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Judge Dredd Megazine
223
01 June 2004
Cover by Dylan Teague and Len O Grady
Synopsis and
1st review by Gavin Hanly
2nd opinion by Leigh Shepherd
Synopses and
reviews contain spoilers for this issue
GH: A
much better cover than Teague's recent weekly effort, with an imposing Dredd head
drawing the eye to some very detailed character work in the background. Even if
Dredd's daystick might make us think we 're reading the French "Megazin"
(sorry - I know this is a pet hate - even the other reviewers seem to mention
my distaste for this sort of thing...). Great colouring by O Grady too.
LS: A
solid if slightly generic cover is lifted by the quality of the art, and the detail
put into the background. I still miss the days when the comic would pluck some
wild idea or scene from one of stories in order to draw your attention - what's
more intriguing - Dredd standing there or Dredd talking to a disembodied mouth?
It makes you wonder if the stories actually have those standout moments that make
a good cover, and if they haven't then you have to ask yourself why. If they are
still there, then why aren't they on the cover, enticing the unwary? Still, most
of the prog and Meg covers have come a long way from the white background/single
figure bore-fest of a while back, so mustn't grumble.
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Script:
Alan Grant
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Art:
Dave Taylor
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Letters:
Tom Frame
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| How
to Succeed in Bizness (without getting caught)
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Dredd
gets fried... |
Synopsis:
A Mega City tour passes the “enclave for the super rich”
where the tourists are forbidden to get off. As the tour moves on, one of them
Citizen Nempyre, appears to be missing. Inside the enclave, there is a virtual
reality arena, Fantasy Land, where the citizens live out their fantasies in virtual
reality. There Hugh J LeRichie is playing out a superhero fantasy when a monster
appears, ripping him in two. The real Le Richie dies immediately from shock. Dredd
is called to the scene and although it appears to be a heart attack, he was clutching
a card saying “Murder”. Dredd later realises that the perp used a
light bending suit and reprogrammed Le Richie’s VR station.
Elsewhere, another
old rich citizen, Mr Lardwod gets a call from someone telling them that he’s
just murdered Le Richie. He asks Lardwod fro a million creds – who refuses
– at which time “Nempyre” turns off his suit and reveals himself
to be sitting opposite Lardwod. He calls a guard who runs into some invisible
mono wide, and is cut into ribbons. Nempyre then tells Lardwod that he spiked
his meal with a Rapid Reaction Enzyme – who then explodes.
Dredd appears and
narrowly misses the mono wire after seeing the body on the floor. He realises
the perp is on the scene and sets off the sprinkler system, which reveals him
despite his suit. But Nempyre jumps off the building, landing in a lower story–
setting off an explosion in an ammo store to block Dredd’s pursuit. Dredd
crashes into he sewers where the explosion sets off a building tidal wave, which
pours down the sewer’s helping Nempyre’s getaway.
Back home safely,
Nempyre, going by the name of The Entrepeneur has made a huge fortune by playing
the stock market – knowing he was going to kill the two men. He puts it
all down to the Streetcred Bizness Skool’s how to succeed in Bizness course
– and plans earn more…
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GH: Grant's recent Dredd work has been streets ahead of his 2000AD weekly
writing and this is no exception. When given a little more room to breathe, he's
back on top form with an intriguing PJ Maybe-esque villain - and certainly one
I'd like to see again. Sure, the comparisons with Maybe are obvious, but not a
drawback, as this allows Grant to tell a typical Mega City One tale in which Dredd
is more of a spectator than a key figure. It's good to see that Grant hasn't lost
his touch with the lawman.
But the kudos for
this week's episode surely go to Dave Taylor. I loved Taylor's work in Batman
many years ago and felt he deserved a far far longer run, being better than many
of those artists that followed him. I haven't seen his art recently but was looking
forward to this ever since I heard of his return and he doesn't disappoint. Taylor
manages to create a totally unique vision of Mega City One, highlighting in particular
the strange fashions, something I've only seen D'israeli pull off as well recently.
