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Cover by Rufus Dayglo |
Judge
Dredd Megazine 246 -
30 May 2006 |
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Synopsis by
Gavin Hanly
1st opinion by Gavin Hanly
2nd opinion by Adam Crabtree
Summaries and
reviews contain spoilers for this issue.
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GH: This
is an excellent cover from Mr Dayglo and one that makes me wonder why he hasn't
been tapped to try his hand at the odd Dredd. There's something very classic McMahonesque
about his rendition here, and that's certainly a good thing in my book. Some of
the background detail may look like afterthroughts, but the overall garish colour
scheme and excellent Dredd pose make this one a winner.
AC: "Rufus"
(enigmatic fellow) delivers a nice colourful effort, with interestingly psychadelic
visuals. There's a good action shot, and a pleasing sense of dustiness to the
affair. It doesn't exactly scream sci-fi, but it's pretty enough to gaze upon.
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Script:
Gordon Rennie
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Art:
Inaki Miranda
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Letters:
Tom Frame
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Colours:
Eva De La Cruz
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Regime Change
- Part 1
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Dredd
sets his boundaries... |
Synopsis:
In
Cuidad Barranquilla, the judges are preparing to fire on unarmed demonstrators
when Mega City judges swoop in to stop them. An army of Judges led by Dredd has
entered the area and is taking control.
3 days earlier,
Hershey informs the Council of Five that they will be leading an multi-national
peacekeeping force into Barranquilla to halt the civil unrest there. it is to
be purely a humanitarian operation to prevent the regime falling further into
lawlessness if Sangrenegra's government is toppled. The operation is to be led
by a Street Judge, Dredd to avoid any talk of military intervention.
Back in the present
day, the forces are spreading out around Barranquilla, with Giant as Dredd's backup
for the Brit convoys fighting against a Sangrenegra loyalist force. An H wagon
lands near Dredd's position with Sangrenegra's insignia. A Euro-cit judge, Laselle,
tells Dredd that it's Cholo, Sangrenegra's Chief Lieutenant and personal assassin
- and supposedly one of his illegitimate sons. Dredd tells Cholo that they are
setting up safe zones to keep the citizens safe and refuses to release the Judges
that they have captures. Cholo leaves and Dredd asks Laselle to stick around.
In response, Laselle hopes they really are there for humanitarian reasons.
But three days
earlier, in a meeting with Dredd, hershey tells him that they had to take Barranquilla
to prevent the Sino's from stepping in and that the Sovs are staging the current
coup. Dredd has the authority to enable a regime change..
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AH: I've been awaiting this story with interest after Rennie touted it in
our "what's coming in 2006" article earlier this year. There's the obvious
influence of real-world events permeating the strip with Mega City One's real
reasons for invading Barranquilla being little more than a power struggle between
the three superpowers. Dredd tales can often be at their best when used to comment
on present day topics and it's something that both Wagner and Grant have done
in the past. Often, however, they tackle far less controversial topics that this,
and it will be interesting to see if Rennie can get his point across without coming
down too heavily on either side. In this respect, he has started out well, with
both MC1's stated and hidden intentions both being reasonable (in a certain light)
but one of them taking the Meg down a dangerous path. Rennie has been at pains
to set up the Sovs as a credible "threat" again, and if he can do the
same for the Sinos, he'll be in good stead to set up some worldwide tension once
again in Dredd's world. an intriguing start.
As for the art
- I'm in two minds about it. Miranda is capable of some excellent and dynamic
scenes throughout this issues and is ably backed up by De La Cruz - the two of
them making a great team. I would have had no trouble giving their work here the
highest recommendation if it wasn't for one thing - Dredd. He's way too big -
almost a bit of a porker - in this story and it's somewhat distracting from the
rest of the art. That said, their ability to excel in both action and talking
head scenes makes the pair an asset to the megazine, and I'll overlook Dredd's
corpulence for the moment...
