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Cover by Cliff Robinson |
Judge
Dredd Megazine 240 -
10 January 2006 |
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Synopsis by
Sue Doyle
1st opinion by Paul Ingram
2nd opinion by Adam Crabtree
Summaries
and reviews contain spoilers for this issue.
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PI: While
it is a striking image by Mr. Robinson, I'm afraid it's not all that eye-catching.
To be honest, I think the main problem with this cover is there is far too much
white space. There's no background for the characters to stand out against, so
with the cover-gubbins slapped over them, they look remarkably... flat and lifeless.
Other than that
though, it's an interesting image, Dredd especially stands out against the freaks
behind him, but it really could have used some more colour.
AC: Cliff
Robinson gives good cover; a traditional Dredd (with a more rounded appearance
than some of the more recent renditions) in a classic pose, with the "Warzone"
crew assembled behind him. The darkness of the titles is nicely juxtaposed with
the blank background, meaning it doesn't look empty.
It's a good sci-fi
cover, meaning it will probably find an audience that will appreciate it. The
futuristic weaponry, the cyborg aspect and the monstrous figure of Rogue Trooper
parody Drucker rising up in the background all help set up the future war elements
in "Warzone".
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Script:
John Wagner
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Art:
PJ Holden
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Letters:
Tom Frame
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Colours:
Len O Grady
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Warzone - Part
1
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Dredd
gets a history lesson... |
Synopsis:
Judge Dredd
has arrived at Camp Sylvania, at the edge of a forgotten war in search of a perp
named Pretorius who escaped a raid on a terror training camp in MegCity1. Dredd
is none too welcome with the General having his hands full with three groups of
insurgents (29ers, NSA and CLF) and in fighting in his own ranks. However he assigns
his best unit to help Dredd locate and extract Pretorius although with some regret.
Duke, Stick Wittle, Hoverman, Smith, Biggs and Drucker take Dredd for a walk in
the woods to find the 29ers who Pretorius is holed up with. Theyre a shot
up bunch who know the terrain, but theyre haunted by lost love and ghosts
from past battles. Dredd has a moment of angst but his priority remains, he has
to get his perp. They know they are on the right trail and head for the river
of Hope but they are ambushed in a Canyon. The crew all pile in to the fray to
save Hoverman from his own Death Wish.
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PI: I'm not really sure what to make of this story yet. The basic premise
is interesting, and Holden's art is good. I think this is just a case of it being
too early to tell, the characters haven't really grown on me yet (but they do
seem an interesting lot). Smith especially is a good laugh, and he's not over
done.The setting of humans fighting humans is an interesting one, especially with
the line about the media not caring. It promises to certainly be an action packed
tale, I just hope all these new characters don't go under-developed and to waste...
AC: As always
when Dredd sets out for pastures new, there's a bit of logistical looking the
other way; why is Mega City One letting its top lawman go out and pursue every
single perp he sets his sights on, even when the result is him ending up in dangerous,
unfamiliar surrounds? I'm not sure that I wouldn't have appreciated this more
if only the mandroid team itself featured.
As a character
building exercise, it works excellently, combining machismo "let's take care
of business" from Duke and Biggs, dark and guilty comic relief from Whittle
and Sweary Smith and a bit of humanity in the form of Hoverman, who laments his
unfortunate condition in a poignant (if hardly original scene).
A good dollop
of heavy mechanised warfare and a pleasingly complex plot that examines the complicated
issues surrounding freedom and military occupation that (naturally) have some
relevant connotations of recent events.
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Script:
Alan Grant
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Art:
Shaun Thomas
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Letters:
Ellie De Ville
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A Scottish Sojer
- Part 1
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Davie
Numpty was a changed man...
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Synopsis:
One year after Killoden and Stinking Billy has been elected as President
on the premise of a mutie free Scotland. Facing extermination the Muties resort
to guerrilla warfare. Wearing a kilt and singing a ditty about the Scottish sodjer
young Davie distracts the guards at the Kreeler Station by showing them whats
under his kilt. Both guards are taken out and Middenface throws a smoke bomb into
the station, the guards they force out shot down.
