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| Meg
205 - 6 May 2003
Cover by Mark Harrison
Synopsis and
review by Gavin Hanly
2nd Opinion by Leigh Shepherd
GH: While
I like Mark Harrison's work, I sometimes feel it can be a little too dark for
my tastes. However, this is a striking image with a headline that works wel in
contrast with teh image.
LS: Despite
being a little murky, this is one of the best covers for a while for the Meg -
Harrisons McNulty really captures the character well, and the cover line's quite
fun considering McNulty's previous Beano style outing! - "This isn't catapults
and football in the street"!
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Script:
Garth Ennis
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Art:
John Higgins
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Letters:
Tom Frame
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| Monkey
on My Back - Part 2
Synopsis:
Goodman has ordered the H Wagons back to HQ after failing to find Dredd
or Chambers, ready for a mysterious new op.
Dredd & Chambers
are cruising the Cursed Earth, and realise that Lawson could only have gotten
back to Mega City 1 if he had "help" from something. When resting, they
hear the sounds of H Wagons coming back, which then proceed to drop thousands
of leaflets inviting all mutants to return to MC1. Later as Dredd watches the
crowds returning, they get ambushed by a group of muties. Dredd's bike gets most
of them, and heatseekers taking out the rest. The Mutant Leader is the last one
left alive, but wounded, and tells them where the ship carrying Lawson came down
- after which Dredd kills him.
Back in MC1 Goodman
tries to raise the alarm against the creature posessing him, as it sleeps, but
it awakes and stops him. As a lesson, he gets Goodman to call in Judge Martini,
telling him to inspect his firearm. As he does so, Goodman shoots him dead - telling
the other judges that Martini tried to attack him. After they leave, the creature
says it's nothing compared to how Goodman makes the mutants live in the Cursed
Earth - "Maybe I am evil Clarence, but we both know how I got that way, don't
we?"
Dredd
and Chambers have found the ship, and find a dead Judge Freeman, along with some
non-human matter. They call up the ships logs and find out that Freeman was the
head of a Tek Division ship, piloted by Lawson. They were investigating some caves,
but were warned by the mutants there that "that was where the monkey lived
-- a beast that could make a man's soul not his own" - it was held at back
by a line of red dust, which Freeman took some samples of. But they went in despite
the warnings, and unknown to Freeman, Lawson was posessed.
Back on the journey
home, Lawson kills the remaining crew and turns on Freeman, controlled by the
thing, leaving Freeman for dead. But Freeman survives long enough to fight back
wit the red dust, but doesn't mange to kill it - crashing the ship instead - and
the wouded "monkey" forces Lawson to walk back to MC1.
As the mutants
are pouring back into MC1, Chambers finds the remaining Red Dust - a small half-full
container. They head back to the city...
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GH: Ennis
proves himself to be a top scribe by avoiding many of the pitfalls that accompanied
his last Dredd epic, Helter Skelter. While that tale was bogged down by too many
bad guys, a tendency to play around a little too much with the toys of yesteryear
and a slender plot, this goes in a different direction. Namely, it has a much
stonger plot holding it together, exemplified by the backstory of the Monkey's
discovery in this issue. You feel that Ennis is more interested in telling a particular
story this time, rather than jusr putting Dredd through his paces.
He's also created
a worthy co-star for Dredd to face-off against in Judge Chambers - who doesn't
treat Dredd with the awe that many of the characters in the "present day"
storylines do, and thus is able to have a stronger personality herself. Her bouncing
off Dredd's hard man facade provides comic relief, and in makes the interplay
between them on their journey all the more entertaining.
Higgins once again
proves himself to be one of the top Dredd Artists, particularly in his rendition
of the Mutant leader - and in his raveged body at the hands of Dredd. His Cursed
Earth is great too, with plenty of shots showing the vast empty landscapes, and
is particularly effective with the scenes of the hordes of mutants descending
on Mega City One. His tratment of the side story of Goodman's posession is well
handled too, keeping that action to the shadows, and ably illustrating Goodman's
growing isolation at the hands of his possessor.
LS: There’s
a lot to nitpick about this story. The Cursed Earth is fairly tame in comparison
to the Cursed Earth we see in the "later" epic. Dredd's dialogue with
Chambers regarding Judges Rations doesn't really ring true, and there’s
no explanation (yet?) of how the monkey would help you traverse a 1000ks of hostile
radiation desert. Given all that, it's still a solidly enjoyable tale, with some
great art by Higgins that improves on last months episode. I particularly like
the chin straps that John has given Dredd and Chambers, and even his odd versions
of the Lawmasters have a certain primitive charm about them - the Lawmaster Mark
0?
