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Judge Dredd Megazine
225
16 November 2004
Cover by Cliff Robinson
Synopsis and
1st review by David Knight
2nd opinion by Floyd Kermode
Synopses and
reviews contain spoilers for this issue
DK: The
design aspects of the cover work well, but DeMarco’s partial nudity isn’t
nearly as appealing as in the idealised version drawn by Frazer Irving in The
Simping Detective.
FK: The
cover is a mess and seems to contain a lot of last minute ideas. Loads of text
with groan-inducing puns ("ladies who punch") and an illustration that
doesn't work. I imagine it was put together by a committee all chiming in with
bright suggestions "ooh, let`s have a headline that looks a lot like "Girl
On Girl", that's
daring", "How about a little guarantee stamp with Dredd's face?".
Nothing was thrown out and so we get this cluttered bits and bobsy thing. I pack
this way, can't bring myself to throw anything out. Depressingly, Alan Barnes
tries to pre-empt criticism of the cover by claiming it will draw flak for being
"saucy". It would be "saucy" if
DeMarco's lower half looked anything like a female lower half. Unfortunately it
looks like a mutation or a strange pair of pants.
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Script:
John Smith
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Art:
John Burns
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Letters:
Tom Frame
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| Bite
Fight - Part 2
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Dredd
takes on Waugh... |
Synopsis:
Judge
Dredd investigates the abduction of Wally Squad Judge Ferrara by a bite-fighting
ring. A tenuous lead ties in the disappearance of Vatican occult specialist Devlin
Waugh. Bite-fight promoter Horst Reinhardt is staging another illegal contest
when he is ambushed and assassinated by Mr. Katakuri of the Withered Hand Triad.
Entering a skinless mutant named Ichi in the contest was merely a pretext for
Katakuri to get close enough to steel the Eye of Sekhmet, Devlin Waugh’s
psi-active pendant.
Meanwhile, Devlin
Waugh is chained in a dungeon, enduring vicious torture at the hands of Reinhardt’s
henchmen. Vatican psi agents direct Dredd’s investigation to an abandoned
dockyard, where a contest between Waugh and Judge Ferrara is underway aboard a
cargo ship. Dredd and his back-up squad sneak dispose of the guards. Below decks
they find Ichi shooting his opponent and turning the gun on Reinhardt’s
heavies. Judges order the bite-fight audience to surrender, and a gun battle ensues
while the vicious contest between Ferrara and Waugh continues. Dredd knocks out
Waugh, but Ferrara dies of his injuries. Devlin Waugh thanks Dredd for rescuing
him; however, Mr. Katsakuri has escaped with the Eye of Sekhmet.
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DK: For me, this wasn’t the most satisfying of Judge Dredd stories.
The judges burst in, but fail to prevent the death of Ferrara, and the whole scenario
seems to serve as a plot device to deprive Devlin Waugh of his pendant and set
up a future adventure for the vampire exorcist. John Burns does some nice facial
features for Dredd, Waugh and others, but Katakuri looks like some weird cipher
wearing a mask. For the gore and the gruesome appearance of the bite-fighters
he should score top marks, though.
The homophobic,
swearing henchman adds some verisimilitude that Dredd’s world often lacks,
and the inclusion of such an element had a good deal of shock impact. Plot-wise
it was a bit scrappy, with the judges’ detective work achieving nothing,
the Vatican psi operatives coming up with the best lead, and Katakuri’s
murder of Reinhardt rendering the judges’ presence almost irrelevant.
FK:
This story is beautifully drawn
and well written. John Burns' art is always a delight and he gives us some very
good looking female bite fighters (they should have got him to do the saucy cover).
After the shock of Devlin Waugh`s introduction, it doesn't really do much with
him. Reducing him to a snarling animal was very effective, but he remains that
way until the end, bouncing back to camp Terry Thomas mode in the last couple
of panels. A judge dies faced with the awful alternatives of bleeding to death
or becoming a vampire. This is dramatic and interesting - but then he just croaks
and we aren`t given much of a reason to care (trivia note; why would being a vampire
be such a problem....Waugh seems to enjoy it). Good but flawed.