At a nearby bakery,
with the guards distracted, Supermac accesses the Kreeler systems hidden at the
rear of the Bakery. Back at the kreeler station, Young Middenface goes round once
more and his motortrike is taken out by a mortar. They are caught out by more
guards but manage to escape by dumping the motortrike and running for cover.
After the distraction
raid they return to their hiding place and watch the television but there is no
mention of their raid on the news. Charlie is not happy with Middenface drinking,
not taking an order and putting himself at risk. Back from the bakery they now
have Stinking Billys itinerary. With Charlie keeping the plan to himself,
Middenface tries to persuade Medusa not to come on what they all think will be
a suicide mission.
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PI: Isn't Shaun Thomas something? Every time I look at these recent Middenface's,
I'm amazed! Not only that, but he suits the story so well. Despite the fact that
Middenface seems to have disguised himself as Wayne Rooney for the time being.
That said, I do
like his depiction of Medusa. Aside from that, it was an excellent set up for
a new story. Lots of action, plenty of laughs (the drunken Numpty by far being
the best, followed by 'So they're not bumps of wisdom) and a good set up for things
to come.
And, I'm ashamed
to say, I only just got the 'Supermac' joke...
AC: It's
no' the Daz Doorstep Challenge, it's Alan Grant and Shaun Thomas starting up another
dark and gritty Young Middenface tale. If Grant is a scot himself, I wouldn't
be surprised; there's a more natural handling of the accented speech not present
in Wagner's Strontium Dog rendering of the character, and the sense of cold and
desolation inherent in Shaun Thomas' dark artwork puts one in mind of contemporary
urban Scotland.
Mostly set up
this week; Davy Numpty from prevous adventure Midnapped has clearly matured quite
a bit in the interim. He even seems to have developed an accent. There's a reintroduction
to the team of mutie rebels we're following, an action packed opener and our main
plotline is established.
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Script:
Alan Grant
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Art:
Arthur Ranson
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Letters:
Annie Parkhouse
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Lucid - Part
3
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Exorcist
Judges strike...
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Synopsis: Anderson
pumped full of the drug speed paces a room in the PSI headquarters, with Shakta
watching over her. At the Mike Magee block a swingers party is taking place when
a number of strange reptilian creatures through the walls, gate crashes the party
and proceeds to massacre the attendees before moving on to other parts of the
block.
Elsewhere Vasser,
Wally squad makes a collar arresting a thief selling contraband PSI gear. Anderson
is still trying to figure out how the deep scan showed her as the bridge for Nausea
and Phobea when the call comes in about the incident at Mike Magee. The exorcism
squad are horrified at what they find and are unable to stop the creature.
Judge Kerry investigating
the PSI enhancer theft turns up a rotting corpse at a PSI testing centre. There
is no stopping the creatures and the Mike Magee block is sealed off. Disobeying
orders, Shakta and Anderson head to the PSI testing centre where they find the
corpses mind has been kept active and perfectly preserved by an EM Net. Anderson
has to keep his mind alive in order to she track the cause.
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PI: As always, I really enjoyed Anderson. As always, Arthur Ranson's art is
nothing less than beautiful. I, for one, don't think I'll ever grow tired of his
depiction of Cass and I'm very anxious about a new art-droid taking over. Some
very interesting events are taking place during this story, and I'm not just talking
about the Marx and Sparks party! Most interesting for me was the interaction between
Shakta and Cass. Grant is really working towards developing Shakta into a well-rounded
character, she's changed from a generic psi to an interesting figure in her own
right. It's also nice to see the Sisters using somebody other than Anderson this
time, and what a grisly way to use him!
Besides this, it's
really typical Anderson (not that this is a bad thing!), enough plot threads left
dangling so that anything can happen from here to the end. I'll certainly be looking
forward to the rest!
AC: The
opening "Marx and Sparks" orgy on page one reminds a bit of some of
Moebius' old work; there's so much off the wall stuff going on, and the below-the-belt
humour is pretty funny without being smutty. Arthur ransom's gentle eyed figures
attract a not-negligible amount of sympathy all on heir own, before they even
have any dialogue you're interested and a little concern. It's very detailed and
bright, and the eerie macabre at the bottom of page two with the creatures slinking
through the walls, blood trailing from their mouths is highly effective.
