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Judge
Dredd Megazine 231 - 3 May 2005 |
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Synopsis by
Gavin Han ly & David Knight
Review by Ed Berridge
2nd Opinion by Leigh Shepherd
Summaries
and reviews contain spoilers for this issue.
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Cover by Chris Weston
EB: PJ Maybe
is back, and this time it’s not a secret! And to celebrate the return of
the infamous sociopath we are treated to yet another wonderful cover from Chris
Weston. Weston’s frequent (well, for 2000AD at least) appearances in the
Megazine in the last year have been beautiful to behold, with last years Judge
Dredd story Six being perhaps some of his best colour work to date.
The cover for this
issue certainly doesn’t disappoint – Weston obviously has a real feel
for these characters, easily capturing Dredd’s stiff discomfort, which only
goes to heighten the malevolent figure of Maybe in the foreground, a cheeky grin
of pure evil enveloping his face as he lets the reader in on his deadly hijinks.
An image at once both grabbing the casual readers attention and immediately informing
them of what to expect from the story within, it only goes to make me long for
the presence of Weston on the interior Dredd strip, even when pitted against the
mighty talents of Carlos Ezquerra.
LS: Ah -
Chris Weston art - now that's what I want from a cover. A grinning maniac and
an amusing pun -and to top it all, there are even backgrounds and stuff!
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Script:
John Wagner
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Art:
Carlos Ezquerra
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Letters:
Tom Frame
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| The
Monsterus Mashinashuns of PJ Maybe - part 1
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Maybe
cracks under pressure... |
Synopsis:
PJ Maybe, in the guise of Don Pedro Montez (last
see in Megazine 222) receives a visit from Judge Lobos. Lobos tells him
that the goodwill delegation from MC1 is there - with Dredd as part of the team.
In Cuidad Barranquilla,
Dredd and his team set up in the Hotel Supremo, as they prepare to meet the Chief
Judge at a reception. Dredd warns them that the rooms will be bugged. He heads
out on the streets and acquires a local judges uniform. In disguise, he heads
to a cafe, throws out the regulars and prepares to interrogate the barman. But
Diego the barman works for Dredd and once the coast is clear, they look at the
suspects they have lined up for Maybe. Dredd asks why Diego hasn't picked Montez,
but he says that MC1 cleared Montez themselves. But Dredd was suspicious of him
all the same.
At the reception,
Dredd asks his judges to talk to the people there who are on the suspect list.
Dredd meets the Chief Judge, but they only manage to antagonise each other. The
judges report back on the two suspects Giral and Lopez Garcia. They are unable
to completely clear either of them. Then Montez/Maybe arrives on the scene and
talks to Dredd who tells him he is a prime suspect in the Maybe murders. Maybe
breaks his glass in surprise, and his robot lover Inga helps clean him up. Dredd
recognises that Inga is a robot, and as Maybe disposes of the tissue he used to
staunch the blood, Dredd surreptitiously takes it for DNA testing.
But outside, Maybe
had planned for this. The whole thing was a ruse to give Dredd false DNA. Maybe
sends Inga home, and releases an update of the poisonous robotic bug that he used
on his first murder. The bug heads for the Judges' rooms...
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EB:
Nice to see PJ back so soon, even if I am missing the presence of Mr. Weston,
but I suppose if anyone was going to kill off PJ Maybe then it should be Dredd’s
co-creator. And that seems to be the point of the strip – even the opening,
echoing the very first appearance of the pint-sized psychopath, seems to suggest
that this may be the last we see of him. And though I welcome his return, I can’t
help but hope that this is yet another bit of cunning deceptiveness from Mr. Maybe
(and by extension Mr. Wagner). I know that this is probably forbidden to say this,
but if it came down to a final face-off between Dredd and Maybe, I have to admit
that I half-want PJ to win: of all Dredd’s many enemies, PJ has always been
my favourite, the most likely to finish Dredd off – not an undead superfiend
or a mental buttist, but simply a precocious child.
LS: It's
always a pleasure to see the return of Mega City Ones most loveable serial killer.
Unlike many other returning foes (possibly all other returning foes!), PJ has
weathered well, always changing, yet consistent in both his methods and his madness.
It's nice to see an old master like Ezquerra on art duties (with the now obligatory
and tedious caveat -"don't draw this -draw more Stront!")
