Home
¦ Reviews ¦ Meg
249 - 254 ¦Judge Dredd Megazine 251
|
|
Judge
Dredd Megazine 250 -
14 November 2006 |
|
Cover
by Colin MacNeil
Synopsis by
Gavin Hanly
1st opinion by Adam Crabtree
2nd opinion by Stephen Watson
Summaries and
reviews contain spoilers for this issue.
|
|
Cover review
AC: Right,
what’ve we got? Hmm… where’s that light switch? Bloody Hell…
strike a match, willya? Thank you… charming steel fingers by the way, old
son.
It’s pretty
dark in WWII era Germany, which is too bad because it’s difficult to see
this month’s Colin Macneill cover, a striking enough image of Constanta
(or Constantin… or is that with a “K”?) and the Golem. It has
to be said though that it rather blows the mystery that’s been built up
around the mystical beast by showing it straight off. You’ve got to admire
the macabre design aesthetic lavished on it, and hopefully that sort of thing
will draw in the punters.
SW:
I like Colin MacNeil’s strip work but for me this
is the second ‘Fiends’ cover in this run (the other being Meg 247)
that hasn’t hit the mark. On close up inspection it’s a well crafted
and reasonably exciting piece but it’s too dark and indistinct. The Golem’s
metal hands look daft and his torch eyes look all wrong. As I always bleat on,
the cover should be eye-catching and this simply isn’t. The punny ‘Fiend
or Foe’ tagline lacks wit and I don’t like the typeface either. Not
surprisingly I award this effort a ‘fail’!
 |
Script:
John Wagner
|
Art:
Colin MacNeil
|
|
Letters:
Annie Parkhouse
|
Colours:
Chris Blythe
|
|
|
Cadet - Part
2
 |
The
cadet proves her mettle |
Synopsis:
Dredd and Cadet Beeny head out to see Fido Kefler, aka Pooch. Dredd
assigns an air unit to cover the penthouse suite (which is too pricey for someone
on welfare like Pooch) and they see two surfers head into the appartment. The
appartment's AI warns Pooch that the judges are on the way and tries to stall
them while Pooch gives all his drug merchandise to the surfers. The surfers try
to leave but are turned back by the H Wagon. One of the surfers is shot dead by
Dredd and crashes into him while the other escapes into the hall, only to be subdued
by Beeny with a knee shot.
Later Beeny interviews
the surviving surfer and finds out about the drug deal. They soon come to the
conclusion that Pooch is a drug dealer and nothing more. They consider that the
restaurant could have been used as a dead letter drop and Dredd thinks the case
is getting cold, although Beeny thinks otherwise. She heads alone to meet Delong
again and asks if anyone could have been a contact for Portnoy, leaving him an
address where she can be contacted. Delong's brother, Jobey, watches Beeny leave...
Beeny heads to
her dad's old place and re-reads the letter he left for her. She soon discovers
that his robot butler actually wrote the letter, putting into words that which
the older Beeny could not. Beeny, meanwhile struggles over Portnoy's motivations.
Back at the diner,
De Long chastises his brother for staring at the picture of America - saying he'll
give the game away. But Jobey goes mad, shouting "Wannn errr!"
|
|
AC: This really is a cracking police procedural story, with a host of distinctive
characters (Jobey is a gem) and even if you haven’t seen the previous two
books of the America saga, there is a palpable sense of history in this strip
that lends an extra gravitas and sense of importance.
Colin Macneill’s
art is a welcome departure from the duskiness of Fiends and Shimura that has dominated
the Meg for the past year or so; not that there’s anything wrong with that
style, which is one of Fiends’ greatest strengths, but you can get to much
of a good thing. The colouration and more traditionally ink-work definitely counts
as a plus for America III.
Wagner laces in
the first elements of tragedy with all the expert care we’ve come to expect
from him, tragedy in the classic sense of inevitable disaster; the references
to the chequered and harrowing stories of Beeny’s parents (as documented
in the previous books), and this month’s genuinely touching exchange between
Beeny and her father’s old ‘bot serves to ladle another layer of humanity
onto the strip (it’s like the pinkinest, delicousnest, icing you ever had).