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Script:
Simon Spurrier |
Art:
Frazer Irving |
| Letters:
Tom Frame |
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| Innocence:
A Broad - Part 2: Simping with the Enemy
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Point
sees something between Dredd and DeMarco... |
Synopsis: Wally
Squad Judge and private detective Jack Point finds himself in a stand off with
fellow P.I. and former judge Galen DeMarco. Both have heavy back-up, in the form
of Cliq, Jack’s pet alien raptaur, and DeMarco’s gorilla bodyguard,
Perkins. It’s Demarco who backs down. Back at his office, Point digs up
Justice Department info on DeMarco and reviews the case: a notorious gang boss’s
henchmen are exploding one by one, and alien go-go girls are being drugged and/or
abducted. Point has just discovered DeMarco used to be a judge, and learned of
her connection to Dredd, when Judge Dredd himself kicks down the door and announces
a crime swoop. For Point, this confirms that Dredd and Demarco have a close, if
not illicit relationship; and Dredd and DeMarco find out that Point is a judge.
Subsequently Dredd orders Point and DeMarco to work together.
When they meet
up after tapping their contacts for information, a thug knocks out Perkins with
a bat, while gang enforcer ‘Shite’ O’Leary takes DeMarco hostage
and puts his boss on the phone to Point. The Boss threatens to kill Demarco unless
Jack Point finds his wife, Innocence Barumba, who has been missing for two days.
Point’s pet raptaur follows a scent, and Point finds Innocence the captive
of a gang of weirdos and tied to a chair.
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DK: In the course of events that have brought Jack Point, Galen DeMarco and
Judge Dredd face-to-face, I’d quite forgotten and also ceased to care about
Point’s case involving exploding gangsters and DeMarco’s involving
drugged or disappeared alien strip club dancers. However, Frazer Irving’s
heavy use of black to evoke an atmosphere of noir and Si Spencer’s sharp
dialogue and the narrator’s voice story-telling device are engaging nevertheless.
Dredd carrying
out a crime swoop in person as a favour to DeMarco is a turn-up certain to set
tongues wagging, but as cheeky a means to a Dredd cameo as it is, it’s the
highlight of not only this story, but this issue of the Megazine. Finally, at
the end of part 2, the story gives the excellent pun title some meaning. Up to
that point, I’d been thinking “which broad?”
FK:
The Simping Detective zips along with loads of terrific noir art from Frazer Irving
and puns a-plenty from the Spurious one. He has a nice way of forcing a pun to
move the story along. I'm still chuckling inside at some of the jokes. The story
is not only the freshest thing the Megazine has done for ages, it's also interestingly
laid out, with the voice-over using a lot of space between panels. It's not perfect
and could still disappoint by the end, but both Irving and Spurrier are extending
themselves here.
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Script:
Robbie Morrison |
Art:
Andy Clarke |
| Letters:
Ellie De Ville |
Colours:
Gary Caldwell |
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Executioner
- Part 2
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Inaba
takes charge... |
Synopsis: Inspector
Inaba has been demoted to traffic duty after Dredd gave her the slip so he could
meet with Shimura in the Ronin district. Inaba reports to Inspector Yoji Sesoku,
Dredd’s assassination target, at Hondo City’s Justice Central. After
beheading a convicted murderer on the orders of the Shogun, Sesoku, ‘The
Shogun’s Executioner’ unwinds by fighting robot combat drones. Sesoku
has summoned Inaba to assist with the capture of Shimura, who is waging a private
war against the Tsunashima Yakuza Society. Inaba and Sesoku spend two days on
a fruitless investigation, brutally interrogating gangsters, with Sesoku eyeing
up Inaba the whole time. Two hoods in an aero-car knock Sesoku off his hover bike,
but are eliminated when Inaba evades them and shoots the driver. However, the
attack was a ruse Sesoku had set up to win Inaba’s gratitude by rescuing
her. With his plan having backfired, he reveals the details to Inaba, points his
gun, and fires.
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DK: Part 1
very carefully laid out the score, so that it was plain who was who and why Dredd
wanted Shimura to kill Inspector Sesoku for him. Part 2 dispenses with Dredd and
his assassination mission altogether, as if it’s an alternative first episode
to the series. I will confess to not being wild about martial arts, gangsters,
the futuristic Japanese setting, or any of the themes this series deals with,
but in this instance when you peer beneath these trappings there isn’t much
besides. The last page is just daft. When Sesoku’s plot to get Inaba into
bed doesn’t work out, he gives up far too easily and blabs the whole scam,
as if he’s never heard of plausible deniability. But does he then shoot
her as well? Maybe one of the gangsters crawled out of the wreckage and it’s
him Sesoku’s shooting at and not Inaba after all?
FK: Shimura
is looking damn fine, although the new haircut that Andy Clarke has given Inaba
still startles. The action moves along well, mostly with Inaba being tough and
sparring with a sexist-pig executioner type judge. Inaba is as acrobatic as ever
This month's episode is competent rather than great, it gets us from the interesting
first episode to the (hopefully) satisfying finale. It's good to see these characters
back.
