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Cover by Dylan Teague |
Judge
Dredd Megazine 248 -
22 August 2006 |
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Synopsis by
Gavin Hanly
1st opinion by Martin Charlton
2nd opinion by Paul Ingram
Summaries and
reviews contain spoilers for this issue.
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MC: What’s
the purpose of a cover? To gain the attention of potential readers to the magazine,
right? Well let me tell you a story… there I am in Worlds apart in Liverpool
on a Tuesday, absent mindedly looking at the shelves for something to buy to fill
a train journey, thinking ‘I wish it was Wednesday so I could just get the
meg and problem solved’, when in the corner of my eye a bright blue comic
stands out, and on closer inspection it’s the Meg, a whole day early in
arriving. I wasn’t looking for it, but it leapt out and told me to buy it.
In that respect at least, this cover is a winner.
PI: As a
cover, I have to say this is impressive. It works on every level, I pulled it
out of the subs envelope and was instantly impressed, not only because it worked
as a striking image but also gave us an idea what to expect from the story within,
or so I thought. See, it works on every level except one. On the cover we see
what looks like an Apocalypse War style missile strike raining down on Banana
City, so I was a little
disappointed when I read the story and this wasn't the case. Still, nobody said
a cover had to work in context with the story, and that minor niggle aside - I
think it's brilliant.
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Script:
Gordon Rennie
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Art:
Inaki Miranda
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Letters:
Tom Frame
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Colours:
Eva De La Cruz
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Regime Change
- Part 3
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Nothing
changes... |
Synopsis:
The judges
launch missile strikes on known cartels, accepting civilian casualties as necessary.
Lasalle questions Mega City's real reasons for involvement and Dredd reasserts
that it's on peacekeeping grounds. Dredd fights off continued attacks between
the cartels while Hershey is in talks with the other Mega Cities who are trying
to stall their operations - particularly the Sovs who have their own interests
in the area.
Meanwhile Med Judge
Mortina has identified 12 of 14 the bodies they were looking for in the Bone Orchard
- Dredd says they need to have the cause of deaths defined before the talks with
the Mega Cities start. Dredd uncovers Sov made weapons and suspected Sov military
advisors and decides to make Cholo a counter offer, but is turned down. Just before
the talks start, Mortina gets the last Autopsy in - a Mega City citizen who was
tortured and murdered. Dredd says that's all they need and commences attack in
a huge tank "As of now, we're out of the peacekeeping business - LET'S ROLL!"
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MC: I know you all hate me after my recent Dredd article, but I stand by what
I said. With the exception of this story, which has been exceptional from start
to.. so far. Although I love Dredd in detective fiction, you can’t really
beat a good topical war story for thrill power, can you? This is hardly high brow
stuff of course, with despicable bad guys denoted by evil hair cuts (and by being
Russian) and with Dredd’s seniority and superiority visualised by his hulk-like
stature but, my god, this is good stuff, leaving me to believe that if Rennie
is to be the man to take the reigns in years to come, we’re in good hands.
All I can hope for is that this lasts a while longer.
PI:
The story
itself is a good one - Judges taking over Ciudad Baranquilla to uncover the bodies
of missing aid workers is a brilliant idea, and that aspect of the story at least
has worked and been solid. What Hershey is actually up too has been revealed,
makes a great deal of sense, and I'm looking forward to the big tanks rolling
and hopefully more missiles flying next month. However, it's the silly little
things from previous months that have soured this for me, especially the invading
Sino-Cit army. Their backing off just because Dredd talked heavy didn't ring true,
and has overshadowed the rest of the story slightly.
Inaki and Eva do
some wonderful things as far as vehicles and backgrounds are concerned and there's
also a lot to be said about their explosions, which are
stunning. The only thing letting this story down in the art department is the
people themselves. I'm just not keen on the way Miranda draws people. While Dredd
has been toned down from his first appearance, I still don't find the often minimalistic
approach he renders his people with to be very appealing, the Euro Aid worker
Judge and Cholo especially standing out in terms of blandness. It's a tough call
to say if the
art is suitable for this story, but I guess while the tanks keep rolling and the
guns keep firing I'll be happy enough.
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Script:
David Bishop |
Art:
Colin MacNeil |
| Letters:
Colin MacNeil |
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Stalingrad
- Part 4
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Costanza
leads the charge... |
Synopsis:
The Germans, led by Constanta prepared to attack the Mamayev Kurgan,
a supposed ancient burial ground. A closer investigation shows the Russians to
be conducting a kind of ceremony - at which Constanta orders an immediate attack.
The attack is successful - but only 6 of the Germans are left standing at the
end. Suddenly Constanta is felled by a bullet but his spirit form rises to find
the shooter, a Russian sniper who used a silver bullet. The other soldiers fight
to hold their position as the Russians start a counter-attack.