Is this setting
itself up as a final meeting between the two? If this was to be the end, then
I applaud the decision to end things while the going is still good. Of course,
it'd be nice if the sneaky little rat got away with it again, but already he's
displaying his fatal weakness - over-confidence. He's set up a way to clear his
name, yet is at the very same time alerting the Judges to his continued existence
and confirming their suspicions. Unless he has something very clever worked out
of course, the idea of which makes this story by far the standout of the meg this
month.
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Script:
Simon Spurrier |
Art:
Cam Kennedy |
| Letters:
Ellie De Ville |
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| Part
1
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The
judges regret leaving the
autopilot on... |
Synopsis:
Banana
City judges, Sofia and Xavi are taking a perp - Fendito, a psi who's wearing a
mind restraint - into custody in their cruiser over the Peruvian rainforest. Sofia
and Xavi are lovers and use the opportunity to take a little "private time"
but while they do, something attacks the ship and they crash. Xavi is wounded,
but is healed by Sofia. Fendito is loose, but still restrained by his implant.
The ship is wrecked, so they head east - a two day walk will take them to a judicial
marker.
On the way, Fendito
senses something, and they are suddenly attacked by giant mosquitoes. Fendito
sees an opportunity, and focuses on the drones, getting them to attack the queen.
Then he gets them to carry him to safety away from the judges. The two continue
on their walk, and come across a slave train, humans controlled by the mosquitoes
for the good of the mosquito queens. The slaves are all diseased and one girl
falls, as the train carries on. Once the coast is clear, the judges go to her,
and use their medkit to heal her. In the morning, the girl says she must repay
her helpers, and they tell her where they want to go. The girl is quiet, and finally
tells them where they are going. It used to be Machu Picchu, but is now Zancudo
Picchu - city of the giant mosquitoes!
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EB: It’s
a measure of how respected a writer Simon Spurrier has become to 2000AD editorial
that he is teamed here with the legendary Cam Kennedy. He certainly proves his
worthiness of such a feted status with this story, a traditional boys action tale
in the classic 1970’s mould that could have almost stepped fully-formed
from the pages of Solar Wind. In fact this strip is probably about as close to
a sequel to Ant Wars as you’ll ever get without it actually being a sequel.Yet
Spurrier is able to rise above mere aping to extend the tale to a certain amount
of parody; whether it’s the piss-taking caption boxes, the relationship
between the two central characters or the inflection on the word “BASTARDO”.
Cam Kennedy’s
art is always a joy to discern, and this proves no exception. It’s nice
to see his work in the simple elegance of black and white, although he has made
an extremely successful partnership with colourist Chris Blythe. In fact it makes
me wonder why Kennedy wasn’t selected as artist of choice for Ant Wars originally.
LS: Or Ant
Wars 2, in all but insect (I have the sneaking suspicion that the original intention
was a full blown Ant invasion, given the setting and the retro narration style).
Given Si's ability to produce convincing Noir dialogue for the Simping Detective,
it should come as no surprise that he apes the hyperbolic style of the original
70s bugfest with a fair amount of style.
I'm still wondering
if this is an exercise in parody or an attempt to rehabilitate this kind of strip
from years of post Alan Moore detractors. Hopefully this is the latter, with a
pinch of the former, but I am still left with the niggling doubt as to the direction
this will take. Without turning this into a review about my own feelings, it's
interesting that I found myself questioning the motives of this revival in all
but name. Perhaps it's years of (mostly good natured) ridicule that the original
creator has endured that leave me slightly on edge, but so far, it all seems suitably
well pitched, with enough of a modern twist to show its not just an extended mickey
take. I'm not so sure about convenient Psi powers guy though.
Another thing that
calms my nerves about this strip is Cam Kennedys pitch perfect art, which lends
the story just the right mood. Halfway between the classic old tales that artists
like Kennedy himself were responsible for, but classy enough to stand out above
and beyond being merely retro, its hard to think of a better artist for this job.
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Script:
John Smith |
Art:
Colin MacNeil |
| Letters:
Annie Parkhouse |
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| All
Hell - Part 1
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Ralph
has bad news... |
Synopsis: Wu
Master Tsung, a Mao-Shan black magician, meets up with fellow diabolist The Catechist,
and the demon Kolkiss, in Jiangsu Province, China. Tsung brings with him a baby
that is able to speak, having been reincarnated with the memories of his previous
life intact. The Catechist holds the Eye of Sekhmet amulet stolen from the freelance
exorcist Devlin Waugh. They anoint the amulet in preparation for the Black Pilgrimage.
In the Radlands of Ji, the four-armed psychic martial artist
Harry Kiri returns to his native village to find everyone dead and the landscape
poisoned with black ch’i.
