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231 - 236 ¦Judge Dredd Megazine 236
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Cover
by Dave Taylor |
Judge
Dredd Megazine 236 -
20 September 2005 |
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Synopsis
by David Knight & Gavin Hanly
Review by Stephen Watson
Summaries
and reviews contain spoilers for this issue.
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SW:
When this cover popped out of my envelope I thought I’d
been added to the
Marilyn Manson fan club’s mailing list by mistake. Dave
Taylor’s Anderson is an arresting image but that stern look
and Mick Jagger lips is simply not her. The ‘I can’t
get you out of my head’ strapline references our Kylie and
following 230’s ‘Blazing Squad‘, it would seem
a certain audience is being targeted!
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Script:
Simon Spurrier
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Art:
John Ridgeway
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Letters:
Tom Frame
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| Cursed
Earth Rules
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Dredd
gets slimed... |
Synopsis:
On
the West Wall of Mega-City One, overlooking the Cursed
Earth radioactive desert, a crowd gathers to watch
the expulsion of mutants detained for offences committed
upon illegal entry to the city. Two elderly Brit-Cit
tourists ask Judge Dredd what is going on.
Among
the mutants scheduled for expulsion is Booger, who
spent 4 years 220 days in Iso-block 20 after entering
the city to steal food; being released early from
a 5-year sentence for crossing the wall and flinging
snot at a Judge. On top of the wall, mutants rights
activists protest the massacre of 10,000 mutants the
year before, in a purge led by Judge Dredd against
the New Mutant Army. Also on the wall are anti-mutant
bigots come to throw rotten vegetables and other missiles
at the departing mutants.
Suddenly,
a pack of dune sharks appears out of the desert, and
begin attacking and eating the mutants. Judge Dredd
orders the judges manning the wall guns to ward off
the sharks with gunfire, but they query his order
as a waste of ammunition. Dredd takes charge of the
gun turret himself, but it is too late to take aim
at the sharks without risking hitting mutants. Dredd
leads to two gunnery judges out into the desert to
engage the sharks at close quarters. Booger comes
face to face with Dredd once more, the judge who arrested
him. Dredd targets the bull male, the leader of the
pack. One of the mutants tackles Dredd and another
takes Dredd’s gun and turns it on him, but because
the gun is booby-trapped and imprinted to Dredd’s
own hand, it explodes in the hands of the mutant.
Dredd
is left with a boot knife as his only weapon with
which to fight the bull male shark. It turns, devouring
one of the other judges, and knocks Dredd to one side.
He drops the knife, and Booger picks it up, uncertain
what to do with it. Instead of taking revenge on Dredd,
he earns his respect by stabbing the pack leader,
ending the shark attack.
Two
days later, Judge Dredd pays a visit to the Justice
Department Public Relations Unit, where Judge Campbell
tells him that the shark attack was a success as a
public relations exercise. By risking judges’
safety to rescue the mutants from the dune sharks,
Dredd stole the limelight from the mutant rights protestors
who were making daily headlines protesting the 2126
massacre. Dredd isn’t happy about losing two
judges for the sake of a public relations exercise;
nor about there having been so many sharks, when Tek
judges were supposed to have put out enough bait to
attract just one.
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SW: This first Dredd story itself is nothing special,
although for a run of the mill episode it simply didn’t
sit right. Dredd often the scourge of bureaucrats,
seemingly agrees to an ill advised publicity stunt
in which muties and Judges alike are eaten up by dune
sharks, which seem to be proliferating at an exponential
rate in the Cursed Earth. For a man not adversed to
checking goldfish licences he goes pretty easy on
himself and others for this disaster.
It’s
clearly a pretty clumsy dig at spin doctors in general
but we could’ve been given some credit to suss
this out without needing the responsible spinner to
be called Campbell.
The
John Ridgway art is generally up to standard, but
the computer rendered panels stick out like a sore
thumb - the bottom of page two looks like some ice
bergs are floating by!
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Script:
Simon Spurrier |
Art:
Fraser Irving |
| Letters:
Tom Frame |
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| Playing
Futsie - Part 3
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Point
gets Dredd to do the dirty work... |
Synopsis:
Point tells Daveez about Devries and how
he’s in charge of the Hunters Club (having taken
over from his father): an underground gambling organisation
that hunts citizens. Daveez orders him to shut down
the operation.
