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 Cover
by Staz Johnson and Eva De La Cruz
AC:
In the vein of last year’s Regime Change, one half of the
Miranda/Cruz partnership pairs up with another artist to deliver a sandy, sunkissed
action shot; I can almost feel the heat just looking at it (damnable thermostat).
Even Dredd’s little butt-hair facial doesn’t seem especially incongruous.
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| The Hotshot |
| Script: Gordon
Rennie |
| Art: Len O'Grady |
| Letters: Annie
Parkhouse |
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Dredd
proves a hard taskmaster... |
Synopsis:
Dredd visits Sector House 163 to visit Judge Janna
Danzer, a new Judge and one who used to be Judge
Murdoch's rookie, who Dredd thinks might be a hotshot - a judge with
a tendency to violence who goes over the edge once out on the streets. Dredd feels
he can pull her back form the edge. After witnessing her in a fight with another
judge (which they both call a sparring match) she's assigned back to street duty
with Dredd as her partner.
Dredd intends to take her on a troubleshooting run, responding
to alerts as needed. She does well on the streets, particularly in the use of
her daystick which she says she became proficient in by watching footage of Dredd.
Finally, they respond to a futsie pyromaniac torching a cityblock. Without waiting
for orders Danzer heads into the building and appears to take out the futsie,
who crashes burning out of the window to his death. She saves a kid in the process
and seems to pass Dredd's birdie test that she did things by the book and didn't
take the law into her own hands.
Dredd assigns her to be Judge Giant's partner...
AC:
An electrifying one-shot from Dreddland, and we have rising star
Gordon Rennie to thank for that. Beating Lost to the punch by a couple of years,
Rennie came into comics with a well developed sense of serialised storytelling.
He brings to works such as Caballistics Inc and The 86ers.
It’s interesting that the same should be true of his work
on Dredd; themes, character arcs and stories can take an age to unfold with a
multitude of other artistes jostling to get their stories told. We can only be
thankful then that he’s determined to put in the effort; this follow-on
to the tersely melancholic farewell to Judge Murdoch some months back manages
to maintain the atmosphere over the time difference.
The ‘hotshot’ herself is a compelling little character,
all pent up ferocity and dubious motivation. Following a similar throughline to
John Wagner’s meditative America III, Dredd has to take a next-gen Judge
in hand; the increase in colour and action from that strip is not an unwelcome
addition, and ably brought to the page by the artist, and the strip even sees
fit to introduce another plot thread at the end.
If Rennie’s future is indeed as the Dredd showrunner,
we could be looking at a much tighter and more incident packed strip.
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| Apres Moy,
La Deluge |
| Script: Alan
Grant |
| Art: Dylan Teague |
| Letters: Simon
Bowland |
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Synopsis:
The curator of the museum searches for an escaped
tiger, finally subduing it and dragging it back to where it belongs in the museum.
On the way, he tells the story of the efforts of tek division in the aftermath
of the Apocalypse War.
Project Arkus was designed to seed life on other worlds
in case the Earth was destroyed by the war. However, before the craft could
be launched, sugar junkies Mickey Moy and his girlfriend were escaping from
the judges and decided to hijack the ship as their getaway vehicle. The Arkus
was powered with a new electromagnetic drive, and as the judges opened fire on
it, causing a temporal storm. The craft switched place with Noah's ark from 40,000
years in the past. The judges kept the ark and its inhabitants locked away safely,
while it's possible that the world might be descended from Mickey Moy and his
girlfriend...
AC:
Throw your hands up and fall to your knees; a black sun rises
this day, and in its glorious radiance we can divine the twisted faces of the
future… that’ll be Black Museum back then.
I can’t tell you how pleased I am to see the Museum back
so soon, and I won’t be the only one; what might have otherwise been yet
another series of fillers (I rather think many of them are just strutty cockfights
(steady) between the writers) spurred creators old and new to fantastic new levels
of perversity.
Still, I’m a little put out to find this month’s
offering from Alan Grant doesn’t have the kick of earlier instalments; set
during the Apocalypse War years, it reads like a story of that era too, with the
rather spaced out bike punks getting high on sugar, and stern Judges discussing
things of great import in the background (A few utterances of “My Dok!”
wouldn’t have been out of place).
Hopefully, it’ll be back next month at full strength.
