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Judge
Dredd Megazine 252 -
12 December 2006 |
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Cover
by Karl Richardson
Synopsis by
Gavin Hanly
1st opinion by Martin Charlton
2nd opinion by Adam Crabtree
Summaries and
reviews contain spoilers for this issue. |
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Cover review
MC: Hmm… I’m
not sure about this. It’s nice and all that, but a few points niggle. The
gun is too bland, the glass in the helmet isn’t straight and America’s
stomach is way too muscular.
AC: “Meh.” And
that’s cruel, and I hate to do it when
someone put so much work into it, but there it is.
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Script:
John Wagner |
Art:
Colin MacNeil |
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Letters:
Annie Parkhouse |
Colours:
Chris Blythe |
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Cadet - Part
3
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The
end of Robert...
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Synopsis:
Dredd continues his investigation, feeling that he’s
missed something. He suddenly discovers that Bertram Delong has had an
electronic voicebox fitted – and that would have been enough to fool the
lie detector. He tries to track down Beeny, unaware that she’s staying
at her Dad’s old place for the night.
Beeny still can’t work out how to crack the case and she decides to
look in her dad’s old music room, which was always locked. Inside,
she discovers that Bennet Beeny had himself stuffed and animated by Sardini when
he took over America’s body – it even has a voice box implanted so
that he could sing.
Suddenly Beeny realises that Delong kept his throat covered, just as Delong
himself breaks into her house. She has Delong in her sights, but her robot
Robert gets in the way and is destroyed, knocking Beeny to the ground. Meanwhile,
Dredd has tracked down her location through Jobey and sends Judges to the location. Delong
admits to Beeny that he was the fifth member of the cell, and is just about to
kill her when the animated Bennet Beeny starts singing. Delong is distracted
enough for Beeny to shove a bootknife up his arse. The judges arrive, followed
by Dredd. He tells her that his evaluation will be positive, and that the
judges are her family now…
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MC: Three parts and it’s
over. And how was it? By turns masterful, glorious and a logical follow up to
Fading of the Light. The things that niggle?
It’s been ages since part two, and now part 3 is over so quickly.
I’m
sad in many ways. I’ll miss this now, as beyond bloodline stories, this
work is really the defining point of Dredd in recent years, and we deserve more.
The sooner America 4 rolls round the better, as this has been another classic
in the making. Many people don’t rate America 2 as highly as the original,
and while it perhaps isn’t as good as ‘The Greatest Dredd Story ever’,
it’s up there with the best if you read it and judge it on its own merits.
Likewise,
compared to the opening few panels of Dredd, part three of Cadet can seem somewhat
pedestrian. Presented here, however, is an interesting look into the private
lives of the judges, personalising them in a way that deliberately has been avoided
in the past. Bennet Beeny suggested that the Judges have to change. With this
one story, their presentation in this strip has done just that. It would appear
they’re only human after all.
AC:
Three. Stinkin’. Parts.
Actually, y’know what? It’d
be better if it WERE stinkin’. Then it wouldn’t be so frustrating
to bid a hugely premature goodbye to America III (named for the aforementioned
number of parts no doubt).
No matter. This still retains
the bite and quiet, assured competence that I for one have come to expect from
the writer in question. Look out for our poor old Mr Delong, taking a knife in
a vessel that was never meant to contain one.
Dredd in particular is a highlight, with Wagner giving
his creation a soul, however hidden and decidedly granite-like; this has been
a good story for him. While the focus should have been on Beeny, a rather cold
but impressively assertive character (will she return), Dredd’s (no other
word for it) grumpy approach to paperwork and somewhat self satisfied perpifying
for show have been the main attractions.
Nonetheless, there is a feeling that there was some
back and forth about how long this story should be; that it started out as an
epic and ended up being ignominiously trimmed down so it could be fit into the
pre Christmas turnover (mmmm… pre-Christmas turnoverrrr…). I was
expecting fireworks, but instead we have our police procedural brought to a conclusion
tidy enough for CSI, with a resolutely low casualty rate.
Ho hum.