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Script:
Alan Grant |
Art:
Arthur Ranson |
| Letters:
Annie Parkhouse |
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| WMD
- Part 5 - The Psi
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Half
Life attacks... |
Synopsis:
In
Judge Anderson’s mindscape, the three surviving judges follow a marching
army of the undead to a place where Anderson’s subconscious is under siege
at its very core, represented by a floating sphere. Siege engines hurl suffocating
black poisons that cover its surface. The army begins to chant the name of Half-Life,
and the bodies merge together to form a giant monstrous manifestation of the misshapen
creature. The Justice Department extispicist, Gistane, carves a message on the
terrain in Anderson’s mind to be read by Fauster on the outside. As Half-Life
attempts to break open the sphere with its spiked tail, Gistane prepares to channel
Fauster while Shakta and Wain attack Half-Life and are swatted aside by the tail.
Shakta launches a second attack and is blasted aside as Half-Life breaks a hole
in the sphere. Gistane catches Shakta in a force bubble and blasts Half-Life with
Fauster’s power. Gistane is scooped up in Half-Life’s claw and gives
up hope. Shakta and Wain recover enough strength for a last assault, this time
attempting to break Judge Anderson out of the sphere of her subconscious.
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DK: Having gone over this several times to review it, I must say it gets better
with every read. I haven’t a clue what Alan Grant’s cooking up here,
but Arthur Ranson really brings it to life. Anderson’s fragile unconscious
mind has retreated into a ball, which is first covered in murk and suffocated,
then smashed open by a monster while the heroes try to stop him smashing it open,
then they also try to prise her out. Half-Life is transformed from an abused innocent
into a towering ogre, and whatever course of action the good guys take seems to
be in vain.
However, the script
and art work together to convey a sense of desperate urgency, and the last panel
but one hints at Anderson popping up in the story some time soon. We can but hope.
As things stand, this is a story I’m fairly happy with at the moment, and
one that has brought something distinctive to the Megazine.
FK: WMD has the advantage of Arthur Ranson's art, which makes anything seem
profound, but it seems to be treading water and I can't get involved with the
different Judges in Andersen's brain. This is probably a good thing as they're
dropping like flies. Ranson does his usual impressive range of Hieronymous Bosch
like images. Like Shimura, this awaits the next installment to vindicate it.
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Script:
Alan Grant |
Art:
John Ridgeway |
| Letters:
Annie Parkhouse |
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| Killoden
- Part 2
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The
mutants rebel... |
Synopsis:
First Minister
Jack Weasel and Sir William Cumberland, Chief of Kreelers, plot to crush Scotland’s
mutant population, while a mutant uprising is already underway. Weapons are distributed
by the mutant resistance and reprisals against the Kreelers begin. Dundee is the
first city to be captured by the mutant army, followed by Glasgow, Dumfries and
Edinburgh. All of this is related in the memoirs of Scottish Parliament member,
Sir David Stealer. Middenface is in Edinburgh fighting alongside Hard Angus, and
uses a catapult to launches explosive shells at Edinburgh Castle were defenders
are holding out. The mutant resistance captures the Holyrood Palace, which has
at last been completed but still hasn’t been paid for, and Middenface leads
an armed band of mutants into the debating chamber of the Scottish Parliament.
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FK: Given what’s happening over in 2000AD with the mutant ghettoes suffering
reprisals for the abduction of King Clarkie, it’s nice to see the mutants
winning a few in this tale from Middenface’s McNulty’s youth. However,
the in-story commentary hints that things are only going to go their way for so
long. John Ridgway’s black and white line drawing proves equal to the task
of depicting the mutant uprising, and the 200 year-old fashions worn by many characters
seem to echo the script’s preoccupation with satirising present-day institutions.
This in itself
is no bad thing: the best bit is the joke about the Scottish Parliament building
being so over budget it still hasn’t been paid for midway through the 22nd
century. More gripping developments are presumably still to come in part 3.
FK: Young
Middenface: Killoden goes from strength to strength. This month, the mutie's war
for freedom is brilliantly reported by bigoted norm propaganda, a trick which
works. The art seems a little hurried this time but it still does the job and
there`s a great picture of Scotland in there (which, if this isn`t a spoiler,
looks as if it`s crying).
