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Cover by Clint Langley |
Judge
Dredd Megazine 243 -
4 April 2006 |
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Synopsis by
Gavin Hanly
1st opinion by Adam Crabtree
2nd opinion by Robert Cornell
Summaries and
reviews contain spoilers for this issue.
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AC: I'm
not much on art, and that's really all there is to it. I know what I like though,
and without going into contrasts of light and shade and such, I can tell you I
appreciate this Dredd cover from the man behind Slainé. Clint Langley has
done a couple of other character covers, such as Cabs and Leatherjack, but I don't
know if he hasn't done any other strips besides Slainé.
Looking at how
well his photo realistic style suits the prominent jaw of Dredd, I reckon he should
be allowed to try his hand at the next epic in the pipeline.
RC: I
quite like this, Dredd looking mean with a “no, THIS is a knife” expression.
Generic but eye-catching. On the other hand, he’s now in the “egazine.”
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Script:
John Wagner
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Art:
PJ Holden
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Letters:
Tom Frame
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Colours:
Len O Grady
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Warzone - Part
4
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Dredd's
shoot first policy in action... |
Synopsis:
Dredd inspects the bodies of his troops. He picks up a map and carries
on towards Jimstown on foot. Families play in the town during the day, and Dredd
hides in a tree, waiting for his opening. When night falls, the townsmen bring
Pretorios, his henchman Messenger and their soldiers out. They move away on skimmers
before Dredd can open fire. Dredd steals a skimmer and heads after them, but soon
enough, his skimmer breaks down and he's stranded. Some of the townsmen come after
him, he manages to take one of them down and steal his far faster bike. He heads
after Pretorios again and finally gets in range of his Lawmaster's com signal.
He orders it to halt the men coming its way.
Up ahead, the bike
meets the riders, and starts firing, keeping them in place until Dredd arrives
and starts joins in. Dredd and the bike take the riders down and Dredd takes the
injured Pretorios back to HQ. Dredd tells the general how he forced one of the
men to reveal that the general ratted them out. When the general denies this,
Dredd catches him out in a lie. However, Dredd doesn't necessarily have full command
on site, so he knocks out the general, telling his sergeant that they should bring
him back to MC1 and full evaluation before he wakes up.
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AC: Widely slated war epic Warzone wades through the waving waters of criticism
as Dredd wages war on whacked out wa- guerrillas. There is of course something
of a logical pitfall at the foundation of this, in how the Lawman could see the
reason in going to occupied territories and tracking down individual terrorists.
This is perpetuated by the fact that Dredd manages so very proficiently to survive
in the jungle when he is the biggest city boy you could ever meet!
Of course, this
being a comic, we're expected to lay off somewhat, and John Wagner has produced
here a likeable future-war jaunt of corruption, pitched bloody battle and interesting
political points. As ever, Dredd fights for the more prominent but more morally
ambiguous side of the conflict, and we must simply observe how he works against
the freedom fighters.
PJ Holden produces
highly competent artwork; not everybody has approved but I think it really shines
in the background department, with the intricate, dark greens and browns bringing
down a heap of atmosphere, and the figures suit it very well.
RC: Wagner
must have been having a bad hair day when he wrote this. The set-up was unconvincing
from the start, with the oil and water genres of future cop and Platoon stubbornly
failing to mix. The clunky dialogue saves the worst for last with “thanks
for everything you’ve done, sir.” Getting a crack combat unit killed?
Yeah thanks a million. (“Then defend yourselves,” also makes me cringe.)
Holden’s
art has come in for some serious and heavy-handed criticism in the forum, especially
over the “giant” bird on page 1. For my money, it’s adequate
at worst, although way too bright for this kind of gritty storyline. And montage-heavy,
presumably as scripted.
While a worthwhile
experiment, “Dredd goes to Vietnam” has to rank as a rare failure
for Wagner.
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Script:
Alan Grant
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Art:
Shaun Thomas
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Letters:
Ellie De Ville
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A Scottish Sojer
- Part 4
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Ally
takes one for the team...
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Synopsis:
The helicopter crashes after being hit by the missile. Sir William
orders his men to investigate the crash. Spiderdan has died in the crash, Big
Ally is badly hurt, but Middenface is OK. Ally tells Middenface to bring him as
much explosives as he can and then get out of there.
The Kreelers arrive
later and take Ally to see Sir William, telling the hotel owner to get lost. Sir
William tells Ally that he's going to cause him much pain, but then sees all the
explosives that Ally's stuffed inside the open wound in his stomach. They explode,
taking Sir William, Ally and the hotel with it (much to the joy of the hotel's
owner and his insurance policy).
Elsewhere, Middenface
and the others sing an ode to Ally, and Medusa tells him that he's a man now,
and can't let Ally down...
