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Cover by Carlos Ezquerra |
Judge
Dredd Megazine 244 -
2 May 2006 |
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Synopsis and
review by Hugh Platt
Summaries and
reviews contain spoilers for this issue.
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HP: Okay,
so it’s Carlos Ezquerra…but it’s been altered to the point of
it seeming cluttered. The original image (as seen from the advert in the prog,
and the thumbnail on the contents page) has Malachi’s head and hand much
higher, and more looming. I’m assuming the image was shuffled about to fit
the Megazine logo, but it’s lost it’s sense of scope, both dramatically
and artistically.
The new cover stock
isn’t a patch on the square-bound, glossy sheen we’ve got used to
in the last 18 months, but if that’s just one of the minor setbacks we need
to take to benefit from the boon of a £2.99 price tag, then I’m all
for it.
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Script:
John Wagner
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Art:
PJ Holden
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Letters:
Tom Frame
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Colours:
Len O Grady
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Culling time
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Dredd
goes gardening... |
Synopsis:
Out in the Cursed Earth, hordes of Flinks, creatures of unknown origin
made of mutant vegetable matter, are swarming. Above, circling H-Wagons use incendiary
bombs to kill as many as possible.
However, there are too many to kill, and it is up to Dredd and a rag-tag collection
of citizens and Judges to stamp out the infestation.
On television,
Judge Estler explains that while no-one knows the origin of the Flinks, they are
mutant vegetables who devour entire crops, making their extermination essential
to the city’s survival. A general call out for volunteers is put out to
help exterminate them. Large crowds respond to the call, but instead of being
allowed to bring their own weapons they are issued with large, spiked maces.
Penal workers
are also being drafted in to help clean up the mess. One gang in particular is
angry at being forced into helping out, and tries to escape in an H-Wagon after
killing the judges with their issued maces.
Estler calls Dredd
and informs him of a new mutation in the Flinks – they have turned carnivorous.
The rapid reproduction and evolution of the Flinks means the judges must find
and exterminate them at their breeding ground. Dredd
and Estler are interrupted by the perp’s escape attempt. Dredd fires an
Armour Piercing round into the H-Wagon’s power system, in order to bring
the H’Wagon down with minimal casualties.
The escaped perps
crash and find themselves surrounded by the carnivorous Flinks. Dredd stumbles
across them. The perps think Dredd has come to save them, but instead kills them
with some Hi-Ex. Dredd radios the co-ordinates in to the West Wall Gunnery, and
a few mini-nukes irradicate the Flink nest.
Later, as the
sun sets, a Flink crawls out of the dirt, sprouts some wings, and flies off into
the sunset. It appears that perhaps Flink problem isn’t over for good…
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HP: Rennie’s handle on Dredd is widely regarded to be second only to
Wagner, and when he’s serving up slices of thrill power like this it’s
not hard to see why. With the seal cull in Canada making this one oddly-topical,
and a touch of ultraviolence, Mega City-style, this harks back to classic Dredd
while still remaining very much the action-packed fast-flowing Dredd of today
I am loving the
comb over and twee moustache of Judge Estler. A born bureaucrat before he even
said a word. While Justice Department’s arming of gangs of felons seems
a little suspect, this isn’t Deep and Serious Dredd, this is Shooting Carnivorous
Vegetable Dredd, and I can forgive a minor plothole if it gives us lines like
“Freakin’ Cursed Earth! What kinda place breeds bouncing pet vegetables?”
Dredd’s perhaps
not looking as grizzled as we’ve come to expect these days, but he is looking
suitably impasse, but Paul Marshall manages to give the Flink horde a sense of
mass bouncing madness. And who can beat a Chris Blythe mini-nuke inferno? I feel
warm just looking at it.
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Script:
Gordon Rennie
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Art:
Carlos Ezquerra
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| Letters:
Annie Parkhouse |
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Malachi
- Part 4
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Koburn
gets even... |
Synopsis:
Koburn and Malachi face off at the Juve camp. Koburn shoots Malachi
with a Hi-Ex round. It blows Malachi’s arm up, but Koburn is forced to use
his remaining five Hi-Ex rounds to reduce him entirely to ash.
