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Judge Dredd Megazine
224
19 October 2004
Cover by Colin MacNeil
Synopsis and
1st review by Gavin Hanly
2nd opinion by Richmond Clements
Synopses and
reviews contain spoilers for this issue
GH: A
striking cover from Colin MacNeil who does seem to relish in producing "gritted
teeth" Dredds which indicate that Dredd keeps his dentist appointments. This
cover, on a whole, does a particularly good job of attracting the eye with a solidly
designed, if not necessarily groundbreaking, main image and particularly good
use of the straplines to highlight the 4 new stories and more strip pages. A good
opener to an excellent issue.
RC: Your
bog standard collage cover. Saved from mediocrity by the fact that it’s
been drawn by Colin MacNeil. Tell you what though, Dredd’s got great teeth.
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Script:
John Smith
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Art:
John Burns
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Letters:
Tom Frame
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| Bite
Fight - Part 1
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Man
vs beast... |
Synopsis:
Holst Reinhardt
is preparing his latest bite fight, with entrants from all over the world. Downstairs,
a smaller scale bite fight is underway, where Cain "The Fang" Ferrara
kills a Gila Munja in the ring. After the fight, his trainer tells him to prepare
for the big Bitedown, while another fight starts in the ring.
But
the Judges, led by
Dredd, burst in and begin to arrest everyone, using Stumm gas to sedate
them. In the back, the training bite fighters are alerted, and prepare to flee,
while Reinhardt makes his escape through a chute slide into the sewers. Ferrara
tries to take down Dredd but fails, while the rest of the judges find Reinhardt's
office empty, except for a half-eaten sandwich. Back at the forensic lab, they
identify the owner of the sandwich as Reinhardt, who has apparently kept his nose
clean so far. Dredd meets up with Ferrara, who is actually undercover Wally Squad.
He's now off the case and is ordered to keep his head down until they get Reinhardt.
Later, they burst
into Reinhardt's appartment, but he's long gone. Dredd suspects that they know
about Ferrara and tries to warn him. But before he can, Ferrara is abducted. He
wakes later as they remove a transmitter locater from his teeth and is thrown
into the same cell as their latest prize bitefighter, a blood-crazed Devlin Waugh...
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GH: A difficult one to call. In its favour is some stunning art from John
Burns, who is on fine form when depicting the bite fights themselves and in creating
distinct looks for the main characters. Bringing Devlin Waugh back so soon after
his last outing is also a surprise and part of me feels that this will become
more of a Waugh tale than a Dredd one. This is not necessarily a bad thing, I
have to admit. However, working against the strip there are some obvious areas
where the characterisation of Dredd himself falls down. Most notably is his telling
Ferrara to go and get laid. Now Dredd would realise that being a Wally Squad judge
meant blending, but it's clearly against his character to sanction this so readily.
In addition, Dredd's busting into Reinhardt's appartment followed by a realisation
that Ferrara may be in trouble simply doesn't follow. After all, they found Reinhardt
because of the discarded sandwich - so how would Ferrara have been compromised?
But despite these
niggles, Smith still manages to write a compelling Dredd tale that promises much
more from its second installment.
RC: Well,
this is all a build up, a method to get to that last page splash, innit?
And as such, it
works, throwing up some interesting ideas along the way. The Judge in deep cover
as a bite fighter is a great idea, demonstrating again, as with Low Life, that
the Wally Squad is something we’ve barely scratched the surface of with
regards to its potential in storylines. Then there’s Dredd’s friendly
hand on Ferrara’s shoulder, and his approval of the other judges sexual
liaison. Now, I can believe that Dredd would, grudgingly, allow that this sort
of thing would have to go on in the undercover world, but I find it hard to accept
that he would display this blasé attitude.
And so to that
previously mentioned last page. This is the sort of idea, a vampire at a bite
fight, that could only come from the mind of John Smith. This is a great surprise,
up there with the return of PJ Maybe. It’s nice to know that even with the
age of internet chatrooms and what have you, we can still be thrown a curveball
like this.
