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Judge Dredd Megazine
225
14 December 2004
Cover by Frazer Irving
Synopsis and
1st review by David Knight
2nd opinion by Leigh Shepherd
Synopses and
reviews contain spoilers for this issue
DK: A
real mess of a cover, with a sickly gold-and-white on black design and some patchy
artwork. Frazer Irving’s drawing is fine, but the lack of any backgrounds
due to the almost pitch darkness inside the warehouse gives the impression of
scraps cut out and arranged on a sheet of black card. I can’t honestly see
this hooking in the casual browser in WHSmith. It’s as if the cover is actively
seeking anonymity among the other magazines on the shelf.
LS: Well
it's Frazer Irving, so that's a guarantee of a certain standard. There's a lot
of black space that even when deluged with copy still leaves the image looking
very stark. Point looks a bit awkward, and the three main images (Point, the girl
and the Klegg) seem to be at different angles, almost as if they were each part
of a different image.
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Script:
John Wagner
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Art:
Pat Goddard and Dylan Teague
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Letters:
Tom Frame
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Colours:
Chris Blythe
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| Son
of the Man
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Dredd
gets to the truth... |
Synopsis:
Every time Ramon Rockabilly falls asleep he dreams that Judge Dredd
is his father. In the dreams Ramon is a boy and Judge Dredd persecutes his son
mercilessly, attempting to uncover his hidden guilt over some unknown misdemeanour.
Mr Rockabilly’s robot shrink suggests he troubled by something he did in
the past and has repressed. The figure of Judge Dredd in the dreams represents
Rockabilly’s subconscious desire for punishment. The shrink suggests it
might help if Ramon threw himself on Dredd’s mercy and begged for forgiveness.
After many disturbed
nights, Ramon falls asleep on the bus. Another dream of Judge Dredd, with Ramon
exhibiting castration anxiety, ends with him waking clutching his crotch and shouting.
He is hounded from the bus as a pervert, and the judges are called. Judge Dredd
responds, and arrests the other passengers for giving false evidence after securicam
footage reveals nothing lewd about Ramon’s behaviour.
Dredd has the suspect
identified from the footage and pays him a home visit. He bypasses door security
to enter Rockabilly’s apartment, where the exhausted Mr Rockabilly is already
asleep and dreaming. Startled to wake up to see Dredd in his apartment, Rockabilly
dashes for the window and almost leaps from the balcony except that Dredd catches
him by his vest. Suddenly, Ramon has a flash of realization that his real abusive
father fell to his death when Ramon bit his hand to break his hold on a balcony
railing. He had suppressed the memory, but the recent death of his mother had
stirred up the guilt again in dreams. Relieved, Ramon confesses to Judge Dredd,
and takes his arrest with good grace.
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DK: A simple but effective self-contained Dredd story of the sort that makes
you think John Wagner can write Judge Dredd in his sleep and still come up with
the goods each time. It’s not a new story; it’s actually a refinement
of the old ‘spont’ phenomenon, only this time the spontaneous confessor
hasn’t quite worked up the courage to approach Dredd before Dredd finds
him. The story should also be familiar to anyone who has seen Spellbound (Dir:
Alfred Hitchcock, 1945), in which a man’s repressed memories trouble him
in a very similar way.
To some, it may
read like Wagner remixing his greatest hits: petty officials and authority figures
doling out bad advice, the nut-job creating a scene in public, the Kafkaesque
plight of an innocent man wrongly accused, Dredd’s gruff demeanour unintentionally
sparking off potentially dangerous or criminal behaviour in the citizens. However,
this Judge Dredd consistent with 27 years of background and character development:
it’s a comfortable pair of slippers.
LS:
This months tale reminds me
of the kind of Dredd stories that started appearing around the late 400s/early
500 prog mark. They were, depending on your point of view, either trying to push
the envelope a little by presenting us with something a little less straight forward,
or else they were a sign of a pair of writers throwing ideas around in an attmept
to releive boredom or else in desperation for something new. In particular, there
are faint trace elemnets of both the Perp Aid (progs 482 to 483) and the Dredd
Syndrome (prog 481) one. Added to this is the high concepot of seeing Dredd in
a domestic environment, albeit only through Ramons dreams.