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Script:
David Bishop |
Art:
Colin MacNeil |
| Letters:
Colin MacNeil |
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Stalingrad
- Part 8
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Constanta
joins IMF ... |
Synopsis:
Charnasova is unable to get a straight answer from Richter
as to whether Constanta is dead, but he tells her that if they hand him over
to the Germans, he’ll be a dead man. Her superior bursts in telling
her that the Germans have arrived for the exchange and demands from Richter to
know where the Golem was – executing him when he did not get an answer. He
takes a pendant from Richter’s neck and asks Charnasova if she believed
Richter. She says she didn’t, worried that she might be killed too. He
takes Richter’s uniform and his place in the prisoner transfer – ripping
off his face to reveal himself as Constanta after all – and escapes back
to Germany.
Charnasova discovers the real lieutenant’s skinned corpse later and
manages to retrieve the Golem’s heart intact – keeping it safe for
20 years, but finally implanting it in the statue on the top of the Mamayev Kurgen…
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MC: I didn’t have
a summer holiday this year. At least, not in the usual sense. Instead I journeyed
to a parallel universe, differentiated from our own simply by its House of Tharg
scheduling procedures. Instead of running David Bishop’s Fiends of the
Eastern Front in its Meg, it instead placed it in the prog over 8 weeks. Commended
for its tight scripting, pacing and use of original source material it will be
up there in the running for Prog story of the year on the parallel 2000AD
R eview
website. Imagine my disappointment when I returned home to find ‘Red Tide’ syndrome
had struck again. Poor Colin Macneil.
AC: Eight
months of slow burn; it’s not for everybody. So, does it come to a satisfactory
finale? Well, if nothing else, it’s in keeping with the rest of Stalingrad,
a series that has been big on the horror but not necessarily forthcoming with
the action.
The strip, I noticed a month
or two back, relies on a predominantly aspect-to-aspect approach to storytelling,
never more prominent than in battles being depicted in a series of segments,
and in the jumping to and fro through time. All very well, indeed it contributes
to the ambient sense of this being a traumatic reminiscence, but it can lead
to the story suffering a lack of kinesis, of action-to-action, moment-to-moment
transitions.
Part seven was really the climax to this,
with the Golem being dispatched in stylish but, as I say, a somewhat distant
and unceremonial manner. Papering such cracks however, Colin Macneill’s
marvellously smoky monochrome lends the piece a greater sense of mystery and
of silent, insidious oppression, and David Bishop’s imaginative power is
irrefutable, even if the delivery is flawed.
This instalment fizzles out, to be honest; the conclusion
is lifted from the original Fiends quite scandalously, and worse, I rather expected
that it would. It’s not always a good thing that 2000AD always shoots for
that final twist. Sometimes it’s better off without! And why does Constant
even reveal himself? He seemed eager enough to keep things
schtum one page previous!
And yet, I still can’t
commit myself to decrying it!
The final conclusion involving the legacy
of the Golem shows a lot of what Fiends of the Eastern Front ’06 had in
spades; heart. Quite literally it seems. I seem to recall hearing that this was
Bishop’s
first tenure as a script droid, and if so I heartily congratulate him for taking
the characters of old and treading that proving ground, displaying that essential
skill that seems to be the life blood of contemporary comic scribes as high up
as The Moore; to make it seem new again.
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Script:
Pat Mills |
Art:
Simon Davis |
| Letters:
Ellie De Ville |
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Return
of the Jester - Part 8
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School
fun with Jester Kanak ... |
Synopsis:
Siddha and Kanak fight, but Siddha gets the upper hand.
Kanak
tells him of his time at school, when he was caught doing a charicature of one
of the teachers. The teacher took him for a beating, and then continued
to abuse him. Kanak was changed forever and later on found the teacher
and stabbed him to death on the street.
With the story over, Siddha and
Kanak fight once more, but the Siddha wins as Kanak is finally crushed by a falling
statue.
Rohan’s finally rid of his bad karma, is back with Mirabai
and his adventures as the Black Siddha appear to be over.
