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| Meg
201 - 14 January 2003
Cover by Cliff Robinson and Chris Blythe
Synopsis and
1st review by Gavin Hanly
2nd opinion by W.R. Logan
GH: Cliff
Robinson does his best Bolland impersonation to great effect. And Chris Blythe
makes a particularly good effort on the colouring here, with the work on Dredd's
daystick being particularly effective.
WRL: Can
you ever go wrong with a Cliff Robinson cover? Cliff does Dredd in the classic
mould and its always a joy to see his work gracing the cover or inside pages of
any of Dredd related comic. The joke may be a bit lame but I liked this cover,
although not for the cover of the end of year Meg. Where's the snow, Christmas
reference or the glimpse of some Mutie Santa? Great cover but an opportunity missed.
As with 2000AD, the end of year issues should have some reference to Christmas
even if its only a sprinkling of snow.
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Script:
John Wagner
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Art:
Carlos Ezquerra
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Letters:
Tom Frame
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| Phartz!
Synopsis: On
the shuttle from Andromeda, the retuning MC1 aeroball squad have been possessed
by a noxious gas. One leaves its host to possess Judge Lubes, who kills the ex-host
squad member returning to his senses, before riding off. Dredd comes upon the
scene, and is told that the gas smelled like a fart - "A big, fat eggy one."
- and that the judge was taken over. The possessed people still have the eggy
stench about them...
Lubes
is found by another Judge, who he then kills - but Dredd's not far behind. He
follows him into a crowd, eventually capturing him - but the gas has escaped.
The crowd starts reacting to a bad smelling woman, and Dredd gives chase. The
gas leaves the woman and tries to escape through a vent - but Dredd's suction
trap - normally used against the Dark Judges - captures it.
Back in the Grand
Hall of Justice, they discover the gas is a parasitic lifeform, and send in a
scientist to be possessed. The possessed man tells them the gas is Phart, a gas
of the noble order of Phartezoa, and they're looking for their queen. Dredd decides
to round up the others.
The
news escapes to the press, who tell the public that anyone smelling rotten could
be a Phart, causing the obvious fear and suspicion throughout MC1. But the public
comes through, and the squad are gradually rounded up. However, 5 of them are
converging on Liberty Plaza. Dredd gets them all as they head for a woman with
a mop. But it appears she's not all she seems - "what better cover than a
public facility attendant". A huge Phart breaks loose from the woman, covers
the square and explodes into thousands of "baby phartz".
But one phart catches
light on the liberty torch and, realising the phartz are flammable, the judges
torch the lot of them. One of the phartz possesses a Judge - but it's juvenile
behaviour makes it easy to spot. A news reporter says 39 citizens are dead from
gas poisoning - and signs off for the night. As he gets up, he lets rip "Boy,
have I been holding that one in" - and is pounced on by his phart fearing
colleagues..
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| GH:
20 pages of new Dredd by Ezquerra and Wagner!! What more could you want? This
is a truly excellent strip, and by far the best one-off Dredd strip in a while.
It brings back memories of the longer strips that were always held back for the
annuals, and is classic in every way. I think it's safe to say that it would be
nigh on impossible to pull off a story like this with any other character. The
way everyone approaches the subject with deadly seriousness and straight faces
adds immeasurably to the humour - and the utter ridiculousness of the plot seems
very at home in Mega City 1. I've been feeling a little let down by Wagner's one-offs
in 2000AD recently - but this is a major return to form, with the two people born
to do this character producing a fantastic tale.
Which brings me
onto Ezquerra. The definitive Dredd artist, without doubt. His assured depiction
of the characters and the city work wonders here. His restraint is also admirable.
It would be easy to draw this as a caper - but the effective "straight"
telling works wonders. And Ezquerra, as one of the very early users of computer
colouring - in Wilderlands - has become one of the leaders in the field. Lynne
Varley, after the disastrous colouring in DK2, could learn a thing or two here.
A masterpiece.
Worth the price of entry alone.
WRL: Wagner,
Ezquerra, Frame, this opening story of the renumbered Meg is what is
supposed to grab you and make you want to buy the Megazine till the day you die,
20 pages by arguably the three greatest contributors to Dredd ever. All three
deliver, and as a package it reads well and looks good, but 20 pages stretches
the joke just that pun to far.