Devlin Waugh is
summoned to Brit-Cit from a sojourn in Eastern Samoa, to the bedside of Ralph
Beerbohm, an occultist who has been beaten up by thugs and is dying of cancer.
Ralph is defended by giant killer public lice and keeps himself alive by practicing
‘body magic’. Ralph warns Devlin that the world is in supernatural
peril, and summons Harry Kiri through a dimensional portal. Harry tells Waugh
that “all Hell is breaking loose”.
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EB: Nice to have Devlin back in the Megazine on a more regular basis: John
Smith seems to be delving into the backstory of Waugh’s world, as previously
explored to a great extent in Sirius Rising in 2000AD some while back. A number
of characters from that previous story, including Harry Kiri and the apparently
not-as-dead-as-we-had-been-led-to-believe Catechist, make returning appearances
here, and in some ways I find it disappointing.
One of the things
I always found most enjoyable about Smith’s Waugh stories were the little
abstract names and references the he would throw into the mix with deliberate
randomness. The fleshing out of these minor details always slightly disappoints,
although this is no criticism of Smith’s writing. I’ve enjoyed enough
of his previous work to know that I should wait until the story has had a chance
to get going before making any snap judgements, and I have faith that he’ll
once again pull it off.
Colin MacNeil seems
to have really hit his stride again on the recent Waugh tales, and it should be
interesting to see how his work develops during the course (and currently unknown
constraints) of the current storyline.
LS: Confession
time. I haven't yet read the Devlin Waugh in its entirety, as the reappearance
of characters from Sirius Rising has prompted me to buy the Red Tide collection
(particularly the Catechist, as I always thought it was a bit of waste to kill
him off after just one appearance). I'm still plowing my way through this sizeable
volume, so I expect to read the new strip sometime after the Election!
With that in mind,
all I can say about this is that the art looks up to MacNeil's previous outings
on Waugh, and congratulations to Rebellion on their ability to use sneaky scheduling
and convenient resurrections in such a way as to give me the excuse I needed to
buy their books!
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Script:
Gordon Rennie |
Art:
PJ Holden |
| Letters:
Ellie De Ville |
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A Bullet in
the Head - Part 1
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Woo
cuts loose... |
Synopsis: Johnny
Woo is an undercover cop and a Triad enforcer for the Three Harmonies Society.
As Inspector Liu Chan Yeun of the Peoples’ Justice Ministry, he visits Club
Nanjing to warn the owner of an imminent vendetta attack (Xie Dou). The owner
pays off both the Justice Ministry and the Hai San Triad, who protect his premises.
A suicide squad armed with borer guns firing biotech bullets attacks the club
and Johnny Woo shoots them all dead.
Superintendent
Fan Tsung, attending the scene, has learned that a foreign assassin has come to
kill the businessman Heung Lo To. He assigns Inspector Liu Chan Yeun to guard
Tommy Heung, who is the head of the Hai San Triad. The Inspector refuses his assignment,
but is blackmailed into accepting it when his visits to his son at the Academy
of People’s Justice are threatened.
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EB:
I had to say that
I wasn’t looking forward to this series: I’d only seen the character
of Johnny Woo once before, and I didn’t particularly enjoy his presence
at the time. However, I have to say I was completely taken aback when I found
myself enjoying this story immensely.
Gordon Rennie writes
Woo as a mixture of Cow Yun-Fat in Hard Boiled and Takeshi ‘Beat’
Kitano’s gangster persona, and has a hard-bitten noirish story to match.
However, the greatest revelation in the strip has to be PJ Holden’s art:
almost every single time I see his work, whether in 2000AD, Toxic! or FutureQuake
he seems to have developed a new artistic style or technique, whilst still managing
to retain the same personal character. His crowd scenes depicted on the first
page almost immediately remind me of artists like Mobius, Geoff Darrow and Frank
Quitely, yet it’s more than just mere copying as the images themselves are
very much PJ Holden.
Despite being slightly
unsure as to what the nature of Woo’s double existence as both a policeman
and a criminal actually entails (and why no-one actually seems to be able to connect
the dots), I’m looking forward to the next instalments with high expectations.
LS: Johnny
Woo falls firmly into the category "total absence of interest" for me.
Maybe it's because I'm not a fan of Hong Kong action flicks and I'm missing the
references. Maybe it's the way Woo seems to be openly both criminal and cop without
blowing his cover. Maybe it's the reappearance of Chinese Judges; referencing
the worst Dredd story ever isn't the most endearing move - a redesign might have
helped move me more in favour of the strip!
