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207 - 212 ¦Prog 208

| Meg
207 - 29 July 2003
Cover by Simon Coleby & Chris Blythe
Synopsis and
review by Gavin Hanly
2nd Opinion by Leigh Shepherd
Synopses and
reviews contain spoilers for this issue
GH: A pretty
good cover by Simon Coleby (whose work always looks better in colour - more on
that later) and covers which tell a story in themselves are always welcome.
LS: Well
the cover is better than Coleby's interior art this issue, with a strong if not
particularly relevant image. Colours are a bit dull once again, though - has an
executive decision been made to tone down the covers?
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Script:
John Wagner
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Art:
Graham Manley
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Letters:
Tom Frame
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Colours:
Chris Blythe
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| Shakedown
- Part 2 (Final
episode)
Synopsis:
As the shakedown continues, Dredd ascends in the elevator with Homer
& Oola Blint. He recognises Homer and asks what they're doing there. Oola
says they're distributing religious tracts and wants to say more, but they reach
level 99 and Dredd leaves. Outside, the democrats drop a high ex pack and take
out most of the judges, while downstairs the kidnappers hide out in the emergency
ward. Dredd tends to the wounded on level 99 as back-up arrives, and then he heads
after the democrats.
One of the democrats
dies and the remaining two find the storeroom of the block skysurf club. Meanwhile,
the stoners decide to look at what the old couple gave them, and discover it's
a corpse. Back on the upper levels, the democrats head off on the hoverboards
with Dredd shooting after them. One of them, Turkey is afraid of heights, but
manages to get the hang of it. The other, Reb is shot and almost falls, as Turkey
finally gets blown to pieces. Reb tries to make a run for it, but is shot by Dredd,
and crashes through the glass roof of the block exit on level one, where Homer
and Oola are trying to get out and where the youngest member of the democrats
was also trying to escape. He runs to the body and admits he's a member of the
fringe, as Oola and Homer take the opportunity to escape.
Upstairs,
the judges discover bodies in an apartment and realise the Euthanasia Killer has
been at work. Also, the stoners are trying to return the body to the Grimleys,
as judges come upon them. They drop the body but the judges think they are going
for guns and kill them. The Grimleys come out to see what the commotion is, but
the judges tell them to go back inside, and decide not to search their apartment.
Back in the Medbay, judges finally arrest the kidnappers posing as doctors. Dredd
investigates the Euthanasia Killer's work, and realises that Homer and Oola are
the ones he's looking for. Homer and Oola are already in a jet, heading for Oz.
At the end of the
night, there have been 2919 arrests, 2 fatalities, and 10,000 cautions. The Grimleys,
who were collecting the welfare of the body they were keeping, sit back and add
some more "sweetener" to their tea...
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GH: It's the end of Shakedown and while this has been very entertaining, with
the emphasis on farce, it's really not been anything that we haven't seen before.
These "crime-blitz" stories must be gifts to John Wagner, as it seems
he's able to turn in a pretty entertaining story without having to worry about
character or plot development. Ok - we may see the Blints again, but I wouldn't
expect to see more of any of the other characters of the strip in the near future.
So this registers as being "OK" as far as I am concerned. Pretty entertaining
but really, you've seen it all before.
Manley's art is
improving, certainly, and he has moments of inspiration, but it's clear that he
needs to develop more, especially in the area of creating distinct characters.
There's an air of stiffness about his characters that he needs to eliminate, and
as Leigh said last month, he needs to work on his women. That said, Reb's death
is suitably gruesome, and with a bit of work Manley is very possibly a name to
watch for the future.
LS:
Unfortunately, the story hasn't improved and has more than confirmed my negative
thoughts about both the strip and art. Contrivance of plot is one thing - these
sort of strips are the Dredd World equivalent of a farce, so we know unlikely
things are going to happen. However this takes things a step too far by having
all the storylines tie themselves up a little too neatly, all independently of
one another. If, for example, the hippies had walked into the crossfire of the
battle between the Dems and the Judges, it would have been a darn sight more believable
than the frankly appalling "trigger happy" judges denouement we actually
saw. That said, the final panel raised a smile, but why such a tortuous and unwieldy
route to get there?