The dialogue is
flawless (even that thought bubble works!) and the art is highly pleasing; could
THIS, in reality, be the Dredd swansong people have been expecting?
SW:
As a certain
perceptive letter in the Dreddlines section points out (!) the return of America
Beeny was an unexpected but entirely welcome occurrence. ‘America’
was without doubt landmark Dredd with the sequel falling someway short of its
predecessor. The whole concept of ‘The Fading of the Light’ appeared
to be hung on the flimsy ‘she’s rejecting me again’ premise,
but happily there appears to be a lot more meat on the bones this time around.
The set-up jarred
somewhat with several hitherto unmentioned conventions being muscled in to make
the plot work - never seen a cadet being given carte blanche over an investigation
before, have we? If you ignore this and simply enjoy the story there is a lot
to savour. Unlike Dredd’s usual shotgun diplomacy here we get a police procedural
in the style of an old Ed McBain novel. The scant evidence has been shaken for
a while and now the pieces are starting to fall. There are still loads of unanswered
questions but no sense of contrivance or padding.
Beeny herself
has yet to emerge as a fully formed character, but as a rookie judge this is understandable
as she comes to terms with the occupation that was thrust upon her. Colin MacNeil’s
art is sumptuous and the excellent colouring enhances it to the same degree as
the poor job affected the last America outing.
It was surprising
to see that cadets are allowed out of the academy and presumably still own assets
such as articulate letter writing droids!, but nitpicking aside this is top notch
Dredd and several steps ahead of the highly trumpeted ‘Origins’ in
this reviewer’s opinion.
|
|
|
Script:
David Bishop |
Art:
Colin MacNeil |
| Letters:
Colin MacNeil |
|
|
Stalingrad
- Part 7
 |
The
golem rises... |
Synopsis:
Richter continues his story saying how he and Constanta searched Stalingrad
to find out where they were building the golem.
Finally, Constanta
discovered the location although Richter complained that there were only a few
of them left for the fight. But Constanta had resurrected the men who had died
in battle to fight as zombies beside them.
He sent them in
first to thin up the numbers, then the vampires and finally the few living troops.
They managed to kill everyone, culminating with the rabbi who was creating the
golem, but it was too late as the golem had been brought to life, killed two of
the troops and went after Constanta. Constanta, instead of fighting, let off a
grenade, apparently destroying him and the golem and blinding Richter...
|
|
AC: Again, there’s something about this that just makes it a bit too
nimble on its feet. It’s in and out and you’re left feeling frustrated
that it’s gonna be another month before more of the same. I dunno; are the
panels too big? Is there just not enough dialogue to chew over?
This is a particular
fault when we come to what appears to be the climactic battle, with just not enough
space devoted to the conflict; there’s no sense of kinesis, of fluid movement,
just static images of the intruders being at different stages of their campaign.
I can only say
again that when it’s all done, this’ll probably be best absorbed as
one spookily atmospheric half-hour’s reading.
SW:
This slow
moving but effective World War 2 saga draws towards its conclusion with perhaps
the best episode yet. I like the narrative device of the blind survivor recounting
events and the last line of ‘that was the last thing I ever saw…’
brought things full circle. It could be argued that this whole strip could have
been edited down to a three parter but I do like the atmosphere evoked by the
slow build up and occasional outbursts of violence.
This episode things
took their furthest steps yet into the world of the supernatural with a vampire
raising zombies to fight a Golem! It may not have anything to do with Judge Dredd
but it certainly ticks a few boxes in many other categories.