Elsewhere in this issue, John Burns reveals that he doesn’t enjoy drawing
Dredd, and I’ve got to say that it shows. I’ve always said that his
painted work on Dredd is not as good as his work on Dante, and this does nothing
to change my opinion. It’s still bloody good though, just not as good. Having
said that, I thought that his Devlin on the final page wasn’t quite up to
scratch, in fact, it took me a moment to figure out that it was supposed to be
him.
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Script:
Simon Spurrier |
Art:
Frazer Irving |
| Letters:
Tom Frame |
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| Innocence
- A Broad - Part 1: Rivals
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DeMarco
forgets to dress... |
Synopsis: Point
is caught breaking into the house of Brutus Grimm, a futsie mob psycho and henchman
of The Boss. After being beaten up, Grimm orders that his goons burn out Point's
eyes with a blowtorch. But before they can, a huge explosion rocks the house,
killing Grimm and allowing Point to escape.
He heads to the
High Dive, a lab dancing club that specialises in alien dancers and where he is
likely to find someone who had something against The Boss, as Grimm ins the sixth
henchman to end up dead in a week. As he watches the show, he sees that a human
dancer has joined the aliens on stage, to the annoyance of the punters. Point
realises the crowd is about to turn nasty, so he breaks the stage with acid spray
and pulls the girl out of the club.
Outside. he wants
to know who she is, but she already knows that he's Jack Point, and pulls a gun
on him. She identifies herself as a fellow PI - DeMarco and claims to have been
hired by the Alientown girls who have complained about being drugged. She tells
him to leave, introducing him to her sidekick, the gorilla Mr Perkins. But Point
has his own sidekick, a grown up Raptaur..."let's talk business".
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GH: Ok - maybe it's just me, but the opening caption just makes absolutely
no sense (the "he's dead now, so's Cheyne" bit). I've read it several
times and I still don't get what Spurrier's trying to say. So if anyone can help...
As for the rest:
two surprise guests in one issue? Blimey, they're getting good at keeping these
things on wraps. I only came back to the Megazine with issue 200, so I have to
say that I know very little about DeMarco's post Pit escapades. However, it seems
that little background is needed, especially since it's very difficult to pay
attention to anything past that "incredible thong".
The Simping Detective
is fast becoming one of the best things about the Megazine today. Irving's artwork
has rarely looked so good and he's developed a style for this series that fits
it down to the ground. This is coupled with some great throwaway lines from Spurrier
(I don't know where she kept the gun either") who also seems to have found
his best character since Lobster Random. Perhaps my only niggle is that the plot
can occasionally take peculiar turns. Point's soujourn to the High Dive seems
a little contrived, and perhaps a better reason for his visit would have made
the tale hang together better. If Spurrier can get the overall plot to hang together,
making this more than the sum of its very excellent parts, this would be a show-stopper.
RC: Here’s
another surprise. Yet another old friend makes an unexpected appearance, with
an unexpected appearance.
The story is great,
the dialogue right on the button. It’s fun and funny. Indeed, there has
been enough praise laid at the feet of this strip, for both the cracking scripts
and Frazer’s wonderful art. There’s nothing I can add. Great stuff
all round.
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Script:
Robbie Morrison |
Art:
Andy Clarke |
| Letters:
Ellie De Ville |
Colours:
Gary Caldwell |
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Executioner
- Part 1
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Shimura
makes his presence known... |
Synopsis: Dredd
visits Hondo City, walking unarmed through the streets, after slipping away from
his escort. He is in the "Ronin District", named after one man. He is
attacked by a bike gang, but manages to take down most of them before one gets
the drop in him. But he is saved by Shimura, who cuts off the gang member's hand
before knocking him unconscious. The rest of the gang run for cover. Dredd then
tells Shimura he wants him to kill for him.
