|
|
Home
¦ Reviews ¦ Meg
213 - 218 ¦Prog 217

| Judge
Dredd Megazine
217
06 April 2004
Cover by Arthur Ranson
Synopsis and
1st review by Gavin Hanly
2nd opinion by Leigh Shepherd
Synopses and
reviews contain spoilers for this issue
GH: A fairly
stunning cover from Arthur Ranson who's created one of the most unique takes on
Death in a while (more of that later). A fitting send off for one of the best
Anderson stories in ages.
LS:
Ranson does the business here - it's not a classic cover, but there's a lot going
on and I'm quite taken with his interpretation of Death - for someone who could
be criticised for apparent overuse of photo reference, there's a lot here that
(I hope!) is straight out of the artists imagination and all the better for it.
|
|
 |
Script:
Gordon Rennie
|
Art:
D'israeli
|
|
Letters:
Tom Frame
|
|
|
| Master
Moves
 |
Hackens
takes aim... |
Synopsis:
Mega City
is hosting the Mega Chess Championship and Dredd is handling the welcoming committee
- rejecting the Scandic champion for forgetting to sort out a visa. Judge Karyn
is backing him up, as the show is ripe for Psi crime. Among the contestants are
Hector Francisco from South Am who wears a contraption on his head to block Sov
transmissions, Cheng Mao Ying from Sino Cit, a 4 year old genetically bred champion,
the first since the death of Grandmaster Cho Yen Lhow. Meanwhile the Sov delegate
has been caught cheating with a skull implanted microprocessor and is expelled.
As the tournament
starts, Mega City's Mart Smarrt wins his first match only to be punched by the
Euro Cit loser. Meanwhile Francisco's headwear starts short circuiting, frying
him. The tournament continues, as do a series of accidents knocking many of the
prime contenders out. The semi-finals begin ahead of schedule with Korean Kim
Jong Dong versus his younger clone twin. Karyn has a Psi flash, detecting a sniper,
but too late a he manages to kill both the Dongs with one shot. But Mega City's
own sniper, Hackens, is on the case and brings the sniper down with a leg shot.
The sniper is a member of the Hong Tong Triads who have bet Ying to win. Karyn
bursts into Ying's apartment and finds the presumed dead Cho Yen Lhow in cryo
stasis, hooked up to a spirit medium. Karyn unplugs the medium who can no longer
transmit to Ying, who starts to lose fast - and throws a tantrum. Finally - Mega
City actually wins an international event...
|
|
GH: Another great old-school one off from Rennie. Take a bizarre Mega City
shin dig and mix in Dredd and the story almost writes itself. This tale of the
Mega City Chess Championship also seems at home in the slightly longer page count
of the Megazine Dredd tales. Rennie creates an entertaining story, filled with
crazies from Mega City and further afield, as well as giving Dredd plenty of time
to be his set-in-his-ways self. Highlights include the short-lived stay of the
Scandic contestant to the face-off between Dredd and the Sovs (he's never going
to let that one lie - is he?). A highly enjoyable tale.
But what makes
this even better is that it brings the latest art from current 2000AD favourite,
D'israeli. While it took me a while to get used to the red tinged strip, and there's
at least one scene where Dredd looks very odd indeed (what's with his legs during
the interrogation?) this is overall a fine piece of work, and D'israeli clearly
has great fun with the more bizarre elements of the strip. Indeed, the punching
of the Mega City contestant by Helga Hoenzollern gets a laugh out loud reaction
and seeing a couple of smiles from Dredd is welcome too. But perhaps his finest
moment is the creation if the two snipers. The Sino Cit assassin looks good enough,
but Hackens, the judicial sniper is an masterful piece of design work. It's a
long time since we've had any new cool looking judge designs, and this one looks
fantastic. Let's get Hackens back soon!
LS: A diverting
enough Dredd 'list' story that doesn't set the world on fire, but fills the pages
in an entertaining enough fashion. There are some nice references back to the
Lunar Olympics, and it's good to see old style Sovs clunking around - I was never
a fan of the heavy handed Glasnost parallels that hit the strip in the 90s - very
worthy but not half as much fun! The only real niggle with the script is that
it relies too heavily on PSI divisions erratic abilities to detect or overlook
the plot, depending on where the story needs to be. It robs the story a little
of any dramatic potential, with perhaps too much emphasis on PSI Div talking us
through the plot.
The art is the
real draw for me. I've been looking forward to the D'Isreali Dredd since seeing
the previews on this very site, and it doesn't disappoint. That said, I have seen
a few criticisms elsewhere that I kind of agree with. Some of the colouring is
a little garish in places and it's a little more cartoony than I might have expected,
but overall, I'd rate it as a damned fine debut Dredd. For every clashing colour,
there's a really nice design (sniper Judge) or beautiful panel (the frozen Sino-Cit)
that more than makes up for it.
|
|
 |
Script:
Simon Spurrier |
Art:
Roger Langridge |
| Letters:
Roger Langridge |
|
|
 |
Look
behiiind you! |
Synopsis: On
vid show Blandtalk, host Vinne Bland is interviewing Cookie the robot. Cookie
tells him about his life - but twists the facts to make him look like the victim.