Colin MacNeil again
delivers a top notch art lesson with the black and white fitting the story perfectly
and contrasting sharply with the bright lights of Mega City One in his previous
outing. The scene with the zombies attacking the sickle wielding Russians was
excellent although I was less impressed with his Golem design. Golems are made
from mud so why has he muscled arms and metal hands? A better depiction was given
in the Judge Anderson story ‘Golem’ in the 1987 2000AD annual and
yes, I should get out more. I assume next month’s episode will be the last
of this run, but hopefully not of the series.
|
|
|
Script:
Pat Mills
|
Art:
Simon Davis
|
| Letters:
Ellie De Ville |
|
|
Return
of the Jester - Part 6
 |
Finally
Mirabai opens her eyes... |
Synopsis:
Kanak throws the knives at Mirabai, but every one misses until Black
Siddha attacks him and tries to save her. However, Mirabai thinks he's a pervert
until Kanak throws a knife into Siddha's shoulder. He calls out after Mirabai
and she wonders why he knows her name as Kanak pulls her away.
Kanak hides with
Mirabai on one of the carnival floats as Uncle David stops Siddha and pulls a
gun on him. Siddha merely heat butts him unconscious and continues the pursuit.
They head into a reclamation yard and Kanak shoots dead the two guard dogs, finally
showing his true colours in front of Mirabai. She tries to escape from him but
fails - just as Siddha catches up with them and knocks Kanak to the ground.
However, Kanak
pulls out his boomerang blade and starts slashing at Siddha while chanting something
about how he'll be "hurt by his own blade..."
|
|
AC: This actually started out fairly linear to my eyes; a quirky kind of world
with much manic decoration, but generally a narrative that you could stay on top
of if you were willing to enter the Black Siddha world.
This installment
comes across like it was written in a rush, as in five minutes before going out
to catch a bus. The most effort Pat Mills seems to put in this week is to come
up with the little poems that Jester says, which are alright, (decoration, as
I say) but other areas need closer attention.
Firstly, I think
Mills just chose the wrong character to centre this tale on; granted Jester DOES
get a lot of screen, er, panel time, but every moment we centre on the Siddha
is just another moment that ISN’T centred on Jester. It can’t be healthy
to be so openly rooting for a dirty street performer who is also quite evil, and
a complete badass.
It all seems a
bit arbitrary this week. Rohan taking on Uncle Dave in a confrontation that lasts
all of two seconds is rubbish and a poor send-off for one of the better characters
(again, rushed!). Jester shoots a dog, a DOG mind, and this is the catalyst for
Mirabai suddenly realising the knife throwing gangster is actually not all that
great, which means Jester has to suddenly reveal his true characters and make
boring Rohan look good by extension (again, RUSHED!).
A piss poor installment
to a series I’m rather fond of; I hope Mills wrote the closing installments
AFTER he caught that bus. On the bright side, Simon Davis gives the story much
more life than it deserves with his vibrant portrayal of the parade.
SW:
I’m
glad I was only asked for a review of this month’s Megazine because if I
had to write a synopsis of what’s going on in Black Siddha I’d still
be trying when next month’s issue hits my door mat!
Frankly this review
will be short as I have no idea what is going on. I did try and pored over all
seven episodes to date but I can’t give a definite description of what is
happening or what I think will follow. I though at first it was just me, but on
reading the boards it seems that only a few bluffers are pretending to know what
is happening. I doubt Pat Mills knows either. I read comics for enjoyment and
when I found my self struggling through it once again I decided to chuck it. Life
is too short
and frankly I feel a burden has been lifted. So I’m sorry if you are reading
this for some insight as I honestly don’t have a clue.
I can say the art
is up to Simon Davis’ Siddha standard which is far more scrappy than his
Sinister Dexter stuff. Still, next month’s episode is ‘The Final Cut’
- we can live in hope!
|
|
|
Script:
Al Ewing |
Art:
Rufus Dayglo |
| Letters:
Annie Parkhouse |
|
|
| God
of Gamblers
 |
A
deal with the devil... |
Synopsis: The
curator shows us the next item on the tour, a set of plying cards that were from
the poker game between Satan and Ernesto Mozel.
Mozel's father
was a compulsive gambler and was eventually lobotomised by the Justice Department
after repeat offences - which led to Ernesto being sent to a Juvie home. But Ernesto
was his father's son - an inveterate gambler, but one who was able to avoid the
judges. He always won, and soon his reputation grew and he was deemed the God
of Gamblers.