While
the idea is initially played for laughs, this swiftly descends into much darker
territory, with Dredd going from asking his wife where his helmet is to handing
out brutal beatings. Possibly there was some move to avoid trivialising domestic
violence, but it would have been nice to have wrung a few more laughs out of the
idea of Joe as man about the house. Still, there's fun to be had with the bus
sequence and the difference between what the passengers tell Dredd and what they
actually saw.
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Script:
Simon Spurrier |
Art:
Frazer Irving |
| Letters:
Tom Frame |
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| Innocence:
A Broad - Part 3: Play it Again, Bob
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Point
takes a hit... |
Synopsis: Having
found the Boss’s abducted wife, Innocence Barumba, Jack Point crashes through
a skylight and attacks her abductors with an assortment of deadly customized simp
gimmicks. Jack’s alien raptaur, Cliq, is injured in a fight with a klegg
among the kidnap gang, which turns its attention on Jack but is annihilated by
a shot fired by Innocence herself. Jack and Innocence take a robocab to meet the
boss’s lieutenant ‘Shite’ O’Leary. In exchange for Innocence
Barumba’s safe return, O’Leary releases DeMarco and Perkins, but orders
his men to shoot them for killing the Boss’s brother. The good guys take
cover and Jack summons Dredd’s lawmaster via remote override device he’d
installed secretly. Dredd is helpless to resist as his bike veers off course to
Sector Thirteen and blasts open the wall of the warehouse where the fire fight
is raging. Dredd pursues the gangsters while Jack, DeMarco and Perkins make their
exit.
Jack drowns his
sorrows at the High Dive, where a notices a candy cane in his cocktail identical
to one seen earlier among the exploded guts of the klegg. Bob the barman realises
he’s been rumbled and wings Jack with a bullet before fleeing; but he’s
apprehended by Perkins. Bob confesses that he plotted revenge on the Boss’s
men after their car skidded on black ice and killed his wife. Bob had started
injected the bar’s alien dancing girls with jazzalite, an explosive chemical
that detonates on contact with male sex fluids, and killed off several hoodlums
who enjoyed female alien company. He had orchestrated Innocence Barumba’s
kidnap to inject her with the same deadly mutagen in the hope of blowing up the
Boss himself. However, Innocence makes out with O’Leary, and the pair explode,
and the boss gets away scot free.
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DK: How does Si Spurrier get away with so many plot contrivances in a mere
three-part storyline? On the available evidence I’d say it was pure barefaced
cheek. In Cliq vs. klegg, which could have been a neat battle if we’d actually
seen it, we get an echo of Cliq vs. Perkins from part 2. The klegg having been
anywhere near the High Dive, thus pointing the finger at Bob, seems highly unlikely,
but so what? Jack Point getting near enough to Dredd’s bike to tamper with
it – how likely is that? But we don’t care: it’s worth it to
see Dredd diverted from his duties to bail out Point and Demarco, and the logic/illogic
of it is part of the fun. As for the explosive drug Jazzalitte, I won’t
even start! Let’s just say, as the very maguffin the plot hinges on, that
too is worth it to have O’Leary blown up unintentionally in place of the
Boss.
I wouldn’t
mind seeing Jack Point making regular appearances in the Megazine as long as the
character and his exploits stay interesting.
LS: OK,
I'm feeling a bit dim here, and having some trouble following this, so excuse
me while I have a quick reread of the previous installments to make sure I've
got this all straight.... OK, that all kind of makes sense. What we have here
is a plot straight out of the Bill- take two or more seemingly unconnected crimes
and have them all tie up nicely in the end by way of them all being part of the
same scam. Tried and tested by the Bill over way too many episodes if you ask
me, but it works well enough here as an overall plot, even if its a little convoluted
and has the odd plot hole. For instance, if the final explosion revealed that
the Mob Goon had been sleeping with the Bosses wife, why didn't the other explosions
all detail the fact that a lady alien was a common factor (other than for the
sake of plot convenience)?
That said, the
only real problem I had following this was the link between Bob and the Klegg
. There's a candy cane just about visible when the Klegg is killed, but it's presence
doesn't really make much sense or elicit much comment from Point. It appears to
be there just for the purpose of making a rather tenuous and almost surreal link
between the two, thus allowing Point to 'solve' the case in a barrage of exposition.
The fact that Innocence was tied up one moment and killing Kleggs the next doesn't
seem to make sense to me either.