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Script:
Robbie Morrison |
Art:
Colin MacNeil |
| Letters:
Ellie de Ville |
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The Harder They
Come - Part 3
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Shimura's
luck never changes... |
Synopsis: Hondo
City territorial waters, the gunship Nakajima comes up against Stan Lee and his
gang, they call for reinforcements allowing an image of the assassins through
before Godzarro burns the ship and crew to ashes.
Shimura and Amber
Taoka return to Hondo and meet with Dredd to be told that Stan Lee has escaped
aided by Lady Sai of the Fighting Heart Kwoon and that they are probably already
in Hondo. Amber Taoka is put under protective custody by the Chief Judge. She
tries to refuse but Shimura is arrested for crimes he had been given immunity
from. Dredd is told to but out and vents his anger to be warned of arrest. Shimura
expresses his disappointment that Inspector Inaba who he trained is not the one
arresting him and is led away.
Inaba and Taoka
take a car ride and are ambushed by Stan Lee and his associate with Stan Lee orders
Godzarro to burn them. A battle alert at the City Judge house kicks off Shimura
escape attempt aided and abetted by Judge Dredd when he prevents a Hondo City
Judge from shooting Shimura. Judge Dredd is now Ronin.
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PI: I have to admit, this is probably the low point of the megazine for me.
It's been pretty uninspiring from the start and I have to say, although it's getting
better, I still don't think it's that good. I'll admit, a lot of this is probably
down to the initial disappointment of the relaunch cover tying in with this. It
was such an excellent cover, it deserved a spectacular return to live up to the
hype with it. But no, so far, Stan Lee has been about the most two-dimensional
character I've seen since, well, Neo. And that is saying something, considering
he's in the same strip as Shimura himself.
I find the script
to be disappointing at best, which it really shouldn't be. This story should work
so well - it has quite a few good ideas (including the rebuilding of the Radlands
of Ji, superb idea!) and Shimura being arrested was an interesting twist, but
really, it's not working for me and I can't think why. This makes it all the more
frustrating, as I know I should be enjoying this. The 'You've just become a ronin'
line was quite nice though, even if Dredd's actions and, to be honest, presence
are somewhat questionable, and Godzorro is probably the most interesting of the
group of villains so far. Which says a lot about this strip, to be honest.
But at least there's
the art! Which is nothing less than amazing, black and white certainly suits Shimura.
Although, my only gripe with Macneil's work is that I
thought Inaba looks far too much like Hershey for my liking...
AC: Is
it just me or is Robbie Morrison's Judge Dredd just a bit of a prick? Whereas
Wagner is taking Dredd in a steadily more soulful and even handed direction, some
people just relish the opportunity to work with such an anti hero… and then
they're kind of clumsy with it. I read some of his comments this month, feeling
rather like an old uncle had just said something embarrassingly archaic.
Anyway, some nice
Japanese action flick style action this week, with some exciting martial artistry
on Shimura's part and the Godzorrah references. The team Stan Lee has assembled
simply looks "cool" as they get a nice ensemble shot on page one. The
action continues apace…
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Script:
Rob Williams
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Art:
John Higgins
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| Letters:
Tom Frame |
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Darren
revealed... |
Synopsis:
On off
tale about a Brit Citizen called George Smith. The story is from his perspective
and tells his tale of his search for fame. Hed been on the verge of success
when he was meant to be suspended for forty days and forty nights in a titanium
coffin over the Brit Cityscape but hed just got in it when everything when
dark and quiet. 57 years later a TV show digging up parts of the city found the
coffin and in it they found George Smith, deceased.
He tells of how hes questioned by Judge Myers who takes pleasure in telling
him about the global nuclear war and tries to bully and threaten him. Judge Myers
is a murderer and George tells Myers that his murder victims are whispering in
Georges ear. Georges silence buys George his freedom but Myers cant
cope and ends up in a straight jacket and padded cube. George makes money by telling
people what their dearly departed are saying, heads to Mega City One and reinvents
himself as Darren Dead and gets the fame he so desperately wished
for.
