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Cover by Dylan Teague |
Judge
Dredd Megazine 238 -
15 November 2005 |
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Synopsis by
Gavin Hanly
Ist opinion by Martin Charlton
2nd opinion by James Mackay
Summaries
and reviews contain spoilers for this issue.
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MC: Where
to start? New readers start here, it says. Not really true, looking at the contents
of the meg itself, but as a new reader I’d be put off by this cover. First
of all, if I was a new reader, I’d be thinking ‘who are all these
people? The guy with the turkey stuck on his shoulder looks familiar, but who
are the others? Is that Liu Kang from Mortal Kombat next to the yeti thing?’
As an established reader I’m left thinking things along the lines of ‘well
its not gonna be Death, the other Dark Judges are already in the Meg, to my knowledge,
so its probably gonna be Stan Lee, isn’t it? Oh great. And Mean Machine
looks a bit rough these days…’.
Not a rousing success,
in my book, the cover’s obscured (yawn) and I don’t see the need to
swear on the cover, either…
JM: Everything
Dylan Teague ever does, I always end up with the same thought: that it’s
professional, slick, and yet there’s still something missing. It’s
almost like he hasn’t quite found his own style in some indefinable way.
He definitely has the technical proficiency, but the net effect is just a bit,
well, bland. To give one example, check out his Mean Machine. Admittedly, you
don’t have to go as far as Bisley and give Mean a axe/machine-gun/chainsaw
arm – but, then again, nor should the Dreddverse’s roughest villain
ever appear to be, of all things, clean-cut. I know that this isn’t universal
opinion (Teague was showing this piece at Dreddcon and it gained gasps of approval),
but for me this cover is cluttered and actually does the major villains it depicts
a dis-service.
The new logo and
design, on the other hand, is excellent work by the Pye droid, giving an edginess
to the Megazine that wasn’t there before. I’m not altogether sure
about the hyping up of the surprise guest villain, which feels like it’s
rather over-egging the pudding. I guess it didn’t help that I looked at
the image and immediately thought “why the hell’s Stan Lee in with
the big boys?”
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Script:
John Wagner
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Art:
Cam Kennedy
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Letters:
Tom Frame
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Colours:
Chris Blythe
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| Blackout
- Part 1
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Dredd
gets there before everyone
else, as usual... |
Synopsis:
In sector
31 a gang is getting ready to blow some power conduits. In sector 32, a mugging
gang is taking on Dredd (with fatal consequences for them) as the whole sector
blacks out. The judges investigate and identify a second device - slowing down
the repair job. Emergency generators cut in at the sector house 32, while bombs
explode throughout the sector killing hosts of citizens. Dredd thinks it might
be a diversion, as another explosion derails a hoverzoom. Indeed, it is a diversion
as the Jack Schitt's gang, the Scum Dogs, start a raid on Sector house 32 to break
him free. Despite the sector house's communications being cut off, Dredd suspects
a raid and tells two judges to follow him - as well as instructing an H wagon
to round up more. Meanwhile, the Scum Dogs have successfully rescued Jack Schitt
and are preparing to get out...
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MC: So the
fall out from that cover begins here. Assuming that Dredd is being faced off by
all those ‘bastards’ on the cover, I assumed that it would be revealed
in the Dredd story. Instead, what we get is a nice little Dredd story, the type
Wagner & Kennedy always seem to produce when working together, and although
nothing of real note happens here, it’s of a nature where a new reader could
pick this up and get straight into it. Not the most satirical or hard hitting
of Dredds, but a nice starting point.
JM: Wagner.
Kennedy. Sector-House siege. Grim.
‘Nuff said?
Well, pretty much. Wagner’s done this shtick a fair few times before, and
therefore it’s all in the little details rather than the overall plot, which
remains entirely predictable. (Although, knowing the Dredd creator’s ability
to surprise, I’ll probably be eating my words next issue). And in this case,
there’s one inspired line (“All you jaybirds are gonna get from me
is my name – Jack Schitt!), and some pretty well-done
fight scenes. This is the sort of tired, hokey Dredd story that I know some people
love, but which I hate with a passion. Here’s hoping it picks up next time
round. Cam Kennedy’s art remains a taste, like pumpkin risotto, that I simply
can’t acquire.
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Script:
Robbie Morrison |
Art:
Colin MacNeil |
| Letters:
Ellie de Ville |
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| The
harder they come - part 1
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Giant
prepares for a beating... |
Synopsis: Shimura
is practicing nude against a battle drone, while Amber watches. She tells him
that she's still going ahead with her operation in the Radlands of Ji.
Meanwhile, in Mega
City 1, Judge Giant is visiting the prison where 12,500 perps are kept in high
security deep sleep - taking up much less space. one of them is Stan Lee, aka
Deathfist. As Giant and the warden pass, Deathfist wakes and bursts out of his
tank. The warden is killed as Lee uses him as a shield against Giant's Lawgiver.
