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Judge
Dredd Megazine 228 - 8 February 2005 |
Synopsis &
review by David Knight
2nd Opinion by Leigh Shepherd
Summaries
and reviews contain spoilers for this issue. |
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Cover by Greg Staples
DK: A nice
but fairly standard cover by Greg Staples, quite undistinguished from a whole
slew of nondescript efforts, with a very restrained and almost puritanically limited
colour palette. At least this one features Dredd himself, which may communicate
something to the casual browser; but surely the way to generate additional sales
and enthuse the committed reader at the same time is to put something eye-catching
on the cover, like an image more explicitly connected with the Judge Dredd brand
than a figure half in shadow.
LS: An impressive
cover design, with a richly detailed background that scores points for showing
a brighter, cleaner Meg than we often get to see. I much prefer the image of Mega
City as a bright and brash environment over the cliched dark future look too many
artists seem to fall back on.
The only minor criticism I would make is that the image of Dredd in the foreground
and the city behind him seem to blend a little too much, and Dredd might have
benefited from standing out a bit more. Still, at least this means that nothing
distracts too much from the cards, and perhaps that is the intention.
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Script:
John Wagner
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Art:
Cam Kennedy
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Letters:
Tom Frame
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Colours:
Chris Blythe
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| Who?
Dares Wins - Part 1
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"Dread"
gets ready to show
who?'s the boss... |
Synopsis:
In a remote Calhab smallholding, comic book writer and artist Kenney
Who? is inking a story featuring a Scots superhero called The Hoolie. The strip
shows Mega-City judges victimizing an innocent citizen until the avenging spirit
of The Hoolie manifests beside the beaten cit and lays out all the judges.
Kenny’s son,
Wee Kenny, warns his dad that Mrs. Who is approaching, and Kenny tries to hide
the evidence of his drawing. Izzy scolds her husband for wasting his time on nonsense.
The flying postman arrives with a letter from Mega-City 1, offering to publish
his trashzine for 8,000 credits. Kenny heads off for Mega-City 1 against his wife’s
counsel, with Wee Kenny in tow. On arriving, they are refused entry, but an unexpected
diversion gives Who? time to stamp his own entry visa, and Wee Kenny’s,
and they go to meet Kenny’s prospective publisher. Not fully understanding
the concept of vanity publishing, the disappointed artist has to be restrained
by his son, who takes him outside to cool off.
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DK: It’s a remix of one of John Wagner and Cam Kennedy’s greatest
hits. The panels from Who?’s comic, The Hoolie, are entertaining in their
own right but the cognitive dissonance in the Who? family’s perceptions
vs. reality are a sticking point. Vanity publishing is sooooo 1980s. Even in 2005
you don’t need a publisher - it’s easier just to do it yourself. If
8,000 credits is payable in advance then why doesn’t Kenny write back asking
for a cheque instead of getting right on a transatlantic express? Simple story-telling
expediency, that’s why. It’s a short-cut: a pretext to get Kenny Who?
back in Mega-City One because he’s funnier there.
I liked it, but
not that much. My sympathies lie with Izzy Who?: a very sensible woman, and surely
a stabilising influence on Kenny.
LS: Wagner
kicks of the ongoing Scottish and farting gags theme running through the meg this
month with a great tale that so far more than matches up the Who?s' previous outings.
With Dredd only actually appearing as a comic strip parody (and in the Metro strip
this month), is this the least we've seen of Dredd in his own magazine? Not that
this is a problem, when there's so much going on in this particular tale to distract
from the fact. My only one concern might be for people not familiar with the character,
but to those people I say, get ye to an Extreme Edition!
I can't praise Cam Kennedy's art enough here, ably abetted by Chris Blythe, who's
work always seems best when paired with Cam. There are certain artists from the
olden times who seem to be visibly marking time and cashing the cheques, but you
can really see the effort that Kennedy has put into this one.
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Script:
Robbie Morrison |
Art:
Andy Clarke |
| Letters:
Ellie De Ville |
Colours:
Gary Caldwell |
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| Deus
X - Part 1
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Shimura
prepares for battle... |
Synopsis:
A Hondo City bullet train is attacked by an android shuriken bomb disguised
as a commuter, killing all the passengers in the carriage. Inspector Inaba is
the first judge to arrive on the scene. A terrorist techno-cult, Deus X, claims
responsibility for the attack. The cult is dedicated to the dead cyber-genius
Masamune Taoka, who transformed himself into a superhuman technological monster.
