Home
¦ Reviews ¦ Meg
201 - 206 ¦Prog 206

| Meg
206 - 6 May 2003
Cover by Colin MacNeil
Synopsis and
review by Gavin Hanly
2nd Opinion by Leigh Shepherd
Synopses and
reviews contain spoilers for this issue
GH: A very
good cover indeed. The frame helps to make the image more striking, and Waugh's
pose, surrounded by the vampire hands is an instant classic. Just what you need
to grab newsagents' browser's attention. One comment - "They don't like it
up 'em"? What on earth does that mean? Has Waugh got another somewhat unconventional
way of dealing with vampires up his sleeve...?
LS: The
cover doesn’t work for me, despite being by one of my all time favourites.
It’s all too monotone and out of focus, and the border seems too large and
bright, outshining an already subdued central image. Not a bad cover by any means,
but a little underwhelming.
|
|
 |
Script:
Garth Ennis
|
Art:
John Higgins
|
|
Letters:
Tom Frame
|
|
|
| Monkey
on My Back - Part 3
(Final Episode)
Synopsis:
Dredd
and Chambers don their rad gear as disguises and head back into the city. Chambers
says that they'll probably have to kill judges, but Dredd says it'll be necessary
to save the city. More mutants pour into the city, as Goodman, controlled by the
monkey, tells the judges to stop searches and just let them all in. The monkey
says it was born in the "atomic hell" and it'll enjoy turning "your
city into hell and ruling as its king".
Dredd
and Chambers successfully sneak in after the searches are stopped, as chaos erupts
in the city, and judges plead with Goodman to shut the gates. Dredd and Chambers
come across a group of Mutants attacking a judge. Chambers, despite Dredd's orders,
guns down the mutants but the saved judge reports their whereabouts to control.
Dredd shoots him in the head - to Chambers shock. Goodman, meanwhile, orders the
two of them killed, but Cal says nothing will get past his SJS squad.
Chambers accuses
Dredd of murder - but Dredd says he has to save the city - "Anyone who gets
in my way dies. No exceptions". They are suddenly attacked by a "Gunbird"
ship, but Dredd shoots a pilot and orders the other to land the craft. Back at
the Hall of Justice, senior judges are advising Cal to take over, as the SJS is
loyal to him and no-one would stand in his way. But just as Cal prepares to make
Goodman stand down, Dredd's Gunbird crashes into the Hall of Justice.
Goodman
opens fire, catching Chambers, while Dredd's shots go through the monkey. Chambers
throws the red dust on the creature, which solidifies, but starts going for her
as a new host. It starts to ghost out again, but Chambers orders Dredd to burn
it, as she's ready to die to protect the city. Dredd fires an incendiary and kills
Chambers and the monkey in a ball of flame. Cal tries to arrest Dredd but Goodman,
back in control, stops him.
The mutants are
ordered out. Those that don't leave are exterminated. The funerals of the 57 judges
who died are held the next day - "But Judge Dredd only went to one".
He lays Chambers' badge on her monument.
|
|
GH: The
last episode of Ennis' latest attempt at Dredd is over, and in retrospect has
been one of his most successful takes on the judge. Away from standard continuity,
Ennis has placed far more importance on plot and character development that was
seen, for instance, in this last major effort, Helter Skelter. It's certainly
a testament to his writing that we actually care for an effectively minor character
like Chambers after only 3 issues, and that we truly don't want her to die in
the way that she does. While I'm not so sure about the Monkey itself - it's reasoning
behind its actions seem rather simplistic and vague - the character of the stricken
chief judge was also particularly well handled. My only complaint is that Dredd's
execution of a fellow judge with no compassion is very out of character
for him. but overall,
a pretty enjoyable Dredd series, so perhaps we should see more of these "legends
of Dredd" style stories in the megazine in future?
Higgins continues
to excel in the artwork duties on this issue - and his heavy use of shadows and
moody computer colouring suit the story particularly well. He's also well able
to handle the shock moments such as the judge's execution, or the sudden ferocity
of the monkey towards the end of the episode. It's been great to see him back
on 2000AD, and I look forward to seeing what he does with Faces for 2000AD in
the near future.
LS: The
first two parts of this were entertaining, so why did this fall so flat for me?
Firstly, the resolution was very by the numbers, with the end being too rushed
and simplistic. Secondly, Ennis once again shows his inability to get over his
Dredd worship. To my mind the Dredd we see here acts completely out of character,
killing a fellow Judge in cold blood for no reason. This seems especially uncharacteristic
given this is the ‘younger’ Dredd who has complete faith in the system.