He accuses Chopper of killing the crew of his ship, and sending him to the bottom
of the ocean.He eventually makes his way back to Mega City, slaughtering the crews
of many rad rigs along the way - but blames it all on Chopper. Back in MC1, he
stars in cookery shows and opens a chain of restaurants. Along the way he has
run-ins with bad reviewers, protesters and investigating judges - all who seem
to make it into his cuisine. Now Cuisinetek, his manufacturers, are demanding
a cut of the revenues - but Cookie paid them a visit and they "inspired"
his latest dish: "Businessmen Brulee". The show comes to an end and
Bland says goodbye to his guest - as the lights suddenly go out: "Ye hates
me, don't ye, matey?..."
|
|
GH: Finally
- a "whatever happened to" story that actually does what it says on
the tin! Even the recap parts of Cookies last appearance are entertaining given
the spin that Spurrier puts on his recollections. This is more of what I expected
from the series, and as such is easily the best one yet. I have to admit that
my recollection of Cookie is hazy at best but that doesn't matter at all here,
given that Spurrier is effectively reworking the character as a comic creation.
Combined with the art of Langridge who is well suited for this less than serious
take on Cookie's life, this makes for a highly entertaining read, and feels less
like the filler the previous "what happened to's" have. Let's hope that
future stories remember that we need less recap, more revelations.
LS: By
choosing a much more obscure character than the previous "whatever happened
to"s, Spurrier has much more free reign to take the story off into it's own
territory. Because of this, the story seems to work a little better than some
previous ones, which while good, have been slightly hamstrung by continuity and
a sense of occasion (for want of a better way to describe it!). Here, there's
nothing more to be done than have fun with a silly tale of "cannibal"
robots, made all the more harmless and frothy by Langdridge's rather appropriate
cartoony art. The only real downer is that we have two stories that veer towards
the cartoony artwise, and two stories that talk us through the action rather than
put us in it, but that's a small concern really.
|
|
 |
Script:
Pat Mills |
Art:
Duke Mighten |
| Letters:
Tom Frame |
|
|
| Blood
of Satanus II - Dark Matters
part 3
 |
Dredd
stares into the jaws of death... |
Synopsis:
Dredd
starts shooting at Satanus, but the sisters starts attacking him with their "Saurian
combat skills". Dredd puts up a good fight, but is eventually knocked down.
But Satanus remembers something of the way that Jasmine treated Caleb, and he
bites her in two. The other sisters subdue Dredd with electro sticks and prepare
to give him to Satanus. But Satanus is in a blood frenzy and starts eating everyone
he sees, while Dredd impales the Arch Duke's man, Theo. The Arch Duke attacks
Dredd, distracting him enough for Satanus to get close and grab Dredd and bring
him to his jaws. But Dredd smashes a spotlight in his eye, making him Old One
Eye again. Satanus is still coming, so Dredd rips open a pipe containing Dark
Matter - spraying it all over Satanus and sending him back to hell. Only the Arch
Duke escapes the Dark matter flood, and Dredd executes him. But Dredd suspects
this isn't the last he's seen of Satanus.
|
|
GH: One of Pat Mills' worst traits comes to the fore in this episode - his
need to have his characters explain what they're doing. Dialogue like "And
again! In the guts!" is really quite painful - doesn't Mills have the faith
in his artists to get the point across? Other than that, this story has unfortunately
failed to live up to its earlier promise, with the clichés out in force
here. Then there's the curiously handy "dark matter" which seems to
send things "to hell", but I've no idea how, and that certainly isn't
explained anywhere here either. It all unfortunately seems to end in a clumsy
fight, with a one-note Dredd out of the dark ages. A promising opportunity wasted.
If there's the promised sequel, let's try something a bit more daring?
As for the art,
this is another undeniably fine job by Mighten - but I have to admit to being
surprisingly appalled by some of the violence on display here. The shot of Dredd
kicking one of the women is uncomfortably graphic and more than a little over
the top. In fact it was that one nasty shot that coloured my appreciation of the
rest of the strip. And was that final image of Christie actually getting his brains
blown out really necessary either? Maybe I'm getting too old for all this...
LS: Oh dear,
my words come back to haunt me. This strip has taken a nose dive from its first
part, and left me a lot less enthusiastic about Pat's coming work than I had previously
been (see my potentially edible words on the review of the year!). The dialogue
continues to be just plain wrong, and Dredd's final not so subtle thinly disguised
comments about creator's rights defies belief. If you are going to write a story
to reclaim your creation, then fine, go right ahead, but use something like Wagner's
resurrection of Alpha as a template, not this non-story. Even if Pat had wanted
to do a story with Satanus to wrest it out of the grubby hands of others, and
to make the point he retains first call on his earlier work, couldn't he have
just made it a one parter?