For her part in Taoka’s downfall Inaba’s name has been added to the
cult’s assassination list. Inaba is placed under 24 hr guard and kept out
of the investigation.
In the Ronin District,
Taoka’s daughter Amber seeks out Shimura to enlist his help in destroying
Deus Ex. She has worked hard to rescue the image of the Taoka Corporation and
doesn’t want it damaged by the cult’s activities. Suddenly a cyborg
assassin opens fire on them both and Shimura throws himself and amber on the floor.
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DK: “The Shinkansen. The bullet train.” Okay then. But are we
still impressed by it in the 23rd century? I can’t help but think that in
the hands of John, Alan or Pat it’d be patched up and creaking along, a
piece of outmoded junk, a satire on the detrimental effects of privatising utilities,
and the speed with which today’s technological marvels become tomorrow’s
antiques.
Anyway: the story.
A horrible atrocity with the android shuriken bomb gives Andy Clarke a prime opportunity
to draw a finely detailed scene of carnage. So far so good. But then - oh no.
We’re revisiting the saga of Masamune Taoka, the sub-Akira mutating tentacular
cyber-monster, by way of a dedicated cult not dissimilar to the Aum cult that
in real life unleashed a sarin gas attack on the Tokyo underground in 1995. At
this point I’ve completely lost interest and there are still three pages
to go.
LS: Robbie
Morrison's long absence from the House of Tharg has not helped this reader in
following the ongoing adventures of his rogue Judge Shimura in the Meg, nor his
rogue..erm Rogue Dante in the Prog. The main difference between the two strips
is that I want to get back up to speed with Dante's adventures, whereas Shimura
has never really gripped me. This story harks back to the first Shimura tale,
but what has happened in between is something of a blur. Elsewhere in the Meg,
Gordon Rennie probably explains why that is, with his critique of "How to
write a Japanese character" encompassing all the cliches that Shimura falls
into.
As with the recent
Inaba story, Andy Clarke's art isn't up to his usual standard, and looks like
something we'd have seen from him a few years back.
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Script:
Alan Grant |
Art:
John Ridgeway |
| Letters:
Annie Parkhouse |
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| Killoden
- Part 4
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Middenface
spreads his wisdom... |
Synopsis:
Half a million mutants fleeing Scotland converge on the site of the new Killoden
theme park and around the Falkirk wheel, and blow up roads leading to the area
to hamper the Kreeler advance. The news media report live from the scene, asking
mutant rebels their reasons for fighting.
Bonnie Charlie’s
father, the Lord of the Isles, arrives with two truckloads of reinforcements –
the Irish Irregulars – including the immensely tall Tharg Ennis.
When the Kreelers
attack they bomb the Falkirk wheel, and the Kreelers army sweep the mutant rebels
before them. Middenface McNulty rides his quad bike toward a Kreeler armoured
car, with Medusa seated behind him firing blindfold on his instructions. A blast
throws them on the ground. As they get to their feet they find themselves at the
mercy of Shawn Gadgie and Ironbroo.
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DK: This has been
a good staple of the Megazine. It has characters we can genuinely care about,
suffering an awful plight, but determined to make the enemy pay for every indignity
they’ve suffered.
I know there were plaudits
from the online readership for the mutant vox pops to camera, but does it come
across strongly enough in those pieces to camera that those mutants as good as
know they are going to die? I’m not sure. It was a nice instalment, which
captured the human side of the unfolding drama and didn’t rush the ‘medusa
powers’ rescue that’s bound to happen sooner or later.
Funny as the Tharg Ennis
cameo may or may not have been, I have idea what Garth Ennis looks like anyway,
if that was important to the joke. I presume he’s quite a handsome lad then,
and legendarily tall?
The farting Scotsman I didn’t
get either. I noticed The Hoolie is one too, but there aren’t any farting
Scotsmen in The Bogie Man that I’m aware of. I realize that farting statesmen
are a staple of political cartooning going back to the 18th century but I might
point out that Sir William Cumberland isn’t a real person with a public
profile that might be dented by the realization that he farts too like the rest
of us (in fact, more so). The four ‘fart’ panels drawn by John Ridgway,
depicting an expression of total concentration in the face of Sir William, would
be funnier if completely divorced from this story. Without the genocidal backdrop,
I would suggest Cumberland could be seen as a sympathetic character who just wants
to let one rip. Why would we mock him for it if we didn’t already know his
heinous crimes?