All this said,
I find myself torn over this strip - the art is great, the character is a really
good concept, there are some clever story telling techniques telling the tale
in a way only a comic book could and the voice overs are always done with panache
- basically all the things people are raving about I mostly agree with. On the
opposite side of that, I'm not convinced by the Raptaur sidekick (especially with
it being ignored by Dredd), and the use of DeMarco following straight after the
Raptaurs seemed like continuity overkill so early into the strip, when it might
be more interesting to see it forge its own cast of characters. Then there's the
feeling that the sheer weight of clever storytelling techniques are starting to
overwhelm the story with exposition, or are distracting from the story unfolding
naturally, or are papering over plotholes (a similar problem I have with Lobster
Random over in the prog).
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Script:
Robbie Morrison |
Art:
Andy Clarke |
| Letters:
Ellie De Ville |
Colours:
Gary Caldwell |
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Executioner
- Part 3
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Shimura
ends the fight... |
Synopsis: Sesoku
chains Inspector Inaba and suspends her from a tree, and he and crime boss Tsunashima
tell her all the details of their mutually beneficial arrangement. Tsunashima
had blackmailed Sesoku over his rough conduct as a customer at Tsunashima’s
brothels. They had struck a deal whereby Sesoku became Tsunashima’s assassin
and the Yakuza boss informed on his underworld rivals, giving Sesoku an impressive
record for arrests. Shimura’s
attacks on Tsunashima’s criminal organisation led Sesoku and Tsunashima
to use Inaba as a hostage to draw him out. Shimura arrives blazing, severing Inaba’s
chains and disabling Tsunashima’s Yakuza henchmen with laser shuriken. Inaba
knocks Tsunashima unconscious with a kick, and Shimura executes Sesoku.
Inaba is waiting
at Sakamoto Spaceport to see Mega-City judges Hershey and Dredd leave aboard Justice
One. Inaba criticizes Dredd for using shimura as his assassin, but Dredd is unrepentant.
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DK: I never
understood the point Shimura, and this three-parter hasn’t persuaded me
there’s much to it, apart from ‘it’s got martial arts with swords,
and it’s set in Japan, so it must be interesting’.
Sesoku is the worst
kind of penny dreadful/Republic serial/James Bond villain, who’ll tie his
victim to a tree and tell them all his plans and list all the bad things he’s
done while they wait for the hero to come to the rescue and punish the guilty.
Admittedly, Shimura comes crashing in in fine style, in a scene immaculately drawn
by Andy Clarke, but they don’t exactly fight, do they? The execution page
was nice and gory and emblematic; but I, for one, am glad this adventure is over.
LS:
I can't say I've particularly enjoyed his one. Theres a lot of things in the strip
that are starting to move from being Morrison signature themes to Morrison cliches,
and the overly wordy criminal sadist is chief amongst them. It really didnt seem
to add anything to the strip we hadnt seen before, and the inclusion of Dredd
on a particularly uncharacteristic mission (and with his oddly phrased parting
comments) didn't help matters. I usually quite like Andy Clarke's work, but here
it seemed to have stepped back a couple of years to a more stilted style.
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Script:
Simon Spurrier |
Art:
Esteve Polls |
| Letters:
Tom Frame |
Inks:
Tom Frame |
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| Goons,
Goons, Goons...
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Muggro
gets cornered... |
Synopsis:
In Sector Thirteen, ‘Angeltown’, a petty crook named Muggro
is hauled in by the Boss’s enforcer Gaz for information on the whereabouts
of an uptown banker the Boss brought in to be his accountant. She has disappeared
after killing Jackie Zalapetti gave away a big clue that she was an undercover
judge. A race is on to find the judge before she’s retrieved by Justice
Department. Muggro hits Gaz for 10,000 credits to tell him the Wally Squad judge
is hiding in a disused aggro dome protected by a gang of street punks. He also
advises Gaz that only the east entrance hasn’t been booby trapped.
At 11.50 pm, the
street punks’ guard duty ends, and Gaz goes into the aggro dome via the
east entrance, and quickly gets into a gun battle with other gang lieutenants
who have also come to the aggro dome on Muggro’s advice, hoping to capture
the Wally Squad judge to impress their Boss. Each adversary went in by a different
entrance, and when the gunfire stops Gaz sees some of the Boss’s best men
lying dead. Gaz bursts open the door the judge is hiding behind and knocks her
flat. He drags her unconscious from the aggro dome and is shot by Muggro, who
set him up earlier. Muggro hauls the woman into his car and drives off to impress
the boss himself by delivering the captive to him.
