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Judge Dredd Megazine
218
04 May 2004
Covers by Henry Flint Synopsis
and 1st review
by Gavin Hanly
2nd opinion by Leigh Shepherd
Synopses and
reviews contain spoilers for this issue
GH: A surprise
double cover issue from Henry Flint, with some very subtle differences between
them. The "2100" version is a tribute to the Cursed Earth and features
an excellent McMahon tribute. The second "2126" version illustrates
how subtle changes have happened to the characters costume over the years - or
perhaps the different interpretation that artists can bring to the character.
Both work extremely well (and the second one suggests will be seeing a re-appearance
of the robot guards in future episodes) although I have to say I prefer the 2100
version for nostalgic reasons (mainly for the return of the cool "toy"
truck.
LS:
Both covers are great, though perhaps it would have been nicer (and more noticeable)
if Dredd had been facing in different directions on the covers and they'd actually
joined to make a larger image. That might have prompted me to buy another copy
just to view the full effect, despite having a subscribers double cover version!
An older Dredd (rather than a photostatted Dredd) showing the 26 years difference
in time might have been nice as well, but these are all small complaints about
a really effective piece of art from Henry Flint.
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Script:
John Wagner
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Art:
John Ridgeway
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Letters:
Tom Frame
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| Damned
Ranger - Part 1
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The
rangers are wiped out... |
Synopsis:
A group of Cursed Earth Auxiliary Rangers are on patrol when their
leader senses an ambush. But it's too late as most of the rangers are wiped out
by the New Mutant Army. Only their leader, Dounrey, manages to survive, left for
dead under a pile of rocks. Back at MC1 a tribunal is investigating the incident.
Dredd informs them of his involvement. He was returning to MC1 with a fellow judge
and her rookie when they heard the gunfire, but arrived on the scene too late.
Chasing off the remainder of the army, they found Rangers dead and mutilated,
but also find Dounrey alive under the rocks. Dredd says Dounrey wasn't to blame,
and others back him up. The tribunal finds him exempt, and he's ordered to take
time off.
But Dounrey still
feels guilt for the deaths of his men. He has trouble sleeping and gets blind
drunk in a bar, collapsing in the street. Some rangers find him and take him safely
back to the barracks. Later the next day, the fellow rangers have covered up for
him, and he's called into see the CO. Dredd's launching a punitive expedition
against the NMA and has requested that Dounrey join him. There will be 50 men
going along - though Dounrey suggests they just send him, but this is over-ruled.
Dredd asks Dounrey if he wants more time - but Dounrey says he can handle it...
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GH: I'm not sure about this one yet. It's a fairly slow start (despite the
massacre at the beginning) and the character of Dounrey doesn't appear particularly
sympathetic. Indeed, the idea of the Cursed Earth Rangers is new to me (maybe
they've been featured before - I'm not sure) and a better introduction to them
before their demise might have been a more appropriate start to the story. It
reads slightly better on a second pass - but so far I have yet to be convinced.
The play off between Dounrey and Dredd next episode may illicit a change of opinion
though.
As for Ridgeway's
art - I'm also in two minds about it. I've been a fan of Ridgeway since his earlier
2000AD and Hellblazer work - and his character work is still as good as it's ever
been. It's just that the computer effects seem to be a little over the top. While
he's managed to create some very impressive desolate scenes with clever use of
rock formation photographs - they look somewhat out of place beside the normal
line art. So while the overall work is impressive, it breaks the fourth wall a
little too much for my liking.
LS: Now
here's a tale that mixes old style "Riders on the Range" western antics
with some occasionally awkwardly fitting mutilation imagery. The art also has
its awkward moments, what with Dounrey's lippie, and some backgrounds being a
little too obviously computer generated and distinct from the foreground images.
Again, these points are mainly nit picking over what promises to be an enjoyable
tale. The ideas of the Rangers is an interesting one, and added to the introduction
of Koburn last year, suggests that the powers that be in the Mega City are taking
a more pro-active role in the Cursed Earth that could open up some interesting
story avenues (and some equally interesting modern day parallels, given the number
of Mutant Terrorists to launch attacks on Mega City over the years).