Lee breaks Giant's arm and delivers what could be a killing blow - at which point
more judges arrive. The kills them easily and lee fights his way through the rest
of the prison. He gets to the med facility where a half woman/half snake is waiting.
She helped him to escape by forcing a doctor to give him stimulants. They embrace...
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MC:
Nice to see
MacNeil back on this strip. Having recently reread the Shimura trade, I prefer
Macneil’s Shimura to most interpretations, and his black and white stuff
has been sorely underused of late. Very much a scene-setting part of the story,
with some nice juxtaposition of the male/female relationships of Lee & Shimura,
drawing a neat parallel between them.
This is hopefully
going to be more viscerally satisfying than the previous Shimura tales, not least
as a result of Macneil’s wonderful exit wounds and the Rebellion office
script-droid wager to see who can show Giant getting the biggest kicking of the
year!
JM:
It looks like we’ve got an explanation of Shimura’s scars at last.
Now all we need is someone to show how come he survived a double sword-cut straight
through his brain pan. Anatomical quibbles aside, this episode shows a renewed
vigour in the Shimura franchise, with the introduction of Stan Lee auguring well
for a physical confrontation with a proper supervillain, rather than the incredibly
boring laser-shuriken duels that have been such a feature of the strip in recent
times. Lee’s never been more than a minor figure in Dredd’s world,
but alongside a more marginal character like Shimura he might well do the biz.
MacNeil’s
black and white linework continues to be extraordinary. For me, this is where
he comes alive these days, rather than in what seems to be the slightly uninspired
colour art on Devlin Waugh.
I’m not mentioning
Giant’s near-death. If he turns up later in this story, then there was every
reason to use this central Dreddverse character. If he doesn’t, then why
not just employ the world-famous Judge Blankbadge?
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Script:
Alan Grant |
Art:
Arthur Ranson |
| Letters:
Annie Parkhouse |
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| Lucid
- Part 1
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The
sistersssss are back... |
Synopsis: Mega
City 1: Someone breaks into the Courtney Brown Psi research facility - and accesses
the Psi Amplifier. Elsewhere, Anderson is asleep and dreaming. Like many Psis,
she can control her dream and plays back memories of her lost love, Sov Justice
Dept Mikhael. As she kisses him in the dream, he rots before her eyes - and suddenly
she's in a run down part of town, confronted by Phobia and Nausea - the sisters
of Death. As she begins to regain control of her dream, they tell her that Pustula
is "jussst buurssting to meet youu!" She wakes, and reports her dream
to Shenker, worried that they might be using her as a psionic bridge while she's
asleep. Shenker wants to take her off the streets, but Anderson says she's better
on them rather than asleep and vulnerable...
Elsewhere, a robo
Med Doctor is investigating a series of blisters and boils on Mrs Farrelly's dead
husband. The boils burst and immediately new ones start breaking out on Mrs Farrelly.
But they also begin to appear on the robot...
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MC:
Another Meg,
another Anderson. More nice art from Ranson (except page 2, panel 4 where Anderson
looks like she’s had a stroke!) and another strange plague affecting the
citizens of the Meg.
I know many of
you will disagree with me on this, but it seems ever more apparent that Anderson
is just treading water. Grant professes to love this character more than any other,
but my advice would be ‘if you love someone, set them free’. Nothing
of note happens any more, the excitement held over from ‘My Name is Death’
has long since dwindled, and this is rapidly becoming not the worst 8 pages of
the month but certainly the most predictable. It's not that I could do better,
but I’d at least know when to call it a day.
JM: The
final episode of City of Dead was so disappointing (sonic disruption? For crying
out loud!) that even I could find no words to defend it, much as I enjoyed the
year or more of storyline that lead up to it. This has had the result that I’m
now approaching each new Anderson arc with extreme caution. Once bitten, and all
that.
With that caveat
in mind, I’ll happily say that Lucid begins brilliantly. While
the science behind lucid dreaming is both well-known and extremely well-refuted,
it does allow for us to enter Cass’s mind without the normal device of a
coma, and I guess that if you’re dealing with a series about a psychic detective
it doesn’t do to introduce any kind of scepticism. The image of Mikhail’s
face coming away mid-kiss is an excellent introduction to the grim, decaying Sisters
of Death, and I particularly love the shot of Phobia reclining on her own robes
as if in a comfy armchair. Ranson’s art seems to have a new energy in it
that was lacking towards the end of City of Death.