What this really
could have done with is being longer - The Cursed Earth could have thrown up a
few more challenges for the Judges, while the prospect of the story resolving
itself in just 15 pages (Dredd has to get back into the City, confront the Chief
Judge and sort out the muties that are seeking entry) suggests that the full dramatic
potential of this story might be stunted by too little space to tell - not something
I thought I’d find myself saying after Helter Skelter! In a sense, you could
argue that this is similar to what Helter skelter suffered from - the ideas are
sound enough, but are not being developed either sufficiently (in the case of
Helter Skelter) or to their full potential (here, where the story seems to be
racing past some interesting avenues on the fast track to it‘s conclusion)
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Script:
Alan Grant |
Art:
John Ridgeway |
| Letters:
Annie Parkhouse |
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| Mutopia
- Part 1
Synopsis:
Young Middenface
and Bonnie Charlie Prince have escaped from a Glasgow jail - they stow away on
a cattle truck and head west, hiding out of sight in a freezing river as a drone
circles looking for them. They enter a town seeing fire - and then witness a Mutie
Clearance: "the Norms drive them out and seize their land". They follow
the crowd of Muties out of the town, eventually making themselves known - advising
them against going to Glasgow, as a drone spots the crowd. The control tower realises
they've been forced out of their homes, but regards them as curfew-breakers anyway
and the drone guns them all down. Only Middenface, Charlie and a mutant child,
Supermac, remain alive.
They take the cild
with them and reach Lillapool, where a boatman meets them, and takes them to a
castle in the island of Harris, an island owned by the religious group the Wee
Free. The leader of this group ("heidcases" according to Middenface)
is called the Lord of the Isles, and is Charlie's father...
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GH: I haven't
read the first installment of Young Middenface, so I'm slightly in the dark this
time around, although the (very) short recap at the front of the magazine does
help slightly. It's made a good early impression on me, with this being the kind
of tale that Grant tells particularly well - concentrating more on character interaction
and low key events as opposed to large scale epics. It's a little too early to
say what I think of the series, but I've already warmed to the characters (Middenface
does seem less irritating than his grown up self) and want to see where this is
heading.
And it's great
to see John Ridgway's work in 2000AD again. He's always been one of my favourite
artists, particularly for his early work in Hellblazer, and it's been far too
long since I've last seen his art. His style particularly suits the kind of story
on show here, and as ever, his character work is exemplery. Interesting interview
with him in this week's issue too. Not sure if I agree with his comments on adverse
criticism (although I do try to be constructive if I have a problem with an artist's
work) but I do thinks he has a point about 2000AD tending to go for too old a
readership...
LS: After the disappointing conclusion to Juliet November last month, Alan
Grant returns with a much sturdier tale. Maybe I'm a sucker for this because Portrait
of a Mutant was the first thrill to really hook me all those years ago. Alternatively,
it could be that Alan’s obvious love for the character shines through (as
opposed to his dislike for Dredd and the Judges, which tends to result in a samey
"Judges are bad" tone to all his Dredd tales). The only real criticism
is the "Unlikely mutie Bonnie Charlie Prince" (as it says in the contents
page!) - The idea of being too pretty being classed as a mutation is more than
a little silly - hopefully, we’ll learn a more sensible explanation for
his outcast status in the coming episodes, given we're about to find out more
about his background. Ridgeway's art is certainly from an older style of comics,
but it’s one that suits the story quite nicely.
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Script:
Rob Williams
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Art:
Simon Fraser
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Letters:
Ellie De Ville
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| Part
5
Synopsis: Cane
finds the destroyed Stone, and thinks Gio did it, but Al wants to look into it
further. Kurt comforts Talia on a rooftop. She says her family's screwed up, and
asks to hear about Kurt's.
Meanwhile Gio reminisces
about what happened to Silver, his older brother. They met on the docks one night
- as Silver was out of control, killing made guys. But the gang had agreed that
Gio will take over the family, so Silver is stabbed in the back by his friend
Al. But as Gio closes in for the kill, there's a large explosion, and then he's
gone. Gio says Al's proved his friendship to him.
Back to the present
day, Kurt and the police have found the body of detective Marc Proehl in the water
(killed by Cane a couple of issues back)...
