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Judge
Dredd Megazine 234 - 26 July 2005 |
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Synopsis by
Gavin Hanly
Review
by Susan Doyle
2nd Opinion by Richmond Clements
Summaries
and reviews contain spoilers for this issue.
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Cover by Fraser Irving
SD: I love
this cover not least because it heralds the return of the ‘Simping Detective’.
It is punchy, with the dramatic blue/black background and ‘Point’
in his urban comic chic holding out his badge looking calm and cool while behind
him chaos reigns - Superb.
I also like the
way the stripes are shown through not only the art work, titles and banner of
the front cover but through the strip itself with it being set in the ISO cubes.
RC: Brilliant
shot of Jack Point, somehow managing to look both cool and ridiculous at the same
time. Great use of colour and an off kilter angle, combined with a few cameos
adds up to an all but perfect cover.
If I had a criticism
of this cover, it’d be that there is an awful lot of writing on it covering
up a lovely image.
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Script:
John Wagner
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Art:
Carlos Ezquerra
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Letters:
Tom Frame
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| The
Monsterus Mashinashuns of PJ Maybe - part 4
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Maybe
finally goes to his grave? |
Synopsis:
Judge Stalin brings Judge Geraldi to Inga who forcibly injects him
with SLD 88. She orders him to make some changes in the judicial records.
In Barranquilla,
the Mega City One delegation is meeting with Montez (AKA Maybe). Dredd apologises
to Montez before the tour, while Montez points out the bonfire the peasants are
building for their yearly festival. Dredd still suspects Montez, but has nothing
on him. Later Inga returns to Maybe and tells him how Geraldi falsified all the
reports for them and then walked out in front of a slabroller.
Dredd returns to
Mega City one without Maybe but still feels he missed something. He suddenly remembers
that Montez’s bandaged finger didn't match up with the injury he received
at the party earlier. Dredd thinks he's been had. He makes some further investigations
and interrogates Stalin. While Stalin doesn’t remember anything, they manage
to work out that Maybe could have escaped the apartment during the Fairy
murders – and finally manage to pick up Psu footage of Maybe driving
a bus on the night of the murders. It’s enough to convict him – but
Dredd decides to do this one off the books – without involving the Barranquilla
authorities.
Stalin –
still under the influence of SLD warns Maybe – and in return Inga tells
him he should take his own life. Maybe prepares Doctor Ambrose for the “big
finale”, as Inga leaves. Later that night, the judges attack and see Montez
riding away on a horse. They shoot it down and Montez climbs the bonfire. He sets
up a judge's lawgiver on remote with a loudspeaker to make it look as if the judges
opened fire. The bonfire goes up in a blaze as montez falls into the centre. Inside
the bonfire is a space where Dr Ambrose is lying. Montez leaves him there to die
while he escapes.
Later, the Judges
examine the embers and discover the doctor’s body. Back at Mega City 1,
they match up the artificial heart and find it consistent with the operation on
Maybe – they also compared the DNA with everything they had on record (records
now falsified) for Maybe and conclude that the body was Maybe’s. But of
course, Maybe has survived and has taken on the doctor’s identity with a
face change – and with one for Inga too. He was now in line for the Ambrose
millions and returned to his home city – Mega City 1.
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SD: This story’s ending has really frustrated me. I was hoping that
Judge Dredd would finally get his man and dish out justice (well, he is the LAW),
but PJ Maybe proves to be the ultimate villain and gets away to murder another
day leaving Dredd thinking he’s dead.
This has been a
truly entertaining story which was well thought out with twists and turns creating
real tension where you didn’t know what was going to happen next. The way
that PJ has everything planned out from the start and his manipulation of Dredd
coupled with the lack of any remorse at killing people to get his own way gives
it the big thumbs up from me. What a cliff-hanger - looks like we will be seeing
PJ again now that he’s returned home.
The artwork was
superb throughout this story, showing exactly why Carlos is an ultimate master
craftsman when it comes to drawing Dredd.