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Script:
Alan Grant |
Pencils:
Patrick Goddard |
| Letters:
Annie Parkhouse |
Inks:
Dylan Teague |
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Brigadoom
- Part 1
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Middenface
makes friends |
Synopsis: Middenface
and Scaly are lost in the Scottish highlands, with a Kreeler patrol looking for
them. Nearby,
the sun comes up on Brigadoom. As it hits a couple of skeletons in their bed,
they suddenly grow back muscle and skin and come to life. Middenface and Scaly
come across the village and wander in. Inside the town, Bonnie Jean and her dad,
Mr Bean, are arguing. Onto the scene arrive the two mutants. Everyone looks surprised
at their appearance, except for Bonnie, who takes a liking to Scaly. They ask
for for food as a man, Davie, tries to bite a chunk out of Middenface's arm. Mr
Bean beats him away as Bonnie brings them some heather ale. Mr Bean says that
there's a traditional big feast at the end of the day, but Bonnie's against it.
He tells Middenface to go to the doctor. When they get there, Mr Bean is waiting,
as he's the Doctor too. As he's patching Middenface up, he gets entranced by the
blood on his arm and starts sucking it out. He decides they will have a feast
after all, and Middenface and Scaly will be on the menu...
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GH: Something
of an initial disappointment for this one. I was expecting a more linear overall
storyline for Young Middenface - and was surprised that this seems to have skipped
ahead somewhat. The last episode back in Megazine
207 left us with the promise of bad things to come - but this interlude
doesn't appear to be delivering that. On it's own, it's entertaining enough, and
a typical 2000AD style pastiche on Brigadoon, but it's not what I want to see
from this series. Some fine art from Patrick Goddard accompanies the story but
it's still not enough when I'd rather be hearing more about the bigger picture.
LS: It's
a welcome return for this strip, though I must confess that I wasn't expecting
such an openly comedic story after the previous McNulty tales (Not that this is
necessarily a bad thing). The main thing to lift this up from what could be a
rather obvious Brigadoon mickey take is the quality of the dialogue, with some
nice lines from the main characters. The art is also well crafted and while it's
odd to see Strontium Dog universe given such a glossy sheen, is well suited to
the character and the story.
Hopefully, this
will prove to be a nice little diversion from the slightly more serious tone of
the previous tales, though I hope Alan Grant will keep the serious stuff in the
mix in future tales.
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Script:
John Wagner |
Art:
David Millgate |
| Letters:
Annie Parkhouse |
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| Angel
Heart - Part
1
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Experimental
surgery |
Synopsis:
Mean Machine is being seen by prison visiter Porsha Wuss, safely through
plexi glass. She sees something in Mean that is tragic and wants to bring out
the "goodness" in him. Mean is a hard case, but she gradually breaks
him down and he starts to fall for her. Porsha tells him that the only chance
for them to be together is for him to be fitted with a device called a "Warden"
that will stop him going into his rages. After some discussion Mean realises it's
the only way he'll get to properly meet Porsha and undergoes the operation. Afterwards,
they meet in person for the first time - but after he is ordered not to touch
her, he gets an excruciating pain in his head - the work of the "warden"
in his brain.
As the days pass,
Mean becomes more restrained and he starts to fall in love with Porsha. One of
the medics is concerned at Porsha's involvement with Mean - she's had a history
of getting involved too deeply before. Later on she sends in a request to marry
Mean, at which the real Warden threatens to take her off his case. But the head
doctor says this is just what they need. If they can prove the new electronic
warden works with Mean then potential billions will be saved. As Mean and Porsha
get married, one of the med judges still thinks it's a bad idea...
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GH: Now, this is has gone down as a bit of a failure with me, so far. While
I'm reasonably happy to see another Mean Machine story, there's a strong feeling
of Déja vu with this one. Hasn't Mean already married or gone out with
someone who proved to be bad for him? I can't remember without doing more research
- but there's a nagging feeling that we've been through something very similar
before. And more surgery to keep Mean in place? Haven't we been here before too?
All far too familiar for my liking.
Mean Machine has
unfortunately gone down the same route as Judge Death. He used to be a particularly
dangerous character - albeit infused with a high level of black comedy. But these
days, the buffoon has taken over too much so that he really doesn't seem enough
of a threat and more like a past-it supporting character.
Unfortunately the
art doesn't sit too well with me either. It seems a little too Bisley old-school
for my liking, with an odd mix of charicatures. Millgate's Mean works well enough,
but some of the other characters seem a little too flat to me. Perhaps if the
story didn't seem so familiar, I would have been more forgiving, but overall this
is below par work from both creators.