LS:
The Scottish farting
gag round 2. It's a strange one is this McNulty series. It's continuing the mix
of the mature theme and the sometimes immature jokes that has characterised all
the Young Middenface tales to date. This odd and often jarring juxtaposition is
seen at its worst in the scene where Cumberland tells the troops to slaughter
the mutants and then....farts. In the past these disparate elements have often
blended quite well, but this episode stretches things a little too far for my
tastes. We've got the aforementioned fart, plus the self referential nature of
Tharg Ennis (shouldn't he have a dial on his head?). It probably isn't helped
by the fact that Wagner does this kind of in-joke seamlessly in the Kenny Who?
story. Similarly, Rasby Nesbitt evokes the ghost of Garth Ennis' weakest Dredd
fillers ("Blind Mate", anyone?).
With all that said, I'm
still enjoying the underlying story that Grant is telling, and hopefully we'll
see a swing to more serious style once the slaughter begins.
As for Ridgeway's
art, it seems to be at the opposite end of the spectrum from Cam Kennedy's work
on Kenny Who? in terms of effort, all scratchy lines and lumpen figures.
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Script:
Alan Grant |
Art:
Arthur Ranson |
| Letters:
Annie Parkhouse |
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| Lock-In
- Part 2
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The
zombie has a snack... |
Synopsis:
Something
has caused a lock-down in Psi-Division, and Psi judges suspect there may be a
supernatural cause. A dead perp in the mortuary returns to life and stalks the
corridors, ultimately attacking prone judges in their dormitory. The reanimated
killer blows his arms off by trying to fire two lawgivers at once. Armless, it
bits one judge in the neck before it is killed a second time.
Anderson visits
the newly blinded Psi-judge Shakta, who has been pondering a potential romantic
liaison with the witch-judge Gistane, who has been incommunicado since Anderson
was brought out of her coma. Shakta had been researching death imagery in various
belief systems before she was blinded. Anderson thinks it no coincidence that
she saw an identical image to one in Shakta’s books in the mind of the killer
now stalking the building.
Anderson probes the mind
of the disturbed man brought in earlier claiming apocalyptic visions. In his mind
Anderson sees still more cross-cultural death imagery.
A psionic probe
is carried out on the body of the reanimated perp shot dead in the dormitory.
The probe shows his mind has been rewired as if by surgery. While everyone’s
attention is turned away, a strange mist swirls around the corpse’s head,
and a switch on the psionic probe changes from ‘off’ to the ‘on’
position.
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DK: I couldn’t help noticing that Anderson's perp has a Dave Hill haircut
that looks like he cut it himself, and Judge Yughes looks like one of my old work
colleagues.
I enjoyed this
a lot. I’ve just been watching Resident Evil. This reminded me of that a
lot, in that everyone is trapped in the building with a malevolent force that
can animate the dead. It’s nice to see something properly scary going on
in a Judge Anderson story.
LS: Now
that Anderson's back on her feet, it's time for her to get involved in a proper
story - hurrah. In fact, the only real shadow over this tale is the fact that
it most likely ties in to the previous storyline. As it is, the idea of the Psi
Judges under siege is one that doesn't need any extra continuity to work well,
and may even be hampered by it. Still (ignoring the Gistane subplot), it's a spooky,
simple tale so far. My only real fear is that, as with too many Anderson stories
in the past, the fact that there are supernatural shenanigans going on will mean
that things will resolve themselves with a spot of sudden psychic insight from
Cass at just the right time to sort things out.
Ranson's art continues
to impress, with some really moody art helping to crank up the horror elements.
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Script:
Alan Grant and John Wagner |
Art:
Robin Smith |
| Letters:
Robin Smith |
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| Return
to Casablanca - Part 2
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Francis
saves the day... |
Synopsis: In
the Rix Bar, The Bogie Man reminisces about his failed romance with ‘Ilsa’,
and how she left him in Paris. Two crooks burst in to recapture the Albanian fugitive
for their bosses, the McCurdies. Clunie gets rid of them with a few warning shots
from a revolver he keeps hidden in his coat. Steve the barman, believing Clunie
to be the new bar manager, is impressed by Clunie’s bravery and decisiveness,
but confused by his continued insistence that they are in Casablanca.