Every page of this week's Dredd tale is a joy to look at and following Chris Weston
last month and Burns next month, we're really being spoiled. Taylor also manages
to deliver the best possible Dredd - i.e. lean without being overly muscley -
a unique look amongst the overly muscled American heroes. And with some repulsive
effects like the mono wire and the "rapid reaction enzyme" this just
gets better, page after page. Get him back working for 2000AD soon!
LS: Alan
Grant Dredds have become something I've grown rather wary of over the years. For
every "John Cassavetes is Dead" there's been more than a handful of
"Eldster Vigilante Mud-Wrestling Ninjas". For someone with a long history
of writing the character during the classic years, I'm always surprised when Dredd
does something ridiculously harsh in a Grant story, such as arresting people for
kissing, stupidity and in this tale, for picking up a piece of card. The story
sticks to a tried and tested Grant formula of showing us life through a Citizen's
eyes and ends with the tried and tested Grant formula of the criminal escaping
to fight another day. The whole "How to succeed in Bizness" angle might
have worked better if I could understand how he intended to make any money from
the scheme - I could see him killing the boss of one company while investing in
the competitor, but investing in both and killing both? Anyone with a better head
for Business than me, please explain!
The art is such
a flagrant rip off of Brendan McCarthy that I really should be tutting and talking
about blood sucking leeches... but I really can't bring myself to because for
one, McCarthy is one of my top three Dredd artists, and for two, it's all very
well done, with Taylor's take on Dredd improving with every panel, and a level
of detail that wouldnt have gone amiss on a few recent tales (I'm looking at you,
Meatmonger!).
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Script:
Gordon Rennie |
Pencils:
Carlos Ezquerra |
| Letters:
Annie Parkhouse |
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Kuss
Hard - Part 3
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Koburn
decides to give up
smoking at a bad time... |
Synopsis: The
Kuss brothers return to the abattoir where they hid the hostages – but they
forgot to feed them. Those that survived have turned to cannibalism. The Kusses
see a vehicle approaching and realise that it’s Koburn. He crashes into
the building, and they attack the car – but no one’s driving. Bonaventura
is in the back, however, and starts shooting. One of the brothers gets the better
of her and almost kills her before Kuss shoots him. They go after the remaining
brothers, killing them all except one who is left dangling above a molten vat.
Koburn muses that if he saves him, he’ll just escape again, but eventually
decides to take him alive. He also tells Bonaventura that the message she delivered
to him said that she was permanently seconded to Koburn from now on…
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GH: Cursed
Earth Koburn comes to an end with a feeling of "great idea, missed opportunity".
It's being a pleasant ride, don't get me wrong, but I feel the character needs
a tighter storyline to play off of. This tale of "round up the bad guys"
hasn't seemed inspiring from the start, and possible the most interesting sub
plot - the captives turning to cannibalism - seems wasted in a single panel. In
addition Bonaventura is also totally wasted. Hopefully, next time around (and
there's bound to be a next time) we'll see a little more individuality from her,
and Rennie will give her enough spark to clash with Koburn more than she has in
this week's episode. She's far too meek and accepting everything he says and when
Koburn's laid back anyway, that doesn't make for a fascinating read.
But it's throwaway
fun, with brilliant Ezquerra art, so I can't stay too down on it. I just know
Rennie can do better...
LS: So
the second story ends and I'm left with the feeling that all that really happened
here was the setting up of Bonaventura as Koburn's sidekick. Not that this was
particularly badly done, but it would have been nice to have had Koburn up against
something more challenging than a few rednecks.
There's
one real redeeming feature to this strip that raises it above the ho-hum - the
scene where Koburn is smoking his cigar while the mutie dangles was such a refreshing
bit of characterisation - if this had been the 90s, we would have seen the mutie
fall to his death, in order to establish how cool and anti-heroic our lead was.
For all Koburn's front, the fact he still does the "judicial" thing
makes him a far more likeable figure - Of course, it also helps when you have
Ezquerra drawing that scene to perfection.