Point visits the Credpit, a legal gambling establishment
where Devries works. Dredd is preparing a raid but
Point takes over as lead judge as the judges storm
the place. Point heads straight for the manager’s
office, asking Dredd to wait outside. Inside he meets
Elmort Devries junior who explains how the racket
was run. He says Chegs picks a likely victim, they
push him over the edge and whoever gets the closest
to the eventual death toll wins the pot. Zig was Daveez’
first go at the game and he lost. The only way for
him to get his money back is for Point to arrest Devries,
so the department can seize his assets. The only way
out for Point is if Devries dies – so Point
says Devries is guilty of murder by proxy. Devries
challenges the made-up-law law, and Point demonstrates
by throwing him the gun given to him by Miss Anne
Thrope, calling out “Dear Grud, he’s got
a gun” at which point Dredd bursts in and kills
Devries.
Later,
Point decides he needs to tell Zig what happened,
so gets put back in his cell to explain. Before he
can, Daveez comes through over the speaker and calls
him “Judge Point”. Zig goes mad and tries
to kill Point – but has a hemmorage first –
as the pressure got too much for him. But with Zig
dead, the death toll has finally reached Daveez’s
stake – so he wins after all…
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SW: Poor old Dredd’s indignities continue
as he’s forced to play second fiddle
in both the mission and in the Strip to our man Point
- surely the Megazine’s strongest new character
since, well ever.
The
long forgotten Hunter’s Club is resurrected
in fine style with the great and good punting on the
body count. The art is rough and the strip is wordy
but it works. Scribe Simon Spurrier who also wrote
the earlier Dredd seems to do better when lampooning
the Mega City rather than trying to adhere to it’s
strict rules
This
three part story was full of ideas and managed to
be both funny and dark simultaneously. Best bit was
the inclusion of a ‘next issue’ box which
means there’s a chance of Point getting to be
a regular.
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Script:
Alan Grant |
Art:
Arthur Ranson |
| Letters:
Annie Parkhouse |
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| City
of Dead - Part 6
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Cutting
it fine... |
Synopsis:
The signal goes out, but it doesn’t
seem to be working – the half life virus still
keeps building. As the devastation gets worse, the
Death Cult leader prepares to fire a missile at the
nuclear facility. Back at justice HQ, Anderson tries
to work out what happened at the "skule of filosofy"
to kill the nanobots. She suddenly realises that there
was a whetstone in operation which combined with the
alarm noise and created a sound that killed the nanobots.
The judges finally replicate the frequency and everyone
is cured with the citizens realising with horror what
they have done.
Later
Faust is found guilty and sentenced. Faust says that
he’ll live forever and all he has to do is wait.
But the sentence was to put him in an iso cube tuned
to his own brainwaves – random bursts of current
caused him to live eternal nightmares. Anderson and
Shakta go back out on the streets as Resyk goes into
overtime to clear the corpses…
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SW: Well here we are at last, the long awaited
conclusion of the ‘Half Life’ saga, and
was it worth the wait? Probably not. Don’t get
me wrong it looks great with Arthur Ranson’s
visuals to their usual high standard, it just never
really had that epic sense to it with the ending being
somewhat of a damp squib.
Anderson’s
adventures, no matter how Earth shattering, never
really filter through to Dredd’s world, meaning
they have inevitably less impact on the reader. You
would think the whole city going on a murderous rampage,
judges included, would have a devastating effect on
the Megs’s future but I doubt if it’ll
ever be mentioned again. And rightly so, Sonics or
even a combination of Sonics is no way to end a story
arc longer than a week in the jail.
I
did however enjoy Fauster’s fate of an never
ending Hell - wonder how many episodes of ‘Dredd
Lines’ that involves!
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Script:
Alan Grant |
Art:
Shaun Thomas |
| Letters:
Ellie De Ville |
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| Midnapped
- Part 3
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Middenface
gets mean... |
Synopsis:
The
three escapees jump onto a speeding train, the Portobello
Express. Hiding out in the carriage, they realise
that someone else is already there. They discover
it’s the reverend Angus, blinded after Killoden
when the norms gave him that punishment instead of
killing a priest.
