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| Meg
204 - 8 April 2003
Cover by John Higgins
Synopsis and
review by Leigh Shepherd
2nd Opinion by Gavin Hanly
LS: Despite
being by the rather wonderful John Higgins, the cover isn't as dynamic as you
might hope. There's a lot of dead, dull space around the central image of the
child, which while good is a little static and murky. The bright orange blood
stain is a bit out of place too. Still, theres a fun deliberate mistake to be
discovered - answers on a postcard to the usual address!
GH: Not a great fan of the cover this month I have to admit, as I think Higgins'
work inside the Megazine is far better, and the cover line of "Be Very Afraid"
could have been replace with something a little more hard hitting. It is, however,
an original layout and premise, which I'm always pleased to see.
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Script:
Garth Ennis
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Art:
John Higgins
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Letters:
Tom Frame
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| Monkey
on My Back - Part 1
Synopsis:
It’s the 1st January 2099 - Chief Judge Clarence Goodman is still
in charge and Judge Cal head of the SJS. Goodman has called a meeting of Senior
Judges to announce proposals to reduce Judicial control and repeal the genetic
laws that ban mutants from the City. A trial of Goodman’s plans for reducing
Justice Department presence is to be carried out in Sector 149 - The Cauldron.
Within moments of the announcement, the sector erupts into anarchy and Dredd instigates
an operation to quell the violence, despite Chief Goodman’s express orders
not to interfere. Cal suggests to Goodman that he could have Dredd arrested, but
Goodman refuses, seemingly guided by sinister voices - "you don’t want
to blow it too early, Clarence. Not with so much left to do"
Having restored
order to the sector, the Chief Judge angrily confronts Dredd, but is forced to
accept that the trial is a failure and suspend any further plans. However, Goodman
refuses to rethink the repeal of the Genetic Laws - "that is set in stone".
Meanwhile, Judge
Chambers, suspicious of the Chief Judges behaviour, has been carrying out an unauthorised
databank search in order to uncover a reason for his actions. A week ago the Chief
Judge had been involved on a H-wagon crash - the pilot had apparently killed himself,
and Goodman had escaped by ejecting from the wagon. The pilot, Long Shot Lawson,
had crashed in the Cursed Earth a year ago and Chambers request to investigate
the site of the earlier crash is denied by order of the Chief Judge. Chambers
decides to sneak out of the city and find out for herself what is going on. Dredd
realises what she plans to do and intercepts her at the West Wall. Rather than
arrest her, he decides to join her on her mission into the Cursed Earth. They
escape the city, and Goodman orders them to be shot on site if they show up again.
A strange tentacled creature sits on his shoulder - "Good boy, Clarence.
Good boy."
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LS: After a shaky return to Dredd from Garth Ennis with Helter Skelter, this
was not a story I had high hopes for. However, so far the story is solid and enjoyable,
if not particularly original. There’s intrigue built up around Goodman's
"possession" and it should be interesting to see how Dredd gets back
into the City. While Helter Skelter was a thin idea stretched over too way many
progs, it’s hard to see how Garth will cram all the potential plot into
just three episodes.
The retro setting
has yet to provide anything more than the chance to see some old faces , but hopefully,
the setting of this story in Dredd’s early days will have more bearing in
the episodes to come. Higgins art remains a joy, though his Lawgivers are a little
odd looking and his only concession to the retro setting appears to be rounder
helmets! Higgins previous Cursed Earth stories have always been stunning (particularly
"Last of the Bad Guys"), so I look forward to next months art with relish.
Just don’t mention the wall!
GH: Garth
Ennis appears to attract a certain amount of derision from a core group of 2000AD
readers, and I've never been able to work out exactly why. He does seems a little
too obsessed with the golden era of Dredd, as witnessed here and in his previous
Dredd epic, Helter Skelter. And he could certainly do with letting loose on the
character a bit more, and treating it with a a little less reverence. I'd love
to see him approach a Dredd story with the same lack of respect he wields when
writing the Punisher.