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DK: Okay, it’s an ordinary kind of plot: the cunning fox passes himself
off as a hapless loser and plays off all his enemies against each other so he
can grab the prize for himself. But it’s well written and nicely drawn,
and it stands up well in comparison with the rest of this Prog’s stories.
It’s
interesting that Muggro appears the more rounded character at the start and Gaz
is just a stock villain, whilst by the end Gaz is more developed and Muggro is
just a heel. This is one story where I would agree there’s a danger of thinking
about it too much. Better just to accept that Muggro came up with a good plan,
where plenty might have gone wrong, but nothing did.
LS: Not
a bad strip, and if you can accept the fairly unlikely way Muggro's plan works
out so perfectly for him, enjoyable enough. The art is alright too, but due to
CLiff Robinsons distinctive inking, whenever I see his ink on others work, it
just looks like second rate Cliff Robinson, which is a shame for the penciller,
whose work is immediately compared to Cliff's.
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Script:
Alan Grant |
Art:
John Ridgeway |
| Letters:
Annie Parkhouse |
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| Killoden
- Part 3
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Middenface
gets a pet... |
Synopsis:
Mutant rebels control all of Scotland’s major cities; and sixty-nine politicians
are held hostage in the Scottish Parliament. Middenface McNulty and Spiderdan
find the Parliament’s whisky stash and pass it around, and McNulty puts
a dog lead on Sir David Stealer and makes him grovel.
First Minister
McWeasle and Sir William Cumberland have taken refuge in an underground bunker,
and McWeasle appoints Cumberland to the post of Chief of Kreelers. Cumberland
advises a direct assault on the parliament building, on the grounds that it would
demonstrate the authorities’ resolve, and that in war everyone is expendable.
The mutant leaders
find that their forces are thinly spread, and their men are looting booze and
getting drunk. Cumberland launches his air assault, and three helicopters fly
in, gunning down the mutant sentries on Arthur’s Seat and firing missiles
at the Holyrood Parliament building. Sixty-eight MPs are killed in the attack.
Middenface McNulty demands that Sir David Stealer tells him how they’re
going to get out.
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DK: It’s a funny sort of future world Alan Grant and John Ridgeway have
imagined for themselves: one where the security forces fly helicopters, mutant
militiamen drive around in flatbed lorries, politicians wear suits and ties, and
there’s not a shoulder pad in sight. However, the visuals suit the script’s
satirical preoccupation with our present and it’s a pleasant enough read.
Middenface McNulty himself is a one man singing, dancing, joking variety act injecting
much-needed humour into the grimmest of situations.
LS: I'm
enjoying this so long as I don't make comparisons with Portrait of a Mutant too
often. There's a lot of fun in here, though perhaps too often the tone is light
hearted, when the drama could do with beefing up a little. John Ridgeway's art
is a little more rough and scratchy than usual, with quite a few blank looking
panels. It's hard to imagine Carlos Ezquera drawing such antiquated looking helicopters
in a Strontium Dog tale, and the whole thing looks a lot less futristic than you'd
perhaps expect. Overall though, this is filling the space nicely, and a worthy
non dredd strip, something the Megazine could do with moving back towards given
the number of Dreddcentric strips we've had over the past few months.
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Script:
Alan Grant |
Art:
Arthur Ranson |
| Letters:
Annie Parkhouse |
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| WMD
- Part 6 - Magic
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Wain
strikes out... |
Synopsis:
Inside Anserson’s mind, Psi-judges Wain and Shenker release Anderson
from her protective cocoon. Half-life has Gistane in his grip, and attempts to
communicate something before disintegrating utterly. The judges return to their
own bodies and Anderson emerges from her coma. Wain strikes Gistane, whose methods
he detests. The Chief Judge orders the team to enter the scanning room. Psi-judge
Wain is revealed to be infected with the Half-Life psi-virus, and is summarily
executed to prevent it spreading.