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AC: I'm not terribly familiar with the history of this strip, so it's quite
possible that key characters have died, long running characters too, and the impact
is not as great. No matter though, because a Scottish Sojer has been a good introduction,
and Ally McGreal, Stinkin' Billy et al made a good enough impression for me to
feel their loss by the end.
Alan Grant's script
brings the tale to a poignant conclusion, juxtaposing moments of sadness and sympathy
at the deaths of key characters with humour so jet in its blackness it has been
targeted by radical groups, a Boys From the Blackstuff level of kitchen sink grittiness,
and a Gilliamesque level of creation with set pieces like the burning man of a
few megs previous.
RC: It’s
hard to reconcile the miserable bastard seen here with the cheery stereotype in
Strontium Dog, and I’ve found Middenface’s megazine adventures mostly
forgettable. Unfortunately, this chapter features war film cliché #1 with
the dying leader who urges his men to - choke – carry on without him and
continue the fight and always remember… etc etc. OK,
I like the look
of Thomas’ smudged pencil art but I don’t feel it helps tell the story.
And why does he de-emphasise the mutations so much? In Strontium Dog, many mutants
are hardly recognisable has humans. Here it’s difficult to distinguish who’s
norm and who isnae. Middenface just looks ugly and pissed off.
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Script:
Gordon Rennie
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Art:
Carlos Ezquerra
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| Letters:
Tom Frame |
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Malachi
- Part 3
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Cursed
Earth surgery... |
Synopsis:
Bonaventura removes all the pieces of shrapnel that were fired into
Koburn. He passes out as she takes the last of the shrapnel from him.
She goes out to
help the others set up the barricades, and knocks down one of the guards who suggests
that they just leave the perps there and run.
Later that night,
Malachi arrives at the barrier, easily breaking through the wire and unaffected
by the mines or the guards. Bonaventura goes out looking for him and almost kills
one of the juves, Lonegan, by accident before they hear a scream. They see that
Malachi has broken into the girls' ward. He gets ready to kill Lonegan's pregnant
girlfriend, but Bonaventura shoots his arm off. She empties her gun into him as
the juves flee outside and Bonaventura is thrown through the window. Malachi comes
outside, putting his arm back on, as Lonegan gets ready to shoot.
But Koburn, now
revived again, holds him back and gets ready to take Malachi on himself...
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AC: There's something about the artwork of Carlos Ezquerra that makes a 2000AD
strip feel definitive. Gordon Rennie matches up to the master's artwork in this
strip- more than any other. It has a remarkable feeling of being utterly natural
in script and art, and it's one of the few bits of creative media that I wouldn't
do anything to if I in control of it (it's on a short list).
The script is
taut and tough with likeable characters that you genuinely feel a degree of empathy
for, despite the fantastic nature of their situation; something that perhaps cannot
be said for Rennie's rather prickly Dredd strips, and the excellent but often
snottily disdainful Caballistics Inc. There's not so much obvious effort here
as in those two, though Malachi's sudden shift from lofty portent to "two
for one" puns is jarring.
We get some good
moments from Bonaventura, who displays a certain unique brand of grace under pressure,
Mart smart and his baby momma and Koburn himself (no medically accepted sedatives
for this boy). Some have blasted "Malachi" for slowness, but it's a
zombie genre piece! The idea is for the horror to increase by degrees, building
to a final resistance counter strike. There is of course a level of empowerment
here, compared to the typical teen horror flick, as the protagonists are gun wielding
future cops, but that works for it!
RC: Koburn
has been the best of a poor bunch for three months now. A snappy and humorous
mix of SF, horror and western. This is a good example of the “calm before
the storm,” kind of episode. Puts the hero in trouble, cranks up the tension
and establishes a nice atmosphere of doom and gloom before a final panel which
just says: “ok, let’s do it.” Next month. Can Rennie pull off
something unexpected? I’m looking forward to finding out.
Ezquerra’s
art is exemplary.
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Script:
Robbie Morrison |
Art:
Colin MacNeil |
| Letters:
Ellie de Ville |
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| The
Harder They Come - Part 6
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Stan
lee takes a beating... |
Synopsis: Shimura
and Stan Lee start fighting, while Dredd, Amber and Inaba finish off the rest
of Lee's companions with great ease - Amber taking out her attacker with a Taoka
virus.
The Shimura/Lee
fight goes on, and just as Lee looks like he's winning, the tide turns, and Shimura
beats him back. He raises his sword to the beaten Lee, although Dredd and Inaba
warn him that he risks becoming a fugitive if he does.
Instead, Shimura
cuts off Lee's hand - "Deathfist? better find yourself a new name".