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GH: Family continues to be almost captivating - but is missing something
that I can't quite put my finger on. I still think it's something to do with the
confusing number of characters vying for attention, seeing as I missed the important
role of Al in the first reading of this episode (surely a pivoltal character should
have a more memorable name?). It's not a bad strip by any stretch, but I just
don't feel any particular empathy for any of the characters - even Kurt, who's
motives remain murky at best.
The art is still
top notch- and Fraser exhibits soem thoughtful panel compsition and angles, particularly
in the scene on the roof. Cane and Al, however, are confusingly similar looking
characters, and more work was needed to define them better. But Fraser's still
another favourite artist of mine, and he continues to produce some brilliant work
overall here.
LS:
Having been forced to concentrate on this story for the past two episodes has
endeared it a little more to me. The seed of a great story has been lost in the
telling I feel - certainly this is a big improvement on Williams Asylum, but the
storytelling could have done with being clearer in those earlier episodes in order
to appreciate the pay-offs we are getting this month. Also, this is two stories
from Williams that feature barely explained super-powered characters, and I wonder
if, like Millar and Morrison before him, Rob’s first love is those darned
American funny books rather than 2000AD.
Simon
Fraser’s art is a bit of a disappointment compared with his previous work
on Dante. Whether this is because his black and white art looks sparse, or this
is just a little rushed, I’m not sure.
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Script:
Pat Mills |
Art:
Simon Davis |
| Letters:
Ellie DeVille |
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| Bad
Karma - Part 4
Synopsis: Rohan
tells Rak and Rita what happened, but tells them he's not interested in being
a hero. Rita is red hot "from the tantra we did last night", and says
anything is possile in Tantric Magic. To this, Rohan tells them of the time the
Siddha could look through walls and pass through solid objects. They find this
funny, and do not take him serously. Rohan heads to the shop to see Mirabai, followed
by a stray dog, and he tells her that he had a dream that made him realise that
she was special to him. But at the back of the shop, Lakshmi is waiting for his
decision, and when he refuses to help, joking that he's "not American"
Lakshmi goes wild throwing things at him, attracting Mirabai's father's attention.
He says he slipped and only came in from a magazine, grabbing a porn mag by mistake
- which doesn't impress her father.
Meanwhile Rak and
Rita are trying to persuade a homeless man to "fondle" her breasts -
saying they'll give him £50 if he does, and that it's not a trick. But monsters
lurk in the darkness...
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GH: I'm still
unsure about Black Siddha. I think the art is improving every issue, and for a
story which for the most part consists of characters simply talking to each other,
Davis manages to make the page come alive. While I am preferring pen and ink work
far more over painted work these days, Davis' art has a unique quality and vibrancy
that sets it aside from the majority of painted art that 2000AD has seen in the
past.
However, the story
is still taking it's time to get going. There's still far too much mumbo jumbo,
with scant explanation on what most of it means for those (most) of us wh don't
understand what the hell a "kundalini" is. There are some nice touches
of humour though, and it's still much much better than recent Sláine stories.
So there are signs with this and ABC Warriors in 2000AD that Mills hasn't totally
lost it yet. He does need to get a move on though...
LS: Some
good humour this month, and it's nice to see that Pat is building up Rak as a
villain - he’s usually the sort of character that Pat would make the hero
of his stories! Indeed, the idea of a likeable Pat Mills character fighting for
Justice still seems like it comes from another age - if anything it might be this
aspect that holds out hope that Pat isn’t just going to enter into another
lecture on global politics for beginners. Amusing to see the swear words bleeped
out - wouldn’t it have made more sense to change the dialogue here for a
less offensive word (especially given the language is nothing that hasn’t
been in both 2000AD or the Megazine in the past)? That said, having read this
months Thrill Power Overload, rather Alan Barnes mess with the sacred scribe's
words than me!
Simon Davis' art
is impressing me more and more, with some atmospheric use of colour and interesting
looking nasties in the final panel. The real problem here is In trying to tell
a story with only 6 pages every four weeks and it a problem that also affects
Devlin Waugh and Family.
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Script:
John Smith |
Art:
Colin MacNeil |
| Letters:
Annie Parkhouse |
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| Red
Tide: Part 4
Synopsis:
Van Helsing, Waugh and Lilith fight back the vampires that storm the boat.