Mainly though,
I think it's the feeling that in all the Dredd world stuff printed in the Meg
over the years, this is something we've seen a hundred times before - all Justice
Departments are corrupt (even MC1s in the hands of lesser writers), and the hero
is a lone figure who's principles find him caught between the criminals and the
"good guys".
It's worth stressing
there's nothing inherently bad about the strip: the art is fine, the story seems
OK - I just feel like I've read it before.
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Script:
Alan Grant and John Wagner |
Art:
Robin Smith |
| Letters:
Robin Smith |
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| Return
to Casablanca - Part 5
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Rab
falls off the wagon hard... |
Synopsis: The
Albanian illegal immigrant the Bogie Man believes to be Ilsa Lund, wife of Viktor
Laszlo, runs away from the Rix Bar into the clutches of the McCurdie brothers’
hoodlums. Barman Steve and entertainer Sir Rab McNab drink the hours away, locked
in a cellar and convinced the Bogie Man intends to kill them. While Francis Forbes
Clunie, the Bogie Man, drinks himself into a stupor in the bar, ‘Ilsa’
is forced to work in the sweatshop where the McCurdie’s gang are making
bootleg shortbread, the poor hygiene standards of which have resulted in a food
poisoning epidemic that has made Inspector Douglas’s wife Moira ill.
The Bogie Man smuggles
Sir Rab out of Rix Bar in a wooden barrel on the back of a brewery truck, and
happens to catch sight of two of the McCurdie brothers’ henchmen, whom he
believes to be Gestapo officers (the Scuzi). He follows them into their hideout
where ‘Ilsa’ is being held prisoner.
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EB: Though
the much anticipated return of Francis Forbes Clunie has been perhaps slightly
disappointing in comparison with the previous tales, it now really seems to be
hitting its stride. The various threads – the illegal immigrants, the gangsters,
the kidnapped Sir Rab McNab and the poisoned shortbread – finally begin
to coalesce, and I find that I’m now happily relaxing into the story.
Wagner and Grant
seem to be enjoying themselves too, whether it is with incidental names (such
as the Fission Chip Bar), the casual callousness of Inspector Douglass, or just
the act of gagging someone with a pie and chip supper. Robin Smith too seems to
be having fun, and I have to say I’ve been especially impressed with his
artistic dedication on display throughout the series. Smith’s art was always
more suited to these more realistic stories than the sf that he used to draw for
2000AD, but it’s nice to see him back in the pages of one of the publications,
not least when he provides these highly detailed images such as can be seen on
the first page.
This tale certainly
makes me look forward to sequel all the more.
LS: Last
time I reviewed the Bogie Man, I said the strip would be better read in longer
instalments, and I stand by that. The plot is starting to come together now that
we have had 40 pages (or 2 issues in old money). The only real problem I had with
the strip was the use of a bag of pie and chips as a way of shutting someone up
-surely this would more likely lead to a trip to casualty? Perhaps it's a joke
about Scottish chip shops serving cold or doped food that's gone over my head?!
While some would
question the inclusion of a strip like this, I'd say it fulfils a
similar role to Charley's War, giving the Megazine a broader appeal. The Meg should
always try to include something a bit left field that has proven appeal to an
audience beyond the Dredd completists.
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Script:
Alan Grant |
Art:
Arthur Ranson |
| Letters:
Annie Parkhouse |
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| City
of Dead - Part 1
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Anderson
back on the beat... |
Synopsis:
Psi Division
operatives scan the minds of the citizens day and night for leads that may help
solve or prevent crimes. Psi-judge Janzen directs Anderson to Al’s Skule
of Filosophy on Skud’s Bottom, corner of Mirestone Drive and Camelway, where
two citizens are debating murder. Anderson fights off and handcuffs a street gang
before following up the tip-off.
Anderson finds
a boarded up computer shop, which turns out to be a false front, and enters the
building through a window. Inside, the walls are daubed with graffiti slogans
celebrating death. She finds Al and his companion sharpening blades in a workshop.
They both attack her, with Al chanting “the dead shall not live!”
and she shoots them both dead. In a secret room, Anderson finds a library filled
with the bodies of the Filosophy Skule’s murder victims.
Back at Psi-Division,
Anderson is told that the reanimated bodies she shot during the lock-in nanotech
outbreak show no visible decay. The nano-bots that took over the bodies preserved
them. No trace of the program that turned the nano-bots into killers can be found;
their memories were wiped as if by a virus. Anderson ponders the possibility that
they half-life virus may be implicated.