RC: I’m
in two minds about this tale. One part of me sees it as a bit of a cop-out. I’d
have loved to have seen Maybe finally getting him comeuppance, and Dredd outsmarting
him once and for all. That part of me sees this as fulfilling the same function
as the recent Chopper tale, where 10 weeks or so did nothing more than reintroduce
the character. Here you could argue we’ve spent four months on a story just
to get maybe back in the Big Meg.
The other part
of me can sort of see what everyone else can. The whole thing with the heart of
Byron Ambrose was clever, but I’m puzzled as to why the forensic Judges
stopped examining the bonfire when they found the body. Surely they would have
gone through all of what was a crime scene, and found the escape tunnel? And wouldn’t
it have been obvious that the fire was hollow, as it would have collapsed in on
itself in a few minutes?
It sounds like
I didn’t enjoy this story, but I did. It was a fun ride while it lasted,
but nowhere near a classic.
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Script:
Simon Spurrier |
Art:
Fraser Irving |
| Letters:
Tom Frame |
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| Playing
Futsie - Part 1
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A
classic futsie... |
Synopsis:
Jack Point is thrown into an iso cube already occupied by Zigbie Archer.
He accuses Archer of being the reason he’s been thrown in as the judges
saw him coming to Point's office earlier. Archer appears paranoid and begins to
tell Point why… He says that he worked as a janitor in a fully robotic office
– not much of a job, but a job all the same. One lunchtime a flea ridden
citizen approached him and asks for money. Archer refused and the cit tells him
his story about how he was once a bat-glider courier. He had noticed that it took
a load of people to deliver a simple parcel and it didn’t add up. So one
day, he opened a parcel and found there was nothing inside – he decided
that the judges were creating jobs, hobbies and more to keep citizens distracted.
Archer left the park – shaken by this news…
Back in the present,
Point is taken away for interrogation – but he’s soon released from
his cuffs. Sector Chief Daveez has placed him with Archer as acting senior judge
on his case – something which sets Point’s alarm bells ringing given
his recent
history with Daveez.
Back in the cell,
Archer continues the story – how he finally stayed late one night and looked
at what the robots were writing – only to find blank sheets. Archer went
to a bar to calm down, but suddenly he started seeing robots everywhere. Archer
then proceeded to kill everyone in the bar…
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SD: I have enjoyed Judge Point’s previous escapades and this one looks
set not to disappoint. The artwork is striking with heavy black ink and the use
of white to set off the characters expressions. I also really liked Frazer Irving’s
use of colour when the Zig was recalling meeting the tramp. The way in which the
frames are set out interspersed with text helps the flow of the story and makes
the look quite unique.
The story itself
was entertaining with those distinctive snappy comments with the underlying humour.
What with the Sector Chief gunning for our main character and him trying to get
the truth out of the guy in the ISO cube future is not looking too bright. Definitely
looking forward to the next installment although I have no idea how the story
is going to progress as this story could easily have been a stand alone.
RC: I don’t
know about you, but I was gutted when the sublime Zancudo finished after only
three episodes. That disappointment has been swept away by the return of this
strip. Crazy,
I think is the only word that can describe this script, full of gorgeous twists
and turns, and every panels containing a gem of a line.
Frazer comes back
to the colour coding technique he used on From Grace, which serves to give the
art that extra zing.
All that remains
to be seen is to sit back and wait as we find out if we’re in ‘The
telltale Heart’ or ‘The Man Who Knew Too Much’ territory. Though
this being Jack Point, we no doubt are moving down a whole new road of mentalness.
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Script:
John Smith |
Art:
Colin MacNeil |
| Letters:
Annie Parkhouse |
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| All
Hell - Part 4
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Waugh
sacrifices his wardrobe
again... |
Synopsis: The
bad guys have set a trap for Devlin while they get closer to their goal: Grand
Master Tsung’s mother, Lura, in the “final hell”. Elsewhere,
Devlin’s crew is making their way through hell with difficulty but finally
make their way deeper, through
the catacombs and to the Fourth Law Court. Their sniff freak picks up a scent,
but Devlin is suddenly aware of the smell of bee pheromone. Killer bees swarm
towards them, but Devlin rolls a "snake eyes" and they are incinerated.
But the demons of hell are now alerted to their presence and attack – so
they rush onwards – but they are still far behind the Catechist.