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MC: I’ll read any old rubbish, I really will. If I’ve paid for
it, I’m consuming it. My dad always used to say ‘finish your plate,
there’s a war on’, and I roughly apply this to my comic reading habits.
So yeah, I’ve read this for the past 8 issues. The first issue was an acceptable
self rip off of Mills’ single best 6 pages of story telling in over a decade,
but since then it’s been shit. Utter rubbish, rubbish that if I’d
submitted to the editor of the Meg would have been returned faster than poo off
a stick.
So
let’s consider Black Siddah evidence that in comics it’s
not always what you are, but in the case of Pat Mills, who you are that determines
your ability to get published. Good riddance to this strip.
AC:
Oh, but this little beauty had them tearing each
other to pieces on the message boards! Eight months ago, this started up alongside
our faithful Fiends and they’ve been a staple in our lives, for better or for worse
for the best part of a year. None were more controversial than Pat Mills’ Black
Siddha.
The task (and some thought of it as a task)
of deciphering the non-linear, hyperactive and (no other word sings quite so
beautifully in this instance) downright wacky nature of this one has seemed to
be more than a match for the readership… and as such, we can expect no
more Indian themed fun from the Lords of Karma and their golden boy the Siddha.
Yes, it seems that proceedings have been brought
to an abrupt end, with Mills closing the book(s) on one of his more challenging
creations of recent years. We see the, all-told, poignant destruction of Jester
Kanak, our main antagonist and the real star of the strip, and to commemorate
we’ve got Simon Davis, not only delivering a gothic graveyard and a beautiful
skyline at the end, but stepping away from his typical palette to give us a gleefully
macabre and visually enriching dream sequence.
The juxtaposition (the best word in the world but
good, especially if you’re in higher learning) of the cartoonish imagery
(it’s anything but simple, or infantile) with sheer creepiness is effective,
even if Mills gets out his usual trick of shrugging off any deviance in behaviour
with some kind of sexual misdemeanour. Yes sir, one music room fiddling and you’re
an insane, invincible street killer! It’s a harmful and somewhat stupid
attitude to be putting across, and needs to be added to the list of things that
need to be said to this perhaps TOO respected veteran.
What
else is
there to be said? I’m gonna
miss it, though I doubt if Jester were no longer in it (and I think a falling
masonry will do it nine times out of ten) I’d feel that way. Here’s
to the Siddah.
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Script:
Al Ewing |
Art:
Dean Ormston |
| Letters:
Annie Parkhouse |
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| Shades
of Grue
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Justin
meets his currently adoring fans... |
Synopsis: In
Mega City one, the biggest singing sensation of the day was a singer from Brit
City called Justin Sharp. He was loved for his shunning of electronica and sticking
to acoustic music – and also because of his sensitive personality.
But
his manager wanted a change and desperately tried to get him to take on a new
persona – as he was afraid that the sensitive shtick was going to get old
fast. He gives Justin a new images and as a last touch, the sunglasses
of a dead DJ. As soon as Justin tries on the glasses, he undergoes a personality
change and starts playing muzak. His once adoring crowd turn on him and
rip him and the manager to shreds.
Apparently the glasses belonged to
the most hated DJ in Mega City who was also a powerful Psi Talent and managed
to turn the whole city against him, before he committed suicide – but
not before his glasses were imbued with his obnoxious identity…
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MC: I remember when I was
a fan of wrestling, and the promoters would illustrate the quality of a wrestler
by having him destroy utter no hopers in opening matches, which over time would
only devalue the wrestler’s stature by grinding him
down to the level of those other opening match bums in the eyes of the fans.
The same thing is happening here. Al Ewing, for all his undoubted quality has
now been treading water in opening matches, and deserves a crack at the main
event, namely a long running strip with involved characters and a sense of purpose.
Go on Tharg, you know he deserves better than this.
AC:
Man… what a series! It’s
just been hit after hit for the menagerie of talent that has introduced us to
Henry Dubble, tour guide par excellence.