The
train stops at a random search checkpoint, so Middenface,
Charlie and Davie are forced to leave – although
Angus stays. They finally reach Davie’s uncle’s
home. Davie gets tasered again, but Middenface butts
Uncle Hamish out of the way. once inside, his uncle
admits to Davie that he is in fact his father and
they they are both mutants (“but I thought every
man had two…um…er…things”).
At that point the Kreelers arrive, after their dogs
have tracked them down. The guns and food in the house
have all wasted away in the damp – so it’s
all useless to them. Hamish shows them out through
a secret underground passage and then lets in the
Kreelers. When they are all inside, he lets off the
last high explosives left untouched by the damp and
the place explodes. Davie has no choice but to join
up with the mutants – who still haven’t
found supper…
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SW: This unashamed retelling of ‘Kidnapped’
through Mutant eyes was a pleasant surprise. Quite
often stories of this ilk are hampered with too many
clever ‘Do you see what we are doing here?’
moments but here the story flashed by with menace
and horror aplenty.
Middenface
has been promoted from a supporting drunkard role
to being the real face of the mutant race and of genocide
in general. Shaun Thomas’s visuals are excellent
and add welcome realism to the Mutant race - compare
his with Ridgway’s snot shooter from the Dredd!
I’m
glad the spirit of the strip is maintained with the
Scots’ language in full usage and no sign of
a glossary. Either read it phonetically or have a
drink beforehand and it will all become clear!
The
strip has great potential and I hope we see Middenface
advance through the years and into the Search/Destroy
Agency years. We could even hope for a lump head perspective
on some of his adventures with Alpha.
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Script:
Robbie Morrison |
Art:
John Burns |
| Letters:
Ellie De Ville |
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| See
Naples and Die - Part 3
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Antonio
loses it... |
Synopsis:
Faulkner meets up with the Camorra and the kidnapped
Michelle at Pompeii - to trade for the money he stole
from them. Upon seeing Michelle, they argue and he
says they can keep her. he says it's a joke as They
hold a gun to his head and check the trunk for the
money. As one of the goons looks through the money
in the trunk, a fire bomb goes off, killing him. Faulkner
kills the one holding him and another beside Antonio.
Michelle escapes, but Antonio sends Bruno after her.
Faulkner gets out from behind the car, holding the
body of the one of the crooks as cover. Antonio kills
the cover without pausing and prepares to kill Faulkner
when his hun jams. Faulkner reaches for a gun, but
Antonio's wife Sophia gets it first. She fires.
Elsewhere bruno has caught up with
Michelle, but as he slashes at her with a knife, she
uses one of her own and kills Bruno. Back at the car,
Sophia has shot Antonio as revenge for what he did
to their son. She finishes him off as we discover
that Sophia gave Michelle the knife. She was their
contact afte all - but she warns them never to come
back to Naples...
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SW: This concluding episode was almost entirely
a shoot out and frankly it did
little for me. It started badly, with Pompeii looking
like a car park - I’ve been there and you could
barely get a chariot down the main street!
I
had pretty much lost track who was who and why they
were doing it to each other and I didn’t really
care too much. John Burn’s painted art looks
good, but why does this strip, devoid of all things
Dredd and Sci-fi, merit a place in the Megazine?
I’ll
certainly take it ahead of reprint, but I don’t
see it going anywhere if previous episodes are anything
to go by. Italians bitching about families, betrayals
and vengeance - give me ‘The Sopranos’
any day!
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Script:
Simon Spurrier |
Art:
Boo Cook |
| Letters:
Tom Frame |
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| In
the Stomm
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Dredd
gets his hands dirty... |
Synopsis:
The Lon Chaney Block is locked down for a Crime
Sweep (Code 66). Judge Dredd leads a squad of judges
stationed in the block sewer to catch evidence of
criminal activity flushed down the toilet by block
residents. Judge Verne hopes that Dredd has been attached
to the squad for assessment purposes, offering him
the chance to return to street duty after his heavy-handed
questioning led to the death of am arrestee, but Dredd
is only there as a routine duty rotation.