This is not the same Judge who allowed himself to be framed by Cal, or wouldn’t
arrest bank robbers until he was properly sworn in as a Mega City Judge. Dredd
would go to absurd lengths not to break the law AND complete his mission - that
is one of the great strengths of the character, opening up both dramatic and comic
potential.
Here, Dredd is
just another John Wayne style ‘hero’ doing the ‘right’
thing. This is rammed home by the ‘weak’ Chambers, who only at the
last minute realises just how right Dredd is to be so darn tough and nobly sacrifices
herself. This is almost exactly the same ending as Helter Skelter, where Darius
McKenzie starts off arguing that Dredd shouldn’t destroy her research, only
to realise how "right" he is and blow it up herself. It’s a shame
that Ennis can’t seem to get over this need to portray Dredd as such a stand
up guy and just tell an interesting story.
|
|
 |
Script:
Alan Grant |
Art:
John Ridgeway |
| Letters:
Annie Parkhouse |
|
|
| Mutopia
- Part 2
Synopsis:
A mutant
hunting drone is malfunctioning, and hovering towards Argyll. Meanwhile, Middenface
is being shown around Harris, a safe haven for mutants due to its treaty with
Finmark and Swedeway. He is introduced to Charlie's father, who is upset that
his son is an outlaw. They are treated to a meal, but "Supermac" is
still in shock and just plays his game.
After
the meal, Middenface is put to work for his upkeep, but is distracted by a group
of boys looking to steal seagle eggs. He gets his nose nipped by the seagle for
his trouble. After work, Middenface and the others are taught how to fight - "'Yin
day. They'll be ally's Tartan Army!" Sunday comes and they are outside singing
hymns around a cross when the drifting drone finds them - it's the drone that
Charlie fired upon last in the raid - which is why it's damaged. The minister
says the drone will not harm them, but Middenface isn't buying it and leaps at
the drone, sending it and him crashing towards the sea...
|
|
GH: The gentler
pace of Young Middenface helps it to stand out against the other more hard-hitting
stories in the Megazine. While this is certainly in its favour it is, for me,
lacking something indefinable at the moment - which may be related to my missing
the earlier series. At only 3 episodes long, this series doesn't look like it's
going to cover much ground - so perhaps we could get something a little longer
next time around?
It's still John
Ridgway's art which is the main selling point of this story. Ridgeway shows a
great attention to detail and characterisation that can often be missed from comics.
He seems absolutely ideally suited for the slightly naive Middenface and manages
to carry off every of nuances with ease, from his "lost at sea" looks
to his more cheekier moments. Ridgeway is certainly someone who we need to see
more of in 2000AD.
LS:
Alan Grant
continues to entertain with this very old school story - its style is almost more
Victor than 2000AD, but none the worse for it. Ridgeway's art is well suited,
and does nothing to dispel the illusion (though the swearwords might not have
made it into a DC Thompson comic!) There’s huge potential to explore the
rise of the Tartan Army and McNulty’s transformation into the Tartan Terror,
and it would be good to see a longer story exploring this in the future.
There’s also
the developing theme of McNulty’s anti-religion feelings and anger that
fate has made him and his friends outcasts from society (which we first saw in
the previous McNulty story). Grant should be commended for adding this depth to
a character whose previous outings were mainly played for laughs.
|
|
 |
Script:
Pat Mills |
Art:
Simon Davis |
| Letters:
Ellie DeVille |
|
|
| Bad
Karma - Part 5
Synopsis: The
homeless man fondles Rita as requested, and is given £50. The others want
to go next, at which point Rak goes into a rage, and offers them all to Kali,
and her "Rakshsas" - demons who proceed to eat the homeless men.
Elsewhere, Rohan
is still being followed by a stray dog, and it turns out that it used to be Eddie,
a friend of his from university. He tells him that they'll bring him back as a
dog in his next life like him, unless he agrees to be the Siddha. Rohan refuses
to be blackmailed, as Lakshmi returns to persuade him further. Then the Black
Siddha appears, and drags Rohan off to the top of a crane for a talk. Rohan asks
him how he knows so much about him, to which the Siddha replies that his siddhis
let him see through time and space, "through everything." He knows about
Lakshmi's past as a temple dancer, when she put a black magic spell on her best
friend Rani, because of a fight over a handsome gardener. Rohan again tells them
to leave him alone, and get a life. "We have. Yours."
|
|
GH: Ah Black
Siddha. What the hell is all this about, then? I'm beginning to get very tired
indeed of Rohan's wimpy "but I don'twant to be a superhero" meanderings,
and if I were the Siddha or Lakshmi, I would have already given up on this simpering
idiot by now. And I think that's my main concern with Black Siddha - it's taking
just so bloody long to get moving.