That said…
A robot virus? Presentiments of death? Shenker taking Anderson off duty? Aren’t
these themes all a little familiar now? Don’t get me wrong, I still enjoy
this series, but surely some of it’s losing a little of the gloss if it
keeps repeating the same plots over and over? Well, I guess it never hurt the
first run of Invasion…
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Script:
Simon Spurrier |
Art:
Fraser Irving |
| Letters:
Tom Frame |
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| Petty
Crimes - Part 1
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Point
makes his case... |
Synopsis:
Jack Point is feeding his Pet Raptaur which is growing and starting
to sprout tentacles. Point is beginning to get worries, but can't bring himself
to kill his pet.
Later, he is contacted
by Corvid Pete, another Wally squad judge who tells him that Daveez sent an SJS
after him and he's been sentenced to 10 on Titan. He's now in hiding instead and
warns Point that they are coming after him. At that point, an 85 year old woman,
Mrs Stickle arrives and tells Point she needs him to recover her stolen pigeonfish.
Point realises she's SJS and after managing to ditch her for a moment on the search
for the fish, gets this confirmed by Miss Anne Thrope - who identifies her as
SJS judge Nyssol - personal friend of Daveez. Point asks her for help, and says
he'll owe her a favour. She point him in the direction of the docks and he and
Nyssol head down there. They find the pigeonfish, but as he lets them out, they
fly off - taking his gun with them. in The noise, the crooks are alerted and prepare
to kill Nyssoll and Point. Nyssol tells Point that she's SJS and if he can get
them out using any methods whatsoever, she'll get Daveez off him for good. Point
whistles and his pet Raptaur tears through the perps. But then he turns on Nyssol
and Point...
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MC:
This, on the other hand, goes from strength to strength. Slowly building up
a wonderful cast of supporting characters, background plot threads and conventions
all its own, the Simping Detective really is everything Anderson isn’t.
Judge Nyssol steals this episode hands down, and will hopefully become a recurring
character. Although Spurrier’s overuse of the comic metaphor/comparison
becomes tiresome at points, it itself seems to be a parody of the noir genre’s
use of such a narrative device. The question of exactly what/who Miss Anne Thrope
is remains unanswered, but the strip seems better that way, rather than having
to rush every piece of information into the reader’s eyes lest we lose interest.
Top stuff. As always.
JM: I love
the Simping Detective, just in case you were worried about getting a balanced
review. I loved the first episode, and every episode beyond. I even loved the
fanboyish anniversary issue that garnered such mixed reviews. I love the icy black
humour, the ever more incredible art, the lead character, all the subsidiary characters,
the twisty-turny plots, the throwaway lines, the babes.
Waiting for a “but…”?
You’ll not find one here. This episode cleverly deals with a ticking timebomb
of a problem that’s been sitting at the heart of the Point universe, waiting
to go off in a shower of ennui. With a Raptaur at his back, Judges at his beck
and call, a mysterious (hot) plot-device-cum-hint-dropper to solve his cases for
him, a disguise just chock-full of explosives and cunning little tools, and DeMarco
and her gorilla somewhere in the background, Jack’s been looking just a
little bit too much like Inspector Gadget. Which is to say, utterly invulnerable,
and with no need to actually do anything himself to achieve results. If only everyone’s
life could be so easy.
So, returning to
Raptaur-as-menace is an excellent idea, more so as it’s coupled with an
SJS investigation that could see Point stripped of all his privileges. As always,
there’s great pleasure to be had from the incidentals, but this is a plot
that long-term should keep the strip up with the all-time greats, where it belongs.
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Script:
Gordon Rennie |
Art:
Carl Critchlow |
| Letters:
Tom Frame |
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| Burned
Out - Part 2
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Giant
beats someone else up for a change... |
Synopsis:
(Continued from 2000AD 1461).
Giant throws
Stumm gas into the room of drug dealers and checks out them for anyone Guthrie
might recognise via the visor cam feed. guthrie notices a dealer, Spence, reported
to have a robotic hand crawling away. Giant shoots the hand off and Guthrie interrogates
him through Giant's helmet speaker. He warns Spence that Giant is a psycho and
he's better tell him all that he knows. Following up the tip, Giant raids a drug
den and takes out the dealers. One of them is crawling away and Giant grabs him
- and tries to make him shoot up Burn in front of him as punishment. Guthrie threatens
to call the SJS on him - and tells him they have a duty to uphold the law. Giant
lets the dealer go - pleased that Guthrie finally remembered what a judge was
supposed to be. Later, Guthrie decides he isn't ready to give it all up just yet...
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MC:
Ah, sly
piece of work this. Not so much from the perspective of ‘I buy the meg and
have to spend an extra £1.75 to get the first part of this tale’,
but the flip side involves spending £4.50 on something you wouldn’t
necessarily purchase, which is a lot of money. It's okay if you buy both as standard,
but reminds me of a trick the Marvel UK Transformers comic once pulled to get
you to buy that year’s annual. But that’s another story.