As
soon as the Code 66 is announced, contraband begins
to flood into the sewer, and can be traced back to
each apartment, leading to arrests. Circumstantial
evidence points to the Block being used as a hideout
by the Sector Six Slasher, Vinnie Rama. Judge Guthrie
investigates apartments on level 73. In apartment
731 he finds a charnel house full of human body parts.
The resident has a license to perform hobby surgery
using cloned human parts. Guthrie remains suspicious.
In
the sewer, a Tek judge’s hand is bitten off
under water while he is retrieving evidence, and a
huge rat-squid escapes down the tunnel. Dredd chases
after the monster, which took the evidence along with
the Tek’s hand. Dredd corners the rat-squid,
but is unable to shoot it because the methane in the
sewer would cause an explosion. He is left with just
his boot knife with which to fight the rat-squid.
Thrown into the creature’s larder, Dredd sees
its store of human body parts, no doubt Vinnie Rama’s
victims. Among the debris flushed from apartment 731,
Dredd finds not only body parts with tattoos and wedding
rings, but a live human brain in a jar. The hobby
surgeon had been keeping the murderer’s brain
in a jar until he could find a decent body to put
it in. Having been rumbled, the surgeon holds Judge
Guthrie at gunpoint. He has no license to transplant
non-cloned organs, and has been sheltering a fugitive
criminal, and intends now to kill Guthrie, but the
wounded rat-squid bolts up the soil pipe its food
supply came from, and burst out of the surgeon’s
toilet, killing him and saving Guthrie.
Judge
Verne asks if Dredd might recommend him for reassessment
for street judge duty, but Dredd tells him not. Judge
Verne fouled up once in the past, and “stomm
sticks”.
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SW: In what has been a poor Megazine for Dredd,
he finishes off down the toilet
- literally. Despite holding 70,000 residents we are
asked to believe that each has his own waste pipe
- my flat has a communal soil pipe for four so how
much plumbing would 70,000 need?
Minor
gripes aside this was a poor outing. The two familiar
story lines of ‘something in the sewer’
and ‘nutty body part collector’ collide
in a mess of a strip that offered little and delivered
nothing. The art was busy and the panel layout confusing,
with the story falling squarely between the stools
of horror and humour catching not a sniff of either.
You
do sometimes get the impression that the writers are
thinking ‘where hasn’t he been in a while?’
and just setting a story in that location regardless
of whether it makes any sense or has any point. A
real stinker!
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| Miscellaneous
Material inc.
-
British Icons - Desperate Dan
- Robbie
Morrison Interview Part 3
- Dreddlines
- Charlie's
War
-
Metro Dredd
- Dredd
Files
- Heatseekers
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SW:
I enjoyed the Desperate Dan feature despite it
having almost nothing in common with Dredd and his
world. I don’t think I’m alone in thinking
the Dandy to be a kids’ comic, unlike our mature
organs! The piece was well written but at seven pages
it outstayed it’s welcome by at least four.
I know everyone grew up with the Dandy, but surely
the DC Thomson titles ‘The Hotspur’ and
‘The Victor’ would have offered more interest
for the Megazine reader.
The
Robbie Morrison Interview was interesting but somewhat
brief, being padded out by several oversized pages
of his work. Dante has never been a favourite of mine
but you do have to respect his burgeoning output and
enthusiasm for the job.
Charley’s
War remains a treat although the plot device to tell
the tale of Verdun seemed somewhat laboured. The consistency
of the storytelling and art do however make this an
undoubted classic.
Apart
from ‘Threads’ I hadn’t heard of
any of the subjects of this month’s heat seekers.
I’m all for something new but similarly they’d
be no harm in reviewing something that was not only
available from one market stall in downtown Shanghai!
I think these pages would be better used covering
things with a broader appeal rather than ‘look
at the trendy avant garde thing I profess to like
that you’ve never heard of’!
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Overall:
Another in the seemingly endless line of quality
issues. There will always be a grumble, but compare them to the
volume three grumbles! With several stories concluding and a second
Dredd filler episode this issue clearly had a ‘closet cleaning’
feeling but still maintained a high standard. And what promises
for the anniversary issue in just 4 weeks…
Best
Story: The Simping Detective
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