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| Meg
255 - 6 March 07 |
| Judge
Dredd (Morrison / Garbett) |
| Black
Atlantic (Abnett
/ Roberts) |
| Devlin
Waugh (Smith
/ Doherty) |
| Simping
Detective (Spurrier
/ Irving) |
Synopsis
by Gavin
Hanly
1st opinion by Adam
Crabtree
2nd Opinion by Alex Frith
Summaries and reviews contain spoilers for this issue.
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 Cover
by Steve Roberts
AC: Steve
Roberts is beginning to grow on me. I don’t know why it should
have taken me so long to warm up to his style; I always say art with a “face” is
the best kind of comic art… the same way you can recognise certain writers
by certain signatories, it’s just as much of a pleasure to be able to see
art and say definitively that it’s Kevin O’Neill, or Simon Fraser,
or The Carlos etc.
Steve Roberts has plenty of “face”,
but it has nonetheless been an incremental process of gradual appreciation for
me. His cartoony style lends itself better to the chrome of Black Atlantic, and
also to the cleverly muted colours of this cover. It’s the same sort of
intuition that is winning fans in the weekly’s Kingdom.
AF: A well-formed cover that nicely showcases
Roberts's way with the weirdo. Sadly, it's a bit too grey, and for all that I
applaud showing scenes that actually appear in the comic, it's a shame not to
show a main character on the front.
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| Shadowkill - Part 2 |
| Script: Robbie
Morrison |
| Art: Lee Garbett |
| Letters: Annie
Parkhouse |
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Dredd
prepares to fade to black ... |
Synopsis: Adam
Troy's doppelganger has killed Warren Cohen, the man who tried to have Troy removed
from the board. Troy would be chief suspect except that he was under surveillance
by judges the whole time.
Meanwhile, Troy lets his doppelganger take over his daily
movements and, after stopping the foundation's charitable donations, kills Warren
Cohen's widow after she spurns his affections. Dredd comes after him as Troy
revels the existence of his dark matter doppelganger and pleads with Dredd
to save him from it. After a fight, Dredd draws it into the mirrored training
room, where Troy turns on the lights, leaving no shadows for it to hide in.
Dredd destroys the creature with an incendiary, but Troy is now committed as
a basket case, jumping at every shadow as night falls.
AC: Rather
an abrupt end to this little story. Lee Garbett is an up and comer in Tharg’s
stables, and brings a smooth verve and dynamism to his projects that serves the
narrative flow very well. I’m not as big a fan as some,
but his work at contrasting the clean chrome and bronze of Adam Troy’s
world with the dark reds and black of the entity’s is nothing to be sniffed
at.
Not much else to say; Robbie Morrison’s script
boasts the usual competence, but the tale is ultimately a negligible one.
AF: A bit of a throwaway Dredd tale this month.
Last month's set-up had a bit of menace to it. This month's pay-off is not so
great. Sure, it's fast-paced, full of action and very competent, but it's not
classic Dredd. Rennie-lite scripting from Morrison, and Quitely-lite art from
Garbett. That said, it's all probably quite good if you haven't read much Dredd
before, or if you're 12 (there are still youngsters reading these comics, aren't
there?)
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| Meet the Jetsams
- part 3 |
| Script: Dan
Abnett |
| Art: Steve
Roberts |
| Letters: Simon
Bowland |
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Synopsis: Teach
and his crew are being pursued by Jeremy Gizzard and his fleet of ships, but
Teach soon realises that Gizzard will catch up with them. They mine the sea behind
them while they head out into the Black Atlantic fog and the international shipping
lanes. Teach gets Email to give them an accurate fix on their position and
gives the details to a contact called "Emmaline." Hours later, Gizzard catches
up with them only to be destroyed by a huge metafreighter - the "Emmaline" which
used Email's data to run them down. Email had proven his worth to the crew.
AC: “We’re
gonna get screwed with our pants on!”