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Script:
Gordon Rennie |
Art:
Simon Coleby |
| Letters:
Tom Frame |
Colours:
Chris Blythe |
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| 2%
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Dredd
starts sparring... |
Synopsis:
Terminal
stress, known as ‘Street fatigue’ is the number one enemy of Mega-City
judges. Only 5% of applicants to the Academy of Justice become full judges. Only
2% of judges prove immune to street fatigue. Judge Dredd is among that 2%. Dredd
is currently investigating a spate of killings of notorious underground death
fighters. The latest body to turn up is that of the illegal fight king, Champion
Jack Duplex. The only possible explanation is that a new contender has emerged
who is more than a match for the established names. Contests are filmed and holovids
of the bouts are sold for fortunes. Dredd is called to the aid of judge in trouble,
and saves Judge Chow from a gang of thugs.
Tek-Division’s
post-mortem of Jack Duplex finds traces of sandstone dust that point the investigation
toward a derelict factory. Dredd and Chow respond, and are let down by Chow’s
street-fatigue induced indiscipline. His unnecessary aside to Dredd triggers a
voice alarm and both judges are captured. Dredd is ordered to fight the seemingly
impervious mutant death fighter, Boner. Dredd refuses, so the fight arrangers
shoot Chow dead as encouragement. Dredd defeats the mutant by blinding it and
seizes a gun, which he turns on his captors, wiping them out. Dredd is immune
to street fatigue because in common with 2% of all judges, he is a natural aggressive
psychopath.
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FK: Shaun Thomas seems to be trying out new techniques here, with much darker
backgrounds in contrast to his recent Bob Zombie artwork. The most striking visual
effect is the texture of the smooth bone on the mutant’s fists.
The story itself
is fair to middling. The description of judges’ susceptibility to terminal
stress is confusing when paired with the visuals of the Boner/Duplex fight. We
are presumably to understand that Judge Chow has street fatigue: he seems to exhibit
all the symptoms. Yet he isn’t formally diagnosed, and Dredd doesn’t
pick up the signs, and instead goes into a dangerous situation with an unreliable
partner. Dredd’s speech sounds inauthentic, as if he has picked up an accent
he didn’t have before.
On the plus side,
it sets up the death fight idea well and provides Dredd with a suitably tough
enemy to fight, and the ‘natural aggressive psychopath’ explanation
for 2% of judges being unaffected by street fatigue is an interesting revelation.
But to have two illegal fight stories in one issue seems like a bit of a scheduling
blunder.
FK: This
one episode story from Alan Grant has a nice narrative line and moody dark art
by Shaun Thomas, which harks back to more depressing days at the Meg. I wouldn`t
want all the art to be like this again, but here it`s a perfect match for the
story. The theme, that Judges are all a bit psycho and could go off anytime, is
nothing new, but as Jack Point says of his jokes, "it`s how you tell them".
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| Miscellaneous
Material inc.
- John Burns
Interview
- Dreddlines
- Fiction - Judge
Fear's Big Day Out
- Metro Dredd
- Charley's War
- Dredd Files
- Heatseekers
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DK: The Robin
Smith interview wasn’t especially illuminating, and with the chronology
of 2000AD format it read like a companion to Thrill Power Overload. I did like
his insights into the role painted artwork may have played in alienating 2000AD’s
younger readers. It’s an interesting theory.
The Dredd Files
this issue was best read with gritted teeth, as David Bishop’s assessment
of some classic Judge Dredd stories of yesteryear seems arbitrary verging on dismissive.
Somehow the ‘merely average’ New Year is Cancelled merits 3 stars,
while The Great Plasteen Disaster and The Black Plague only warrant 2. I realise
this only reflects David Bishop’s opinion and isn’t being presented
as fact, but I presume the reason for getting Dave to write this and not some
tramp encountered in a bus station is that Dave’s opinion is considered
to be worth something.
Passive/Aggressive
by James Swallow was rather an old-fashioned text story, and none the worse for
it, but I’m not sure it repaid the effort of reading it. I got considerably
less out of reading this issue’s Heatseekers than last issue’s, although
all the columns were probably well written. I am grateful to Scott Gray for drawing
my attention to the work of a classic comics artist I’d never heard of before,
and I enjoyed Simon Spurrier’s Movies piece even though I didn’t have
to suspend my disbelief all that hard for Hellboy.
Metro Dredd was
jolly enough, with the age old formula of perps fleeing through some fashionable
leisure emporium and getting poetic justice meted out to each of them in turn
by Dredd in time honoured fashion, courtesy of a variety of bullets from his trusty
lawgiver. Metro readers aren’t as familiar with this scenario as the rest
of us, so they need to be brought up to speed, and this does the job.