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Script:
Alan Grant |
Art:
Arthur Ranson |
| Letters:
Annie Parkhouse |
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| WMD
- Part 3
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Behr
plies her trade... |
Synopsis:
The
riders surround the group and attack – stunning them all. But Behr uses
her powers to totally vaporise them. She chastises the witch for once again failing
to protect them, while they note that it seems to be getting darker. They realise
that the virus is spreading and Wain decides to try and contact Anderson –
while Gistane draws some figures in the sand. It’s a ritual that allows
him to contact his boss in the real world – who understands the message
and warns him not to arouse the other’s suspicions. Meanwhile Wain reports
that Anderson told him that one of them is already infected with Half Life. The
mistrust grows, but they head on, coming across what appears to be a movie set.
There they see Orlok, Corey and finally meet Sandra – Anderson’s alter
ego. Sandra fills them in on the last series, when the devil (from the series
“Satan”) appears. He walks up to Behr and says “I want you”.
She fights back in a battle of willpower, but she’s no match for him –
until finally her eyes explode…
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GH: In my mind, despite the high levels set by the Dredd tale, this is still
the story I am really looking forward to reading every week. I've always enjoyed
Anderson tales, but never as much as this latest trilogy, begun by Half Life.
There seems to be far more characterisation, artwork from Ranson that just gets
better every issue and a real sense of not knowing where the story is going. While
we can assume that Anderson will be OK by the end of all of this, the same can
not be said for pretty much any of the motley crew that has been sent in after
her. Personally I don't trust Wain, and think that Gistane's going to do something
bad, but it'll be for the greater good.
And I just realised
- Anderson doesn't actually know that Orlok's dead does she? It will be interesting
to see if Grant follows that up later on...
LS: Now here we have some quality Grant where, despite the kind of freeform
nature of the storyline (wandering around someone's brain with weird stuff happening),
things are starting to develop nicely. Is anyone really infected by Halflife?
What are those darned witches up to? On the downside, it's still a little unclear
what exactly the PSIs intend to be able to do to stop Halflife, or indeed how
Halflife poses a threat to the rest of MC-1 in the first place, but overall, you
can sense there's the chance of an overall plot that should prove interesting.
Ranson's art does the trick, aided by the many cameos from his previous work on
Anderson.
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Script:
Simon Spurrier |
Art:
Frazer Irving |
| Letters:
Tom Frame |
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| Crystal
Blue - Part 3
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Point
gets a little out of his depth... |
Synopsis: Point
uses the gun on the Raptaurs, who are susceptible to sonics, and destroys some
of them – but the nun is killed in the progress. A huge Raptaur bursts through
the wall behind him and crushes Point’s gun – forcing them to turn
and run. He finds himself at a dead end in the music centre – but then has
an idea. He turns the amp up, picks up a guitar and “plays the blues”.
The sonics destroy the remaining Raptaur. The Judges arrive and tell Point to
scram. He visits the sector chief and asserts that he was involved with the scam
at the school, but all the evidence was lost in an inexplicable school fire (presumably
set by the judges who told point to go away). Point leaves, but not before spiking
the chief’s drink with Crystal Blue – and with no Red Stimm to take
him down again he goes berserk. Point returns to the streets with a new companion:
a shard of a Raptuar has stayed alive and Point has it – these things stay
loyal…
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GH: The Simping Detective has proved to be a wonderful addition to the Megazine,
with Spurrier and Irving working extremely well together. It's good to see some
of the seedier elements of the judges brought to the foreground - after all, why
have the SJS at all if all the judges are terribly law abiding. This darker side
of those in charge will hopefully be something that is kept up in further episodes.
While it's still a little unlikely that Point would have got anywhere near that
guitar if the Raptaurs were really out to get him, it proves to be a suitable
comedic end for the bad guys, and one that befits the Point's character. Both
Spurrier and Irving seem to enjoy this strip and that really shows.
And one last thing
- I don't normally say this - but the lettering by Frame in this tale is excellent...
LS: Frazer
Irving provides a lot of beautifully rendered carnage, and the story ticks over
nicely, though there's more of a John Rambo than a Sam Spade feel to this final
installment.
The story is really
only marred for me by a couple of things I don't really "buy". Firstly,
while Point destroying the Raptaur with a guitar is a dumb but cool image (in
a Bill 'n' Ted/Waynes World kinda way), it seems vaguely unlikely. I also wonder
how Point is going to feed and look after his baby Raptor without more disappearing
vagrants... And finally, if I was Point's boss, I'd make a point of not asking
Point what his point was - if you get my point.