Later, they reach
the seventh court, and begin to wonder what the bad guys could be after –
especially as an alliance between the Catechist and Kolkiss seems unlikely. Devlin
wonders if they could be on a rescue mission, when they finally find someone else
– Eddi Whiteman – although half of him has had the flesh torn from
his bones.
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SD: This will be the second storyline with Devlin Waugh that I’ve read.
On the first time out, I caught the tail end of the story so didn’t really
get an insight into the character.
New to this, I
have found it difficult to get into the story which, so far, seems to have boiled
down to: you run and we’ll chase. The characters are, however, eccentric
enough to hold my attention and I particularly like the creatures they have met
on the way, my favourite being Devlin’s little hell pet who’s sniffing
out the baddies.
Not being particularly
knowledgeable about the various levels of hell I have been confused regarding
the reasons behind their trip but it seems that Eddie Whiteman might save the
day and explain all in the next installment.
I’ll hold
fire on judgement yet because the artwork has been excellent, especially with
the characterisation and the colouring of the frames.
RC: In the
past, Devlin Waugh has been a strip that I’ve enjoyed, but not been overly
keen on. But this current series has been top notch fun. I’ve really enjoyed
reading this one, and I think my new found enthusiasm for the strip has coincided
with the same thing from Smith and MacNeil.
The script fairly
sparkles with invention (magic cufflinks, I ask you! You couldn’t make that
up!) and one liners and MacNeil's repeated use of page wide panels gives the epic
widescreen feel that it so deserves.
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Script:
Alan Grant |
Art:
Shaun Thomas |
| Letters:
Ellie De Ville |
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Midnapped -
Part 1
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Middenface
and Charlie return... |
Synopsis: After
the slaughter
at Killoden it became a bad time for mutants in Scotland, as they were
rounded up and killed or sold as slaves. Around that time a young boy, Davie Numpty,
went to visit the House of Numpty with a package for his uncle. After being tasered
at the door, his Uncle Hamish finally lets him in. Hamish’s place is well
stocked with guns and rations – he says it’s in case of a mutant attack.
Davie gives him the package a computer disk – but Davie does not know what
is on it. They head to the docks to see Captain Hooser who can help them read
it.
Elsewhere, out
at sea, Middenface and Bonnie Prince Charlie attack a Kreeler boat and destroy
it. They get ready to head back to Medusa and the others but need to catch dinner
first.
Elsewhere, Davie,
Hamish and Hooser are looking at the disk contents, named “The Evil Secret
of Hamish Numpty.” Hamish has Hooser knock Davie unconscious before he can
see more – and they decide to put him on a boat full of mutants being sold
as slaves. Davie wakes up on the boat and despairs – but unknown to him,
the boat has just crashed into and destroyed Middenface and Charlie’s boat
– leaving them stranded in the water…
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SD: The artwork provided in this Scottish saga’s new installment by
Shaun Thomas is unexpectedly mean and brooding for this strip. I cannot however
fault the quality which is very detailed, showing the expressions of the characters
well. I particularly liked the frame where the view looks up through the water,
past the corpses and flotsam at Charlie and Middenface sitting in their boat discussing
the importance of having a good breakfast, having just blown up a boat.
The mean horrible
Uncle sending the orphaned nephew into slavery isn’t exactly a ground-breaking
story but the involvement of our two Highland warriors will certainly spice things
up and I look forward to the next installment and to finding out exactly what
the Evil Secret of Hamish Numpty is. I particularly like the use of Numpty as
a surname as this means in Scots someone who never has and never will have a clue
about what they are doing.
RC:
So, where do you start
with this? I suppose it has to be with the jaw-dropping art from Shaun Thomas.
After a few, is has to be said, lacklustre outings, finally we get to see what
Tharg and Alan Grant had seen in this artist all along. Perfectly pitched between
grim and funny, the work from Thomas here is superb. Not sure about a couple of
the sound effects, but balanced with the rest of the art, this is a very minor
quibble.
Now, I have to
hold my hand up in shame and admit that I have never read ‘Kidnapped’.
Which is a pity I’m guessing, because if I had I think it would open a whole
new level to this script for me. As it is, it’s still an entertaining romp.
