvel title with
all the ambition and none of the smugness. Just about two years as it goes, which
rather counts against it as the central characters and world need to be established
anew. Still, Rob Williams sidesteps this issue neatly by introducing new plotlines
and characters to fix on, ably assisted by the rather funky colour artwork of
Dom Reardon.
But what strikes the reader most about this first part is a reminder that the
scale of the storytelling leaves only so much room for plot development in these
five page instalments... will enough happen week-to-week to hold the interest?
Again?
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Part 2 |
| Script:
John Smith |
| Art: Lee
Carter |
| Letters: Simon
Bowland |
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And
someone to explain the plot... |
JA: What the hell is going on part 2!
Ok, I’m utterly confused. One minute we’re in Basra
the next we’re in Porton Down without a clue as what is this story is about.
After the second page I’m even more baffled, Nazi lizards, wolves in compromising
positions! What the hell is this all this about? The following three pages of
dialogue and events don’t exactly clear-up or make clear what the story
is supposed to be or developing into.
Nice art, though and, after all, this is a
John Smith story. After twenty plus years of reading his scripts, why am I not
surprised by this?
AC: Script-wise, this isn't pushing any buttons
for me; when it's not lumpy and over-worded it's rather repellent, and never
manages to sound natural. It's a shame because Smith, even given his status as
the wild-child of Tharg's idea-driven stable of talent, doesn't usually require
that much indulgence to spin a compelling story out of the weirdness. Here the
ideas are there, but aren't attractively presented.
On the subject of attractive presentation though, Lee Carter's art is luminous,
and his enterprising visuals go some way towards papering the cracks.
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The Guv'nor
- Part 2 |
| Script: Pat
Mills |
| Art: Patrick
Goddard |
| Letters: Ellie
De Ville |
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Bill got upset
when people didn't take his Rambling Association membership seriously...
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JA: I’ve actually enjoyed the return
of Savage and the whole link to modern day events. I still have fond memories
of buying my Prog 1 in the newsagent in Ramsgate, Kent next to the King of Denmark
pub on a rainy day in February 1977. The first panel of Volgan paratroopers coming
down past the BT Tower was the first thing I saw and I went “wow, I’m
going to enjoy this!”
Well 31 years later I’m still enjoying the whole Volgan/Savage ballet.
Even though this series has a new artist the black/white depressing feel is still
there and that keeps faith with the previous series. It’s the usual mix
of political analogies and violence with the customary Volgan policemen getting
wasted like some poor bunch of hapless Nazis that always get killed in any WW2
movie. Predictable with one dimension characters and the usual plots that will
no doubt are developed with the finesse of a hammer cracking an egg.
Still bloody good fun though!
AC: Bits of this thrill don't always hang
together, largely in the way the title character and his assorted hangers-on
can take on overwhelming odds time and again and walk away unscathed (You can
do it Noddy!), but the characterization and scripting is some of the most assured
in the prog, and the world presented in it's one of the headiest and most frightening
future visions the mag has yet offered.
And compared to Mills' Greysuit, which seems to come from a similar place, it's
a funking meisterwerk. ;)
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The Tsar's
Daughter - Part 1 |
| Script: Robbie
Morrison |
| Art: John
Burns |
| Letters: Annie
Parkhouse |
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Dante was still
floored by Jena...
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JA: Ah, the return of our Russian rogue with
John Burn’s fantastic colour artwork.
What Robbie Morrison has done so
well with this saga is to develop the wonderful background details and ensemble
cast. One of the best has been Jena, tough, vulnerable, loyal, yet also carrying
a ton of emotional baggage. This story has that wonderful element of backstory
that fills in some of the gaps of Jena’s childhood and also gives us a
rest from Nikolai, which is not necessarily a bad thing.
This is shaping up to
be an excellent side story to the ever improving Dante saga.
AC: It's
Morrison and Burns again, a comfortable fixture in the 2000AD firmament these
days. Maybe a little too comfortable... if the name "Fraser" ain't
in the credits, people tend not to expect much to happen in these jaunts. The
possible format-break offered by a Dante-free, story-led tale such as this could
be worth keeping an eye on though...
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JA: A very strange prog this week, two strong
stories, one developing and two utterly baffling. The baffling ones aren’t
necessarily bad just very confusing!
Considering the feast of quality we’ve had so far this
year a slight dip was to be expected.
Still, there is enough to make the subscription very worthwhile.
Best
Story: Nikolai Dante
AC: Buffy the Vampire Slayer is literally,
canonically experimenting with other women now. That's like... whoa. :P
Best
Story: Savage
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