AC: I opened
my meg to see the astonishingly cinematic style of this week’s incendiary
new Dredd tale. Inaki Miranda and Eva de la Cruz, formerly of the Winter Special’
Road Warrior (are we ever going to see that one again?) bring their highly sophisticated
stylings to the Chin Man. If you remember some of their recent work on Metro Dredd
(which is conspicuous by its absence this month), you’ll have a good idea
of what to except.
Dredd himself
sticks out, with a huuuge girth of torso, and a face like a roaring barracuda
topped off with the shell of a snail (sounds like a new character for a Simon
Spurrier strip). There is a distinct Manga bent to the proceedings, but these
are no wistful wannabes, trying to make a living off rudimentary pilfering (all
too common nowadays, especially on the web), this is top notch stuff, with the
comely LaSalle being essentially generic yet utterly striking.
Meantime, Gordon
Rennie is on the up with a juicily controversial story. The title, Regime Change,
tells you much about the nature of this beast, though in truth it’s not
quite as cynical as you might expect, not from a satire, not from Dredd and not
from Rennie. Hershey and company seems to genuinely care about the humanitarian
aspect of their mission… at least until the final page, and even then MC-1’s
concerns seem fairly practical.
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Script:
David Bishop |
Art:
Colin MacNeil |
| Letters:
Colin MacNeil |
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Stalingrad
- Part 2
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Richter
questioned his dentist's methods... |
Synopsis:
Richter was one of the first troops who entered Stalingrad, expecting
it to fall easily - but like all the others was unaware of the killing ground
it had become. After fighting had to hand with one of the Russians, Richter realise
that they would never surrender.
The interview is
halted as Charnosova's lieutenant asks to speak to her outside. He asks her to
get Richter to tell them everything he knows about Hauptmann Costanza. Richter
says he knows the truth about him and that's why he wants him. His brother Karl
had fought alongside Costanza and his fiends, and Richter warns Charnosova that
the Vampyr are spreading. Charnosova refuses to believe and Richter says he was
the same until he took command last October...
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GH: I'm not to sure how to take this fiends revival just yet. One the one
hand, I'm expecting great things thanks to Richmond's extremely positive reviews
of Bishop's prose efforts on books one and two from the same series. On the other
had, very little seems to have happened so far, with the vampire only being introduced
at the end of part two. Whereas this would be perfectly acceptable in a weekly
comic, thing are starting to drag on a bit with the month's long wait between
each part. I suspect that the fast pace of the tale isn't helping matters, when
I feel that denser writing works better in the Megazine.
Those qualms aside,
Bishop is on good form here, so far producing writing that is several legions
ahead of his last effort for the weekly. He seems comfortable in the setting of
the Second World War, so much so that you wonder if he might have been put to
better use on a straight war tale? But given the success of Charlie's War and
the main staple of the Megazine being horror or sci fi - this seems the most appropriate
replacement for Charlie. While certainly showing promise, I just think it needs
a couple more episodes before I can come down from the fence...
As for the art
- that's easier to judge from the first two episodes. MacNeil rarely lets down
and his resurgence in the Megazine over the last few years continues as he produces
some of his best artwork yet, working wonders with the black and white palette
offered to him. There are shades of White Death to be seen in his art, even down
to the terrible choice to use almost the same style of lettering from the Morrison/Adlard
book. It's really my only major criticism of the whole book and really emphasises
the hard work that Annie Parkhouse and Ellie De Ville put into their work. Here,
it regrettably looks amateurish and takes some of the sheen off of MacNeil's otherwise
sterling effort.
AC: Atmosphere
is the key word here. Colin Macneil seems to be making something of a departure
from the style displayed in latter day Shimura and his work on Dredd, all solidity
of facial features (ugly ones) and a general duskiness to the visuals. The duskiness
remains, but only because it contributes to the wartime movie atmosphere (there’s
that word again).
Bishop and Macneil’s
two man vampire fest is taking its sweet time, slowly piling on the grisly imagery
and the mythic quality, with this installment featuring some captivating exposition
on Hauptman and company; the reveal of the Fiends storming the enemy lines is
a keeper. All this is accomplished with a veneer of rich, smoky imagery, though
one wonders if it should be moving at this speed.