They move somewhere
more quiet, where Dredd identifies the proposed victim as Inspector Yoji Sesoku,
the Shogun's executioner, who is apparently acting as an assassin for the Tsunashima
Yakuza Society and who killed a family about to testify against them. Sesoku claims
to have an alibi and the Mega City judges couldn't prove their case. They will
guarantee Shimura the funds to improve his district if he helps them. He shows
Shimura the pictures of the crime scene in question - and Shimura agrees to help...
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GH: First of
all - the art. I've been quite vocal about my concerns with Clarke's art in the
past, namely that it has the potential to be stunning if he was more restrained
with his embellishing. On this tale he's cut down on the unnecessary linework
completely and the art is far better for it, with the inking enhancing the art
as opposed to smothering it. This week's episode looks stunning as a result. There's
also little of the stiffness which has been an issue with some of his past work,
and the whole episode highlights an artist who seems to be moving to the big time.
As for the storyline,
there's enough of a backstory to ensure that we don't need to have read all the
past Shimura tales. Williams handles this backstory with aplomb and the art helps,
especially with little touches like showing the masked assassin in the same pose
as Sesoku, the boots beside the table, and Dredd's subtle refusal of a drink.
I wasn't terribly excited about the return of Shimura, but reading this episode
has made me revise my opinion with an excellent set-up.
RC:
Nice opener here,
and works perfectly as a reintroduction to the character. As for the story, it
sounds a bit straightforward at the moment, but I’m sure that things will
become suitably complex as they go along. Morrison
shows a good understanding of Dredd here too, I just love that way these two guys
do not like each other. So yeah, a welcome return.
Andy Clarke. One
of those artists who, I feel, must be doing something right, because he divides
opinion so clearly into two camps/ Those who love his clear clean style, and those
who hate the cold precision of his panels. I love it myself, and reckon his style
is perfect to depict this vision of future Japan. Check out the cityscape on the
first page, it is easily equal to Weston’s version of MC-1 a few issues
ago.
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Script:
Alan Grant |
Art:
Arthur Ranson |
| Letters:
Annie Parkhouse |
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| WMD
- Part 4 - The Telekine
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Death
rides in... |
Synopsis:
Satan continues to attack Behr until her head explodes from the strain
and he then walks off whistling. Some of the manifestations offer to help, but
Wain refuses and all the scenery disappears - leaving nothing behind.
Back in Mega City
One, the temptation grows to withdraw as they remove Behr's body but Fauster tells
them that Gistane must read the entrails. He almost refuses, but knows that it's
the only hope, telling himself that it's not real. The prognosis is not good,
saying that "the fifth spiral of the intestine is bloated and diseased."
Wain gets angry, but a hole then appears in the nothingness and the horseman Death
appears through it. Behind him is a procession of the dead, carrying Anderson's
tomb. Shakta thinks they should give up, while Wain distrusts Gistane. But Gistane
says they have to go on - so the others grudgingly follow him...
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GH: A truly horrific scene opens this week's episode. Dear lord Arthur, did
we really need that much detail? Otherwise it's business as usual. Excellent writing
which consistently throws out misdirection after misdirection, and a real sense
of not knowing who to trust. Ranson's art also gets better with every episode.
Given a script which throws the rule book out the window, he's allowed to create
some stunning scenes, from the inventive way of showing the unreality split to
yet another astounding double paged spread. He really does seems to be at the
top of his game at the moment.
RC: Oh I don’t know. This seems to be going nowhere fast. A group of
thinly plotted characters wandering around meeting figures from Anderson’s
past. I just don’t care. I have a suspicion that, in the last episode, we’ll
eventually get to the point of all this, and realise that it was something that
could probably have been resolved in one or two episodes, instead of a whole book.
Ranson’s work is, of course, as good as it has ever been, and I’d
like the critics to show the the photograph he used for that double page splash!
