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Judge Dredd Megazine
221
27 July 2004
Cover by Carlos Ezquerra
Synopsis
and 1st review
by Gavin Hanly
2nd opinion by Leigh Shepherd
Synopses and
reviews contain spoilers for this issue
GH: What
can you say? A very fine cover indeed by the master, Ezquerra. In fact, this is
much better than his 2000AD covers have been, which have been lacking something.
The laconic Koburn works incredibly well as the focus of the cover, and just looks
so damned cool that you'd have to open the comic...
LS: When
you need a cover to be mean, moody and full of Western grit, there's no one to
touch Ezquerra. Having picked up a load of old Battles it's interesting to compare
Carlos' work here and (whisper it!) 28 years ago on Major Eazy. Despite the odd
hiccough, I can't think of a more consistently reliable artist. Just think of
all his achievements since Major Eazy debuted in January 1976: visualising Dredd
in '77, Strontium Dog in '78, Stainless Steel Rat, the Apocalypse War, Portrait
of a Mutant, Requiem for a Heavyweight, Rage, Necropolis - the list goes on. You
may not rate the artist, but you can't knock the work rate! No wonder Eazy, erm
Koburn, is looking so damned cool on the cover; he's drawn by the coolest artist
ever to grace the coolest comic.
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Script:
John Wagner
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Art:
John Ridgeway
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Letters:
Tom Frame
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| Six
- Part 1
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Floris
goes into an eating frenzy... |
Synopsis:
Don Pedro
is returning to the Mega City 1, as a guest of the judges. He’s given a
judicial guard, Judge Stalin, while he embarks on his business of investing in
the ruined parts of the city. His internal monologue seems to indicate that he
has something to hide, but it’s not clear what, although he refers to spending
time in a psycho cube. Back at the hotel, he uses his house robot to create a
distraction for Judge Stalin, while he and his cyborg assistant, Inga, go out
on an errand. They visit a fatty named “Floris” who he clearly knows,
but who doesn’t recognise him. They empty a large pile of mock chocs (6
brands) onto the floor, which Floris tucks into. But it’s laced with appetite
stimulant – and Floris goes into an eating frenzy, while Pedro sings her
a “Mock choc fairy” ditty. They return to the hotel and Don Pedro
retires to his bedroom with Inga. Floris is found dead the next morning. The team
of Judges investigating, led by Dredd, believe it to be "suicide by mock
choc”.
The next evening,
they go on another errand, picking up Deek Stubbs. Pedro tells him that he wants
revenge for 20 years of torment, and takes him to a closed dental college. They
start pulling his teeth, and Pedro sings him a “tooth fairy” song.
He was found 36 hours later with all but 6 of his teeth pulled, during which time
Pedro’s killed again, leaving that body dressed in a fairy costume with
6 decorations around her neck. The body is impaled on the top of a building –
like a Christmas fairy – easily found by the judges. They have also discovered
DNA on the body of Floris – that of PJ Maybe… the child criminal genius
who had evaded Dredd many times, and who Dredd believed to be dead. They discover
that all 3 cases are linked as former residents of the Berger block, and Dredd
realises that the 6 motif is designed to send a message…
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GH: Another brilliant tale from Wagner, made all the more exciting when you
realise that it's showcasing the return of PJ Maybe. Indeed, the tale is written
in such a way that you only really discover this just before the judges do. I
only spotted the very subtle spelling mistakes, a trademark of Maybe, late on.
Kudos to the editors for keeping this one a secret, as the surprise return of
one of Dredd's best adversaries was one well worth keeping. With the Extreme edition
earlier in the year priming us with Maybe's backstory, this couldn't have come
at a better time, and looks like being another classic Maybe tale.
Of course, it's
raised up more than a peg or two by some truly outstanding art by Chris Weston.
Weston has always been an impressive artist, although his return to 2000AD with
the recent Megazine cover and Tweak tale haven't really hit the mark with me.
But the work he's put in here is amazingly good. He uses computer artwork to enhance
rather than overwhelm his line art, and his character work, especially on Don
Pedro and Stalin show a stunning attention to detail and fluidity. And as for
Floris the fatty, it's fair to say I didn't think I've ever seen a more disgusting
end in the comic. And that's saying something...
LS: Now
the internet is a wonderful thing. It allows opinionated oiks like myself a chance
to sound off about their favourite obsession, as well as feeding us more news
than ever about the comic's upcoming delights. Personally, a spoiler warning means
little to me - I'm hungry for any news, no matter how small. If there's a story
to stop my obsession with spoiling the surprises Tharg has in store for me, then
it's this one. When it dawned on me that a big favourite had returned under the
radar I could only applaud the editorial droids for doing the decent thing and
returning me to a time when the future was completely unknown.
