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| Meg
254 - 6 Feb 07 |
| Judge
Dredd (Morrison / Garbett) |
| Black
Atlantic (Abnett
/ Roberts) |
| Devlin
Waugh (Smith
/ Doherty) |
| Simping
Detective (Spurrier
/ Irving) |
Synopsis
by Gavin
Hanly
1st opinion by Robert
Cornell
2nd Opinion by James Mackay
Summaries and reviews contain spoilers for this issue.
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 Cover
by Boo Cook
RC: A
busy looking piece with almost nothing happening. Dredd and some
bystanders look up at… some lettering. If they didn’t know they
were in
The Megazine this month, they do now.
JM: It’s a good, dramatic cover that’ll stand out
on the shelf. Explosions,
spaceships, Judge Dredd with a gun – all lovely things we like. The
incidental characters (including, if I’m not mistaken, the fat guy from
Lost) are brilliantly drawn and show just why Boo Cook should get a regular comedy
series other than the flawed Harry Kipling, which with its insistence on buggering
about with very big Gods just doesn’t play to his strengths. Great
use of colour, too, as usual from this artist.
However, it’s not a
great cover. The spaceship is completely indeterminate,
and Dredd seems to have a nasty case of scoliosis. Also, to indulge a personal
peeve, I don’t like it when artists put stubble on Dredd’s chin:
this is completely contrary to the character’s ethos and a bad hangover
from Simon Bisley days.
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| Shadowkill - Part 1 |
| Script: Robbie
Morrison |
| Art: Lee Garbett |
| Letters: Annie
Parkhouse |
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Even
CSI: Mega City 1 has problems with this... |
Synopsis: An
air cruiser crashes into Mega City One. It's pilot is Adam Troy of Troy Industries.
He says an experiment on a satellite into Dark Matter energy went wrong and devoured
the ship - he only just managed to escape. He promises to pay back the damage,
the latest in a long line of scandals to hit him after his wife decided to take
him to the cleaners in a messy divorce. In addition, the board of his company
is threatening to relieve him of his position as CEO. Troy looks in the mirror
and sees that his eyes have turned black and something seems to be seeping out
of them - as he hears a voice in his head.
Across town, a black liquid attacks his wife and disintegrates
here completely from the inside out. Dredd thinks Troy is a suspect, but he passes
the lie detector test. Later troy discovers that he appears to have been possessed
by a dark matter being - bringing out the worst of his qualities...
RC: This was reasonably entertaining but it
can be hard to remember Megazine
stories from month to the next and I pretty much forgot “Shadowkill”
while I was reading it. The trouble is the basic premise is pretty
ordinary. Energy monster thingy takes over scientist and brings out his
evil self. Wasn’t that in Dr Who? Or Star Trek? Probably both. It’s
certainly the kind of science fiction staple that creates the impression
of filler, even when the story is well done. As is the case here, with a
brisk pace and an engaging victim, the nice-but-dim Troy.
Garbett’s artwork has too many thick black lines for my liking but the
monster itself is suitably menacing.
JM: I’ll
try hard to be fair about this. After all, it’s not
easy for anyone to write a stunning Dredd script when Origins and Cadet are fresh
in the readers’ memories. Robbie Morrison has also had a tough ride
for his early Dredd’s, with their rather cackhanded insistence on showing
the character’s more human side.
Nonetheless, two weeks after having
first read it I genuinely couldn’t
remember a thing about the plot. And on re-reading the strip it seems to
me that there are still multiple elements that demonstrate Morrison still doesn’t
really have a handle on the Big Meg. The name “Vonnegut” is
far too mainstream science-fiction to suit the crazy laws of Wagner’s world. Dredd
leaving a perp to die unnecessarily takes us right back to Mark Millar’s
(rubbish) days on scripting duties. The Judges inexplicably let the lead
character go. And “dark matter” seems to be a common feature
of crap Dredd scripts. Garbett’s art seems to have its admirers,
but just seems deeply bland to me.
So, being as fair as I can, I’d
have to say that this Dredd, so far, is mince.
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| Meet the Jetsams |
| Script: Dan
Abnett |
| Art: Steve
Roberts |
| Letters: Simon
Bowland |
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Gimlet
invests in heavy duty eye drops... |
Synopsis: "Email" thinks
he is being attacked by a sea monster, but it turns out to be "The Scuttlefish" that
Mermansk and the captain summoned (and it appear the captain has some empathetic
link to sea life). Teach learns that Gizzard, a black market racketeer is operating
in the area again, and that they have to close him down for good. Later email
runs into Gimlet, who appears to have a mutation of the eyes, but refuses to
accept that he is a mutant - strange when the captain supports their rights.