Yeah cheers,
Teach. And cheers to Dan Abnett, who seems to be unstoppable at the moment. When
Black Atlantic was first announced in Prog 1500, I was glad to get more Abnett
goodness, and it’s been worth
the experimentation provided by moving Steve Robert’s caricaturial renderings
into monochrome. This three part entrée was entertaining fare, and even
reminded me somewhat of short lived sci-fi show Firefly with its mix of humour
and laconicism; no mean comparison for me to make, what with it being my favourite
show.
“Mad propz” for the imagery of Emmaline’s
tanker; it’s what you don’t see that caps it.
AF: Abnett and Roberts round out their pilot
series with a lovely visual joke. There is certainly scope for more fun on the
black seas, although 'email' is going to hate to stop being a fish out of water
sometime soon (Hey Abnett doesn't have the monopoly on rubbish puns, alright)
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| Innocence & Experience - Part 3 |
| Script: John
Smith |
| Art: Peter
Doherty |
| Letters: Peter
Doherty |
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Synopsis: The
intruders in the garden refer to their leader as "The Heresiarch" as they near
the house.
Inside, Devlin continues his tale of his school days,
mixing group masturbation with occult practices. However, during one of their
sessions, they are caught by one of the senior boys who reported them
to the Senior Chaplain, Mr Urquaght who, in turn, gave the boys a caning. Devlin
continued to be bullied and the pent up emotional turmoil unleashed poltergeist
activity and left Devlin a wreck. His father decided to take over his training,
leaving Stella in charge of Freddy. Devlin was tutored at the Kem Kwong Monastery
and gradually learned his craft. Devlin returned and struck up a friendship with
Conrad, suffering his unrequited love in silence. But just as Devlin thought
life was improving, Conrad appeared to be being abused by Urquaght, and Devlin's
father then committed suicide. At the funeral, one of his father's friends,
Mr Bliss, gives him a cigarette case that his father gave him.
Back in the present, the intruders have set off another guard
device...
AC: It
seems everybody’s getting with the Origins movement; Judge Dredd
leads (Oy…), ABC Warriors follows (Wow!) and now we have John Smith’s
glorious far future saga of sorcery and sci-fi to trace back to its genesis.
A singly compelling hero is our man Waugh, just as ready to seduce his mother’s
biographer as he is to launch into a bout of fisticuffs, and Pete Doherty more
than ably accommodates his delving into the past.
The “present” narrative
is going nowhere fast, with another instalment of Waugh’s would be assailants
inching towards his manor, but the flashbacks are so colourfully narrated, and
the whole affair executed with such inimitable style and flavour that you can’t
help but love it.
AF: This is simply masterful. Devlin's origin
story is now well and truly anchored in his reminiscences, with just a hint of
the danger that lurks in the present day. The details of Waugh's schooldays are
of course exactly what we had been expecting. Somehow, Smith still manages to
make it a story worth reading about. The only odd thing is wondering how this
version of Eton is expected to be 50 years into our future, rather than 50 years
in our past. Doherty is also providing exemplary work, particularly on drawing
out the sneers of snobbish teens and hypocritical schoolmasters. Not as funny
as the similar 'Young Death', but much more honest, and as a result, more compelling.
I hope it doesn't all end too soon!
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| No Body, No
How - Part 2 |
| Script: Simon
Spurrier |
| Art: Frazer
Irving |
| Letters: Ellie
De Ville |
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Jack
Point roughs up the staff... |
Synopsis: Point
manages to survive his meeting with SJS Kovacs by
getting her to run the interview in his office and by fooling her lie detector.
She reveals that they are monitoring his sewage output at his apartment, so
he can't dispose of the body there.
He remembers meeting up with Mrs Roth who was
afraid of her husband and told him that she wanted out. She still seemed to recognise
Point even if he didn't her.
Back in the present, Point drops in a sample of
DNA to tek division to positively ID the corpse, and threatens Brevin, Daveez's
flunky, believing the Sector Chief himself might be behind the murder. But Point
gets a splitting headache and is forced to let Brevin go. Point returns home
with the ID for the corpse on disk and settles down with some booze...