As the battle eases,
Constanta tells them that their fight is not over yet. The enemy is aware of his
presence and is preparing to fight him. "We need fresh blood for what lays
ahead!"
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MC: I’ve just finished reading the Fiends novel trilogy and I’ve
come to a conclusion: David Bishop writes an absolutely cracking novel, and a
decidedly average comic strip. This is ok, but nothing seems to happen, and his
characterisation of Constanta seems less incisive than in his novels. Maybe he
just needs the space to let his words breath. Whatever it is, this really needs
to hurry up and do something noteworthy.
Art meanwhile
is lovely, but my main gripe is the transformation of the Mamayev Kurgan into
the Mamyev Kurgan on page four. This really shouldn’t happen, should it?
PI:
Having
only recently read the original Fiends, my first thought on reading this
new series is that it lacks a lot of the charm of the original. The best thing
about it's predecessor, and something Gerry Finley-Day did remarkably well, was
undoubtedly seeing the vampires in action. Yes, it might have been a little silly
sometimes, with Russian troops just dropping out of nowhere to be savaged by them,
but it was still good fun and something this incarnation had been lacking - Until
now.
While Fiends got
off to a relatively slow start, the build up really pays off in this issue. Seeing
Constanta in action again is a delight, the scene with the sniper and the headshot
both reminding me that this really is the vampire I know and love from the original.
It's also good to see the soldiers actually have some motivation and a purpose
now, as opposed to previous instalments where they just seemed to have
been wandering around Stalingrad aimlessly. The plot finally kicking in and the
foreboding ending promise great things for Fiends in the coming months, and even
if they don't deliver what is promised here, I really could stare at Colin McNeil's
beautifully rendered art all day. It's certainly some of the best in the prog
or Meg at the moment, I'd even go as far to say it's flawless. Just look at the
panel with Constanta becoming a giant bat and tell me your jaw isn't on the floor.
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Script:
Pat Mills
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Art:
Simon Davis
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| Letters:
Ellie De Ville |
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Return
of the Jester - Part 4
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Siddha
gets one in... |
Synopsis:
The fight with Kanak continues with Kanak trying to work out why the
Siddha fights with such anger. However, Siddha is forced to save two girls caught
in the crossfire and leave the battle as Kanak escapes.
Later, Mirabai
reveals that she's won a competition to get a part in Monsoon Holiday. Rohan tries
to warn her against the Somosas, but annoys Mirabai in the process.
At the party, Mirabai
introduces herself to Kanak when Rohan, disguised as a waiter, tries to get Mirabai
to leave again. However, Kanak immediately recognises him as Bhandara's son. Mirabai
spill her drink and blames it on Rohan. he;s escorted to the kitchens while Kanak
escorts Mirabai away from him...
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MC: I see what Pat’s trying to do here, I really do, but it’s
just not my thing at all, this. Take a look at the bottom of page one for instance,
and it just seems too random, too scattershot and slightly indicative of ADHD
to be truly great. Pat’s throwing everything at the wall here, and although
some of it sticks too much of it is sliding right off and messing up my shoes.
Great art though.
PI:
I love
this. I can't help it. It's completely off it's rocker and it knows it, which
makes it the most endearing thing in the Meg for me. Pat Mills must be having
so much fun with this, and it shows. The amount of ground this covers in such
a
small space of time is mind-boggling, and I can see how it would be easy for some
people to get lost considering the speed at which the story travels. Luckily Simon
Davis is on hand to make sure that everything is crystal clear and well laid out...
Well,
almost.
Very few artists
can beat Simon Davis in terms of action, his fight scenes just feel so alive and
you can really picture the characters moving across the page. The fight at the
beginning with The Jester and then Black Siddha zooming across the sky like a
rocket just go to show how well Davis can capture motion. It's when people are
standing still that the problems start. Take the third page, inside the shop,
they
might as well be showroom dummies for the amount of life that sequence brings
to the characters. There's also some pretty dodgy facial expressions to be had.
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Script:
Dan Abnett |
Art:
Len O Grady |
| Letters:
Annie Parkhouse |
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| Message
inside reads
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Killing
with verse... |
Synopsis: The
caretaker tells us that this week's case is about Greeting cards, and is starts
with the investigation of a murder by the judges.
The murder was
committed with a nail gun and the perp left the victim with a greeting card that
referred to the crime in rhyme. More murders follow, each with a greeting card
rhyme to back them up but the judges are getting nowhere. They finally decide
to talk to greeting card manufacturers and come up with one suspect - Julian Pinze.
However, they have to let him go as they have nothing on him until finally the
murderer finally sends a card to the judges. They are able to track the card back
to the collection box it was sent from - and get footage of Pinze.
