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| Meg
207 - 1 July 2003
Cover by Mark Harrison
Synopsis and
review by Gavin Hanly
2nd Opinion by Leigh Shepherd
Synopses and
reviews contain spoilers for this issue
GH: A very
good cover from Mark Harrison - I always love these pastiche covers (much like
the Sin/Dex Tarantula one on the weekly), and Harrison and the design team pull
this one off well, especially with the nice touch of the creases in the books.
Just a couple of concerns - shouldn't Manley have got his name on this too and,
oddly, the cover looks better in the advert in 2000AD where it's made up like
a real book, with a great cover logo.
LS: It's
a nice idea to do a pulp style cover, but the murky art works against it - Shouldn’t
a pulp cover be bold n' brassy rather than grim n' gritty?
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Script:
John Wagner
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Art:
Graham Manley
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Letters:
Tom Frame
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Colours:
Chris Blythe
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| Shakedown.
Part 1
Synopsis:
Judge
Dredd orders a full-scale shakedown of the Paradise Heights block as "crime
stats have reached an unacceptable level." The block is sealed as the Judges
move in and begin to check everyone. One vehicle tries to escape, but is brought
down by the judges. Inside a group of stoners needs to dump their stash - but
can't put it down the toilet as it's worth 10,000 creds. Elsewhere a kidnapping
crew is negotiating a ransom, and think the judges are sent in for them.
We then see Oola
Blint, the Angel of Mercy and her husband Homer. She paralyses and kills people
with lethal injections, seeing Euthanasia as a gift. The judges and Dredd in particular
have been after her for some time. Oola & Homer turn on the TV to find out
what's happening, and see a reporter's father taken away for bad wiring, and the
reporter arrested for 90 days for obstructing justice. Oola turns off the TV and
calms Homer down, as it's just routine judge work.
In the shopping
arcade a woman is shooting at judges, having taken a hostage. Dredd fools her
with a fake "frag bomb" forcing her to dive for cover, and then arresting
her. It turns out she's a man with a good face change job.
Elsewhere
in the apartments, a democratic fringe military group think the judges are after
them. They head out, ordering their youngest member to pretend to be a
vagrant, allowing him go get out alive and with a lesser charge. The rest of them
try to get down the stairs, but falling stolen goods blocks their way. They realise
there's no way out so one of them dumps her pamphlets over the edge. The judges
send up an H Wagon, and alert Dredd, who's also been warned about the kidnapping.
The kidnappers grab their victim and head for the lift, which Homer and Oola are
taking - but they stay at the back as the kidnappers head off, and they see the
Democratic Fringe heading in another direction. "Stay calm Homer."
The stoners get
a knock at the door from their neighbors Mr & Mrs Grimly, who offer them a
suspiciously large and early Christmas present. The stoners take it, and offer
Mrs Grimly the "...uh, artificial sweetener" as a thank you - finally
getting rid of their stash.
The Fringe members
are pinned down on level 99, and are being picked off one by one. Dredd calls
the elevator, but Oola and Homer are inside heading down. He overrides it, taking
them all back up to Level 99, as Homer and Oola stand nervously at the back...
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GH: John Wagner excels at these tales with multiple storylines to follow -
and this usually occurs in a Judge crackdown like the one in this issue. While
there is a feeling of "haven't we done this before" it's such a fun
story, that it's hard to care. Will we actually get a resolution of the Angel
of Mercy storyline? It remains to be seen, as she's gotten out of worse scrapes
than this. Lots of great touches in this story, from the journalist reporting
on her own arrest, to the farcical running around trying to escape from the judges,
while Homer and Oola try to remain calm at the heart of it.
As for Manley's
artwork, I had some problems with it the last time I saw it in Juliet November,
and while some of those concerns remain, his work shows continued improvement.
There is an occasional stiffness to the characters, but overall he's managed to
put together something pretty impressive here. It's pretty old school, and reminds
me of Robin Smith to a degree and early Brian Talbot in some places. There's a
few choice moments like the exploding escaping vehicle and the amount of detail
he's managed to pack into what is by necessity a heavily populated strip. I have
to admit, I was wary once I discovered he'd be doing the main Dredd strip this
month, but I'm happy to be proved wrong by some pretty decent work here.
LS: The
story is another in a long line of well worn Wagner ensemble piece, and on past
evidence these can be fun, or they can be a cover for slim plot and some forced
humour. On the balance of this episode, I‘d say I‘m a little more
pessimistic than optimistic, but it’s early days yet. Certainly, there’s
been little new in the story so far, with some fairly stereotypical, kidnappers,
druggies and Democrats filling out the next installment of Oola Blint’s
serial killing career.