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Script:
Alan Grant |
Art:
John Ridgeway |
| Letters:
Annie Parkhouse |
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| Killoden
- Part 1
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Middenface
prepares for war... |
Synopsis:
Middenface and his fellow mutants watch a Kreeler anti-Mutant propaganda piece
by Jack McWeasle in their hidden camp. But they've been tracked down by Shawn
Gadgie's gang, hired by the Kreelers to kill them and who hold a grudge against
Middenface. but Supermac has laid invisible alarms, which are tripped and Middenface
is warned. A number of traps kill several of the attackers, and the others are
driven off by a rockfall, but not before killing one of Middenface's gang, Bawhead.
Elsewhere, at Holyrood, Jack McWeasle is being sworn in as First Minster and prepares
to recruit Sir William Cumberland, and Ex SAS Aristocrat mutie-hater.
Middenface and
his gang are called to Alan Moor to a council of war. They debate on whether they
should prepare for war or not - but after discussion, put it to the vote, and
they vote for War...
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GH: This is In a similar vein to Strontium Dog over in the weekly, showing
that while lighter stories are entertaining diversions, this is what we really
want. The last time Ridgeway and Grant joined up, they provided an excellent take
on Middenface and the growing rebellion - and this looks like getting back to
the gritty nature of that tale. Ridgeway produces black and white artwork which
is considerably better than his attempt at computer assisted work earlier this
year. While I wouldn't want to dissuade him from experimenting with computer's
further, it's clear that his strength lies with his linework, and he should only
use computer colour to enhance that alone to start with.
And as Holyrood
was opened by the Queen this week, it's use in the tale is also wonderfully timely,
and the "Alan Moor" joke was corny but amusing. Another strong opener.
RC: While
Grant seems to be treading water in Anderson, on this strip he seems to be putting
in a bit of effort. It certainly helps that Middenface himself is such a strong
character, but Grant does seem to actually want to write this; there is no sense
of going through the motions.Some
nice humour, and more than a little ‘Portrait of a Mutant’.
I don’t
know about the rest of you, but the art here is enough to make me forgive John
Ridgeway for the disastrous Photoshop monster that was his last Dredd tale.
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Script:
Gordon Rennie |
Art:
Simon Coleby |
| Letters:
Tom Frame |
Colours:
Chris Blythe |
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| Meat
Patrol
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Mega
City extreme sports... |
Synopsis:
Arkins,
a worker in a Meatwagon, is waiting for his partner for the night - who turns
out to be Judge Dredd. Dredd says he tries to stay familiar with all areas of
the justice system, even if it means driving a meatwagon. They do the rounds,
picking up a number of bodies that died in varying circumstances. As they clean
up the site of a Mob Blitz incident, Arkins asks Dredd if he recognises him. He
does, as a Judge that he failed on the hotdog run, and recommended he did another
year at the academy. Arkins blames that setback for his ending up on meat wagon
duty, but Dredd says he just had the wrong attitude to judicial work. After identifying
and arresting a live one, Harold Lazarus, a loon with a death fetish who like
being taken away in a body bag, they resume their shift.
They
hear a report of an armed robbery and head in pursuit of the perps. At Dredd's
insistence, they throw the bodies out the back to gain acceleration and run the
perps off the road. Two try to flee, and Arkins heads off after them only to be
shot by a still living perp from the wreck. He dies soon after, and Dredd puts
him in the back of the wagon ready to take to Resyk.
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GH: A much more successful Dredd tale than the issue's opener, with Rennie
once again proving that he has the character down pat. Dredd's barely disguised
contempt for Arkins makes the tale highly entertaining, as does his closing admission
that there was no way he was going to recommend him for reassignment. Arkins'
eventual end as just another body in a bag and other touches throughout the episode
make for great reading, including the "Extremely Stupid Sports Club".
All this is rendered
magnificently by Simon Coleby, who's matched perfectly by Blythe. Coleby puts
in some excellent design work too, with Dredd's Meat Wagon uniform, and the big
rig look for the wagon itself. A highly entertaining way to round up the issue.