That said, he's
very far indeed from being a bad writer, and is on top form in this new three
parter. It's set in a time around the period just before "The Day the Law
Died" (possibly my favourite Dredd epic) but adds a more serious tone to
the story that 2000AD strips seemed capable of at the time. A very good opener
indeed, with decent supporting cast, and an intriguing plot. My only complaint
is the lack of signposting to indicate that this was a flashback story - the only
real pointer to this being in the quick summary on the contents page, which I
only came across after some puzzled search for an explanation, a caption saying
that it's 2099 (which means next to nothing to most readers) and of course the
art.
It's John Higgins
who really shines here. Being only a recent re-convert to the Megazine, it's been
absolutely ages since I've seen his work, but it's been worth the wait. The amount
of detail and effort put into both the costumes, with the old style badges and
fastenings and the city itself is breathtaking. Plus Higgins's style seems to
be continually evolving every time I see his work, and the combination of colour
and linework here combines for some tremendously impressive art. Some of the best
depictions of Dredd's world and its inhabitants reside here - and I'm very much
looking forward to seeing the remaining parts.
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Script:
Alan Grant |
Art:
Graham Manley |
| Letters:
Annie Parkhouse |
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| Phoenix
Falling - Part 3
Synopsis:
Deezl realises
that November has a Justice Department pager and the hostage takers turn on her.
In an effort to protect Juliet, Tonio tells them that the pager is his, and they
attack him instead, culminating in one of the criminals shooting him in the head.
November starts to lose control. At the same time as Dredd arrives at the Theatre,
November’s PK abilities flow though her and she incinerates the criminals.
Having witnessed her powers, the crowd start to hurl abuse and objects at her.
She turns her abilities on them, just before Dredd incapacitates her with a stun
shot. Left with a burned and scarred hand, November finds herself imprisoned in
a Maximum security PSI-facility, until she's needed.
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LS: Wow, what
a downer! This episode seems to have come from a different story to the other
two parts. Very downbeat, though with Alan Grant's usual portrayal of Judges as
hard nosed fascists I suppose the ending isn't that unexpected. His recent McNulty
story was also a weird and unlikely combination of Dennis the Menace and Trainspotting,
but where the disparate elements worked for that strip, the sudden change of pace
here seems forced and unnatural. I think it’s also a shame to have taken
a character that was quite quirky and light hearted and close that whole avenue
off in order for Grant to cover the same ground as many of his other Dredd and
Anderson tales. The art’s competent enough, but quite dated looking.
GH:
A quantum leap in improvement this week, as most of my previous grievances about
this strip are laid to rest. The character of November initially appeared far
too shallow for me, and I couldn't see where this was going. However, the tragic
ending has created a far more interesting proposition. The initial jokey way of
dealing with the uncontrollability of her powers has developed into something
far more interesting, and this is now a character that I would very much like
to see developed further. I'm still quite surprised at the about-face in this
strip, but I should have put my faith in Alan Grant's work.
The art has also
continued to improve, and while I still have some misgivings about the way Manley
handles the less action-orientated scenes, his work here is much better.
Hopefully we'll
see more of November in the future.
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Script:
Rob Williams
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Art:
Simon Fraser
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Letters:
Ellie De Ville
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| Part
3
Synopsis: At
the funeral of Christopher Odysseus, his Father Gio refuses to shake hands with
Cane and Stone. As they drive away from the graveyard, Gio’s son Richie
accuses Stone of being behind his brother’s death. However, Gio seems convinced
some other force is at work - "The past‘s catching up with us".
Talia has driven off with Kurt, who had been watching the funeral from afar.
Meanwhile, Cane
and Stone are plotting to send Gio to the grave to join his son. Stone returns
home, followed by Silver. When confronted by Silver, Stone recognises him, but
Silver causes him to explode while in his stone form, shattering his body into
rubble, leaving him alive but mute and unable to transform back into his ‘human‘
guise.