Perhaps the element
that’s swinging my feelings towards this slightly into the negative is Manley’s
art, which is very, very old fashioned. While Ridgeway’s art is just as
old fashioned, it suit’s the Middenface story. This just looks like the
work of a competent but dull artist who has wandered in from a copy of a mid 80s
Eagle. The citizens don’t look like anything more than normal people you
would meet on the street, with the exception of a pair of clichéd cyborgs.
Perhaps if the art had shown the design element of a master like McMahon, it would
have helped gloss over the lightweight feel of the strip so far. And once again
the Angel of Mercy, who we are told on the cover is supposedly a "femme fatale",
gets an artist who makes her look exceptionally ropey and unattractive. Maybe
Gibson would have been a more ideal choice for this strip, with his strong sense
of design and ability to draw attractive women?
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Script:
Rob Williams |
Art:
Simon Fraser |
| Letters:
Ellie De Vile |
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| Part
7
Synopsis: A
swat team and Kurt cover the docks, taping everything, ready for Gio and Cane's
meeting and hoping to catch Gio admitting to a crime. But Talia has already taken
out some of the Swat teams. Gio arrives and sees Cane but immediately insults
him, asking Al where Silver is. Cane pulls a gun, but Silver arrives and knocks
him off his feet with a blast. He talks over his "resurrection" with
Gio and as Cane interrupts he blows his throat out. Silver says he was asleep,
and while he was the "bloodline" told him that they had been misusing
the "gifts". He asked Al to help him make it look like a war was starting,
offering him the opportunity to rule the family. But in reality, he wants only
one thing - to kill all the family members and end the bloodline.
Suddenly
he's shot through the head, as Talia opens fire. Sliver is shaken and then Gio
and Ritchie start attacking him with their powers: "I killed you once before,
you freak...Now I'm sending you back to hell." Having got his confession,
Kurt order his team in. A hovership moves in, but Talia jumps in and knocks out
the pilots, taking the controls. Al starts to finish off Sliver, as Gio is arrested,
but feels a pain in his chest. Sliver prepares to explode and kill them all, but
Talia lands the hovership on him, crushing and killing him. Gio lies dying as
Talia rushes up and begs Kurt to help, but Kurt refuses and Gio dies in Talia's
arms.
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GH: So that's the end of Family, and unfortunately, it's been a bit of a disappointment.
Perhaps its biggest failure is the absence of any endearing characters. It's very
hard to warm to a story where all of the cast is heavily flawed, including even
Kurt by the end. We're supposed to feel sorry for a gang of murderers? That might
work in a movie where there's plenty of time to set up the characters as perversely
likeable, but there simply wasn't the time to achieve this in such a short series.
The idea of the
family having superpowers could have been fascinating, but by the end have got
in the way of the main storyline, and added very little originality to the piece.
Replace the powers with tommy guns, and there would only have to have been minor
changes in the plot for the story to still make sense.
While it's always
good to see Simon Fraser's work in either 2000AD or the Megazine, I'm afraid I've
begun to be a little unimpressed with his work on the latter part of series. The
art on this issue in particular, has begun to have a feeling of being rushed in
places, and unlike much of his colour work, there has been a certain degree of
confusion as to who the characters work. There has been some sterling work on
this strip for sure, but not a patch on his recent Danté art.
So in closing, Family
has been a worthy attempt at bringing something fresh to the megazine, but in
the end has perhaps been weighed down by trying too much in the constraints of
the 50 or so pages allotted to it. Perhaps this would have worked as a 4 part
Vertigo series, where the characters would be given space to breathe. But 6 pages
a month? Not ideal for such a character led piece.
LS: OK,
I’ve been harping on about how disjointed this feels in monthly segments,
so I‘ve just read it in one go. It certainly makes for a better reading
experience, as you can follow the action much more easily - through the art still
makes it difficult to distinguish between characters and there some are confusing
moments (particularly in the "silver appearing in mirror" scene from
issue 205, which isn’t at first obviously just a flashback device). It’s
also a writers (and artists) job to ensure we can remember the characters by making
them memorable than the generic mobsters we see here, no matter how long the delay
between issues.
The things that
bug me about this story still do, such as the barely "explained" super
powers and undeveloped plot threads that give the appearance of a story which
is being made up as it goes along. This month for example, we have revelations
of the "Powers" communing with Silver and telling him to kill the family
for abusing their "gifts" (which reminded me of the "Croak"
storyline in Sinister Dexter) - was that really a necessary "development",
or did it just add more debris to a story that would have been better served by
a more simpler telling?
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Script:
Pat Mills |
Art:
Simon Davis |
| Letters:
Ellie DeVille |
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| Bad
Karma - Part 6
Synopsis:
Up on the
crane, Rohan asks what would happen if he became the Siddha. Lakshmi tells him
that he'll have to stop Rak, his friend, who is murdering the homeless. Rohan
is shocked by this saying he can't be expected to kill his best friend, and accusing
the Siddha of being a mass murderer. The Siddha says those he killed were only
Asuras, but Rohan replies that Mirabai is a reincarnation of an Asuras who the
Siddha spared as he does not kill women or children.