Strip wise, this
is top notch, really quality, hard hitting stuff. Yeah, Guthrie was meant to be
dead, and yeah, he even seems in better condition than alluded to a few weeks
ago in the prog, but when revisionism is of this calibre, it’s hard to grumble.
Gordon Rennie shows us (again) why he’s rapidly pushing for the top spot
of Dredd, and Carl Critchlow turns in yet more wonderful shades of orange, grey
and brown to remind us why we love him.
A dirty trick,
but one of excessively high quality.
JM:
Cross-over strips. Irritating if you don’t buy the Megazine already, I guess.
But if you don’t, what the heck’s the matter with you???
[Ahem] Seriously, though, I don’t understand why anyone who enjoys comics,
2000AD, or Judge Dredd wouldn’t be picking this publication up: it’s
got some of the best British writers and artists working in comics today, and
more, all for the price of a couple of pints. Therefore, my opinion on the crossover
is… I just don’t care. If it gets some more readers for the Megazine,
great. If some readers of 2000AD get momentarily upset that they don’t see
the end of the story, that feeling will be gone so soon that it’s not worth
worrying about.
As for the strip
itself, any strip drawn by Carl Critchlow is automatically better than it should
be. Check last year’s Cincinnati for an example: as a script, it’s
actually pretty rubbish, but when the carved-in-stone Critchlow style is applied,
it ends up seeming awesome. For me, his new style has already become one of the
definitive Dredd looks. Coupled with an interesting script that showcases Gordon
Rennie’s take on Dredd as a police soap opera (which thankfully owes more
to CSI and Cops than The Bill), this ended up as an instant classic – and
without a glimpse of Stoney-face.
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| Miscellaneous
Material inc.
- British
Icons: The Prisoner
- 15 Years,
Creep!
- Heatseekers
- Metro
Dredd
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MC:
15 years, creep sits in the shadow of TPO, being neither as interesting
or dense. Charlie’s War is rapidly becoming a concept piece, moving as slowly
as war itself. The article on The Prisoner was informative but hardly thrill powered,
but an above average set of Heat-Seekers made this month’s extras worth
every penny. The section on spoilers was particularly insightful in a ‘Finally,
somebody is saying what I feel!’ kind of way. Bring back Rennie though!
JM:
God, but the British Icons series is good, isn’t it? Well, clearly not for
everyone, but I’ve really enjoyed every article so far. Alistair McGown
is a great writer, with a knack of shoehorning in more facts per square inch than
anyone else without at any time boring. Having never watched The Prisoner, I found
the article useful, interesting and informative: you couldn’t really ask
for more, could you?
Of the other review articles,
Scott Gray continues on his mission to persuade me to buy everything he writes
about, making The Frank Book seem like a must-have; Jonathan Clements makes a
decent enough fist of writing about one of the most over-analysed movies of all
time (monster! radiation! post-war Japan! the end!); Si Spurrier still doesn’t
quite succeed in convincing as a grown-up writer of articles about cult movies,
seemingly stuck in a studenty mindset that just makes me think that whatever he’s
talking about clearly needs to be enjoyed with a spliff near a Jimi Hendrix poster.
David Bishop’s 15
Years series continues without showcasing properly the thing that some of us loved
about the Megazine in the period he covers (which I refer to as its Golden Age,
even if no-one else does). I mean, of course, the stunning variety in art that
could see Ranson, Siku, Quitely, Cullen, Salmon, Langridge, Lol and Critchlow
within a page-turn of each other. I like my anthology comics artistically varied,
and for me this was the highest point of art that either the weekly or the monthly
ever achieved.
Charley’s War just
keeps getting better and better. I’ve been guilty of Mills-bashing in the
past, but this helps me understand just why some people stuck loyally by him during
his ten-year fallow period (happliy broken by the genius of Savage). I’m
actually tempted to make this my Best Strip.
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Overall
MC:
So, we’ve lost 16 pages, and as a relaunch issue it doesn’t really
do what it says on the can. The Dredd strips are great, the Simping Detective
continues to demand attention like a Ritalin deprived ADHD child, but Anderson
lets the side down.
However, I can’t
really damn or praise this issue, as the Megazine has been of superb quality recently,
and this generally is no exception. The recent price rise/page count drop leaves
a bitter taste in the mouth that will fade over time, but dulls my enjoyment somewhat.
Whereas a year ago I would’ve said ‘great comic, great value’,
it’s now ‘really good comic, reasonable value’
JM:
Yet another good month. All we need now is a brand-new character to stop the line-up
from going stale, but that’s a terribly minor criticism when the comic’s
this good.
Best Story
MC: Judge Dredd: Burned Out
JM: Simping Detective
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