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| Innocence & Experience - Part 3 |
| Script: John
Smith |
| Art: Peter
Doherty |
| Letters: Peter
Doherty |
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Synopsis:
When Devlin's father was buried, his mother burned
all his works, but Devlin rescued the one thing his father obsessed over most,
the Black Pyramid of Ptah. he became obsessed himself, barely noticing how Urqhuart
was abusing Conrad until Conrad finally hanged himself. When Urqhuart moved his
attentions to Devlin, Devlin killed him with the pyramid. Urqhuart burst into
flames and the pyramid opened to reveal the Eye of Sekhmet.
Meanwhile, the group attacking the mansion are revealed as vampires
but they are being whittled down by the defenses. They protect the advance of
one of them, a bizarrely defined figure who heads to Devlin's mother's room. She
thinks that it's Freddy, but Devlin fatally wounds it before realising that it's
a tulpa, a doppelganger made up of Freddy's memories. The tulpa delivers a message
to Devlin telling him that something's coming for Freddy and to prepare to set
sail on the Ship of Fools. Devlin realises he's going to have to get Freddy out
of another mess...
AC:
John Smith’s latest excursion into the twilight world of
gay vampire exorcists (good to see how the other half lives…) comes to a
close, with typical style and invention; the ‘messenger’, trippy typeface
and all, is classic Smith, with Pete Doherty rising to the challenge big stylee.
The grottiness and even downright cruelty of the subject matter forms an effective
counterpoint to the decadent glamour of the strip and as Innocence and Experience
closes the book on Devlin’s past (or some of it), no strip turnover rate
can be too high to speed the next (ahem) Waugh story to the Megazine.
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| No Body, No
How - Part 4 |
| Script: Simon
Spurrier |
| Art: Frazer
Irving |
| Letters: Ellie
De Ville |
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Jack
Point roughs up the staff... |
Synopsis:
The DNA match comes in and the body is revealed as
Judge Freedi Dree, discharged after an unjudicial liason with an unknown fellow
judge. When fired, she went to the outer Epsilon system but came back to the Meg
with a new face and name. Point starts to remember that she came to visit him
and offered him a drink, but upon taking it, he passed out.
At that point in the present, the flashback is halted
abruptly by a pain in his head. He again seems to black out, heads to the sink
and chops off two of his own fingers, coming to only to see what he had done
but with no idea why. Desperate, he visits Friggy McGlutinin, a black market
neurosurgeon to find out what's wrong with him. Later, with all the answers,
Point returns to his apartment. He calls Roth and tells him he knows what he's
smuggling from the Epsilon system and to come to his apartment or a meeting.
He then calls his pet raptaur to the body of Dree - "chow time".
AC:
The writing and art continues strong on this inventive liddle
number, but to be honest I’m beginning to glance at my watch with this one.
The emergent story is proving a little more slim than it first appeared, bolstered
as it was by the succession of visits to Point’s hab by an admittedly colourful
cast of characters.
Still, when it’s Spurrier and Irving, it’s not difficult
to find patience, and as ever we’re left with a veritable trove of linguistic
gems.
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 Judge
Dredd reprint: The Alien Zoo
Interrogation - Mike Mignola
Feature: Comic Auters - Mick McMahon
Small Press - Crystal Tips
Dredd Files
New Movies
AC:
A highly impressive small press piece blows the predecessors out
of the water in terms of art; the story’s pretty damn cool too, even if
it does suffer the “pilot episode” syndrome of earlier efforts. An
ongoing series of “What’s Dat Skull Fer?” would get really old,
really fast, and it would have been better off with a standard issue twist ending.
The movie reviews are beginning to grow on me, I have to admit;
then perhaps the favourable review of Hot Fuzz might have sweetened the pot for
me. A pedestrian reprint that never really deserved a second look mars proceedings
(just how many “alien zoo” stories have there been in Dredd’s
history?), but we get back on track with some pretty Mike McMahon pictures and
a decent interview with the influential artist.
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AC:
This may actually be the strongest issue of the Megazine I’ve
seen since I started buying! It’s not great that I should be able to pinpoint
a favourite so easily, but what is great is an issue where Dredd provides soul
with its action, Devlin supplies human horror alongside supernatural horror, and
small press provides, well, good story with good art (!). Simping Detective and
personal favourite Black Museum give typically strong showings, and the textual
material is a cut above the usual bathroom reading level.
THIS right here is the standard these guys need to be working
to if the Meg is to last another 15 years…
Best story: Judge Dredd
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