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AC: I really don't care about any of these characters. There is a lot of arrogance
and vanity on show with little to actually back it up; we see some fighting, and
of course they're all super powered, but it really matters little when four armed
gunmen lose a gunfight because they go up against Dredd.
Stan lee is a
particularly irritating character, who is on the defensive of his fighting prowess
a lot for such a cool and confident assassin. In terms of dialogue, appearance
and attitudes, Shimura isn't even that different from Lee, which is not assign
of encouragement to invest in this emotionally.
Colin MacNeill
is on top form though, showing off cool design after cool design with the Meknificent
707, the aforementioned four armed gunner, the snake woman and I really like his
rendering of Dredd. However, this is still just a flashy, beat-you-down-with-action
strip with a rather muted and unsatisfying ending.
RC: Appropriately
tucked away in the underpants of the megazine, Shimura is just plain bad. This
tedious slug-fest reaches a predictably anticlimactic finish. The baddies (a Dr
Octopus wannabe, the Ray Harryhausen snake woman and a heap of junk) fall victim
to a shot in the face, a stab in the guts and the standard deus ex machina computer-virus.
(And don’t we just know the current ABC Warriors story will end in similar
fashion?) The worst is saved for last, as the invincible killing machine Bruce
Lee’s one weakness turns out to be… er, having his arse kicked.
In the final two
panels, Dredd is standing around doing nothing. And he’s spent most of the
last six months doing precisely that. Why is he even here? Forget the dodgy logic
of his mission, how would the story have been different without him? It’s
been a long six months.
The MacNeil artwork
is simple, but effective. Not good enough to distract from the suckiness of the
story, not bad enough to contribute to it.
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| Miscellaneous
Material inc.
- Mark Harrison
Interview
- Fu Man
Chu article
- Charlie's
War
- Heatseekers
- Metro
Dredd
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AC: Metro Dredd
examines some nicely kooky ideas with the Olympics of the future; the Brit-Cit
team lets us down in the Sex Tourneys. It is however overly simple, both in its
rationale for why Dredd is entered and why he wins (and why the Hell he is competing
with his helmet on in a staring match!) and a bit pointless.
The Fu Manchu
article lets us know that fanboys have been around for longer than we know, which,
say what you like, is a pretty comforting thought really. It also provides a fascinating
insight into the attitudes and values of our society in times gone by. The Mark
Harrison article is nice reading, particularly when it comes to reading about
his past work (Glimmer Rats, Durham Red et al (that's twice I've used the term
"et al" now)), though like I say I'm not much on art. The attention
is fully deserved though, given his excellent recent work on Ten Seconders.
Sinister Dexter
get another one pager. It's a nice, dark joke, but neutered by a whole lot of
waffle; this would have been much better served by a one panel newspaper cartoon
type deal. Imagine that! A giant panel taking up that page with a depiction of
the mountain of bodies, the Edsel sweeping away with the speech bubble "We've
gotta find a better place…" That'd have been quite fresh.
Charley's War
is traditional fun with mostly uncomplicatedly good and evil characters (though
weaselly Krotowski is a source of fun ambiguity). It seems to be good exercise
in world building, what with the Croix medal and the Tolkienesque introduction
of the fearsome Sengalese fighting force. It lends a mythic quality to the proceedings,
which make it more entertaining but you wonder if it's the "right" treatment
of the subject matter.
RC:
Fu Manchu a British icon? I think not. Barnes’ enthusiasm is no doubt genuine
but fails to convince me otherwise, even in seven pages, with really, really BIG
pictures. When you reach the bottom of the barrel, don’t scrape, open a
new one.
Mark Harrison’s interview
is mildly interesting. Fell out with this editor, influenced by this artist, had
problems with this script, likes/dislikes technology…These things are all
pretty much the same.
Charley’s War (Charley
himself not currently involved) was a vital, groundbreaking British comic strip
but it lasted a long, long time. Personally, I could do with a break now.
I never read the reviews.
There are plenty of other magazines for that kind of thing.
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Overall
AC:
The last of the five-squid-megs gives a good account of itself. Dredd carts off
another slew of meatheads for the cubes, Koburn gets ready to confront the demonic
Malachi, Young Middenface makes some definite progress in the storyline department
(oor wee man's grew up) and Shimura comes to a merciful end. Now, let's see how
the three squid model holds up.
RC:
A weak and dreary edition. I envy non-subscribers right now. Hopefully the new
stories, the Koburn finale, a tweaked format and “much more” will
kick-start a revival next month.
Best Story
AC: Cursed Earth Koburn
RC: Cursed Earth Koburn
Give
your own comments about this week's issue in the review
forum.
Want to write a
review? Let
us know.
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