What with John
Burns cardboard box Lawmaster in the weekly and Manley's Lego H-Wagons here, are
Justice Dept running low on funds? The perspective seems a little shot too - see
the scene where the body of Reb is hanging above the Judges, but appears to be
twice the size of the chap below her.
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Script:
Gordon Rennie |
Art:
Simon Coleby |
| Letters:
Tom Frame |
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| True
Romance
Synopsis: Bato
Loco (last seen in Meg
202) is being attacked by his girlfriend Catalonia, a professional killer
who he agreed to marry a year ago. Bato says he's saving up for a ring, and in
response Catalonia shoots his foot, and says he's got a week to get it. Later,
with only 3 days left, he visits his friends for inspiration and help with getting
the cash for a ring. They suggest he skips town, but Catalonia would come after
him. Next they suggest he deals with the Slyrrm aliens in Alientown...
At the end of the
week, Bato has the cash for the ring, as the Slyrrm start coming after him. He
sold them raw munce instead of the human Pituitary gland extract narcotic they
were after, and now they want revenge. He runs to Catalonia, who says she won't
help him unless she has a ring on her finger. He asks her to marry him, gives
her the ring, so Catalonia takes out the aliens and tells Bato to take her out
for dinner. Bato begins to see this as a good thing - "especially after I
break it off with the four or five other broads I am also engaged to at this particular
time."
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GH: I wasn't particularly impressed by the character of Bato Loco last time
around, as he didn't really seem to fit well into Dredd's world. However, in his
own strip, there is a little more room for him to maneuver so there's hope for
the character yet. This story is entertaining in a take-it-or-leave it style -
i.e. throwaway entertainment. It's fun while it lasts, but nothing you'd particularly
be bothered about reading again. So maybe if the character ever returns, it'll
be in a longer arc so we can understand a little bit more about what makes him
tick.
However, this episode
does have that rather irritating plot device of practically ignoring stories that
went before it. What happened to the jewels that Bato took from Resyck, why is
he so hard up for cash, and why is he able to stroll down the street only a week
after Catalonia blew a huge hole in his foot? Small irritations, I'll admit, but
enough to distract from the story.
As for the art,
Coleby's an incredibly talented artist, but as I've said before, his art can be
very confusing in black and white. The grey shading technique he used in Prog
2003 worked very well on his black and white art, and it was a shame that this
wasn't re-used here. However, it's good to see that he's being associated with
the character that he co-created, and certainly has the artistic flair needed
to carry off a larger than life character like Bato Loco.
LS: More
comedy capers here, though fortunately not as contrived as in the Dredd tale.
It's all a bit lightweight, but with some nice touches here and there, even if
Carlito's double-cross is poor and happens off screen. Coleby's art seems to me
a step backwards to his old style, which is a bit disappointing for me, given
I hated his earlier work, but had been quite surprised by how much better his
art had got since his recent return. He's still not my favourite, but his art
had become a bit more comprehensible and thought through. This however has some
oddly twisted people and confusing layouts - is that alien supposed to be staggering
away from the wreckage alive, or being "blammed"? It’s particularly
a shame to see the artist slip back into old ways, because there’s a face
he draws in the third panel that seems to be photo sourced, and looks very good
(but unfortunately out of place!).
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Script:
Pat Mills |
Art:
Simon Davis |
| Letters:
Ellie DeVille |
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| Bad
Karma - Part 7 (final part)
Synopsis:
Rohan and
Mirabai are attacked by the Hindu gods. Lord Kalki prepares to destroy him by
knocking a building on top of him, as Mirabai starts to remember about her previous
life. To save her, Rohan finally decides to become the Black Siddha, and flies
Mirabai out of harms way. Once out of harms way, Mirabai remembers the Black Siddha
from before. He gets ready to take her home, but is stopped by the Gods as he
turns back into Rohan. They tell Rohan that he and Mirabai must pay for their
past lives, unless Rohan is willing to take on Rak. Rohan agrees to take on the
mantle of Black Siddha and fight Rak, on the condition that they don't hurt Mirabai.
They agree - but warn him not to change his mind, as they can find him anywhere.
However, they think his father would be very proud of him...
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GH: So Black
Siddha ends, and what's the verdict? In its favour was the fantastic art by Simon
Davis, who has proved himself to be a diverse artist when taken away from his
usual haunt of Sinister and Dexter. He's clearly put a great deal of work into
the designs and research for this strip, and without a doubt, he's made this strip
worth leafing through each week.