Though we’re
at the second part of this revival, we’re only just now getting to the central
conceit, with little in the way of straight up supernatural action thus far. Nonetheless,
I’m happy to ride this one out for now; this could turn out to be an excellent
slow burner (although, when each installment takes a month to come out…).
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Script:
Pat Mills
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Art:
Simon Davis
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| Letters:
Ellie De Ville |
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Return
of the Jester - Part 1
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The
Jester strikes... |
Synopsis:
"Uncle
David" receives an array of weaponry disguised as presents for his nephew.
They both then visit Matt Webster who has refused to pay protection money to them
After an argument about vulcans/vegans, Karnak cuts things short by killing Webster.
Elsewhere, Rohan
wants justice for what Karnak did to his father, but Lakshmi warns him not to
kill or he will go back on the wheel of karma.
meanwhile, Vivek
wants to be released from his contract of playing Rajan in "Get Rajan",
but Bodhi shows him the corpse of the screenwriter being eaten by crows and he
reconsiders.
Black Siddha arrives
and starts taking out the guards, but in his impatience, kills one of them and
his powers leave him. Defenseless, he is knocked down...
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GH: And on the fence is where I find myself again with Black Siddha, a tale
that I enjoy, but could easily live without. This storyline in particular has
proved breathtakingly hard to follow and producing the synopses for the first
tow episodes has proved to be a huge source of frustration - particularly with
regards to working out who the characters are. I have nothing but praise for writers
who introduce the names of their characters as early as possible and remind us
of them at regular intervals.
Given the length
of time between this and the last episode (a year and a half fact fans, and here's
a reminder) I'd completely forgotten that Kanak killed Rohan's father, and I've
also completely forgotten what the Wheel of Karma was all about. Luckily, I can
look back
on this site and double check (something Tharg could do with remembering next
time someone writes in complaining about the same thing...) but still there's
an air of confusions about the piece. It also doesn't help that Mills has a slight
air of smugness in his writing here, as if he's proving his knowledge of the subject,
rather than bringing the reader along for the ride.
Despite this -
it's still not bad in a throwaway fashion. The excellent art of Simon Davis does
help to lift the strip up several levels, but I'm left with an overall feeling
of "meh" about the whole thing.
AC:
A fairly simple follow up to last month’s dense and intricately structured
setup. Newbies have to deal with the introduction of the Wheel of Karma fixtures,
and our hero’s nature; his issues with parental murder a la Bruce Wayne
and his charming spiritual guide type person. I don’t believe it ever threatens
to be too much for the initiate; I am one after all, and I can only marvel at
Pat Mills storytelling power, bringing in disparate, highly different yet all
thoroughly twisted threads into one consistent fantasy package.
One exception
to this may just be the Black siddha himself, with his high and mightiness, mixture
of traditional superhero concerns (“The power of the Siddhis is leaving
me! Must be some of that kryptonite being passed around!”) and spiritualism
intruding on the quirkiness, violence and verve of the rest of it. Pat Mills seems
to be having something of a resurgence lately, Slaine exempted, with one of this
week’s Dreddlines letters concurring that more ABC Warriors et al is what
he needs to stay in the game.
It’s also
beautifully realised by Simon Davis.
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Script:
Simon Spurrier |
Art:
Graham Manley |
| Letters:
Annie Parkhouse |
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| Ruddler's
Cuddlers
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3
simple rules... |
Synopsis: The
curator introduces us to the latest exhibit, Ruddler's Cuddlers. Malcame Ruddler
was a failed Applied Cybernetics major who was addicted to Cognidine-nine. While
down on his luck, he had the idea to create some simple robotic teddy bears that
were so simple, they became instant hits. however, Ruddler had also introduced
some simple programming that made the bears bring back their owner's possessions
to him to help pay for his habit. alas, the bears recognised the children as their
owners and took worthless items. Ruddler rewrites their rules to only steal the
adults' most prized possessions and to bring back nothing alive. Alas, the bears
also take this too literally and bring him back dozens of dead kids. The judges
are at the door and tell Ruddler to come out if he values his life. Ruddler realises
he does - but the bears do too, and take it from him...