In a cellar sweatshop, the
McCurdies set their Albanian captives to work baking shortbread to sell during
festival season. A show of defiance is quickly quelled just before the two henchmen
return from the Rix Bar with the news that the missing girl is with The Bogie
Man.
Back at the bar,
Clunie persists in his fantasy of German-occupied Casablanca, and decides to go
looking for Ilsa’s husband Viktor Laszlo, whom he imagines is a prisoner
of the Gestapo. Walking through Edinburgh, Clunie sees a poster advertising Rab
McNab’s one-man show and imagines it to be notification that the Gestapo
are planning to torture Viktor in public.
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DK: The Bogie Man is great fun. Cluny’s Casablanca delusion is nicely
sustained, e.g. by incorporating the word “scuzi” into his fantasy
as slang for the Gestapo. As for the Albanian illegals being forced to make shortbread,
I’m willing to suspend my disbelief. There’s a gangster in an apron
showing them how to make the stuff, which is priceless. “We no make Shortie!”
is a powerful proclamation of defiance right up there with “Death to the
Kreelers!” The line about ‘Ilsa’ finishing her crisps struck
me as tragically romantic, and showed the Bogie Man’s real concern for ‘Ilsa’.
He’s clearly deeply sentimental, however difficult it is for him to express
his feelings.
This story deserves
a great deal of reader goodwill. Who can fail to be touched by Cluny’s fundamental
impulse to do right in a world gone wrong, and the wrongness of the shortbread
slave labour trade?
LS: The
Bogie man is always a joy to read, even if it means we have the third Scot and
fart gag combo of the month. It's hard to be objective about this story, as I've
been looking forward to it since I heard about this Casablanca plotline what must
be near enough a decade ago. As with Kenny Who?, I wonder if it's accessible to
someone not familiar with the character, but to those people I say, get ye to
a copy of the Collected Bogie Man (The Paradox Press version has both the main
tales)!
The only negative
(and its' a very small one) is that I liked reading the Bogie Man in 20 page installments,
thus allowing the insane momentum of the situations to build up. I may take a
leaf out of Logan's book and store up the Bogie Man stories for a few months before
reading them, the better to be sucked into his insanity.
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Script:
Gordon Rennie |
Art:
Carlos Ezquerra |
| Letters:
Annie Parkhouse |
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| Burial
Party
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It
was unwise to bet against
Koburn... |
Synopsis: Judge-Marshal
Koburn and his number two, Judge Bonaventura visit an outpost to attend the funeral
rites of a fellow Cursed Earth Judge. Bonaventura is introduced to hard drinking
by a group of battle-scarred former Mega-city judges who also earned themselves
a Cursed Earth posting. In her own case, she panicked while on patrol and shot
an SJS judge in the foot.
Judge Vesey is
cremated at dawn on a funeral pyre with appropriate honours. By now Bonaventura
knows that things are done differently out in the Cursed Earth, including the
dead man’s badge going to a woman Vesey knew in a township.
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DK: This is just a perfect slice of Cursed Earth law-enforcer camaraderie
and rough-housing. I liked the speed with which Bonaventura became accustomed
to the group, resigned to her fate as an outcast for her faux pas with the SJS.
I loved the idea of these judges as a support group that doesn’t meet often,
sharing their misery and taking comfort from the fact they’re not alone
and there are like-minded souls they can booze with.
The mere fact that
Koburn’s appearances are drawn by Ezquerra is usually enough for me.
LS: The
Spirit of Garth Ennis rises again, though this time not in a cameo, but in this
tale of hard bitten drinkin' folk. All it needed was a pint of Guinness and someone
expressing their love for Laurel and Hardy over that nancy boy Chaplin and the
illusion would have been complete. Also, with 'Fungal' Mungal, we see Rennie dipping
into Gerry Finley Days namebag!
This story tells
us two things. The first we didn't know but perhaps should have suspected: There's
a whole lot of Long Walk Judges and Cursed Earth auxillary types who share the
same laid back attitude to judicial regs as Koburn. The second thing we already
knew: Things are done differently in the Cursed Earth, a point hammered home on
nearly every page of every Koburn strip - we get it already, even if Bonaventura
has only just cottoned on! On which topic, you're left wondering how Bonaventura
ever made the full badge, what with the nervy SJS shooting antics we hear about,
and her general dimness in spotting the recommended approach to Cursed Earth Judging
- they do things differently there, love.