Ernesto longed
for a challenge until one of his cronies told him about the devil held in cell
block 666 (locked up in this month's classic Dredd tale). Ernesto plans for months
and finally makes his move, managing to break into the cell block and challenge
the devil to a game. The devil says he always plays for a soul and Ernesto agrees.
The cards are dealt and the Devil eventually loses. But Ernesto has won more than
the game, he has won the Devil's soul which has become bound to Ernesto for the
rest of time, leaving him in eternal torment...
|
|
AC: Funnily enough, this is the second incursion of Old Nick into the Dreddverse
this month, what with the reprint. It is enough to make one’s heart positively
swell with joy to see none other than Al Ewing (one of 2000AD’s most dynamic
rising stars), and Rufus (one of the most distinctive artists in the Tooth stable,
last seen on that rather special “Regime Change” cover) tackling a
Black Museum strip (easily the best series of one-shots I’ve ever seen from
either prog or Meg).
Ahhhh….
So how does it
measure up? Well, Rufus’ artistic skill experiments with the typically monochrome
format of Tales… mixing in some rather eerie lime lettering, and generally
looking a lot like Brett Ewins’ best stuff. Don’t see it? Check out
the assortment of gangsters at the bottom of page two.
And is it just
me or is there a cheeky Ezquerra effect on the Devil’s outline on five?
As for the story…
man, what can I say? Al Ewing is a little genius, giving us an utterly compelling
central character, building him up and getting us completely on side with him.
I was rooting for this fictional character in a way that was mildly unhealthy…
and that is always the best way to root!
The final, inevitable
reveal often proves to be more than the equal of most Future Shock style writers,
but Al Ewing just steps right up to the plate every time.
Brilliance.
SW:
This was
a clever bit of story mining by Al Ewing who unearthed a long forgotten Dredd
and made something better from it. I remember reading the ‘Beat the Devil’
story when it was published and disliking it greatly, partly due to the rhyming
narrative and partly due to the ridiculousness of the scenario.
Ewing wisely ditched
the rhymes and introduced the eponymous hero, one of the best one shot characters
we have seen in a while. The story covered a lot of ground in it’s few pages
and it was clever to set the big game during the Narcos take over of MC1 - any
other timeframe would have made the break-in implausible.
Rufus’ black and white art had the perfect noirish feel that made the story
look like a cheap gum shoe style paperback - perfect for this sleazy morality
tale.
The only flaw for
me was the pay off - what did the devil hope to gain out of living in someone’s
belly? Are we to understand that the devil now roams free again? And what is the
actual exhibit in the Black Museum? - a screaming corpse/devil hybrid?
Niggles aside this was a great strip and one that leave you thinking. The Black
Museum strips have been a poor litter at best but this is certainly the best in
show to date.
|
|
| Miscellaneous
Material inc.
- D'israeli
interview
- Small
press
- Paul Gravett
interview
- New movies
|
|
AC: And the
rest: As a relative newbie, these reprints generally come to me as sweet, sweet
manna, and this week’s Dredd, a stylishly poetic story composed in verse
is no different. Carlos Ezquerra, I always think, should really be put on an exclusively
supernatural series, just so he could have a catwalk for all his beautifully grotesque
magical characters (Sabbat’s cloak of faces was one of the funnier things
about Judgement Day, and it’s his rendition of it I remember the most).
It should be reflected however, that his rendition of hell looks like a big, green
room…
This strikes me
as the sort of thing over which fanboys might dispute the canonicity, but I think
it’s best to just take it on its own terms. This is BEFORE you come across
this week’s Black Museum that is!
The small press
piece is an impressively rendered piece of western Manga; very professional artwork,
and a fiendishly clever story to boot, even if the stereotypical wrestler and
gangster names are laughable as they are harrowing, and the stress put on some
of the words is a tad eccentric.