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GH: The megazine has dabbled with series of one-offs before. The idea of Mega
City Noir was swiftly shelved after it quickly became clear that a star was born
in the Simping Detective. The extremely promising idea of "Whatever Happened
to" turned out to be just that, a promising idea and little else. Unless
you count the terrible stories that came under that banner. But finally - something
has clicked. In some ways, these tales are simply Future Shocks set in Mega City
One - but it's the beauty of the set-up that really helps things here. By setting
the stories in the contained, and more importantly fully-realised, setting of
Mega City 1, it's allowing the writers to get on with the job of telling the main
story with as little set up as possible (even allowing Spurrier to get away with
a page of banter here before starting the tale itself).
All the tales so
far have been excellent, and this is no exception. Spurrier has created the antidote
for the future shock in that you know just what's coming, but just don't want
to turn that page to find out (and he even manages to add on another wordplay
twist at the end). This is a well paced story that is almost a blueprint on how
to make the best out of 6 pages and is backed up by graham Manley's best artwork
yet. I've been unconvinced by Manley in the past, but he's really risen to the
task of creating a dark and dirty thriller in Mega City. This in itself might
be enough for Tharg to let the man try his hand on Low Life in the future, as
the artwork would certainly suit.
In all - a great
way to end the issue...
AC: Henry
Dubble grew a pair, it seems, or at least he had a pair flown in and grafted on
to his dead frame; probably made of bronze, I should think. Simon Spurrier takes
over on this wildly inventive ensemble piece and what is instantly noticeable
is the personality he has given to the typically sterile zombie tour guide. The
relish with which the narration covers his graphically portrayed tobacco habit
(“You should see the crud falls out of my lungs. Beautiful.”), smoke
rising through the chest cavity and all.
It’s a treatment
that is very much Spurrier’s style, with the Lobster Random scribe developing
quite a niche for the fraggin’ nasty but very nice. He is complemented in
this respect by Graham Manley’s awesome work with the scratchy, detailed
artwork that treats us to grim close-ups of eye popping corpses and distinctive
people. Why have I not seen this artist before? The story itself is a simple enough
tale; indeed it’s the simplicity of things that forms the central conceit.
We go into it knowing that it’s a one-shot, knowing that it’s a 2000AD
one-shot, knowing that there will be no heartwarming reconciliations or cleansing
revelations. We all know there’s a twist coming; the task for the team producing
it is to catch us off guard nonetheless, perhaps even using our complacency against
us.
I’ll say
only that they succeed admirably. A tale of too-cute-for-words Ruddler’s
Cuddlers takes an almighty turn towards the shocking and downright creepy on the
final page. What I initially thought was going to be another source of unconnected,
shock-free five pagers, taking up archive space has proven itself to be an exciting
new commodity.
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| Miscellaneous
Material inc.
- Alan Moore
article
- Classic
Dredd
- I married
a Ghost Girl
- Sprout's
Top 20
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GH: While the
strips in the Megazine are certainly getting better, I'm not sure the same can
be said about the supplementary material. With eh wealth of Dredd material available
in trade collections at the moment, surely there's some more inventive material
to dust down from the archives? What about Future Shocks from the likes of Grant
Morrison, Neil Gaiman and Warren Ellis? What about some archive material from
Crisis or Revolver? Just something a little more inventive than a reprinted Dredd
tale...
The Alan Moore
article is, alas, alto not of instant interest (despite the great quote at the
beginning) given that the recent self publicity of the man, together with the
wealth of material dredged up by V for Vendetta has left me a little wary of Moore-related
articles at the moment. So I;m afraid I skipped over that one. Sprout's article,
meanwhile, is good, but misses perhaps on a few too many points. But it gets forgiven
for the excellent Rogue Dr Manhattan and Notes to the Milkman, which both made
me laugh out loud, so kudos for that. of course, I'm sure there are many readers
wondering where Sprout came from initially, yet the Megazine sees fit not to mention
that (sorry - I'm on a bit of a self publicity rant this time around...).