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Script:
Ian Edgington |
Art:
Mike Collins |
| Letters:
Annie Parkhouse |
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Synopsis:
The Kleggs
attack The Index Planetary Archive - central processing hub of the Byblios system.
Led by Commander Chorr, a member of the ruling class, and a Klegg with an actual
education, they are told to capture and interrogate - not kill (something which
goes against Klegg nature...). Chorr is looking to replace his uncle - Grand Warmaster
Grusk - to whom he sends the data retrieved.
Grusk
investigates the mysterious Skorn race, believed to have built - and then hidden
- the Fat Gun, a planet killer. Grusk takes his Kleggs to the believed resting
place of the Fat Gun, and sends Chorr and his Kleggs out to search an asteroid.
Landing on a planetoid, they discover a pointed metal, humming structure protruding.
Unfortunately, one of the Kleggs bumps into it, revealing the fat gun - which
promptly destroys the Klegg fleet.
Chorr and his
crew survive - meaning Chorr's in charge now. But Grusk appears to have got to
an escape pod...
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| GH:
The Kleggs return in a somewhat slight tale. A great deal is spent in setting
up the Klegg hierarchy in a fairly short story - which leads me to believe that
we'll be seeing more of these. This story is quite good fun - but as a one off,
it has too many questions raised and unanswered, and the ending is a little ambiguous.
But the characters show potential - so a longer series would be welcome.
Mike Colllins does
some pretty fine Klegg artwork - although on first reading I was a little confused
as to who was who. The main characters need a few more facial differences to make
them stick out. But as said, his Kleggs are great, and there's some very clear
inking which enhances the black and white artwork. I actually think this is a
massive improvement on his Rogue Trooper artwork - and would quite like to see
him go further with these characters.
WRL: I'm
amazed that no ones ever done a solo Kleggs story before, this one off
tale is amusing and enjoyable but I've always imagined the Kleggs as real bastards
with not much brain power. As a taster it works and I'd be more than happy to
see some more stories featuring the alien mercenaries, even if the emphasis is
put on the humour.
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Script:
John Smith
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Art:
Colin MacNeil
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Letters:
Annie Parkhouse
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| Red
Tide: Prologue
Synopsis:
The Thorson Family arrives at Fangland, a vampire hunting resort based on
the Black Atlantic - over the previous location of Aquatraz. 9 years ago, the
Vampires escaped from Aquatraz, and have been breeding and evolving ever since.
Tyler, their guide, takes them out on a glass bottomed boat for a spot of vampire
hunting. He's been bitten a few times - but never on the throat - so he's survived
due to quick medical treatment. The Thorson boy gets a bite, and lands a deep
sea evolved vampire. But as they pull it on the boat, it bites the father on the
neck. They kill the vampire - but have only an hour before the father turns -
and more vampires are pressing against the bottom of the boat...
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| GH:
Now, I just don't know about Devlin Waugh. I really liked the first tale, Swimming
in Blood. Quite enjoyed Fetish. But if you asked me at gunpoint what
happened in the last series, I couldn't remember.
So this is a return
to the protagonists from Swimming in Blood. There's a quick summary of
this story, before this tale gets started - and it looks like the new series is
going to be very good indeed. A nice simple - and doom laden start to the story.
You just know things are going to turn out for the worse and it's just a matter
of waiting for it to happen. But Smith's writing has a habit of getting a little
obscure - see Pussyfoot 5 - so let's hope he sticks to a decent plot this time
round and a story we can follow week on week.
But mainly it's
Colin MacNeil's artwork which is the star here. I could never understand why he
didn't take off in America. His Captain America/Iron Man was excellent - and I
was surprised it wasn't followed up by more - to my knowledge. My theory is that
he was ahead of his time - and the current British invasion of Marvel. But their
loss is our gain, as MacNeil makes a return to the stylish colour artwork that
made America such a joy to read.