Of course, all
that's a little harsh, and it's a fun enough strip with great art (even if it
does keep Ezquerra from his rightful place - chained to a cubicle drawing Strontium
Dog!). I'm just keen to see a Koburn up against more involved storylines and foes
in order to test the characters mettle a little - it's all well and good being
cool when everything is going his way, but let's shake him up a bit!
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| Miscellaneous
Material inc.
- Colin MacNeil
Interview
- Dreddlines
- Modesty Blaise
Feature
- Metro Dredd
- Charley's War
- Dredd Files
- Heatseekers
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DK: Charley’s
War was a highlight of this issue, presenting about the best four consecutive
episodes we’ve seen. These four were among the most poignant so far. The
dramatic tension was kept up even with Charley taken out of the action. Even though
I know this runs to 300 episodes plus, I wasn’t sure how (if?) Charley was
going to make it. I think this is a good place to stop, but I hope it will return
soon. I had become a bit complacent about Charley’s adventures. Maybe a
bit of a break will make me less so.
Colin MacNeil pours
out his soul in the interview, and it’s like we’re suffering right
there with him. It reads like an artist’s journey into the heart of darkness.
He’s toiling away there, and we’re lapping up this stuff (apart from
Maelstrom, obviously. And Vanguard), without realizing the torment the artist
is going through. Well, here it all is. It’s very instructive to be able
to read this kind of testimony in such detail, especially for those of us who
don’t draw.
It’s nice
to see the Dredd Files on safe territory this issue. You can’t go wrong
with The Judge Child, can you? A brilliant series that allowed John Wagner to
really branch out and give readers something to look forward to – something
totally unexpected coming their way with every chapter.
Jonathan Clements
tells a good story in his anime review feature. I don’t really get anime.
I’ve enjoyed feature films like Nausicaa and Roujin-Z, but I’m not
a fan of the genre. I think I know a bit more about why I’m not keen on
it after reading Clements’s most recent piece.
Apart from the
central idea of Genolympics in Metro Dredd, that genomic manipulation of the body
is an inevitability of future science, hence a reprise of the Luna Olympics with
genetics in place of bionics, this was lost on me. I didn’t know who had
done what to whom, much less did I care.
Scott Gray’s
column was informative. Hard Time: 50 to Life isn’t the sort of comic I’d
normally buy, so this was a handy guide to what I’ve missed: clearly something
quite unusual.
A big raspberry
to Sledge Hammer! I used to come home pissed and find this was on, and wish it
wasn’t. DVD? Money for old rope.
I’d like
a bit more insight from Si Spurrier’s movies page, really. The guy who said
“well, I like post-apocalyptic movies too” speaks for me. And I’m
not so sure about Mad Max II being better than its precursor. Surely both were
good?
I can’t disagree
with Gordon Rennie. We’ve all thought it: “Shit! I could do foreign
judges. Piece of piss!” Alas, it was an over-subscribed field, so our proposal
for a Lapland/Falkland Islands/Polynesian Judges strip got returned unopened.
C’est la vie…
LS:
The Colin MacNeil article was another interesting read, and I find these are interviews
are the first thing I turn to in the Meg. Charley's War ends (for now) on a high,
and the Metro Dredd is one of the very few to go some way to capturing the spirit
of the weekly (though I'm not convinced by Steve Roberts art).
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Overall:
DK:
The latest Megazine
suggests to me the continuation of a generally improving arc. I thought all of
the stories were good, especially Anderson and Koburn. Words cannot express how
good Charley’s War was this issue. There was maybe an over-abundance of
(comedy) Scottishness, what with Who?, Middenface, Bogie Man and Metro Dredd;
but in an anthology comic this size there's always bound to be too much of something.
It’s a shame it wasn’t made a selling point on the cover – a
special Caledonian issue with tartan logo. But then you’d get free shortbread
instead of the playing cards, so perhaps not. The
Colin MacNeil interview was great; and the Modesty Blaise item, while of no particular
relevance, was at least a livelier and quicker read than a 6-page text story.
LS: Kenny
Who? and the Bogie Man lift the Meg out of the doldrums and make for a better
read than recent months, despite the odd scheduling of multiple Scottish farting
funnies.
Best Story:
DK: Anderson,
Psi (but only because Charley’s War is a reprint, which I don’t think
is a fair comparison)
LS: Dredd (or
should that be Kenny Who?)
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your own comments about this week's issue in the review
forum.
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