Also in its favour
is the lighthearted approach that Pat Mills has taken with the story. As many
readers know, Mills has the tendency to get a bit preachy at times, something
which has plagued his latest Sláine work. But this had a few good jokes,
and didn't take itself very seriously at all, which was a breath of fresh air.
However - there
are a number of things that work against the strip. Rohan's flippant attitude
helped to gradually make him a very unlikable character. That it's taken him so
long to become the Siddha has become a source of extreme irritation. In fact there
are no main characters that are particularly sympathetic, which is a considerable
drawback. In addition, the confusing amount of mythological characters used with
little explanation has also been something of a stumbling block, as there's a
nagging feeling that you're missing something by not being up on Hindu mythology.
That said, I tentatively
wouldn't mind seeing another series, just to see if the plot decides to go anywhere.
I'm sure there's one coming, so lets see if Mills can make it more compelling
next time around.
LS: The
strip finally finishes, and while it was stretched out a little too far, it's
worth considering that the strip was only 7 parts and …. Pages long. There
are shades of the Nemesis/Purity relationship between Rohan and Mirabai, with
her not being able to remember the past they shared. Still, I stand by this story
for it’s humour and warmth, and cautiously look forward to it’s return.
While Davis' art
has suited the talking heads nature of this introductory strip, it remains to
be seen if he can handle the kind of action that I presume will follow on from
this. Even so, the art has been nothing but attractive and complimentary to the
strip so far.
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Script:
James Stevens |
Pencils:
Nigel Raynor |
| Letters:
Annie Parkhouse |
Inks/Colour:
Robin Smith |
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| The
Worst Job in the Galaxy
Synopsis:
At the
Stargateway Hotel, the robot bell-hop is having trouble with a complaining guest
alien. Another guest, sex droid Miss Holly, asks him to get her hat from the hatbox
in her penthouse. He goes inside, past the two guards and finds the box - with
a robot head inside, which attaches itself to the bellhops hand. The alien causing
trouble from downstairs bursts in and calls the guards, just as two morphing aliens
burst through the window, with morphing weapons, and demand the head. A gunfight
ensues, as Miss Holly calls the bell-hop from the door and he escapes.
After a kiss, she
tries to remove the head and says that it's Salem McNee, wanted for anti robot
genocide, previously human but had his memory transferred to the head. Holly gets
rid of her disguise and changes into a male robot. They escape as he tells the
bell-hop that they're after the head to repossess it, as Miss Holly didn't keep
up the payments. As they escape, he tells the bell-hop that he's got a new career
as a Repo-Mek, the worst job in the galaxy.
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GH: What on
Earth is this? This seems so out of place in the Megazine, that as I read it again,
I'm still surprised it ever got in. Smelling rather strongly of filler material
(four all-new stories start next month), this doesn't work at all. Raynor's art
certainly doesn't work me, and the whole thing feels like one of the strips that
used to appear in 2000AD in the bad-old-days. Perhaps if this was handled by a
more experienced writer like Rennie, this could have been OK, but the whole thing
seemed dreadfully amateurish.
Now, after reading
this, I was intrigued as to who this "James Stevens" was. Looking on
the official site's writer profiles, I couldn't see his name. I instead went to
the Meg info section, where it says that, in fact, David Bishop wrote this story.
It also helpfully reminds us that Bishop created the Spacegirls and B.L.A.I.R.1.
Now it all starts to make sense. Bishop should stick to non-fiction, where his
true talents clearly lie.
The end of the
strip reads: "to be continued...?". Please don't.
LS: Another
comedy strip? Three (four?) in a row is perhaps bad or unlucky scheduling - it
doesn’t help that the story is a bit of a let down for me in terms of both
art and story. Story wise, its all a little confusing, with the strip jumping
around and trying too hard to create a wild and wacky feel - lots of characters
turn up for no discernable reason - (the Mercury Twins and the rather superfluous
nature of the talking head). As with the Dredd strip, events happen because they
have to to get the story to where the writer wants to be, rather than because
they flow naturally from the situations - for example, why does the bell-droid
now become part of Repo-Mex, just because the hand attached itself to him and
the Repo-Droid had to bring him along? Wouldn’t they more likely have to
return him, or just dump him?