More on that in a bit, first we’ve got Shades
of Crue, Al Ewing’s second month in a row on scripting duties, with the
very talented Dean Ormstrong the latest to take an almost exclusively monochrome
strip (last month’s Rufus effort being a shining exception) and accept
the challenge of artistic innovation.
It’s not all good news; like last month’s
this refers directly to events that occurred in a singular one-off Dredd story
at some point in the past thirty years, except that last month’s Meg bothered
to reprint the relevant story. So we’re going
along nicely, trying to puzzle out the secret of this mysterious shades, when
we get a final page infodump, and I mean dump most emphatically, about some story… that
I’ve never read…but this continues
on from…
Prog 740, you say? Oh cheers, when I’ve got
two weeks and a few quid going spare, I’ll check it out!
Still, we do get some high-lairy-ass
pseudo pop dialogue, courtesy of the Ewing droid, surely the latest in a long
line of criminal geniuses to take a place on the script roster.
Not the send off I’d have picked for this wondrous
series, but it’ll serve. Don’t
be gone too long now.
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| Miscellaneous
Material inc.
- Horror
Movie Remakes
- Small
press
- New comics
- Kidnapped
- New movies
- Classic
Dredd
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MC: A
nice small press this month, although this section has probably already peaked
with Mr Amperduke, everything else seeming somewhat slight. Kidnapped looks intriguing,
even though I’m not convinced of the importance of the scribe in this instance,
given that the story already exists. Elsewhere, a bizarre piece of scheduling
seems to have missed the point of the horror themed article and reprint, while
the film reviews continue to frustrate.
SW:
Well, whatta you know, I actually enjoyed the
articles this month. The critique on the trend towards horror remakes
actually carried some genuine insight, and although I was admittedly reading
it between lulls in work and a periodical on pruning shears might have sufficed,
that doesn’t
change that!
I do have some small acquaintance with
the admirable work of Paul Gravett, and have had a limited occasion to peruse
his works on British and Japanese comics; the feature was well merited. Arguably
a little mellow for the rough’n’ready Megazine, the article on the Kidnapped
adaptation was a worthy distraction too, and it’s truly heartening to see
comics as a medium being put to broader use, with a broader audience.
But the real gem this month came in the
form of our small press story; The Strange Fate of Doctor Roberto Tesla (!).
Opinions on the small press section introduced this year have been all over the
place, but to be fair, so has the material. We’ve had the unmemorable and the confused
(I’ll name no names here) sitting side by strange with the vivacious (Monsters)
and the wonderfully strange (Mr Amperduke, you old dog!); personally I’d
love to see it bumped up to two strips a month, because I’ve gotta tell
ya, every good one, every really good one, is worth putting up with the mediocre
ones for.
“Strange Fate” could
be best described as a truly excellent Future Shock (or one of its derivatives),
or hopefully described as the jumping off point for a lasting character! I for
one would love to see our dear Doc Tesla in other adventures in his current state!
Impeccable writing, excellent art, inventive
concept payoff, and a damn fine sense of humour (check out the mains plug for
the telekinesis machine!), this will be the second time that I award the “Best In Show” award
to the small press boys.
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Overall
MC: £2.99
for part three of America 3 and not a lot else. Beyond Cadet, my main impression
of this issue was ‘The Boys sounds good. Perhaps I could have bought that
instead’. This really bothers me as I used to get incredibly excited about
the Meg, marking ‘megazine day’ on my calendar. Now, I actually didn’t
pick this up till the Saturday after it was released. I’ll continue to
buy it, don’t get me wrong, I just feel slightly taken for granted with
the shower of horse muck that runs from page 15 onwards. All change next month
though. Thank Grud.
AC:
A few rather crushing disappointments as much
of the strips heave ho, effectively bringing the main body of work in my first
year of collecting the Megazine to an end (sniff!). America and Fiends’ conclusions
lack pazazz and I’m sorry to see Black Siddha ship off in its little candle
boat thing. Still, articles that are actually
worth a damn? Another top notch Black Museum tale (seriously, bring this back
ASAP!)? A first class small press piece? I like.
Best Story
MC: Judge Dredd
AC: The Strange Fate...
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