Mrs Thorson and her son see hundreds of vampires underneath the boat, but the
aquafloods keep them at bay. Meanwhile, the vampires are storming Fangland, killing
everything in sight. Back on the boat, the group are attacked by Berserkers -
bottom dwellers who explode as they near the surface with the change in pressure.
Their explosions take out the aquafloods, and the vampires start to break through
the plexiglass on the bottom of the boat. More storm the deck of the boat, as
Helsing and Waugh try to keep them at bay - but the boat is out of control, heading
at a breakneck speed for the shore...
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GH: Still, surprisingly, the best story in the Megazine. Not much actually
happens - that's for sure, but the pacing continues to be breakneck, and this
is more like an action epic than anything else recently (with the possible exception
of Dredd/Aliens in the regular comic). This shows that Devlin Waugh is a much
more entertaining character when he doesn't have to spend most of his time trudging
through a story weighed down by too much plot and exposition. Put him in a fast
moving story like this, where his witticisms match the frantic action, and he's
far more fun.
MacNeil contniues
to produce magnificent art too, possibly his best since the first America tale.
Some great action set pieces, and a realy gruesome picture of the vampire over
the crib make this the one story in the Megazine that I tend to put off till last,
as I want to savour it. I just hope it's not rushing to a quick conclusion.
LS: The roller coaster ride continues this week, but you can only wonder how
much better this would have read in the weekly - of the three 6 pagers, this fast
paced actioner is suffering the most from being served in monthly mouthfuls. The
vampire threat spreads even further and the introduction of the Beserkers adds
to the vivid underwater vampire menagerie that Smith is creating, but it's being
drawn out over too long a period with these frustratingly long waits between episodes.
Beyond that, there’s little to criticise in either the story or the art.
Like Devlin himself, will this story be scuppered by being in the wrong place
at the wrong time?
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| Miscellaneous
Material
- Slaine: Time
Killer
- Hall of Heroes:
Tyranny Rex
- Darkie’s
Mob
- Tharg’s
future Shock: Solo Flip
- Apocalypse
Soon
- TPO
- The Interrogation
cube: John Ridgeway
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GH: So this
month we bid a fond farewell to Thrill Power Overload. This being only my 5th
Megazine of recent times, it's a shame I've missed so much. It's been possibly
the best written feature I've ever read about 2000AD, and deserves to be collected
as a much larger book. There were still some surprising revalations this time
around - especially with Andy Diggle's tenure at the top.
This seems far
more contrversial than I had expected, and his clashing with Mills something of
a surprise. I rather enjoyed the last series of ABC Warriors, and I wasn't expecting
its birth to have been such a problematic affair. Mills, it has to be said, comes
off rather worse, with his insistance at printing his entire "statement"
seeming rather childish. While Diggle is trying to put this entire mess behind
him, Mills seems desperate to prove himself right, and insult Diggle more in the
process. The Satanus incident is ridiculous, and I can totally understand why
Diggle though he didn't have to ask for "permission".
LS: Time Killer continues to bring out the best in Pat Mills' imagination,
tying the story back into Sláine's earlier exploits and introducing the
marvellous Guledig - Pat's last great villain?
Darkies Mob
continues on its bloody path, with the cliffhanger in the final episode being
of the quality you just don’t seem to get in comics anymore.
Thrill Power
Overload ends with a flourish, taking us through the Rebellion takeover with
a refreshing honesty. Of greatest interest to most readers will be the Diggle/Mills
debacle - for what its worth, my sympathies lie with Andy Diggle - certainly Pats
claim that Andy was the worst editor doesn’t stand up to the acid test of
just how much the comic Improved during his tenure.
The Hall of Heroes
feature on Tyranny Rex is more interesting than last month's, with its
revelations of a Hicklenton Tyranny story that never saw the light of day. It’s
this kind of information that’s needed to lift the feature above mere filler.
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Overall:
GH: Another
fine issue, with all the stories illustrated by artists who I particulalry admire.
if you read 2000AD and don't get this - it's time to get on board.
LS: If the balance could be shifted to give us longer stories
than six pagers (or at the very least, no six pagers longer than 3 episodes) ,
I feel the frustratingly bitty feel that mars an otherwise excellent package could
be avoided. Other than that, it’s difficult to fault - my only concern is
the end of Thrill Power Overload - it will take something pretty impressive to
fill that slot in the coming months.
Best Story:
GH: Devlin
Waugh
LS:
Devlin Waugh
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