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LS: Strips about super powered individuals rarely interest me, with this being
no exception. Maybe I’m just allergic to capes, but I can’t shake
the feeling this might have worked a lot better with a slightly more believable
explanation of the Gangsters’ powers. The most solid elements of the strip
are the least original parts - the feuding gangsters and family rivalries could
have been lifted from just about any Gangster movie. For me, this means that the
super powered twist has to add something new and interesting to this familiar
tale, but unfortunately it seems that the superpowers angle has been tacked on
without much thought. Dante has a similarly super powered Mafia family, but the
far future setting and weapons crest technology help suspend your disbelief a
lot more than the vague genetic explanation offered here.
Despite the characters
colourful abilities, it's a chore trying to tell them apart from one another.
Trying to write the synopses was a nightmare! Maybe a reread through in one go
might benefit the strip, but the fact I’m not that inclined to do so isn’t
a good sign.
GH:
Now I feel I have to backtrack on a comment I previously made about Fraser's art.
I had previously admired how he managed to create highly differentiated and recognisable
characters - but I've had to come the the conclusion that I'm really having trouble
in working out who's who among some of the cast. I can't work out if it's a fault
in the plot or the art, though, and feel it may be a combination of the two.
There are perhaps
too many supporting characters for a strip that only gives you 6 pages a month
- and while many of them are indeed being killed off - those that remain aren't
given enough page time to gain our sympathy. At
heart it's a good series, but a bit of judicious editing should have cut down
the players and presented us with a much leaner tale.
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Script:
Pat Mills |
Art:
Simon Davis |
| Letters:
Ellie DeVille |
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| Bad
Karma - Part 4
Synopsis: The
Priestess presents the council with evidence that Black Siddha acted with a sense
of chivalry and never killed women or children, showing them a time when the Siddha
used his whip sword to disarm an Asuran Princess rather than kill her. Despite
being spared, the Princess prays that Black Siddha will in some future life pay
for his crimes, and prays that she will be the one to make him suffer. Rohan learns
that this Princess is a previous incarnation of his girlfriend Mirabai.
The council reach
their verdict - Guilty! Rohan’s sentence is to become the Black Siddha once
again, and this time to truly protect the righteous and destroy the wicked.
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LS: Its difficult
to know what to make of this so far. The first three parts seem to have been little
more than the set up for Rohan’s new role as the Black Siddha as "destroyer
of the wicked", with a lot of exposition from the Priestess filling in the
back story. Whether we are in for another Millsian rant about the evil of Capitalism,
Religion and Government is yet to be seen, but I’ve got a bad feeling about
this, despite some attempts at humour and a potentially interesting premise.
I’m not sure how many
times this has to be said but story with message: good - story as message: bad.
Still the art is nice enough, even if Simon Davis does seem more comfortable with
talking heads than action scenes.
GH: Mills'
work on Black Siddha has been streets ahead of his efforts on Sláine, mainly
due to one element: he's remembered to add a sense of humour. Many comic book
situations are hard to take all that seriously, a fact that's highlighted every
time a Hollywood adaptation is attempted, and trying to treat some of this nonsense
with a straight face can be too much to bear. So that's perhaps why I'm enjoying
Black Siddha so much more than Slaine?
It still hasn't
got very far though - and I don't quite understand how Rohan fits into the whole
Black Siddha mythos, but I'm willing to wait around and find out.
As usual, Simon
Davis contributes some fantastic painted artwork to accompany the series, and
he helps to elevate the strip above the average.
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Script:
John Smith |
Art:
Colin MacNeil |
| Letters:
Annie Parkhouse |
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| Red
Tide: Part 3
Synopsis:
The life raft containing Devlin, Helsing and Karnstein comes under attack
from more vampires. Helsing desperately searches for the UV flare gun, but Devlin
warns him not to use it - as a vampire himself, Devlin would be destroyed along
with the creatures attacking the raft. As the vampires threaten to overwhelm the
raft, the boat is caught in the UV spotlight of Tyler’s safari boat.