Call me a cad,
but after seeing Ginger blown to smithereens and Charley’s body thrown on
a barricade made of corpses in previous episodes of Charley’s War, the three
installments printed this issue didn’t move me quite so much, even with
the fresh horror of the dugout executions, and the Tommies drawing lots to see
who should walk outside to get shot while Charley circles round the back to ambush
the Jerries from behind.
FK: Interrogation
Cube gives a lot of space to Robin Smith to talk about his life as art editor
for 2000 AD's early days. It's well laid out and the background isn't too obtrusive.
I found it readable. I don't care enough about behind-the-scenes stuff to find
it controversial, as some have. One small gripe; strikes are mentioned. As in
Thrill Power Overload, we are told nothing at all about why the National Union
of Journalists (NUJ) went on strike. If it's worth complaining about a strike,
it's worth mentioning the reason.
Passive/Aggressive.
James Swallow's text story is competent and has one joke and a very familiar twist.
It's not a bad idea having text stories, but it'd be good if they could all be
up to the standard of the last Meg's Spurrier story. That felt as if Barnes was
breaking new ground. "Passive Aggressive" feels as if he's saving money.
Cam Smith's illustrations are nice.
Dreddfiles is....well,
you know. Tells you things you don't know if you haven't read the early progs,
but in a far less entertaining way than those progs did. Tells us things we know
already or don't need to know. Is it news that Des O' Connor is an entertainer?
If you didn't know this fact, would it be interesting? Dreddfiles also asks continuity
questions with an air of "gotcha!". At these points reading the Dreddfiles
is like being stuck next to the world`s most boring comic fan at a dinner party.
I suppose it's good if you like it. The most impressive part for me is the chilling
words "to be continued".
Charley's War,
takes a step forward with a new character, a sympathetic German officer who hates
the upper classes of both countries. Best line "I'm not a von". We are
reminded yet again, that atrocities happened on both side. I'm still liking this.
Heatseekers
Movies: Just For Effect. Si Spurrier's movie column is mercifully not as ridiculous
as his first. This time it's a hymn of praise to Hellboy, on the grounds that
Hellboy dares to ask the audience to suspend their disbelief rather than just
shower us with CGI. I agree that Hellboy is terrific, but don't quite get his
argument here. Movies that shower us with CGI ask for more suspension of disbelief
than movies which show
some restraint, because large amounts of CGI make the artificiality obvious. However,
it`s pretty well written and he's right about Hellboy.
Orient: Do the Monkey. Once I've gotten over my annoyance at Jonathan Clements,
rather than me, being our man in Hondo his column is good fun and quite interesting.
This time it`s all about Monkey, how the idea came about in Japan and how it was
received in the UK.
Cult TV: Homeland
Insecurities. Jonathon Morris' column is damn good fun, a chucklesome review of
a spy show called Spooks. Let`s have much more of this please, I don`t care if
I never get to watch the shows.
You're Next Punk:
Gordon Rennie has one page in which to say interesting stuff about deaths in 2000
AD. Perhaps they should try restricting Spurrier to one page too. He tots up various
deaths in 2000 AD, discusses the fact the fact that it isn't afraid to kill its
characters and goes over some of the more entertaining deaths. Oh and he bemoans
Chopper's being brought back to life, reasonably enough. Informative,
kind of fun and much more interesting than Dreddfiles.
Comics: Time Lord:
Scott Gray tells us all about an artist called Bernie Krigstein in anticipation
of two new books of Krigstein's work coming out from Fantagraphics. I've never
heard of this man, now I would love to read the books. Here's hoping these reviews
run and run.
Metro Dredd: Snowdomia.
I almost forgot the metro Dredd stories. These fit in well and provide a bit of
fun and colour. Kind of Dredd-lite. I wouldn`t mind getting them in my morning
paper.
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Overall:
DK:
This wasn’t an exemplary issue of the Megazine in my opinion, but we
have been spoiled with material of a consistently high calibre lately. I’m
confident that what I perceived as a dip in quality is just a temporary thing:
something merely not quite right about the mix that will be easily rectified by
the start of some new storylines.
FK:
Best Story: The Simping Detective. It's not perfect and the cracks in the plotting
are beginning to show. But Frazer and Irving have given us the coolest and most
interesting new thing to be in the Meg since Scarlet Traces.
Megazine 224 was
very very good indeed, so 225 is bound to suffer by comparison. All up, it`s good,
but not as good as 225.
Best Story:
DK: The Simping
Detective
FK: The Simping Detective
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