Many years ago,
Grant Morrison and Mark Millar were having a war of words in the comic press,
and I remember being particularly annoyed by Morrison's claim that "if Pat
saw a plot coming, he'd phone the Samaritans". Now the last thing I want
is to think that the guys who did so much damage to 2000AD back then had a point,
but this strip does seem to have given much more ammunition to those who think
Pat's glory days are over. The structure of the story and the motivations and
actions of the protagonists makes no sense whatsoever, even before we get onto
the dialogue. A real shame.
|
|
 |
Script:
Alan Grant/Tony Luke |
Art:
Arthur Ranson |
| Letters:
Annie Parkhouse |
|
|
| Half
Life - Part 4
 |
Death's
first kill... |
Synopsis: Sandra
and the rebels meet at the water treatment plant which Kotten calls The Cavern
of lost Souls - as so many died building it. They lay out body parts, hoping to
attract the sisters but Half Life arrives first. The sisters are not too far behind,
but as Sandra prepares to act, Kotten is killed. Sandra orders the others to shoot
the sisters, but they are too fast, and are also betrayed by Fuego, an undercover
judge. Sandra warns him that Death will kill him too - but Fuego says if he wanted
to he would already have done so. Indeed, Judge Death - now fully transformed
- appears from the shadows and rips apart all the rebels except for Sandra. She
grabs Fuego's gun and opens fire - but it's useless against Death now. Sandra
starts to collapse as Half Life attacks Death - but is quickly brought down. Death
says he has other plans for Half life, and as Sandra falls into unconsciousness,
he tells her that their bond will never be broken.
Back in Mega City
one, Anderson starts to come around - realising it was all a nightmare. But as
she starts to wake up, she realises that the dream was a warning - and that the
plans Death had for Half Life were based in reality. Death has infected Anderson
with Half Life - and if she wakes, "his toxic, disease-ridden spirit will
be set free" possibly causing the end of the world. Anderson realises she
has no choice, and sinks back into her coma...
|
|
GH: Arthur Ranson outdoes himself here with some of the most gruesome Judge
Death artwork yet. We thought Frazer Irving's death was scary - but this one's
plain brutal - as well as featuring some unique touches from Ranson. I'm particularly
impressed with the way that Death seems to retain some slight features from his
incarnation as Sydney - most obvious on the cover - and his final kiss goodbye
to Sandra is particularly creepy. Ranson has made the Anderson series his own,
and let's hope Grant gets him back again for the hopefully inevitable sequel.
As for the story,
Grant succeeds in doing something which Wagner didn't quite manage with his recent
Death tale. He's kept the tension all the way through the storyline, and although
giving Death the occasional line in black humour, he never lets us forget that
he's the bad guy. Anderson too, seems to have been far more interesting in her
"Sandra" persona, than her usual quip-ready self, and the knowledge
that she can never really succeed gives the strip a necessary air of hopelessness.
Perhaps my only criticism, and this is a fairly large point, is that I just don't
understand the finale. How did Death infect her mind? Is that creature actually
there or supposed to represent what Death has done to her? How will waking up
infect the city? A few too many questions - but at least that means we're left
wanting more.
LS: Well,
this has been a much more enjoyable four parter, and it was amusing that Alan
Grant solved Anderson's coma problem that he inherited from "My name is Death"
by putting her back into another one! No wonder Cassandra's looking good for her
age, what with all the beauty sleep she's had over the years. We're still only
half way through this story, and there's a lot that's left unexplained (as well
as a lot that's been explained rather clumsily through Anderson's sudden realisation/Psi
flash - more Psis taking the fun out of things!). Hopefully there'll be more by
way of explanation in the second half of this, and I look forward to it on the
strength of this opening tale.
Arthur Ranson's
art has been as good as it ever has been here, with some nice atmospherics making
the most of (and sometimes papering over the cracks of?) the story.
|
|
| Miscellaneous
Material inc.
- Dredd Files
- Future Shocks
- Judge Dredd
classics
- Charley's
War
- Karyn text
story
|
|
GH: A good
helping of Charley's War is the best of a rather uninspiring bunch this time around.
Anyone who reads these reviews regularly knows my opinion of text stories in comics
- i.e. that I don't read them, no matter how good they might be. I skipped over
the Dredd Files and the classic Dredds were a bit too familiar to me. I did rather
like the Future Shock though, nice and simple with a pulp feel and a clever/funny
ending, something that current Shock writers could learn from.
LS: Charley's
War hits a bit of an odd note this month, with the terrors of the gas mixed with
unlikely comedic Germans who in a rather odd fashion have become the known arch
enemies of Charley in the same way Walter is the arch enemy of Dennis the menace...
Otherwise, all good stuff and no real complaints about the reprint strips - some
more Daily star dredds would be nice though...
|
|
Overall:
GH:
A decent issue, with two very high quality strips making the megazine another
worthwhile purchase, although better reprints would be welcome next month. It's
"all new" month again next issue - so anyone not already on board has
no excuse not to try it out...
LS:
A good issue, though perhaps suffering from being a little more samey than the
average Megazine.
Best Story:
GH: Anderson.
LS: Judge Dredd:
Master Moves
|
|