All those niggles
beside though, this was entertaining enough - I just hope that the follow up stories
try and mix it up a bit, as well as fully exploring the PI angle rather than the
sci-fi/ sift through established Dredd continuity angle.
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Script:
Pat Mills |
Art:
Simon Davis |
| Letters:
Ellie De Ville |
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| Kali
Yuga - Part 6
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Rak
comes to a sticky end... |
Synopsis: Rak
opens fire, but Rohan disappears. He tries to reason with Rohan to draw him out,
but Rohan surprises and disarms him. Rak begins to realise that he is in trouble
with Rohan at full strength, but still tries to convince Rohan that he could make
money instead of serving the Lords of Karma. Rohan uses the serpent sword on Rak,
who finally turns tail and flees. Lakshmi stops him from going after Rak, saying
that Rohan has proved his loyalty to the Lords, and Rak will meet his end another
way.
Rak returns to
Rita who gives him a drink, and they begin to have sex. However, Rita reminds
him that she’d make him pay for hitting her, and essentially screws him
to death. Meanwhile Lakshmi and Rohan say goodbye to Sati, but don’t hold
out much hope for her survival. Rohan returns to Mirabai, and tries to tell her
how much he loves her, but is interrupted by a call from his brother. Kanak, the
man who murdered his father has escaped and may be heading for London…
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GH: Mills is lucky he's got Davis as his artist on this series. He manages
to bring along a style that reminds the reader that we're not supposed to take
all this terribly serious. It's episodes like this that make me wonder if I would
have actually enjoyed Mills' Finn if he was paired with an artist more capable
at comedy for that series. Whatever, it's mainly Davis that makes Black Siddha
worth reading every week, while Mills writing veers from funny via "what
the hell is he going on about" to moments of pure cheese (witness this episode's
ending). As such, I still can't decide whether I actually enjoy Black Siddha -
but I know I've read far far worse.
LS: Well,
that ended quickly - it was almost as if Pat came up with a great idea for a story
with Rohan's dads killer returning, so wrapped the current tale up with room to
spare in order to set it up. It's a shame as there were some nice ideas in this
tale, but they all felt a little under explored. The alien junkies turned out
to be nothing more than sword fodder, and I'm not sure what the point of the centre
was or why the Doctors were regressing the patients beyond some kind of experiment.
And what did Black Siddha achieve by gatecrashing the centre, other than carving
up the Doctors victims? Overall, I've enjoyed this but more, in this case, would
have been more as when you read back over the synopses, there really wasn't as
much to this one as there might have been.
Artwise, SB Davis
has continued to deliver a perfectly complimentary style, with a script that suits
his talking heads approach, but more than able to up a gear for the weird bits.
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| Miscellaneous
Material inc.
- Editorial
- Dreddlines
- The Dredd Files
- Metro Dredd
- Charley's War
- Hell Trekkers
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GH: Reading
last month's and this month's Helltrekkers back-to-back, I was surprised at both
how entertaining it was and also how long it ended up as: 21 parts! Wouldn't it
be great to see an extended series like that where the characters were given time
to breathe? With Helltrekkers this space has worked wonders, with even the loss
of Crustacia at the end actually being particularly affecting. Overall a great
choice of reprint, and much better than I remember it being.
Charley's War also
continues to impress, with the writing and art improving week on week, easily
showing why this has become a classic.
LS: At
the risk of repeating myself, Charley's War continues to get better, and HellTrekkers
ends with a flourish - it was worth the wait, honest! The Dredd files is readable,
but it really needs to prune the trivia, give us the bare bones, the odd opinions
and cover more ground.
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Overall:
GH:
A pretty solid issue all round, with the stand-out points being Dredd and
Anderson. And by god, as good as the Megazine is at the moment, it looks even
better next month! LS:
Another great megazine, marred only by the lack of Wagner - there's no substitute,
guys!
As for the favourite
Story, it's tricky, as all the stories are great in some ways, but kind of odd
in others... I'd say in a close run competition it's Anderson PSI for me this
month.
Best Story:
GH: Anderson
LS: Anderson
Give
your own comments about this week's issue in the review
forum.
Want to write a
review? Let
us know.
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