Later, email snoops around and finds a judge's badge and lawgiver in the captain's
cabin - but before he can react is attracted by shouts outside. Gizzard has
got reinforcements and is bearing down on them...
RC: I’m
not sure what to make of this one. Is it funny? Is it thrilling? Do
I like it? Well, no not really but I’m prepared to give it the benefit
of the doubt. For now. Although Abnett’s missed the chance to make a
strong first impression (and you only get one, don’t you know) I think
there will be enough here to make it work. At the moment it’s stuck in
a
sluggish introduction to the characters.
And our hero’s an idiot. I hate that.
Steve Roberts’ artwork goes with the story well but shouldn’t it
be in
colour? I can’t say it gains a lot from the black and white.
JM: Well, that’s more like it! Muties
in denial, some patented Dan Abnett puns, and lovely twisty-turny Steve Roberts
art.
OK, so the “undercover judge” angle now seems to
be rather overplayed (it’d be more surprising to see a new Dreddverse strip
that didn’t
feature one). And these six pages are almost 100% exposition. But
then again, it can’t be easy to have to create an entire world in just
three parts, and this seems a world well worth exploring. “Jeremy
Gizzard” is worth the price of admission in itself.
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| Innocence & Experience - Part 2 |
| Script: John
Smith |
| Art: Peter
Doherty |
| Letters: Peter
Doherty |
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Synopsis: While
the attackers outside are being slowly whittled down by a number of nasty defenses
in the garden, Waugh decides to tell his background to Keene after his mother
retires to bed.
in his childhood, Waugh was sent to Eton,
an escape for Devlin as his father had become obsessed with the occult while
his mother continued to have affairs. Once at Eton, Devlin had his own infatuations,
starting with Conrad who was in the year above him. Devlin also set up the Caliban
Club, which experimented in magick. Eventually, he had his first success by masturbating
a homunculus into existence - a demon lover...
RC: I’ve
always liked the character of Devlin Waugh more than his
adventures, which have alternated between entertaining vampire romps and
tedious supernatural epics. (“Fetish” is one of my all time least
favourite Dredd stories.) This is mostly because he’s had no character
arc to
speak of.
By giving his splendidly bitchy mother the juiciest lines, Smith takes
the pressure off Devlin himself. (Although allowing him one outrageous
double entendre.) Waugh has also ditched (nearly) all the Dredd-world
trimmings. In my opinion, this works to his advantage. Waugh’s
reminiscences could have easily been set in our own “real” recent
past
and seem easier to accept.
Giving him the “Origins” treatment didn’t seem the best idea
at first
but it‘s started well.
Meanwhile, the overt action is provided by a gang of comedy ninjas who
are defeated by savage guard-jellyfish. Just what they’re doing is a
mystery.
The artwork is nicely atmospheric without being distinctive.
JM: Nobody combines outlandish elements like
John Smith. In
this case, a clear dash of William S. Burroughs (the jacking-off monster is almost
directly taken from Burroughs’ The Place of Dead Roads), a soupcon
of Evelyn Waugh, a pinch of classic Dredd lore (Grubb’s disease) combined
with an almost Amisian loathing of humanity. Smith seems to be restraining
his usual linguistic pyrotechnics here, having faith that the story is interesting
enough without an overbearing narrative voice.
Ever since it was announced
that Peter Doherty would be doing the art on this installment I knew that this
would be a successful series visually: Doherty’s
the sort of painstaking craftsman that actually does best with a John Smith script
(think Paul Marshall’s elegant Firekind). What’s been a surprise
is his equal skill as a letterer – “mmMilky milky” is worthy
of Gaspar Saladino.
God knows where all the action outside the villa
is going. If Smith
is repeating a trick from one of the early Waugh text stories, it’s entirely
possible that the attack squad will all be dead before our hero even has to lift
a finger.
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| No Body, No
How - Part 2 |
| Script: Simon
Spurrier |
| Art: Frazer
Irving |
| Letters: Ellie
De Ville |
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Jack
Point, ever the gentleman... |
Synopsis: Jack
Point is being beaten up for refusing to reveal the whereabouts of Roth's
wife (who happens to be dead in his room) until Miss Anne Thrope comes to his
rescue.
Retiring to a bar, she says that he's been seen around
town with a woman in red (Roth's wife). Point starts to remember that after the
incident in the warehouse, he met up with the wife to fond out why she let him
go - he found out nothing other than she seemed to know who he was. Back in the
present, Thrope offers Point a job in her team of mercs (all ex-judges) but he
has to quit or get fired first. Point turns it down by throwing a drink in her
face.
He heads home and prepares to dispose of the body by
cutting it up, but notices something odd about the body. Before he can investigate,
the SJS investigating officer who is his liaison at the department arrives, angry
that he has missed his appointment with her. She demands to have the meeting
at his apartment...