It’s always nice to see a writer having fun with a character he clearly
loves.
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Script:
Robbie Morrison |
Art:
John Burns |
| Letters:
Ellie De Ville |
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| See
Naples and Die - Part 1
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Michelle
suffers spillage... |
Synopsis: In
a hotel on the Riviera a group of 3 men are ogling a bikini-clad woman by the
pool. One of them buys her champagne just as another guest sweeps her up in his
arms and kisses her. One of the waiters tell the men that the couple are on their
honeymoon, but as soon as they get back to the room it’s clear they’re
only working together – and they were trying to attract the attention of
the men deliberately.
A month earlier,
the Bendatti meet on the island of Capri. They are targeting the Neopolitan Mafia,
the Camorra, and Antonio Nicolini in particular as the strongest Don, together
with this lieutenants Bruno and Carmine Zaza (the three men by the pool). It was
rumoured that Nicolini even had his own son killed as he was threatening to testify
against him. Faulkner and Michelle are given the identities of John & Michelle
Campbell, honeymooners. However, if anyone digs deeper, they’ll find the
aliases John Robie and Michelle Beart – a couple of thieves/con artists.
Back in the present,
one of the Zaza brothers drives alongside Michelle’s sports car and tries
to pick her up again. A chase ensues, but she then drives him off the road, taking
a laptop from the car wreck. Zasa survives, but is unable to tell his associates
what happened. They are worried about what was on the hard disk – and then
they turn on the news to discover that all details on the hard drive have been
forwarded to the press…
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SD: Not having come across this strip before, I recognised the artist and
the author from the Dante strip where I’ve enjoyed their work. It seems
pretty light-hearted stuff, akin to Charlie’s Angels with the team up against
a mafia cartel. The woman trying to charm the socks of the Italian stallion, who
looks very like a young Terry Wogan, had me rolling my eyes.
However with regards
to the art work, I cannot fault it. I like the fact this strip is obviously painted,
Burns excels at painting people and has a real talent for skin tone which comes
in handy for this strip with its up close and personal interactions between characters.
Reservations regarding
the story aside it is early days and if they come up with something on a par with
Dante then this strip could be about to get more interesting.
RC: This
is a new strip to me, as it’s last outing was during the period when I’d
stopped buying the Megazine. But it’s good fun, in a Mission: Impossible/
James Bond type of way.
Burns is near
genius as always, giving us some exquisitely subtle facial expressions.
All in all, I’m looking forward to reading the rest of this.
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Script:
Alan Grant |
Art:
Arthur Ranson |
| Letters:
Annie Parkhouse |
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| City
of Dead - Part 4
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Anderson
tries to return to her body... |
Synopsis:
Deep inside Fauster’s mind, Anderson worries that she may be
carrying the virus and infecting him – but she soon sees that something
is wrong as she comes across a sea of dead bodies. She goes deeper into his mind
coming across imagery of a serpent crucified on a cross (death of the lower passions)
a broken orobouros (which, intact, normally indicates the eternal cycle of time)
and an infinity image.
Elsewhere, violence
is erupting around the city and the judges are having trouble keeping control
as the plague spreads. The spaceship Goth, packed with Emigrants heading for another
world is brought down by an explosion, killing countless citizens.
Inside Fauster’s
mind, Anderson realises that Gistane was a plant sent into her mind only to get
infected with Half Life – and Fauster used Wain to deflect suspicion. He
wedded the virus to nanobots and has done all this so he could become immortal.
But finding this out springs a trap in his mind – as Anderson is attacked
by a winged demon. The demon keeps her from returning to her body, while Fauster
mentally orders Gistane to Kill Anderson. Gistane approaches with a knife…
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SD: “There is something rotten in the state of Denmark” - I always
enjoy a quote from Hamlet and it certainly fits with this week's installment of
Anderson. Although some critics have said that she should never have woken up,
I’ve always enjoyed Anderson’s private war with Judge Death and the
half-life virus and will be looking forward to the finale of this strip - If only
to find out how she will defeat Fauster and Gistane. The text has been snappy,
to the point and the strip beautifully illustrated.