Another concern,
as I've mentioned before, is the constant use of terms and words which the reader
simply does not understand. Yes, yes, it shows that Mr Mills has really done his
homework while writing this episode, but do you think he'd let us crib from his
notes once in a while? Even a short glossary at the beginning of the episode (didn't
Sláine start that way?) would be much appreciated. Instead we're left feeling
like uneducated imbeciles, trying to keep up.
Only 2 more episodes
to go, and if Rohan's not the Siddha by next month, I'm giving up on him..
LS: The
appearance of Black Siddha adds some fun to this story, which has yet to ignite
but still entertains with a blend of humour, silliness and interesting possibilities.
It’s not perfect, and this episode features more than a few pages of (often
clunky) exposition over plot, similar to Mills current ABC Warriors tale. Like
the ABC Warriors, Mills has largely replaced preaching with humour and interesting
concepts, so although he has yet to do anything mind-blowing with the ideas, the
potential hangs there tantalizingly.
It would seem an
almost impossible task given the long decline in my interest in Pat’s stories,
but if he can come up trumps both here and over in 2000AD, then I would be more
than delighted. Hopefully, I’am not just blinding myself to the faults of
these stories in my desire to believe that Pat can still hack it with the best.
|
|
 |
Script:
Rob Williams
|
Art:
Simon Fraser
|
|
Letters:
Ellie De Vile
|
|
|
| Part
6
Synopsis:
Italia
and Kurt are in a bar. Kurt asks her help in shutting down the family. She refuses,
and runs away, using her powers to vault over a building. Kurt rushes outside
too late, and as he does, Silver blows up the bar behind him. He tells Kurt to
be at the docks with recording equipment at "midnight tomorrow" - but
Italia overhears this.
Back at GIGO's,
Al tells him that Cane wants to talk, down on the docks at midnight tomorrow.
GIGO agrees. But after Al leaves, Italia comes in through the window - "I
have some information for you." Al calls Cane to tell him that Gio's coming
from a phonebox - it soinds like a double cross - but Silver is hovering in the
shadows. At Gio's again, Talia has told Gio about what she overheard, and Gio
realises it was Silver. Gio also realises that Cane is setting him up, which is
confirmed as we see cane meeting with Silver to tell him it's all done. "Cool!
I think it's time we finished this, don't you?"
|
|
GH: Family still suffers from a confusing array of main characters. Sure,
most of them have been killed off by now, but despite that, the amount of double-crossing
that appears to be going on here is taking some effort to follow. It's becoming
a little clearer, and as mentioned before, having to pore over it closely for
the synopses above does help clear matters up a little for me. With only one more
episode to go after this, there's quite a lot to clear up. Perhaps my main problem
is the total lack of compassion I have for any of the characters. Even Kurt, who
could have been the emotional centre of the story seems to be a little too self
centred to care about. At this rate, if they all blow themselves to kingdom come
next issue, I'm not actually going to care that much. Which is a shame, as the
story shows promise, and the talent on show here isn't exactly bargain basement.
Simon Fraser continues
to be a great artist - although after this series, I must confess to preferring
his colour work on Dante and Dredd. Rob Williams too has promise, as the writing
on show here is good - but something is missing to hold it all together.
LS:
There’s
not much more to be said about my feelings about this strip that I haven’t
already said in previous reviews. Kurt finally becomes more embroiled in things,
and it has certainly had a lot more plot than Rob's previous story, Asylum. Still,
ideas seem to come and go almost randomly (unless I‘m missing something,
which could be a distinct possibility given the concentration required to keep
track of this month to month). For instance, Kurt’s request to Talia for
help in bringing down the Family - an interesting development, but where did it
come from, what did he have in mind, and will we really see anything of it given
Silver's intervention? Next month's finale should give us a chance to reread and
properly assess whether this tale's weaknesses were highlighted in a crueler light
than the story deserved by seeing only 6 pages a month.
|
|
 |
Script:
John Smith |
Art:
Colin MacNeil |
| Letters:
Annie Parkhouse |
|
|
| Red
Tide: Part 5
Synopsis:
The boat lies a wreck on the shore. One of the vampires goes for Darrel Thorson,
but Waugh kills it first, comforting the boy afterwards. Helsing is OK, but Tyler
needs medical assistance. Lilith is unharmed. Then Landis appears out of the water.