AC: We’ve
barely gone outside our hero’s door, but Simon Spurrier (amazing; this
is the only thing he’s got going on at the moment) has not let up with
the darkly twisted narrative, hard boiled flashback routines and trademark dexterity
of language. Don’t let the surface fool you; there’s a hell of a
lot going on here, and it shows no signs of getting cramped in there, at least
not with Frazer Irving on art duties. The amount of black space is almost decadent
considering the business of the story, but thanks to the lack of padding, and
a good sense of structure (every episode ends with the same frame) it’s
more than sufficient.
AF: That body in the bed just won't go away.
Irving is really starting to freak me out with his constant repetitions of this
gruesome scene. And I have to agree with letter-writer Mark Hunter that Spurrier
is a champion at filling his allotted pages with so much story that each episode
is a satisfying read in itself, no need to hurtle straight into the conclusion.
It's not all perfect, though. The level of corruption in Angeltown, including
in Justice Division, feels a little too unbelievable. Sure, that's the whole
point of the series, not to mention a good running joke about the name 'Angeltown',
but alongside the regular Dredd strip it feels too much. Jack Point himself remains
a wonderful creation, and I'll keep rooting for him never to fall too far.
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 Judge
Dredd reprint: Awayday
Feature: watching the Detectives
Small Press - Trilithon
Dredd Files
Top 20 Self Publishing Tips
New Movies
AC: The
small press article documents the much loved and very professionally produced
Dog Breath, the world’s greatest Strontium Dog fanzine (save, perhaps Doggy
Style). In contrast, we get the first Small Press piece that I have felt unambiguously
ill disposed to; the script is packed with clichéd language, to the extent
where you find yourself picturing a pack mule whose fragile spine is about to
break. A cringe-worthy skit about a “Daddy Glover” TV show, complete
with very mild language, and a plot that is essentially about nothing don’t
exactly help.
We have a serviceable reprint, though not a particularly
clever or memorable one, and it’s always confused me how the writers of
Dredd can be so bizarrely stereotypical about writing British characters.
An
interesting, chronological breakdown of the cop show makes for diverting bathroom
reading, as does the twenty tips for self publishers (which contains surprisingly
practical information).
The film reviews have impressed the editor, so as
always they’re taking up page space, as do the pointless Dredd Files. People
who are on the 2000AD payroll critiquing old 2000AD stories. Right.
AF: Dredd reprint: really hits home the MC1
has nasty place and Dredd as bully angle. Simple and fun.
Small Press: Trilithon.
There are rather too many small press efforts that seem to be trying to escape
the super-hero genre by pastiching it. Yet again, this one isn't very funny.
Nice art, though.
Watching the Detectives: I feel a bit like Bishop was trying
so hard to mention as many detective shows as he could that he forgot to make
much of a point, beyond the fact that such shows are popular. It was starting
to get into an interesting discussion of sexism and the media, but then got side-tracked.
Nice try, though, and as always from Bishop, worth reading.
Tips for self-publishing:
Good, sound advice. Every time such a feature appears, it encourages lazy but
theoretically creative people like me to have another go at writing/drawing my
own comic. This in itself makes it a worthwhile feature, along with the small
press reprint bit, of course.
Film Reviews: I get the impression I'm in the minority
around here, but I love these reviews. Sure, I read Total Film, Empire and even
the odd newspaper review anyway, but this kind of writing feels different, mostly
because Worley isn't afraid to kick a film that he hates, and explain why, as
well as explaining why he likes certain films, too. Keep it up, I say.
Dredd Files:
I asked for 'em, I got 'em. I reckon three pages of this is pretty good going.
And it's ideal that the stories therein are things I've recently read myself
thanks to the Case Files.
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AC: A
solid issue with a few laughs from Black Atlantic and the darkly thrilling Devlin
Waugh. The Simping Detective also continues to provide a powerhouse of artistic
and scripting skill. Everything else, like a glass of water, passes through harmlessly
with little in the way of nourishment.
Best story: Devlin Waugh
AF: I'd say it's strangely encouraging when
the worst part of the Megazine is the main Dredd feature. Dredd is pretty dependable,
so it doesn't matter if it has the odd miss (and Shadowkill wasn't rotten, just
average). A solid issue, and it looks like this will be a great year to be a
Megazine reader.
Best
story: Devlin Waugh
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