This story has
definitely been off the wall and I have particularly enjoyed the mindscapes and
the way in which they have been drawn by Ranson. My favourite frame is the one
of Lilith – the taker of souls, fighting Anderson on Fauster’s mindscape.
I just hope that the finale is as off the wall as the rest of the strip as the
build up to the finale has been a steady trickle of tension.
RC: Our
patience throughout the seemingly interminable ‘coma’ storyline has
paid off during the last couple of Anderson adventures. While we may have worked
out the identity of the bad guy months ahead of Cass, that hasn’t got in
the way of the enjoyment of the tale.
This month features
some pretty spectacular work from the ever fantastic Ranson, with the highlight,
of course, being an appearance by 2000AD Review’s very own James MacKay.
Well either that or the sequence with the spaceliner crashing, or page 5 with
it’s Promethea like layout. I can’t decide which...
The best thing
of all though, is that I don’t know how it’s going to end. I can only
hope that, given the final panel, Anderson won’t end up in another coma
as a result from a headwound.
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| Miscellaneous
Material inc.
- Robbie Morrison
Interview part 1
- The Avengers
feature
- Dreddlines
- Charlie's War
- Metro Dredd
- Heatseekers
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SD: Avengers
- Have to admit that I didn’t read the Avengers article in much detail.
I scanned through and I daresay to a fan this would have been fascinating stuff.
Of interest though was the fact that a series of books based on the TV series
was published in the 1990’s and the art was by Ian Gibson of whom I am a
big fan.
Robbie Morrison
- I just like to say I love the picture on page 52. Thank you, Jason Brashill.
The interview was fun and informative and I enjoy reading about the people who
create some of my favourite strips. I am looking forward to learning more about
him in the next edition.
Charley’s
War - When this reprinted in the Meg I always save it till last and I’m
never disappointed – what can I say it is a real classic.
Heatseekers -
I have to admit I usually pick and choose what to read in this section depending
on what grabs my attention, however in this edition I actually read all the Heatseekers
(and not because I was reviewing it!). They were pretty good of note - the article
on Flaunt the Imperfection.
Judge Dredd: Big
Sister - I quite like the story in a page they do at the back of the meg and David
Bishop and Andy Clark have not let us down, quirky fun strip where reality TV
gets the ultimate reality of Judge Dredd most amusing.
RC:
The Avengers article was quite interesting, though it did descend into a list
of stuff towards the end, and would have been brightened up no end if they had
printed that picture of Mrs. Peel. And I quite liked Tara King, but what do I
know? Nice first half to the Robbie Morrison interview too, I’m looking
forward to hearing about Dante next month.
Weather you like
the Heatseekers is, as always, entirely dependant on you being interested in the
subject matter in the first place. So for me Cult TV and Orient were interesting,
the others not so.
Charley’s
War was it’s usual self. If you don’t like it by now, anything I say
isn’t going to change your mind. I can take it or leave it myself.
The Metro Dredd
was harmless enough. I wonder just how many of these game shows Dredd has actually
appeared in? The strip is saved by some splendid work from Andy Clarke.
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Overall:
SD:
I have been very impressed by the quality of the Meg in the last few months and
this edition is no exception. What I particularly like is that I can’t usually
read it all in one go but have to dip in and out of it over a period of time and
if I’ve been itching to read the next installment of a strip, I can read
it again later and see more depth in both the story and the artwork. The additional
articles and reviews are an entertaining distraction which I’ll enjoy as
long as they don’t remove valuable page space for the stories themselves.
I seem to be lucky
when reviewing that I get the first installment of some superb strips. In terms
of what was the best story this time round the finale of the PJ story in Judge
Dredd was superb, in Anderson the tension has gone up a notch so I was torn about
who to choose but it has got to be… (see below)
RC: This
issue manages to maintain the high standard that has been the hallmark of this
publication for many months now. Indeed, Mr. Barnes seems to have a knack of giving
the reader exactly what they want, when they want, with the types of strips just
perfectly balanced to complement each other. Which is not as easy a thing to do
as you might think.
Best Story:
SD: Simping
Detective
RC: Simping Detective
Give
your own comments about this week's issue in the review
forum.
Want to write a
review? Let
us know.
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