Koburn checks on Bonaventura’s condition. She needs medical attention from
the city.
A juve alerts
Koburn to the fact that Malachi isn’t dead and is slowly re-building himself.
Koburn tells Michael to escape on his bike with his pregnant girlfriend. As he
is out of Hi-Ex, he then lines up everyone with a gun and gets them to concentrate
their fire on Malachi. The
plan does not appear to be working, but Michael returns on Koburn’s bike
and fires a harpoon through Malachi. Koburn jumps on the bike, driving it deep
into the Cursed Earth. He sets a course for the Nebraska Split, a chasm that goes
deep into the Earth, and bails out, leaving Malachi to fall down the trench.
Back at the ranch,
the Med-Wagon has arrived. As Bonaventura is loaded aboad, Koburn reveals that
he’s signed a recommendation that she returns to street duty. He also sends
Michael and his girl back to the city with a full pardon. Michael doesn’t
want his unborn son to grow up to make the same mistakes he did, and protests.
Koburn tells him to go away and think about it, and to come see him if he still
wants to live in the Cursed Earth...
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HP:Koburn’s latest run has been a little bit short of the mark for me.
The Juve camp seems a bit…earnest…dare I say it…a bit “Robbie
Morrison” for Gordon Rennie. Malachi just doesn’t seem like a particularly
good villain – more of a cut-price Judge Death, without the hisssss.
Koburn’s
rather short-term silencing of the Malachi threat (chucked down a massive chasm
doesn’t seem like too much of a setback to a creature that can re-constitute
itself from flaming ash) makes it seem like this is just the first face off between
Koburn and the undying beast.
Ezquerra has given
the strip a superb showdown-at-high-midnight vibe, as there’s been something
of the Wild West lacking from Koburn as late. The Cursed Earth is a playground
bigger than just re-treading ground that I feel the Missionary Man has already
done. Here’s hoping that when Koburn saunters back into the pages of the
Megazine, he’ll be packing a little bit more swagger and spit.
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Script:
John Wagner |
Art:
Shaun Thomas |
| Letters:
Ellie de Ville |
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| The
Wages of Crime
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Never
a good sign... |
Synopsis: It
is late at night at the Black Museum, Justice Department’s Museum of Famous
Crimes and Criminals. A shadowy figure without any skin is moving in the shadows
and announces his intention to tell us the story of his origins.
Two days a week
the museum is open to the public. The figure from earlier, this time looking normal
and human, is working as a guide, showing the public the Judge Fear exhibit. He
then moves on to show them the heart of PJ Maybe. As he is leaving for the day,
a Judge calls him by the name ‘Henry’ and asks him if he has seen
the Pavlov Lobotomy, an exhibit that has gone missing.
Outside, in the
shadow of the Hall of Justice, Henry gets in to a waiting car, and hands over
the stolen brain of Pavlov to a shadowy figure on the backseat. Henry tells the
collector that he cannot steal for him anymore as the Judges are getting suspicious.
The collector however will not be satisfied until he has PJ Maybe’s heart.
He blackmails Henry into one last theft.
Henry buys a souvenir fake-heart from the museum gift shop, and switches it with
the real heart. However, the Judges are watching on camera and follow him to the
collector.
In the car, the
collector accuses Henry of trying to fob him off with a fake heart. When the Judges
following are spotted by the driver, the Collector accuses Henry of turning him
in. They open fire on the Judges and destroy their vehicle. Automatic systems
change the colour and registration of the car. The collector gets agitated when
Henry calls him crazy, then says he has a place for a man like him. The collector
lives in an enormous house. He collects relics and remains of serial killers and
their victims. He introduces Henry to his father – a plasticinator who animated
corpses and eventually moved on to living victims. The collectors robot corpses
seize Henry and put him in the machine to be plastinated.
Several months
later, a random Judicial search uncovers the collector’s hidden museum.
They reveal that the collector is Armando Rivetts, the son of another serial killer,
and re-possess all his exhibits, and identify the animated corpse of Henry Dubble.