Pinze was arrested
and sent to the cubes, but his idea of niche cards was taken up by the card manufacturers
and became a multi million cred industry.
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MC:
The scope of this series is almost boundless, it really is, and it would be
a mistake to have every week be concerned with the Dark Judges or the fallout
from Judgement Day or some such. So when people criticise this strip as being
a missed opportunity, I have to disagree. It’s the perfect opportunity to
tell small scale off beat stories, just like Dredd. Yeah, some of the stories
have been slightly gentle, but they’ve been all the more humorous and (dare
I say) human because of it. I just hope the creators keep rotating as while I’ve
nothing against Dan Abnett I’d hate to see this become monopolised by someone
just because they’re extremely prolific when they want to be.
PI:
So far,
most of the Black Museum stories have been satisfying, which is impressive considering
this is a format which could easily have fell flat. However, it has to be said
that Dan Abnett's first outing about a mysterious headshot killer was probably
the weakest of the bunch so far, luckily he's come back with another to make up
for it!
This is probably
one of the best stories we've had so far, even if some of the art is slightly
dubious, such as the rather awkward pose of the Judge holding a greetings card
across two panels. The main reason I like this story so much, even if the conclusion
can be seen a mile away from the moment Pinze is brought in, is that it has a
theme. The idea of humour runs throughout this tale, coming across as an aside
piece of banter for the most part between the two judges, and then coming to a
close on a brilliant punchline. I also think that Abnett realises the character
of the
Henry Dubble perfectly, with him providing perfect bookends for this tale.
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| Miscellaneous
Material inc.
- Kevin
O Neill Article
- Classic
Dredd
- Easy Prey
- Liam Sharp
interview
- Superman
Returns review
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MC: One great
interview (O’Neill), and one waste of space (Sharp) make up this month’s
interviews and I get the slight feeling that the small press section is for the
next few months at least going to suffer from ‘well its ok, but its not
Mr Amperduke’ syndrome as this month’s offering is ok, but no Mr.
Amperduke.
There’s a
nice, warm hearted Dredd reprint which is possible the second best this in the
issue, with an iffy review of Superman completing the issue. Not a bad collection
of extras, and variety is certainly the spice of life with them.
PI:
I've really
been enjoying the classic Wagner reprints that have been running in the Meg recently,
especially because this is the first time I've read most of them. As you'd expect,
Who's Wally is a brilliant one off tale that really highlights the insanity of
Mega-City life, complimented by some amazing art work from Cam Kennedy. However,
while these Dredd's are good, I wouldn't mind seeing Charley's War return or at
least another multi-part reprint taking their place, if only for a little while.
The small press
piece is interesting enough, though I can't help wondering if it's a one off or
just the start of something bigger given the sudden ending of it. As it doesn't
really feel complete, I'm having a hard time forming an opinion on it, and can't
say I'm
compelled to hunt down Jason Paulos' other work to find out. Also, with the inclusion
of Tales from the Black Museum in the Meg also, I question the need for having
both in the Meg. I tip my hat to Matt Smith, giving these stories some publicity,
but it still
feels like we're getting two future shocks per a Meg, and I can't help feeling
that some more variety would be nice.
The text articles
are good editions for the most part, with the article on Kevin O'Neill being of
particularly well written, relevant piece. This is the kind of thing I'd like
to see in the future as far as the Meg concerned, as opposed to humorous Top Ten
lists or Heatseekers. That being said, I didn't mind the review of Superman Returns,
I'm just wondering if they'll stick to comic book related movies or branch out
like
Si's heatseeker column. Hopefully along side creator articles we can see a few
more David Bishop style interviews in the future.
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Overall
AC:
Regime change being my highlight of the year in all Tharg related publications,
it’s not surprising that everything else in here seems slightly sub-par.
But even with this in mind, my fingers still tingle as I pick up the meg every
month, and the sheer range of extras provided give this the feel of a magazine
not a comic it’s aiming for. And there sure is a lot of reading to be done
in here.
SW: I'll
be honest, I'm not very keen on the new look Meg. It hasn't been anywhere as thrilling
since Alan Barnes left his post as Editor, but Fiends and Black Siddha are still
holding my interest, so I can't complain! I think part of the problem lies with
there
being nothing to look forward to from month to month. With the chosen reprints,
small press and Tales of the Black Museum all being one offs, it doesn't leave
much
room for ongoing stories - Especially if the Dredd is also a one off tale. That
being said, this current Meg has been a pretty good one, and looking at the previews
in Prog 1500, it looks like there are good things on the horizon.
Best Story
MC: Judge Dredd
PI: Black Siddha
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your own comments about this week's issue in the review
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