Of course, the
surprise is great, but what's more, the story more than lives up to the shock
of PJs return. Wagner's crafted a lovely little opener here. Dredd's universe
aging at the same rate as ours is a stroke of genius that really comes into effect
here - you could argue that Maybe is a bit of a one note character (psychopathic
killer of people who cross him/ get in his way), but Heaven help us, we've grown
up with the lovable little scamp, and who could begrudge him a few more victims?
Besides that, "Iron Ron" is worth the price of admission this week alone!
The art just adds
another layer of goodliness. Chris Weston puts as much effort into a single panel
or expression as some artists seem to put into an entire series. Even his (presumably)
computer generated city backdrops have an attention to detail that is second to
none.
With Terror over
in 2000AD, received wisdom might suggest we'd be getting something a little less
thrillpowered in the Meg to balance things out - not the case!
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Script:
Gordon Rennie |
Pencils:
Carlos Ezquerra |
| Letters:
Annie Parkhouse |
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Kuss
Hard - Part 1
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Koburn
enjoys some RnR |
Synopsis: Judge
Bonaventura has come to the Cursed Earth to find Koburn and tracks him down to
a bar. The regulars tell her that he’s with Big Rosita and that she should
wait with them. They advance on her, but she easily knocks them down, and the
barman points her in the right direction. Upstairs, she finds Koburn enjoying
the services of Rosita, as an embarrassed Bonaventura retreats downstairs.
Later, Koburn
appears and she introduces herself, giving him mission orders from Mega City 1.
He asks her what she did to get this assignment – but she refuses to answer.
They are to look for the Kuss brothers, an organ legging gang, who killed an entire
helltrekker party and bring them in. They hear an explosion, and realise that
Bonventura’s Lawmaster has been destroyed by the people she attacked in
the bar. Koburn tells her to let it go – as she shouldn’t have parked
it there anyway. They head off on Koburn’s machine – for a place called
the Hoosegow…
Elsewhere, Mama
Kuss is disciplining her boys for doing a job that gets Mega City judges on their
tail. But she says that she has plans for the judges…
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GH: After a stellar introduction in the recent Megazine Dredd tale (back in
Megazine 212) bringing
back Rennie and Ezquerra's update of Major Eazy was a no brainer. So far, so entertaining,
with the major breaking quite a few more regs than he did the last time we saw
him. Bonaventura should work as a good foil for Koburn (let's face it, you need
a stuck up judge to go against him or Koburn's just going to get annoyingly smug)
and the whole plot brings to mind some of Wagner's Cursed Earth tales - although
the ones that are more like a farcical romp. A promising start, and ever enhanced
by the wonderful art of Ezquerra, who clearly can do no wrong...
LS: OK,
I've eulogised about Ezquerra above, and even though every fibre of my being wants
to scream "Why the hell aren't you drawing more Strontium Dog!?", it's
impossible not to tip your hat to Carlos. There's the danger that a heavy element
of nostalgia might be driving this commission, but when the end result looks so
nice, it's hard to argue that's a bad thing.
Of course a story can't
survive long by mimicking a 30 year old war comic, no matter how nice it looks,
so what of the actual story? We've seen this fish out of water story before, and
Bonaventura must be really wet behind the ears to have burst in on Koburn and
Rosie - just what did she expect to see? The Kuss Brothers come across a bit like
the Dictators of Zrag, bumbling around with a mean ass mother in charge, and not
really much of a threat (much like the mutie Nazis of Koburns last outing). Beyond
those minor quibbles, the stories solid enough entertainment and as with all successful
opening episodes, there's enough to keep me interested for another installment
at least.
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Script:
Alan Grant |
Art:
Arthur Ranson |
| Letters:
Annie Parkhouse |
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| WMD
- Part 1 -
The Extispicist
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King
loses it early on in the game... |
Synopsis:
Psi Judge Gistane is making a sacrifice of a sheep to read its entrails,
and discovers that “there will be great success” but also that “there
will be failure – even death – before the end is achieved” He
heads off with Judge Fauster to the halls of justice where Gistane waits for the
Chief Judge to make a decision. There are a number of other Psi judges who resent
the presence of a “witch”. Inside, Shenker, Hershey and Fauster discover
Anderson’s condition – revealing that they have identified that she
contains a Psi virus within her mind. Gistaine and the other judges are going
into her mind to try and rescue her and stop the virus. They are: George King:
Empath, Wain: Telepath, Behr: Telekine, PSi Judge Shakta as well as Gistane, the
Extispicist.
Inside her mind,
they see a wasteland covered in skulls. King reads them and says there was a great
battle, where Anderson resisted as long as she could, but he jumps back seeing
a monster, and gets overwhelmed. Wain slaps him to snap him out of it, and they
head off to a light in the distance.