LS: It's
not often that the art is so distracting that it makes it hard for me to judge
the story, but that's the case here. The art here is from the Bisley "Heavy
Metal mayhem" school, but doesn't have the shine of Bisley's fully painted
art (or Millgate's own painted stuff for that matter). Crucially, there's really
not enough strength in the underlying drawing and it's horribly exposed on this
outing. For much of the 90s, 2000AD got away with a lot of sub standard art hidden
under a ton of paint and by grubby printing (off the top of my head I'm thinking
of Millgate's previous art, Nick Percival, Brashill and Greg Staples, who at least
had the decency to improve dramatically from his earliest work). Here the art
doesn't have either fig leaf to cover up what to my eye is just too unconvincing
to sell the story on any level. It's not that it's too "cartoony" (look
at Langridge's or Disraeli's work last month for examples of quality draughtsmanship
coupled with a cartoony style), it's just that it looks like the artist is struggling
to draw what's being required of him (awkward hands, a multitude of face-on images
of Porsha, no real sense of space, no feeling that any design work has been done
before pen has hit paper). There's nothing that really convinces me in the art,
no sense of a consistent, thought-through style to sell the story to me.
This is a shame,
as I've never had any trouble accepting Mean as a near full on comedy creation.
The "implausible rehabilitation attempt number 546" plotline is always
good for a few laughs from Mean, and there's nothing to suggest that this won't
deliver again.
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Script:
Gordon Rennie |
Art:
Carlos Trigo |
| Letters:
Tom Frame |
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No
longer a pretty face... |
Synopsis: Poosey
Franco, working for "Pleasedtameetcha" magazine, goes to interview Conrad
Conn, previously the most handsome man in the world. But now Conn is ugly and
bloated. She bails him out in return for his story (he was hauled in on a domestic
abuse claim from his houseboy, Eduardo). He tells her how he got back into the
vid movie business after being wounded in a nativity play, but after a while,
younger stars took his place. He underwent face changes to improve his looks,
despite warnings that because of his "Perfect human beauty" something
could easily go wrong. He had seven face changes which left him completely ugly.
He almost had a comeback role as a mafia boss working in Mega City 2, but Judgement
Day wiped MC2 off the map days before filming was to begin. As Conn wanders off,
Franco prepares to file a complete hatchet job...
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GH: Rennie handles another "what happened to..?" that suffers a
little too much from the reader wondering "who the hell is..?" These
stories would benefit no end from having a quick half page synopsis of their old
tales in the Thrill Power Overload style before actually getting into he story
proper. That way, at least you'd have a better idea of who you're dealing with.
This is the first character that I really can't remember who they were in the
first place - and the strip itself doesn't really help clear things up. In addition,
the "turn-around" of Franco from supportive journalist to muck-raking
hack is also confusingly handled, so much so that you can't really what's so terrible
about what she's about to write. It seems to me that Rennie is treating these
pieces as "writing by numbers" as we know he's capable of better work
than this. Spurrier's effort last month was far superior, so if this strip is
to carry on, perhaps he should be given a few more?
As for the art?
Carlos Trigo has apparently been featured in in 2000AD a very long time ago according
to his
bio. However, while there are elements of ingenuity to parts of his work,
and a clear manga influence, it just doesn't work for me, being a little too fluid
in the linework.
LS: The
answer here being, "not a lot". We get a rather clichéd image
of a "handsome film star gone to seed", a couple of heavy handed "handsome
film stars are most likely gay" comments and that's about it. The problem
perhaps is that with Conrad Conn being pretty much a completely blank canvas in
terms of his previous appearances, there wasn't that much to actually hang a story
on. As it is, the tale of Conrad Conn here could be the tale of just about any
washed up star, past, present or future, so there's little of interest in terms
of new ideas or seeing how the character's life turned out. The art doesn't really
help matters, being rather confusing and a little too over stylised for my tastes.
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Script:
Pat Mills |
Art:
Simon Davis |
| Letters:
Ellie De Ville |
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| Kali
Yuga - Part 1
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Rak
& Rita's odd way
of entertaining... |
Synopsis: (following
on from the 1st series which started in Megazine
202) Rohan picks up a helmet for his new costume, adapted from a motorbike
helmet made by his friend Jake - although he doesn't tell him what it's for. Elsewhere,
Rak and Rita are entertaining a friend and show him how Rita is able to withstand
the pain of a taser. After the "show", they set one of their demons
on their guest.