WRL: Never
really been a fan of Devlin. I have always appreciated the artwork and John Smith
has always seemed to write a story that appeals to many of the Megs readership
- I mean with as few appearances as Devlin has made he's seems to
be a favourite with many readers. So its not surprising that this is one of the
last things I read in the Christmas bumper issue. Colin MacNeil's artwork is always
good to see in the pages of the Meg or 2000. He has worked on two of the best
stories ever to appear, Song Of The Surfer and America, and in some ways his work
has never hit those dizzy heights since, but the artwork on this Prologue was
a joy to see. Maybe it's because Devlin didn't appear but I thoroughly enjoyed
this, and find myself looking forward to reading more. Maybe next month I'll read
my first Devlin story where the
occult assassin appears that actually makes me want to read more.
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Script:
Rob Williams
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Art:
Simon Fraser
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Letters:
Ellie De Ville
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| Part
1
Synopsis: New
Odysseus City cop is being shown the rounds by overweight veteran Danza - who
warns Kurt to make his arrests against Family members clean - even though they
have Family approval to arrest the made guy they're after. Kurt runs ahead regardless,
knocking out one sentry, but is cold cocked by Danza, and left outside before
he gets any further.
Meanwhile,
"Crabs" is making a drug deal inside, when "Silver" - a well
dressed gangster appears. Silver says he's been dead, and Crabs is one of the
guys who helped kill him. He grabs Silver's eyes as his own light up. Danza and
his crew almost make it in, when the entire warehouse is obliterated, leaving
only Silver alive in the middle of a huge crater. Outside, Kurt escapes death
too...
Later at a club,
"Talia" is dancing on a table, as a jumped up clubber comes onto her.
The bouncer, Al, warns him off, and warns Talia to calm down. She makes it to
the bar and tries to pick up Kurt, who's drowning his sorrows. He fobs her off
and storms out. The clubber tries his luck again - but she breaks his nose and
follows Kurt into his taxi - eventually ending up in bed with him.
Kurt wakes up later
as he hears a bump. He goes into his kitchen where two gangsters are waiting -
one with shining eyes - "Mind telling us what you're doing with our sister?"
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| GH:
Hard to tell what I think of this. A fair bit of plot setting up to take in -
but it all seems intriguing. Rob Williams excelled in the earlier parts of Asylum
in 2000AD, where he kept the pace a little slower, and developed the story carefully.
Then it turned into a messy action led piece. As long as Williams has a little
more restraint here - this could work very well.
It's helped by
the magnificent art of Simon Fraser, of course. Fraser's style does appear to
be going through something of a metamorphosis here, but this could be due to his
exploration of a black & white medium. There's strong use of shadows and shading
to convey mood, much more so than the colour artwork of Dante. It's actually a
little hard to get used to at first - as in many cases it's quite a departure.
But his ability to depict recognisable and distinct characters could prove an
asset to what appears to be a character-led piece. My only problem is with his
last panel, where the characters seem jarringly rushed - but that's being a tad
pedantic when you've had 9 pages of stylish art beforehand...
WRL: We've
seen Simon Fraser working on the odd story other than Dante in recent
years, but it's his style that we see used on the Russian Rogue that most of us
will be familiar with. If that's what you expect to see, you won't. It's still
recognisably Simon Fraser but without leaving the space for the colourist Simon
turns in some of the best work I've seen him do. Great use of black & white
and hopefully it'll continue to look as good as the months go by. I found the
story engaging enough, but as it's the first episode with new characters I'll
wait see how this tale of a cop and a gangsters daughter develops next month.
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Script:
Gordon Rennie |
Art:
Lee Sullivan |
| Letters:
Tom Frame |
Colours:
Chris Blythe |
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| War
Crimes
Synopsis: An
old woman is patrolling the Apocalypse War memorial with a trolley full of leaflets
- trying to get her dead son's case heard. Dredd comes to the scene. Her son,
Gregor Stackpole was executed for treason during the war. Dredd himself remembers
executing many collaborators - and seems strangely drawn to the case.
He meets with Judge
Brunt - a survivor maimed by the war and now training cadet. He says that his
division - a combination of Citizens and Judges were sold out to the Sovs, who
attacked them hard - many were lost. When Stackpole returned several days later,
he was found with Sov scrip and rations, and immediately executed by acting head
of the division, Mr Dane - made head upon the death of their commander, Judge
Mather..