In the real world,
Fauster reveals to a shocked Shenker that it was “Extispicy. The use of
guts to prophesy” that gave them the information they needed to go in, while
inside Anderson’s mind, the judges find Anderson impaled on a spike by Judge
Death, while a crowd around her jeers…
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GH: I
was more than pleasantly surprised with the last series of Anderson. The character
had seemed to be standing still for a while (when she wasn't in a coma) and when
the new Ranson/Grant tale was announced, I was intrigued, but not terribly excited.
However, the surprisingly high quality of that tale, managing to breathe "life"
back into the character of Death in a way that the Judge Death series ultimately
failed to do, changed my opinion. The ending was confusing, but once I heard it
was the 1st of a 3 part arc, I couldn't wait to see the next part.
This starts out
very well indeed. The confusion of the ending of the first series is wiped away
in the introductory scenes, and this thankfully looks like being a very different
beast to its predecessor, already managing to introduce a number of intriguing
characters. With Shakta being the only recognisable face, I'm not betting that
many of the others are going to be around by the end. So with the series going
off on a total tangent to the last one, yet building on the idea of Anderson stuck
in her own mind, this should be a must read. Grant's Dredd stories have been somewhat
below par of late, but it's gratifying to see that he can still turn in an excellent
tale when he really wants to.
As for Ranson?
I've always enjoyed his work, but he's clearly feeling the same enthusiasm for
this that Grant is, turning in another stellar job. Long may he be the sole Anderson
artist, in the same way Ezquerra is linked with Johnny Alpha.
LS: Another
opening episode, and a rather tougher call than the others. It's certainly intriguing
enough, but where this is going is anyone's guess. While that's potentially great,
it makes it very hard to call whether this is going to be another "Hour of
the Wolf" or another "Crusade". It certainly has the potential
to be a story unlike any other, so on the whole, I'm quite positive about where
this can go.
The idea of the
"Witches Division" makes more sense upon reflection - after all, they
know that these powers are out there and actively working against them (most notably
through Judge Death and the threat he and his buddies pose), so researching "magic"
would probably be high on the Justice Dept's list of sensible things to do.
Ranson's art continues
at the high standard he set in the previous Anderson run, and on the whole I like
the understated costumes he's come up with for the Witches - more akin to researchers
than street Judges and all the more believable for it.
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Script:
Simon Spurrier |
Art:
Frazer Irving |
| Letters:
Tom Frame |
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Never
trust a nun... |
Synopsis: Jack
Point is on a street corner, when a juve tries to sell him Crystal Blue. But the
Juve hightails it when the judges arrive. They bring him into meet Judge Daveez,
who wants to meet all the Wally Squad members.
Daveez tells him
to stop investigating a case about missing Tramps, because of “special circumstances”
and warns there will be consequences involving the SJS if he doesn’t. Point
realises that Daveez is on the take, but does not know who to – but being
told to stay off the case makes him more intrigued.
Looking at the
list of crime scenes, he sees that all the last known locations of the missing
tramps are in a circle – so he decides to go to the center point –
the Church of Grud School for he Socially Unstable. He is taken round by a disapproving
nun, but ends up falling down a trap door, into the basement. He’s told
that Daveez had warned them he would be appearing, and down there he sees a body
hooked up to machines. It’s Dartington Treymayne – shot by judges,
and kept alive by machines. But Treymayne had a monster pet who will do anything
they want it to, as long as they don’t harm Treymayne.
They leave Point
to die, as the monster starts to come out of the shadows – but Point holds
his gun to Treymayne’s head – and it backs off. He waits like that
for 10 hours until a group of scientists come in to milk one of the beasts. Point
takes the opportunity and kills Treymayne – and the no longer controlled
beasts go after the scientists while Point runs for it.
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GH: It's fast becoming apparent that the Simping Detective is one of the best
Mega City One story ideas anyone's had for a long time. Mixing the ridiculous
with black humour is something that works so well in Dredd's world, and Spurrier's
easily pulling it off here. While characters like Daveez serve to make Mega City
One a little less totalitarian than it usually appears, the character of Point
is genius. It's hard to believe that two Wally Squad tales were commissioned (including
Low Life) so close together, but when they both offer a unique take on the city,
what the hell.
Irving, in the
meantime, seems to be improving every time I see his work, with this new "noir"
style being particularly impressive. It's rare that an artist can vary his style
so often and so successfully, but Irving still manages to surprise.
LS: Starting
with the art, this really is a flawless job from Frazer, perfectly pitched to
play up the Noir angle while not throwing out the essential "Mega-Cityness"
along the way.