Meanwhile, Rohan
is visiting Mirabai, who tells him that the last time they made love he seemed
like a woman. Rohan realises he was being possessed by Lakshmi. After once again
disappointing Mirabai's father, Rohan leaves and Lakshmi appears to him. She says
she was helping him with all her secrets of the Kama Sutra, but Rohan demands
his privacy.
Later, Rohan decides
to try some crime fighting before taking on Rak. He sees a man trashing a Jag
with a wrench after the driver refuses to pay him £10. Rohan lands, dressed
as Black Siddha, and rips the wrench out of his hand using his Serpent Sword.
But the man grabs the woman from the car, and holds a syringe to her neck - telling
him that it's HIV positive - and he wants all the money now.
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GH: Ah, Pat Mills. Love him or loathe him, there's something about his work
that generates more than enough interest to warrant keeping him on at 2000AD.
Mill's latest attempt at a new 2000AD character has been something of a hit and
miss affair for me. While he's remembered to keep a sense of humour, there's still
some visible signs of his less palatable trademarks - one being the tendency to
preach. Indeed, the line "Yes. It's a shame when out culture is so rich"
in response to Mirabai's father's concerns about people's viewing habits stands
out particularly in this respect, being about as wooden as it's possible to get.
It's saved somewhat by Rohan's somewhat misguided defence of his comic book -
something which will ring a bell in any readers. Other elements like Lakshmi's
tantric sex knowledge veer between funny, and bizarrely out of place in the storyline.
Clearly it's Simon
Davis that is the start in this strip though, as he approaches the character with
gusto. As with his last go on the character, Davis brings strong elements of originality
to the character that help lift it up beyond another Mills preachfest. His photo
realistic and expressive characters allow them to pull off some of Mill's potentially
cheesy jokes, and his rendition of Rohan as the Siddha looks far better than his
last outing. It's the art that will keep me reading this, but as long as Mills
avoids his trademark pitfalls, the story may have a chance too.
LS: After
the low point of last months Satanus story, Pat Mills redeems himself a little
here. From looking at the comments elsewhere, it seems this strip has been in
for a fair share of criticism as well, but to me it's harmless enough - that in
itself is unusual for a Mills strip. No bile, little preaching; a complete (and
welcome) change of pace. OK, so there's little that's exceptionally original here
(basically a reluctant superhero trying out his powers), but its good naturedness
win it points with me, as well as Davis's art, which suits the talking heads but
also rises to the occasion for the Rakshasa.
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| Miscellaneous
Material inc.
- Dredd Files
- Simon Davis
Interview
- Helltrekkers
- Charley's
War
- Metro Dredd
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GH: Charley's
war continues to get better and better as the characters gradually become more
fleshed out - with a particularly nasty (although somewhat predictable) turn from
Snell this month. As the story continues, I'm beginning to see just what everyone
likes about the tale, and it more than justifies its appearance.
As for Helltrekkers?
It's a great idea, and one that's worth of inclusion here given it's relatively
rare appearance out of the vaults, but it seems to have dated far more than other
2000AD strips from the same era. There are some fine moments, such as the acid
rain eating away at the least protected wagon, and there is some excellent old
school art from Lalia and Ortiz. But then there's also the "crab baby".
Rennie says in his article this month that a 2000AD writer admitted to writing
some classics while "stoned out of his box". The crab baby certainly
makes you wonder what Grant and Wagner were smoking at the time...
Great to see Metro
Dredd appearing - but can we get more than one page next month?
LS: Charley's
War continues to be enjoyable in spite of the rather stereotypical "posh
idiot" heights that Snell reaches this month. Hell Trekkers is a welcome
rerun, and I hope people actually give this strip the chance despite its odd reputation
as a duffer. The Metro Dredd looks nicer in colour, but my thoughts on how these
strips are failing to meet the potential they might have would fill a whole review
in itself. Suffice to say that the Rennie scripted tales are generally the better
ones, but Inaki Miranda still strikes me as an odd choice for such a high profile
gig.
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Overall:
GH:
Something of a disappointment for me this month, with none of the 5 new stories
particularly striking a chord. Perhaps I'll be more impressed next month, as the
tales develop.
LS: An improved issue, though perhaps this month the art is the weakest
link for me.
Best Story:
GH: Judge
Dredd
LS: Judge Dredd
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