Stepping back,
Rohan stumbles and falls off the crane, but drawing on the Siddha's powers he
manages to halt his fall. The Siddha says that Rohan can draw on all his powers,
even the death stare. Rohan falls to his knees, begging them to leave him alone,
but is now outside Mirabai's shop and appears to be talking to thin air. As she
approaches, he says he was practising to propose to her, but she replies that
his mother would never allow it. As they walk away and cross the road, a car careers
towards them with Lord Ganesha inside. Rohan holds out his hand, using the Siddha's
power to stop the car, but tells Mirabai that the driver (who Mirabai thought
looked like an elephant) just managed to break in time. But something appears
to be following them...
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GH: Unfortunately
Rohan is still behaving like a spoiled child, rather that taking the attitude
that most up us would have if we were given superpowers. There's even a reference
to him reading superhero comics here...so Mills is telling me that there's a comic
reader out there that would turn down the chance he's been given here? I think
he's is giving us too much credit.
Irritating Rohan
aside, this series is still fairly enjoyable due to the lightness of touch (unlike
in say the interminable Finn from long ago - where it should stay). But there
are certain scenes which show something of a missed opportunity. For instance,
Mirabai and her father keep seeing him talking to thin air and if there was a
chance this was all in Rohan's mind, there would have been an edge to the series.
However, Mirabai seeing the "elephant" in the car has pretty much nixed
that idea.
So all we need
is for wimpy Rohan to start acting like a grown-up, and this series should get
somewhere. Davis still excels on art, by the way, and seems to be the only artist
who could have pulled all of this off.
LS: More
procrastination from Rohan. Six parts in and while the story has some nice touches
of humour, and an unusually likeable lead, this really shouldn’t have been
allowed to continue this long without more plot development. On the plus side,
this is one story that should read well in one sitting, where the issue of pacing
isn’t frustrated by the long waits between episodes. As I think the story
ends next month, expect a full review then.
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Script:
Alan Grant |
Art:
John Ridgeway |
| Letters:
Annie Parkhouse |
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| Mutopia
- Part 3
Synopsis:
Middenface
and the drone plummet off the cliff, landing on an outcropping. But Spider Dan
crawls down to help him, and they eventually haul him back. The drone is still
armed, and it's warhead is intact. It seems that only Supermac is the one who
knows anything about electronics though. Back at the Norm's base, they look at
the photos the Drone sent back, seeing it as a mutant massing, and work out that
it's in Harris. "If it is, the Lord of the Isles has breached his treaty.
This could mean war"
Back on Harris,
Supermac plays his game and won't look at the drone, as the Lord arrives and asks
them what they are doing. He orders them to worship as it's the sabbath, and seeing
Supermac playing the game, he destroys it in a rage, saying they have abused his
hospitality and to see him tomorrow. the shock of the broken game makes Supermac
remember the slaughter of his family, and jars him back to reality. Charlie comforts
him and eventually says they want to get the drone flying again to get revenge.
Supermac replies: "It'll be a doddle!" But, the next day, the Lord exiles
all those who were not worshipping on the Sabbath.
Back at the norm's
base, a soldier meets with Sir Henry to tell him about Harris, just as the drone
appears, with the words "a gift from the Tartan Army" daubed on. It
shoots the two men, and then explodes, destroying the complex. The exiled mutants
leave the island, but Middenface has stolen some booze for a party, and they celebrate,
heading off to sea. "But we wouldnae have sung so loud, if we'd known the
hell we were headin fer."
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GH: The conclusion
of the brief series of Middenface arrives and like the best writers, Grant leaves
us wanting more. Middenface had never been one of my favourite characters, to
be honest, but this series is setting him up in a new light. The slow march towards
the upcoming mutant uprising is certainly felt, and hopefully Grant won't rush
things along too much, as this is too great a character to lose to adulthood too
early. Without seeing the first series, I had no problems in picking this up as
a self contained story (even if I don't quite get Charlie's mutation) and moreover,
it makes me want to look up the original. Hopefully we won't have to wait too
long for more.
And hopefully,
it'll be Ridgeway on art again. As I've mentioned before, he's certainly one of
the best and most unique British artists around, and I'd like to see far more
work from him. Ideally suited for a character led piece, yet still able to effectively
show the huge explosion at the end, he's been an ideal match for Grant.
LS:
While I’m
still enjoying this story, this episode does takes a few clunky turns. Firstly,
Supermac happening to know how to reprogram the Drone because he’s good
at computer games was a little convenient, unbelievable, and (most annoyingly)
predictable. Charlie Prince’s father’s response to the muties not
worshipping was also very over the top and seemed to be too obvious a plot device
to get McNulty and his new found mates off onto their next story. Having said
all that, I look forward to their next adventures, as you can see Grant is both
enjoying himself and expanding the character of McNulty through these flashback
tales. Roll on the Tartan Army!