The movie reviews
are typically disposable fair. Give the page space over to the small press section,
NOW. The D’Isreali retrospective is a decent read if you’ve got nothing
else to do, as was the case with the other articles, and is a useful guide to
the heady world of comics publishing. It’s also worth it for a short yet
sweet look ahead to the new Edington/D’Israeli combo Stickleback.
SW:
D’israeli
interview: Although somewhat padded at seven pages I thoroughly
enjoyed Matt Badham’s interview with Matt Booker, although he didn’t
ask what would be my first question : ‘Why D’Israeli?’.
Of course no great
interviewer goes down the obvious route and there was plenty of revelations here
in what was a pretty frank outpouring. The news must have been bleak for wannabe
artists though, with tales of poverty, rejection and ten year apprenticeships.
Despite the moans and tales of woe D’Israeli came across as a genuine and
likeable bloke who clearly enjoys his craft, although perhaps not all of the rewards.
The article was
illustrated with a great selection of images that demonstrated not only the artist’s
unquestionable ability but also his great range. The fact that the same bloke
drew both the big eye monster on the first page and the Victorian bug fire engine
surprised me at least! Leviathan was one of my favourite strips of recent years
and I would have liked more focus on the genesis and hopefully future of this
strip, but as an overview of the artist’s work the interview was most detailed.
The
tantalising glimpse of ‘Stickleback’ certainly whetted the appetite
and it’s good this great talent sees a long term home in the house of Tharg.
Small
Press - Out of the Box: I haven’t really warmed to the small
press section of the megazine and this month’s offering didn’t win
me over. The proud boxer told to take a fall is a bit of a cliché with
‘Daredevil’ and ‘Pulp Fiction’ two examples off the top
of my head. The microscopic twist didn’t surprise me in the slightest and
the scrappy art couldn’t save the day.
Clearly the Megazine
needs to fill the space and newcomers need a showcase, but this is a marriage
doomed to fail if the strips seen so far are the best they have. We can forgive
a non-Dredd world strip if it’s by 2000AD creators but what place does an
amateuristic boxing tale have in the mix? Personally I’d like to see some
2000AD fan strips in this slot, possibly the best of the fanzines such as ‘Zarjaz’.
I’m sure the creators wouldn’t seek a royalty in exchange for some
exposure and a plug and the readers would get something relevant from some up
and coming talents who already have a love for the comic. That said I’d
still take the Small Press section ahead of more reprints or indeed of Black Siddha.
New
films: This new movie column is a bit of a misnomer as out of the
six ‘new’ films
reviewed only ‘Children of Men’ is still at my multiplex - and they
have 18 screens. Out of the six I’ve seen four and the reviews were largely
weighted along similar lines to my own thoughts. The fact that six films were
shoehorned into the three pages meant that only a brief overview of each was given
but a couple of decent points were raised. I thought he was too generous with
‘The Wicker Man’ (although he did mention a point I missed about Cage
helping load the wood on the truck) and too mean to DOA which still warms my cockles
on these dark Paisley nights! All in all a welcome column which was informative
and well enough written to keep me interested.
|
|
Overall
AC: What
we have here is a mix of the truly excellent and the merely passable; but Hell,
that’s still keeping well out of the lower end of the spectrum! I generally
come away from each new Megazine feeling I’ve absorbed a goodly volume of
strips, with a commendable emphasis on quality and diversity.
Mega City One
has all the glory moments this month, with a riotous (and relevant) reprint, another
outstanding installment of America III preserving my faith in John Wagner, and
another hit from the truly staggering Black Museum. Here’s hoping Henry
Dubble never closes its doors.
SW:
The Megazine
is still firing on most cylinders with the occasional dud serving only to highlight
how good the rest of it is. The filler material is striking the right balance
of interviews, reprints and small press and I think it’s as good as it’s
been for a long time and still ahead of the weekly in the enjoyment stakes. Enjoy
these salad days!
Best Story
AC: Tales from the Black Museum
SW: Judge Dredd
Give
your own comments about this week's issue in the review
forum.
Want to write a
review? Let
us know.
|