The story's enjoyable
enough too, with some good one-liners and the potential to do something interesting
with the Aliens-lite Raptaurs. Having another corrupt Wally Squad controller as
part of the storyline at the same time as Low Life probably doesn't help me overcome
my desire to see Jack Point cut adrift from the Department and concentrate on
being a detective with only his gun and pithy one-liners as back-up. Over in the
prog, Low Life has just completed a quite successful little strip with a more
comedic edge, and I hope that the Simping Detective will be able to fulfill its
potential and branch out into similarly varied tales.
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Script:
Pat Mills |
Art:
Simon Davis |
| Letters:
Ellie De Ville |
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| Kali
Yuga - Part 4
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Rak
had trouble with his temper... |
Synopsis: The
Rakshasas close in on Rohan, but his power comes back and he fights back. As he
does, Mirabia rings, telling him that she wants to take a break. Rohan hangs up
and destroys the Rakshasas.
Elsewhere, in Raks’
“Debaucherie”club, one of the punters, isn’t taking "no"
for an answer, and is harassing the girls. He goes on to insult Rak, finishing
up with “I’m American, why don’t you just shoot me ?”
– so Rak does…
Now back at home,
Rohan is tending to his bruises as Lakshmi appears, and tells him to investigate
the special hostel where alien came from. She says she’ll give him “female
inside information” on how to win Mirabai back if he helps – so he
agrees.
At the hostel,
the doctors are interviewing an alien, who is told that he was reincarnated on
earth o pay for his sins on Mars. The drug they give makes them revert to their
original form, and they experiment on Drug addicts because they’re easier
to hide, and more likely to become dimensionally unstable. He doctors talk of
another patient, Olivia, who has reverted to an earlier human reincarnation –
an Indian priestess from the middle ages. Then Black Siddha bursts in …
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GH: I still find myself in two minds about Black Siddha. While it thankfully
takes itself far less seriously than something like the rather similar Finn (also
from Mills) there is an element that just doesn't work for me. Perhaps it's the
overly talkative nature of the script, with characters too willing to explain
their actions with every move. This is an unfortunate trait of Mills which was
highly apparent in Slaine, but thankfully dropped from Savage. It's very much
on show here, especially with Rak's "confrontation" with the American.
And while we're on the subject - what was that all about? Is this Mill's rabid
Anti Americanism? Is he trying to make a point here? It all seemed highly bizarre
and strangely out of place in the strip.
But it does have
its saving graces. Number one - the art by Simon Davis always makes it worth a
read every month. Indeed, it's partly this art which helps keep the series grounded
and from getting too far up its own arse. Number two, Mills is at least trying
to take the piss a bit here, something he'd forgotten to do in Slaine which often
suffered as a result. And finally there are some nice ideas about Earth as a prison
(albeit handled better in Interceptor). So it's worth a read every month - but
oddly, I can't make up my mind whether or not I like it...
LS: OK,
first things first: has Pat Mills never heard of mobile phones? I only ask because
the "I knew I'd find you at the centre" phonecall is such an unnecessary
defiance of all logic that I am amazed (but perhaps not surprised) that this wasn't
sorted out with a swift rewrite. So the centre has one phone extension which Mirabai
rings on the off chance that Rohan will be there? And just why would she expect
him to be there? It's the kind of obvious clanger that justifies everything the
anti-Mills camp say about his current output, and so easily avoided - argh!
Beyond that annoyance,
both art and story are continuing to impress, and I can only hope that we won't
get any more mental leaps in logic before the end of the story.
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| Miscellaneous
Material inc.
- Dredd Files
- Chris Weston
Interview
- Helltrekkers
- Charley's War
- Metro Dredd
- Gordon Rennie
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GH: The solid
back-up stories continue, and I'm getting to like Helltrekkers the longer it continues
(and bloody hell - this is much longer than I remembered). Charley's War is also
living up to it's hype, and even the Dredd Files caught my attention with the
box regarding the inspiration for the Day the Law Died. More of these to break
up the rest of the text would be welcome.
LS: Nothing
much to report on the extra material beyond what I've already said in the last
few reviews - they do the job of filling the gap with some rare (Charley's War)
and underrated (Helltrekkers) strips that more than deserve a second outing.
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Overall:
GH:
An quantum leap in quality from the last couple of Megazines. There had been
a small slide but things are back on track with a collection of excellent tales,
making this, once again, a must buy..
LS:
Early days in the new lineup, but things are looking very rosey for the Megazine
at the moment. with 2000AD firing on most if not all cylinders at the moment (and
with the incredible looking prog 1400 just round the corner), could this be one
of those rare occasions where the quality of both mags remains consistent? Too
often, it feels like the Meg is paying the price of the talent being in the Prog
or vice versa. However, there's not a real stinker anywhere in the 2000AD stable
at the moment, and that's some achievement!
Best Story:
GH: Judge Dredd:
Six
LS: Judge
Dredd: Six
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