Anderson is summoned
to Psi-central, where Psi-judge Janzen has gone berserk, infected by the same
madness that possessed Al the Filosophy Skule butcher.
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EB: So
we reach the final of Anderson’s Half Life trilogy: it’s been a wildly
enjoyable ride.
Alan Grant seems
to have been really invigorated writing the character (one that he has described
as his favourite in the past) – in fact Anderson seems to be one of the
best written, most realistic female characters to appear in either 2000AD or the
Megazine, and this consistency has to be put solely at Grant’s door. It
was a brave decision to make Anderson ‘act her age’, but one that
I feel was worth, really relaunching both the character and the series as a whole.
Arthur Ranson’s
artwork easily matches Grant’s efforts on the script duties: they really
have made an excellent union together. Ranson’s artwork on this series has
been perhaps some of the best of his career – it’s a joy to watch
his work when he produces art the quality of the dystopian future he produces
on the first splash page. Though it’s going to be interesting to see if
and how the Grant/Ranson team manage to wrap up the whole storyline satisfactorily,
it’ll be disappointing to reach the end, despite the promise of Dave Taylor
on the next series.
LS: Somewhere
along the line, my interest in the Half Life saga has diminished. Time was, this
was my favourite story in the Meg, but since the nanobot revelation from a few
issues back, the intrigue has turned to incredulity. It's not that the idea of
mixing the high tech and the arcane is necessarily unbelievable, more the way
this revelation has been handled.
The art continues
to live up to the high standards of earlier episodes, but I find myself looking
forward to Dave Taylor's take on the strip, especially if that means we move on
from the Half life saga, which I'm afraid lost me along the way.
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| Miscellaneous
Material inc.
- Cam Kennedy
Interview part 3
- Luther Arkwright
feature
- Dreddlines
- Judge Dredd
- Playaday and A Child's Tale
- Metro Dredd
- Dredd Files
- Heatseekers
- Free cards
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EB: The Luther
Arkwright profile, whilst not containing anything especially new or unique,
is an enjoyably written overview of the whole Arkwright phenomenon with a nice
selection of images (including one of the rare covers from the original 80’s
three collected volumes).
It’s nice
to see that the Cam Kennedy interview has been given the space that it
allows, whilst David Bishop really has got his interviewing chops down pat: my
only complaint with this series is the somewhat bizarre decision to focus solely
on artists at the exclusion of everyone else. Considering the entertaining interview
conducted with John Sanders in the Megazine a while back, I don’t understand
why they don’t expand the series remit to include editorial as well as writers.
The Dredd Files
continues in much the same vein as before…
The Dredd reprints
are fine enough: I’ve never read them before, and the Alan Grant story in
particular is very good, but I’m still surprised at their appearance. Weren’t
we told that we weren’t going to get any more 2000AD reprints in the Megazine,
and if they were going to repeat something from the weekly, couldn’t they
reprint something a bit more esoteric?
Simon Spurrier’s
film column seems to veer wildly between the very good and the randomly schizophrenic,
as Spurrier himself admits in this month’s instalment. Spurrier seems to
write with a more structured and accessible form when he is focused on a single
subject with a genuine degree of passion, such as the treatise on Sergio Leone
this time, and when Spurrier is on form he really does put the rest of us reviewer
types to shame. One can only hope that before long he falls beneath the wheel
of a heavy goods vehicle before he makes us feel even more ashamed of our miniscule
abilities than we already do.
Scott Grey does
his regular job of highlighting interesting comics with his article on Kyle Baker
(like his great Krigstein review a while back). Jonathan Clements column is always
the one I find myself enjoying the most, despite the fact that I have no interest
in any of the subjects that he has yet discussed (except for Oldboy, which I watched
last night), and I can’t wait until he begins to cover subjects like Kazuo
Koike and Studio Ghibli.
Jonathan Morris
article on Quatermass, though short, manages to detail the main points of the
original BBC serials and their impact in a concise and readable way.
LS: The
other material continues to provide good value, most especially the interviews.
While it's nice to see some lesser known Dredds, it might be time to try something
new, particularly in light of the announcement of the complete Dredd casefiles.
OK, it might be years before they get to late 80s Dredds, but those 12 pages could
be used to showcase a complete Daily Star Dredd tale for instance - unless of
course, they're getting reprinted too... hint hint.
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Best Story:
EB: Judge Dredd
LS: Judge Dredd
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your own comments about this week's issue in the review
forum.
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review? Let
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