(Quick recap - Landis was the original vampire prisoner, a bloodsire, from
the previous Aquatraz who began the vampire infection there. Devlin almost killed
him last time, but Landis managed to escape).
Landis is carrying
the other Thorson child, Connor, telling him he has 30 seconds to give him the
daywalker or he rips open the boys throat. 30 seconds pass, and Landis does as
he promised. Helsing fires a flaregun, and the vampires scatter, as Landis shapeshifts
into a wolf. But Waugh's fingers are burned too: "I shall never crochet again".
They escape inside, where bodies are strewn everywhere. Helsing ties to get them
to the museum annexe where they can patch Tyler's wounds, but has trouble with
the lock. The vampires start descending again, so Helsing has no choice - he unlocks
Lilith's handcuffs: "All right. Who's first. I'll rip you freaks like tickertape!"
|
|
GH: Again - by far the best thing in the Megazine. It should be noted that
this month's Megazine Incoming tells us how long each series is going to be, something
which is very helpful in writing these reviews. So it come as a pleasant surprise
to learn that this is an 11 (12 inc. the prologue?) part series, and will be one
to cherish until the end of the year.
It's by far the
best Waugh story we've seen so far, and livened up by a decent supporting cast,
each with something to help further the plot in a different manner. The artwork
continues to be the best MacNeil's done in years, and it is his sense of pacing
that keeps the strip the most exciting in the megazine. And it's placed very well
at the end of the comic, letting you keep the very best till last. If I only have
one complaint - it's that I didn't realise until this issue that there were two
Thorson boys - so I was a mite confused about who Landis was supposed to be killing
there...
LS: Certainly
the monthly schedule is starting to wear me down slightly with this tale - it’s
still great stuff, and rather here than nowhere, but after 5 months, we still
haven’t progressed much beyond Devlin’s flight from the vampires.
Landis return is handled well enough, but to be honest, I was more impressed by
the deep sea vampires last month than Landis, even with his shape shifting . The
release of Lilith should set some sparks going, but there are still 6 more parts
of this - not that I’m complaining about too much Devlin, but I’ll
be a year older before this story ends!
|
|
| Miscellaneous
Material inc.
- Slaine: Time
Killer
- Hall of Heroes:
Rogue Trooper
- Darkie’s
Mob
- Judge Dredd
Text Story: Everything must go
- Apocalypse
Soon
|
|
GH: The loss
of Thrill Power Overload is sorely felt here. A decent text article is clearly
needed to fill the gap - and the promised history of war comics will be warmly
received when it arrives. And no interview either, which is a shame too. Instead
we get a Dredd text story. Now I won't beat about the bush. I hate these text
stories. I like to keep my books and my comics separate, and have no interest
in reading a short Dredd fiction piece. There must me loads more inventive pieces
that could have filled this space, so I hope this is not gong to be a regular
feature of the Megazine.
As ever, Darkie's
Mob and Sláine prove to be quality reprints - and i still have no idea
what the hell Apocalypse Soon is all about...
LS: The
text tale is OK, though no replacement for Thrill Power Overload, while Darkie's
Mob goes through a run of less interesting episodes, with the tension around Darkies
unmasking being removed, with "Darkie's mysterious secret" being uncovered
by the chindits on the first page! - was there an episode missing here? The features
are entertaining enough, with the news section being particularly welcome. I look
forward to the new range of books and hope Rebellion can keep to a monthly schedule
of releases a little better than Titan can! The DVD style extras (scripts, sketches
and intros) are a particularly good move in my opinion, hopefully creating a more
quality product than Titan's recent re-releases.
|
|
Overall:
GH:
While it was very nice indeed to get a mention for this website at the beginning
of the editor's letter, I'm afraid this issue was something of a let down from
last month's. The main culprit is the lack of interesting features - something
which the Megazine has been great at, and which is certainly missing from the
regular weekly comic. So pump up the articles again, and I'll be much happier.
Otherwise, 3 great stories, and 2 dwindling ones - but even those are still just
about holding onto my interest.
LS: TPO
has left a hole at the heart of the Meg that will be difficult to fill. Still,
there’s the potential for all manner of articles and features and I hope
that we see more in-depth explorations of 2000AD stories and creators in the future.
Best Story:
GH: Devlin
Waugh
LS: Young Middenface
|