Back at the Black
Museum, Henry Dubble has become an exhibit himself. The Judges keep him there
to remind the staff that crime doesn’t pay. As the tour group moves away,
Dubble turns to the reader and signs himself off.
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HP: Like Frazer Irving beforehand, Shaun Thomas’ stuff works well when
it comes to creepy horror. While his recent Middenface McNulty might’ve
suffered from the characters looking so similar it was often hard to tell them
apart, here it’s less of a problem.
In a suitably ghoulish
introduction to the series, Wagner establishes our Crypt Keeper-esque guide to
what might hopefully become a semi-regular feature. What with Mega-City Noir being
effectively shelved to make room for more Jack Point in Simon Spurrier’s
schedule, a series of Dreddverse one-offs provides a welcome change of pace.
The animated plastinated
corpses are a nice contemporary twist – after all, it’s surely only
a matter of time before Gunter von Hagens adds that to his touring mortuary.
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| Miscellaneous
Material inc.
- Rogue
Trooper Article
- Small
Press - By the Pricking of my Thumbs
- Charlie's
War
- Metro
Dredd
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HP: Charley's
War - With Matt Smith’s promise to reduce reprint to around 7 pages
from now on, it looks like Charley’s War is slowly going to be phased out.
Which is a shame for those of us who weren’t even born the first time around
and are only just coming to it now.
With the story
of Blue’s past mixing in and out of the narrative of Charley and his escape
from the Drag Man (an unquestioningly iniquitous opponent, who was only tarnished
by his cop-out death), Pat Mills was producing some of his best stuff here.
Rogue Trooper
feature - Even with the upcoming Rogue Game, there’s no way this could
come across as anything other than a dry-heave of a read. It’s like the
most turgid aspect of the woeful Dredd Files forced into prose form. If anything,
this article just highlights how good the recent Gordon Rennie arc was –
juxtaposed against the abortion of common sense and storytelling that much of
the latter Friday / entire Tor Cyan period represented.
Instead of this
staid little exercise of a history lesson, I’d have liked to have seen a
somewhat less-stoic article about the Rogue Trooper game. After all, it’s
the game that’s caused the Rogue-heavy flavour of this year.
The rest -
Who is really missing Heatseekers? They were an okay feature, but you always felt
that they were tacked on. Metro Dredd? I think we all know what to expect from
this.
As far as this
month’s Small Press recommendations – I agree whole-heartedly with
both Bulldog Empire and Thrud. Having picked up the former at this year’s
Web & Mini Comix Thing, it’s a fantastic roaring tale with the spirit
of Tom Ten and the what-ho of Boy’s Own. Bi-planes that turn into Bi-mechs,
giant trans-dimensional stompy robots, and a second-story with a squid-headed
master criminal? What’s not to like?
Thrud’s continuing
rampages should have pricked your comic-radar by now. The pictured issue has Thrud
inadvertently save the beleaguered city-state of Carborum from a giant pig-beast
after butchering the state’s more chivalrous saviors after a mis-understanding
over their intentions, and is a perfect introduction to the meat-headed oaf’s
exploits. Just don’t spill his pint.
It’s hard
to be objective about By The Pricking Of My Thumbs, what with Mr Berridge being
a pretty hefty contributor to this site over the years. It was certainly different
to the usual fare of the Megazine, certainly as creepy as any Terror Tale and
oblique enough to be enigmatic without being irritating. If future spotlights
on the small press can be half as engaging, then the feature will have done it’s
job.
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Overall
HP:I think
Dredd wins best strip, walking it this month. As much as the Cursed Earth lawman’s
adventure looked great, Ol’ Stoney Face has trumped him in his own Cursed
Earth backyard simply by being more fun. Rennie’s story of culling the cuties
ticked all the right boxes – topicality, laughs, action, Critters –
and was a great lead for the re-vamped Meg.
As for the re-launch,
the page count might’ve slipped, but the price has slipped even further.
If we’re honest for a minute then it’s the new strips that we buy
the Meg for, and as long as I’m getting the same amount of that every month
then the renewal my subscription is still guaranteed.
Best Story
HP: Judge Dredd
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