The Small Press
excerpt was excellent this month and has certainly made me curious about the creators
- so much so that I;d rather MAtthew Badham concentrated on more info about them
in his small article that would make a nice companion piece to the strip. In all,
the Small press section is a wonderful idea, and anything which raises the profile
of the scene is to be commended.
AC:
The Alan Moore article is an interesting read, for someone who’s perhaps
not as familiar with the life and times of our greatest graphical scribe as some.
The insights into the breakdown of his partnership with 2000AD (and the subsequent
quashing of Halo Jones; though apparently Ian Gibson is still up for book four!)
and all his dealings thereafter paint a concise picture of a troubled but talented
artistic career. Sprout continues to make an impression with his witty scribblings
(how can you tell it’s a Moore? “It’s not finished.”);
so what if they’re not exactly informative? They supply some diverting fun.
Onto Retro Dredd;
to put it simply, the colouring seems a bit icky when you first flick through
it. We must forgive it though, and maybe even warm to its old style charm in this
24 year old tale of urban alienation. Indeed, Carlos Ezquerra and T.B. Grover
(ah, good old Grover, whatever happened to that cat?) played this one shot out
with surprising sensitivity. The unhinged, futsified individual that forms the
focal point of this tale reaches out to his only lifeline; his favourite TV station
(one of the only ones to have survived the Apocalypse War).
In eight pages,
multiple themes and storylines are expertly juggled, with the surprisingly gentle
spirited young man’s interactions with the world, the carnage he wreaks,
the crass monstrosities of the network he calls into, and Dredd’s typically
draconian search for a dangerous lunatic. This is how it should be done.
The small press
offering is probably the most sophisticated yet, quite easily 2000AD quality in
terms of art and script. I Married Ghost Girl continues the theme of the little
guys turning to Manga aesthetics and once again, pleasantly, they manage to find
their own style and their own sense of flourish. The story purports to be set
in the Maskers franchise, a revisionist superhero dilly-o y the looks of it. If
they’re all as accomplished as this mildly psychological and rather affecting
piece, maybe I oughtta get in on that action…
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Overall
GH: As we
reach the conclusion of this review, there's one last thing to mention. I was
pleased to see that this month;s Editorial shifted away from the self publicising
that blights the Nerve Center and looks forward to the Eagle Awards, with little
clue of what awaits them there.
Indeed, I feel
that Matt Smith's editorial says more about the state of British comics, and particularly
Comics "International" than Dez Skinn's rant at the Eagle awards did
(see Skinn's
Wiki page for a bit of background folks). If Skinn spent half as
much time bigging up UK creators (hell, even Rich Johnston's widely
read column manages the odd 2000AD reference from time to time) as
he did belittling one of the few remaining original comic publications, then maybe
the UK comic scene would be in slightly better health.
From the issue
being reviewed here, the Megazine certainly deserved its award. While two of the
strips could do with some improvements, the whole collection is certainly classy
and the decision to cut the page size and price at the same time has proven to
be a canny decision - making it far easier for weekly readers to decide to check
out the Megazine too. Long may its run continue...
AC: The
reduction in the page count has led to a more focused Megazine, with one perfectly
relevant article, a bit of extra material, and nothin’ but story from there
on out. Whether this is related to the page drop directly or not, the quality
of these tales has also bounced upwards. There’s also a fair shot of innovation
what with the exhibition of small press work which, as well as being economic,
is also consistently intriguing and entertaining.
Every story in
this one is a little gem with the exception of Black Siddha, which kind of tootles
along this time round. Massive shout out to the artistry team of Judge Dredd once
again; it’s quite hypnotic to look upon. I’m tempted to award the
“Best in Show” award to Dredd just on the merits of the art (the story’s
pretty damn good too), but it just ain’t in the right company for that…
Best Story
GH: Black Museum
AC:
Black Museum
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