Anderson suspects
that the mission ended a little too conveniently, despite the heavy losses, and
that the Half-Life virus may not be finally destroyed after all. Meanwhile, Fauster
tells Gistane that Wain wasn’t the virus carrier. Fauster had used magic
to make everyone think it was Wain, when in fact Gistane was really infected.
Fauster silences Gistane and tells him that they will learn Half-Life’s
deadly secrets themselves. Gistane is locked in a cell in a Fauster’s laboratory
where Fauster conducts experiments in witchcraft.
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DK: This has been an interesting story, no doubt laying the foundations for
a major storyline to come, so I wish I liked it more than I do. We’ve seen
a team of top psi-judges assailed by psychic attacks and all manner of phantasmagoria
while fishing around inside Anderson’s head, when it seems it might have
been better if they’d left well alone. Whatever happened to encasing her
in Boing with a plaque that says “Judge Anderson. A monster dwells within
her”?
The army of Death’s
march across Anderson’s mindscape in previous Progs gave the story a lot
of atmosphere and foreboding, but the ending just made Justice Department’s
actions seem illogical. Why risk other psychics for Anderson’s sake and
provide the Half-Life psi-virus with a means of exit at all? Still, it hasn’t
been a bad strip if you don’t worry too much about making sense of it, and
at least it introduced a tasty villain in Fauster.
LS For some reason, I wasn't bowled over by the ending to this. The twist
ending whereby Gistane is now infected opens up some interesting possiblitlies
for the next storyline, but the whole journey appears to have been something of
a convoluted (beautifully illustrated) red herring. It was also a little odd that
Justice Dept went to all that trouble to save Anderson, but killed Wain without
a second thought! They also seemed quite quick to release the other Psi-Judges;
I'd have quarantined the lot of them for a year!
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| Miscellaneous
Material inc.
- Robin Smith
- Dreddlines
- Fiction - Dead
Man Walking
- Metro Dredd
- Charley's War
- Dredd Files
- Heatseekers
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DK: The second
part of the Robin smith interview is less involving even than the first, and deals
mostly with the history of The Bogie Man, which is of little interest to most
Megazine readers apart from the fact that a new Bogie Man strip, Return To Casablanca,
is heading our way in Megazine 227.
David Bishop’s
at it again in The Dredd files, slating Alien Seeds but putting Judge Minty right
up there with the first appearance of Judge Death. I dare say among its target
audience in 1980 Alien Seeds produced a wave of excitement whilst Judge Minty
registered barely a flicker, but I could be wrong. There seems to be a lot of
text to read in the Megazine these days, which is why I haven’t got round
to reading Dead Man Walking (original title, there) by Jonathan Clements; but
he tells a cracking good story in his Fist of the North star review.
Charley’s
War maybe had a bit more going for it this issue, with a bit of honest revenge,
Charley’s comrades acknowledging his heroism, and the Tommies facing the
onslaught of a ‘chemical krieg’. It’s curious that the early
episodes had a lot more impact for the variety that was in them, with horses,
gas, flamethrowers, Aussies, MPs, aeroplanes and tanks. I feel like all the novelty
of those episodes has spoilt me for stories of the endless grind of trench warfare.
I enjoyed Metro
Dredd. You can’t go wrong with pirates, can you?
LS: The
Robin Smith article was very welcome, and hopefully we'll get more interviews
of this calibre. Charley's War is still going great guns, with the current Judgement
Troopers storyline providing some of the best episodes yet.
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Overall:
DK:
I enjoyed this more than the previous issue, not least because it didn’t
feature a half-arsed backup Judge Dredd story. You just don’t need two Judge
Dredd stories in one issue. Sometimes it’s nice to have more than one, but
only where they are of equally high quality. If there’s to be any filler
I’d rather see something like Mega-City Noir, or maybe a self-contained
Judge Anderson story where she does something normal like have a premonition or
fight ghosts or something. LS:
A good enough Meg, though nothing really to stood out for me, and if you excluded
Charley's War and the Robin Smith interview, I didn't feel that any of the remaining
stuff had the impact that on the surface they really should have. Like the cover,
this issue was almost great, but the individual pieces just didnt seem to gel
into a whole very well- a faint whiff of missed opportunities and almost great
strips seemed to characterise too much of the meg this month.
Best Story:
DK: Best Story:
Judge Dredd, Son of the Man
LS: Young Middenface
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