The art is also
a let down, and probably adds to the confusion in the story telling, with some
difficult to decipher locations and action sequences. The designs are all very
bland and unoriginal - maybe Gibson would have been a better choice? Hmmm, I seem
to recall suggesting Gibson for the Dredd last month…I promise I’m
not his agent!
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Script:
John Smith |
Art:
Colin MacNeil |
| Letters:
Annie Parkhouse |
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| Red
Tide: Part 7
Synopsis:
The doctors in the facility watch Devlin's crew coming on a vid screen. Lilith
tells Tyler that the blood from his wound is going to draw the vampires straight
to them. One of the bodies on the ground stirs, and Lilith senses that the rest
of them were all taken down in a group attack and are about to turn. They all
start to wake, and the group are forced to defend themselves. The doctor's in
the institute can't understand why Lilith is free.
Tyler says they
should cut across the swamps to get to the facility, while elsewhere Landis is
rallying the troops, telling them how getting Lilith is their primary objective,
as being able to walk in daylight is the next step in their evolution.
Devlin's group
cuts through the dinosaur hall as Helsing hears the sound of his assistant Bobby
Sinai hanging from the roof. Tyler forces some of the vampires around Sinai back
with a UV light, but another immediately kills Sinai. But now Devlin's had enough
of all of this nonsense and drawing his samurai blade, he prepares for a good
fight...
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GH: As Devlin's mob wanders across the dinosaur hall, I'm reminded that this
whole strip feels very much like a 18 rated horror version of Jurassic Park, directed
by a slightly insane Stephen Spielberg. It has true cinematic qualities, and could
quite easily be converted into a feature film (like that'll ever happen). I'm
still not sure who that woman is in the institute, but I assume it's Helsing's
daughter, and the plot could do with a good revelation about now but it's still
one of the best strips in either the weekly or the Meg in recent times. The collected
edition could be a must-have (especially if it's on better paper) as it'll work
far better as a fast paced read. Other than that, not much happens again apart
from the usual action this week and while that doesn't bother me too much, I'd
like a decent twist right about now, if possible.
Oh, and cutting
"across the swamps" doesn't sound like a very good idea at all...
LS: The
most damning thing about this is I cant think of anything new to say about it
this month - the same things that have happened in previous episodes happen again
in slightly different ways, and the art remains lovely but a bit green. The only
real positive is in the characterisation of Devlin, in particular a fine end panel
with a great little speech that sums up how I feel about the story - "this
beastly charade has gone on long enough" - get to the point already!
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| Miscellaneous
Material inc.
- Judge Dredd
- Hall of Heroes:
Bad Company
- Darkie’s
Mob
- Big Finish
Article
- Apocalypse
Soon
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GH: An improvement
this week with a good sized article looking into the recent audio adventures from
Big Finish productions. It's good to see some classic Dredd stories, but I do
feel as if I've read these several times now. I still have absolutely no idea
what Apocalypse Soon is all about and I'm beginning to only skim through Darkie's
Mob. I do miss the "coming soon" section - as it's a real shame that
was gotten rid of. Please bring that back?
LS: There’s no faulting the colour Dredd stories on offer
here, featuring one of the top ten Dredd lines in "the Big Itch", and
some nice time travel shenanigans in "The Other Slab Tynan".
Darkies Mob continues to
be interesting and frustrating at the same time - it’s interesting to see
how dark Wagner’s early work was within the constraints of boys adventure
comics, but the constraints of boys adventure comics still make it a frustrating
read!
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Overall:
GH:
While it's good to see the return of a non-fiction piece, the loss of the
news and interviews hurts. Much like the weekly comic at the moment, this has
lapsed somewhat into a filler issue. The much lauded war comic history and the
new stories next month sound far more interesting that the rather lackluster issue
on show here.
LS: Once
again I feel I've mauled the Meg unfairly this month, though I can't shake the
feeling that the Meg has been paying the price for those 6 page multi-part stories,
most of which have now come to an end, hopefully to be replaced by either longer
installments, or possibly self-contained 6 pagers?). I’m certainly looking
forward to next month's Meg, which looks like it has itself a great line up that
should reinvigorate the comic once again.
Best Story:
GH: Devlin
Waugh
LS: Black Siddha
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