RC: In
contrast to Smith and Devlin Waugh, Spurrier has embraced an obscure
and unlikely part of Mega City One’s rich continuity, swiped a
peripheral character and crafted the bizarre world within a world of
Angel Town.
One day I’ll be reading “The Simping Detective” and think, “hey,
this is
silly – I hate silly stories." It hasn’t happened yet for the simple
reason that Jack Point’s adventures punch all the right buttons for me,
especially the noirish dialogue. Spurrier’s distinctive first-person
style is perfect for the Raymond Chandler stuff and keep the strip
consistently entertaining even when the story itself isn’t going any
further than the corpse in Jack’s bed. Speaking of which, our hero’s
willingness to chop up his late girlfriend is a disturbing moment hidden
away in the snappy one-liners. There’s a little too much of Angel Town
getting into our hero. Very Nietzsche.
Irving’s artwork continues to be superb. Distinctive and perfectly
matched to the material.
I realise I’ve reviewed the strip in general, rather than this month’s
episode but that’s because it’s simply service as usual. A class
act all
round.
JM:
Spurrier’s latest challenge to himself: set a multi-part story entirely
within the confines of Jack point’s cramped flat and yet still make it
visually exciting, dramatically compelling and, oh, droll as drokk as well. It’s
a challenge he and co-creator Frazer Irving rise to admirably, albeit with some
cheating flashback moments. After two episodes nothing has actually happened,
but we’ve been reintroduced to almost the entire cast of the Simp’s
world, seen a clown with a hacksaw, and been reminded just why Frazer Irving’s
the king of lovely lady drawing.
The only thing that worries me is the Miss Anne Thrope
element. It looks
as though this is going to be an ongoing thread that eventually results in a
big storyline: very last year’s Doctor Who. But with this character
and this creative team, sometimes you have to ask, why worry? What’s
the Point?
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 Judge Dredd reprint: Freefall
Dan Abnett Interview
Small Press - Sancho
Dredd Files
New Movies
RC: Freefall
- One of those times Wagner seems to despair of his creation,
resulting in a striking mood piece. A good choice of reprint material.
Small press – File under: JNGE (Just Not Good Enough.)
None of the features; an un-illuminating Dan Abnett interview, The Dredd
Files or “New” Films, told me anything I didn’t already know.
JM: Dan Abnett interview A good solid
interview with a good, solid professional. Abnett comes across as a nice
guy, a hard worker, and a reliable scriptwriter with few demons in his closet:
this may not make for the flashiest of interview pieces, but it does explain
why he gets so much work and why it’s mostly so enjoyable.
Judge
Dredd: Freefall Jim Vicker’s take on Dredd
and his world was nicely subtle, and it’s nice to see this strip again. Not
the strongest Wagner script by a long shot, which is a pity because when you’re
aiming for “bleak”, if your script isn’t that great then there’s
not a lot else that can liven things up. A good choice of reprint, yet
again.
Small Press Matthew Badham can do little
wrong in any case, and this article once again made me go and seek out the cartoonist
in question. Peter
Beare’s not much to my taste, but the infectious enthusiasm of Badham always
helps one understand why a small presser is liked, even if you don’t necessarily
share his opinion.
Small Press: Sancho I’m
not hugely fond of the art, which feels like it’s straining for effect
in a very early-90’s
kind of way. The ending works well and the sidekick is both well-characterised
and fun. Pity the script seems a bit unsure of the lead character’s
voice, which wavers from strength to weakness, ignorance to knowledge, without
much definition.
The Dredd Files Not a lot to say,
but I do like the Dredd files and am glad they’ve been reinstated following
widespread reader protest (erm, 2 letters, one of which I wrote).
New
Films: Jive Tolkein To judge by the editor’s
letter, these columns are here to stay. I don’t see what Smith sees
in Alec Worley’s voice that’s so distinctive, nor where this column’s
so funny, but it’s inoffensive and at least there are pretty pictures alongside
it.
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RC:I’ve
always put the boot into the ‘zine when I’ve thought it deserved
it
so I will give credit where it’s due. With Devlin Waugh as the de facto
non-Dredd strip, an established classic and a promising noobie, the
story mix is about right. The quality of the strips has increased
considerably in the last couple of months. Unfortunately, as a package,
it still seems desperately padded and, to be blunt, poor value for money.
Oops, there I go with the boot again. Maybe next time.
Best story: The Simping Detective
JM: Thank
the Lord, it looks as though a steadying hand has been applied to the Big Meg’s
tiller, with a definite upsurge in quality from every section of the title. Although
still very much a curate’s egg, and not quite competing with the old Alan
Barnes-edited product, it’s good to be able to welcome the Megazine as
it moves from Intensive Care to Recovery and Recuperation.
Best
story: The Simping Detective
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