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Script:
John Smith |
Art:
Colin MacNeil |
| Letters:
Annie Parkhouse |
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| Red
Tide: Part 6
Synopsis:
Lilith rips apart the attacking vampires, as Helsing opens the door and they
escape through. Lilith is the last in, as they close the door behind them, leaving
the vampires scratching on the other side. Devlin tends to the captain of the
boat and they head to the museum, while the vampires continue to commit atrocities
outside. They get to the Museum of Warfare, and prepare to arm themselves. Helsing
worries for his daughter Hannah, still thinking that the blood of Lilith is all
that can save her. Lilith taunts him "I take it you haven't managed to wean
her off the tit yet", and a row breaks out. Waugh tries to calm them down,
and comes across a samurai sword, using it to slice in two a vampire that was
skulking in the museum.
Meanwhile the Helsing
Insitute waits for its rescue, and are watched over by a vampire woman locked
in a cell...
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GH: There may not actually be much to it this month - as ever, this is the
action led story in the Megazine - but it's still the best. MacNeil's art, with
it's great use of colour (particularly red and green) and visceral violence is
still as good as ever, and he manages to make this play like a film. Fast paced,
inventive camera angles, clever reveals - all used to great effect this month.
The storyline continues
to be the best Waugh that Smith has put to paper, and he's still resisting any
attempt to go overboard on plotting and exposition as with previous Waugh tales.
He seems intent on giving us the comic equivalent of a Bruce Willis/Mel Gibson
film. Now I'd love to see Gibson play Waugh - but with his strict Catholicism
I can't quite see that happening in the near future...
LS: Half
way through and we are still fighting our way with Devlin towards the research
institute. What I feel this story has lacked has been much of a challenge for
Devlin and Co. Probably the nearest thing I can think of to an interesting development
in the story so far was the deep sea Vampires detonating themselves. Other than
that, the main threat seems to have consisted of some rather incompetent vampires
lunging at our heroes and being decapitated or disembowelled. Fun for a few episodes,
but we really need to get to the meat of this story soon. With Helsing’s
daughter (presumably) turning up on the last page, and them nearing the institute,
I hope the story takes a turn from the high octane slug fest its been up to know
into something with a bit more depth.
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| Miscellaneous
Material inc.
- Slaine: Time
Killer
- Hall of Heroes:
Revere
- Darkie’s
Mob
- Judge Dredd
Text Story: Rat Town
- Apocalypse
Soon
- Interrogation
Cube - Mark Harrison
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GH: Ok - I
have to admit, I haven't really gone through the two 2000AD Gold stories, so I
can't comment. As for Revere - I never really got it at the time - and judging
by Smith's state of mind while writing it - that doesn't seem so surprising now.
The one thing that's
clear is that something is needed to fill the big chasm left by Thrill Power Overload,
and text stories don't come up to scratch. So hopefully the promised war comic
history is coming soon, and whatever's after that is in the planning stages already,
so we don't have this uncomfortable wait for the next great factual/biographical
series.
Oh - and I still
don't know what the hell Apocalypse Soon is all about...
LS:
Slaine finishes mid story - while I think these Sci-Fi Sláines are exceptionally
under-rated (the shock of the new after Sláine previous low tech outings?),
it seems odd to reprint a story that ends on a cliffhanger, with the follow up
story (Tomb of Terror) directly linked to the plot of Time Killer. That said,
since I’m unsure what’s following this up in the reprint slot, maybe
we will see more next month.
Darkies
Mob improves with the introduction of a new recruit and a nifty cliff-hanger,
but I cant help get the feeling that this might have been served better by excising
some of the lesser episodes from the run and speeding things on to their conclusion
(and this from somebody who usually would demand complete runs over edited highlights)
Rat Town is a little
confusing - it’s a nice idea to tell a story from different angles, but
the Judge X stuff didn’t add up for me (let alone Garcia’s sex change!).
Adrian Salmon’s art does nothing for me either, being way too sparse and
uninteresting.
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Overall:
GH:
Another good Megazine. While missing a killer factual article, the comic's
still worth picking up. One slight irritation - they've taken off the "1
of 7" style descriptions off the upcoming issue piece - which was disappointing,
as it was very useful (for me, anyway) to learn how long something was due to
run...
LS: Despite
the overly critical nit-pickery I’ve just carried out, the Meg is still
a good read, though losing the momentum it built up with the 201 relaunch and
sorely missing in-depth features to replace the gap Thrill Power Overload left.
With a couple of new stories injecting new blood into the formula next month,
I have high hopes that this slight lull is merely a temporary one.
Best Story:
GH: Devlin
Waugh
LS: Young Middenface
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