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PI: I really wasn't expecting to enjoy this - But I did! It's a fantastic
introduction to a
new story, certainly very engaging and captivating. For a beginning it exceeded
all my expections (although, to be fair they were very low to begin with) and
was actually quite entertaining. Yes, it would have been interesting if it had
been set in Brit-cit, however I think a British zombified Mystic in a future America
has the potential to be far more interesting. After all, as we've already seen,
not only does he have the very different standards of a futuristic society to
contend with, but also a cultural barrier for him to run up against or exploit.
So, all in all,
it's an interesting concept, with some very striking art to support it. The panel
with the dead surrounding the two was especially good, as well as the page where
the zombified Darren is revealed to the reporters. The real question at the moment
is, does the character have legs beyond this initial appearance? Well, given the
Meg's exceptionally good run of discovering new characters recently, I'm going
to go out on a limb and say most likely. If the quality of art and script writing
can be maintained, then it should go really far. If not, well, at least it produced
one entertaining story... Which is more than some comics can boast.
AC: A bit
of almost "Desmond" style humour in the opening pages of this prologue;
the look at a young British black person just kind of bumbling through, trying
to earn a living. Of course there are the offbeat sci-fi and horror elements to
consider, and these serve to effectively augment the tale of this surprisingly
sympathetic lead character.
The nuclear holocaust
of page two comes out of the blue, giving what was a relatively light tale a coal
black dosage of twisted humour for Christmas. The building up of Darren the Undead
as a character, the narrative of his life (!) up until the point of narration
where he migrates to MC-1 and the "I hear dead people gimmick's build up
and satisfying pay-off.
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| Miscellaneous
Material inc.
- 15 Years,
Creep!
- Brian
Bolland Inteview
- Charlie's
War
- Heatseekers
- Metro
Dredd
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PI: A good,
solid set of articles this meg. Even Heatseekers was pulling it's weight, the
movie article especially being of interest as I've recently discovered the Dandy
Warhols myself. The comics article was also a good read, the only weak link really
being the Oriental one. That's probably due to my own personal taste, though.
The Bolland interview
was a very welcome edition, really looking forward to hear what he has to say
about the Killing Joke. I thought the Metro Dredd was poor, even as an
introduction to the Dreddverse, and I've given up on Charley's War. Not because
it's bad, perish the thought! A month is just too long between parts, I can't
remember who's who. It will probably benefit from being read in one go.
AC:
The comprehensive "15 Years Creep" continues from David Bishop. The
synopses of the Inspectre, Galen DeMarco PI, Lenny Zero and the Holocaust 12 lads
are interesting little nostalgia bites; Dredd universe history at a glance. The
article itself is interesting enough, if you like comics history.
Charley's War focuses
some more on foreign legion runner-outer-onner Blue, in the fascinating (and surprisingly
still competent) Battle reprint.
Jonathon Morris's
damning appraisal of Space 1999 is hilarious, Clement's article on Katsuhiro "Akira"
Otomo's "Steamboy" shows a lot of love and Simon Spurrier digs up some
nostalgia in the form of… yeah. I've never read the exploits of John Cannon
but Gray's recommendations lead to think I've been missing out.
The first in a
two part Brian Bolland interview is another slice of early history from when comics
weren't nearly as mainstream as they are today, and Bolland's testimonies show
character.
Metro Dredd: Undercity
is a bit "meh". It is of course a bare bones simple story and maybe
it's better appreciated read on a daily basis, piece by piece.
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Overall
PI:
This has been a pretty good meg, with even Shimura beginning to pique my interest.
There's certainly a lot of good art in this meg, with the likes of Holden, Ranson,
Thomas and even Bolland to enjoy! Because of which, It's hard to pick an over
all favourite, but pick I must!
AC:
My first Megazine goes without any real hiccups. Dredd, despite some incongruities,
makes for a nice character piece with entertaining action. Young Middenface embarks
on another strip and the bawdy interplay between the characters is very endearing.
Anderson carries on with its out-there supernatural occurrences and gorgeous Ranson
art. Glad I took out a year's subscription, is all I can say!
Best Story
PI: Judge Anderson
AC: Judge Dredd
Give
your own comments about this week's issue in the review
forum.
Want to write a
review? Let
us know.
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