The safari party
are shocked when they realise they have rescued "a bunch of vampires",
but luckily the Mr Thorson’s son Marv recognises Devlin as "the good
vampire". As the ship burns, they head off towards the Helsing Institute,
with Devlin at the helm. However, they receive radio reports that Andros has been
quarantined - the vampires are swarming. A shoal of vampires close in on the Safari
boat and despite the UV spotlights, a vampire manages to get on board, grabbing
the already bitten and delirious Mr Thorson….
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LS: Waugh definitely ensures that the Megazine finishes on a high, with exquisite
art from MacNeil perfectly complementing the script. The fact that Devlin is more
hindrance than help to their efforts to escape merely adds to the tension in this
episode. As Gavin said in his review of Meg 203, the only gripe here is the fast
pace and short installments would have suited the weekly much better. Still, that’s
a minor complaint - "Thank heavens for comic books" indeed!
GH: Again, the only complaint I can manage about this strip is that it's too
damned short. Fantastic artwork combine with a fine plot, and the surprising revelation
that the prologue's scenes ran almost concurrent to the first episode have added
an even greater element of tension. Smith's restraint in this series has once
again shown just how good a writer he is at heart, and this is possibly his best
work since the classic Rogue Trooper - Cinnabar.
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| Miscellaneous
Material
- Slaine: Time
Killer
- Hall of Heroes:
Bill Savage
- Darkie’s
Mob
- Tharg’s
future Shock: Solo Flip
- Sinister Dexter:
Gag Reflex
- TPO
- The Interrogation
cube: John Smith
- Apocalypse
Soon
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LS: Time Killer
is a real showcase for Pat Mills ability to seize a theme and run with it in extraordinarily
imaginative ways.
Darkies Mob
is a revelation - sure, certain elements date it to a mid 70s war comic, but who
would have thought that such brutal stuff would have go past the evil censors
of Kings Reach Tower?
Thrill Power
Overload
continues to be informative and compelling. While some people might find these
chapters covering the later periods of less interest than the "Golden"
era, I have been struck by just how well this series has put 2000ADs troubled
90s into perspective and explained the pressures and pitfalls that the comic had
to face up to. An extended Collected version of this series soon I hope, and more
of these kind of articles for the Megazine, please!
The Hall of
Heroes feature on Bill Savage and ‘Apocalypse Soon’ strip seem
a little light weight, and I cant help but feel that it would have been better
to extend the popular TPO article by a few pages rather than run these.
GH: All pretty good this month, from what I actually read (I have to admit
to losing my copy of the magazine before reading this month's Darkie's Mob, and
some of the features). Thrill Power Overload is still a stand out feature though
- even if it's getting less interesting as we get closer to the present. I'd like
to see some further in-depth features from Bishop after the series ends. The Sinister
Dexter shorts are a waste of time, and I feel there are many other characters
who would suit this one page approach more.
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Overall:
LS: With
all of the above and a nice little Daily Star Dredd, plus interviews, previews
and articles, there’s never been more variety in the megazine. However,
I can’t help but feel that two 9 page stories would be preferable to three
6 pagers, as there’s a creeping sense of ‘everything and the kitchen
sink’ with the sheer number of different stories on offer here.
GH: Again,
the Megazine continues to shine, and retains a more consistent quality than the
weekly comic manages - perhaps due to it's slightly more mature approach. My concerns
about strip length remain, though, but hopefully this could be re-addressed if
it manages to pick up in readership.
Best Story:
LS: Devlin Waugh
GH:
Judge Dredd
Editor's
note - special thanks to Leigh Shepherd to helping out with the synopsis this
month after my Megazine went walkabout - and welcome to 2000AD Review!
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