RC: Like
all great ideas, this one is so obvious you wonder why no one thought of doing
it before. Brilliant touches abound throughout the script. ‘We’ll
have to use the las-cutters’, the surfer in the lorry, death-fetishists,
and oh, loads more stuff! Right up to the end, where Dredd tells the dying Judge
what he wants to hear. All this goes to show just why Rennie is the future of
Joe Dredd.
Simon Colbey turns
in some super work here too, with an iconic Dredd image on the first page, and
some nice details, like the bodies on the catapult panel. Colbey was selling these
pages at Dreddcon, and they looked even better in real life than they do here.
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| Miscellaneous
Material inc.
- John Burns
Interview
- Dreddlines
- Fiction - Judge
Fear's Big Day Out
- Metro Dredd
- Charley's War
- Dredd Files
- Heatseekers
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GH: As well
as upping the strip content, this month's Megazine also becomes more inventive
with the features. The redesigned "Interrogation" works much better,
as the existing format was becoming stale. This new look gives it much more of
a TPO feel, which can only be a good thing.
As for the Heatseekers?
Some work well, Such as Rennie's plea for more old school character names and
Morris's Star Trek rant. I'm not so sure about the others, especially Spurrier's
which seems to entirely miss the point of the Spider-man film and HOllywood blockbusters
in general. He seems instead to be more angry that there aren't more films tackling
serious issues. Why he's looking for this in Spider-man is anyone's guess. As
such, the article is all over the place without a defined argument and he's got
a lot of ground to make up with his next one.
That said, the
inclusion of 5 such articles does increase the chance of the reader finding something
compelling about one of them.
RC:Judge
Fear’s Big Day Out: I’m trying desperately to think of something to
say about this, but can’t really think of anything. It’s all right
I suppose. It was not particularly hard work to read, but not particularly enjoyable
either, adding as is does, nothing to the reader’s understanding of Dredd’s
world. I have no objection to text stories in the comic, indeed I quite enjoy
them as a rule. This one is just unremarkable.
The Dredd Files
rumbles along, pointless to some, but I love this sort of thing. Charley’s
War maintains it’s high quality, demonstrating a writer at the peek of his
powers. It’s just a pity that peek was twenty or more years ago. David Bishop’s
other contribution being a very informative interview with John Burns. Just as
long as he doesn’t steal all the good interviews...
There is also
a nice Metro Dredd, but the biggest change this month is the inclusion of a load
more text material. The column on Anime is well written, but of no interest to
me, and the Comics one pretty much falls into the same category. Cult TV, again,
entertaining, but why here?
Rennie shows the
rest of them how it’s done, with an amusing and readable piece, which ends
up being about nothing at all really. Of course the one that has been getting
the most attention is Si Spurrier’s Movies column. And with good reason.
It is a shoddy piece of work. Wilful ignorance sits side by side with blatant
attempts at controversy. ‘With great power comes great responsibility’
that would have been Stan Lee, Mr. Spurrier, but then, I think you already knew
that, still, why let that get in the way of you getting your dig in?
The revelation
that superheroes don’t work in the real world is hardly profound. But last
time I checked, Spider-Man was a movie, and not the real world. And a writer how
still thinks Thatcher is ripe for comedy mileage is in no position to criticise
the funnies of another writer.
This is bad writing.
It doesn’t make me angry, because that is what it is obviously supposed
to do, it’s just disappointing. Indeed, Spurrier is even honest enough to
admit the motivation behind the column in his final line...
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Overall:
GH:
An immensely good Megazine, with none of the stories being complete failures.
The redesign has been a major success, and the square bound look makes the issue
seem much more substantial. Highly recommended.
RC:
A successful re-launch al round. Apart from Anderson, all the strips are of a
very high quality. The text stuff is alright, but perhaps needs a few tweaks and
time to settle down.
Best Story:
GH: Shimura
RC: Judge Dredd - Meat Patrol
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