Dredd calls up
a list of survivors and goes to meet Dane, now a wealthy industrialist due to
his "favoured status" as a war hero. Interviewing him in his penthouse
office, decorated with old war weapons, Dane says he had Stackpole followed, and
saw him leaving the Sov's HQ. Dredd contacts the other survivors, using a list
from Dane, all of who give the same story, and are very well off indeed. But he
gets one name from HQ that wasn't on Dane's list - he tells him that Mather wasn't
a traitor, and had in fact been given a secret mission by Mather. It seems Dane's
been paying everyone off to keep them quiet...
Dredd
storms Dane's office - but Dane attacks with a stub gun, a war weapon laser that
cut through anything like butter. After Dane kills most of his office by mistake,
Dredd shoots him, and says that Stackpole was a fake collaborator designed to
draw the real one, Dane, out. Dredd makes sure the Med droids patch Dane up for
a long spell in the crew.
Finally, he visits
Stackpole's mother in Med Bay. She's dying, and he doesn't know if she can hear,
but Dredd gives her the news of her son's pardon. As Dredd leaves, Mrs Stackpole
passes away...
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| GH:
Another good one-off Dredd story by Rennie - but not quite up to par with some
of his Dredd work in 2000AD. it's a decent enough mystery, and he parallels with
Dredd's own war guilt are a nice touch - but something about Dredd's quick take-up
of the case doesn't quite ring true. Dredd's being a little too goody-two-shoes
here - and is treating the citizens with a little too much respect throughout
the story. It just seems a little out of character. And after the investigation
- Dredd's discovery of the truth seems a little too easy, and sets him off on
"exposition mode". But it's nice to see the return of the stub gun -
always a fan-favourite.
I'm afraid I didn't
think much of Lee Sullivan's work here. He seems unsuited to the strip - with
his Dredd never seeming imposing enough. His holding of the "flesh blaster"
weapon in particular is a particularly stilted pose. Sullivan does come alive
a little more in the action pieces, and shines in the stub gun sequence in particular
- but it's a case of too little, too late for me.
WRL: Gordon
Rennie does it again: takes a thread form Dredd history and turns it
in to a great story. The Apocalypse war was one of the best Dredd epics ever,
we saw the effects to the city in stories like Shanty Town, and The Wreckers where
we saw the desolation and destruction that had been reaped upon the city, but
we rarely if at all saw the effects upon the citizens. All these years on and
we have a terminally ill mother still trying to clear the name of her son that
was, in her opinion, wrongly executed for being a collaborator. This story is
fun, touching and proves without shadow of a doubt that after Wagner, Rennie is
at the moment the only other droid who can write Dredd stories that look and read
how Dredd stories should.
My only niggle
is that I think Lee Sullivan's artwork doesn't fit the story, it would have been
great if Ezquerra could have done this one and revisit one area that he's proved
a master in, the war story. Saying that though, the artwork can't take away the
fact that this is a great read, and it's been to long since we've seen the "FIZZZZZ"
or "FFFZZZZZZZZAAAAAAAKKKKKK" sound effect in a Dredd story.
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| Miscellaneous
Material
Synopsis: Other
features in the comic are:
- Thrill Power Overload
- Judge Dredd Fiction:
A Nativity Tale
- Waugh is Hell
- the background of Devlin Waugh
- Devlin Waugh Fiction:
Body & Soul
- Thrill Power Overload
2: The Real Mighty One
- 2000AD Gold: Fiends
of the Eastern Front
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| GH:
I have to be honest, I'm not one for text features in the megazine. Especially
text stories. I find something especially clunky about shoehorning a graphic character
like Dredd into a medium that he's clearly no supposed to be in. So I won't be
commenting on Devlin Waugh either - although the background explanation of his
character is a very good idea for new readers.
This is the first
time I've read Thrill Power Overload, having boycotted the Megazine for a while
now. It does live up to all the hype I've heard about it, I have to say. Bishop
writes a conclusive, warts 'n all, history of 2000AD which makes for compelling
reason. Hopefully the whole thing will be collected upon its completion. I'll
also be watching with interest at how he deals with the buy out by Rebellion in
the future, to see if he can maintain journalistic integrity. Only downside -
it's very odd indeed when he refers to himself in the 3rd person. It's slightly
jarring, when you know he' talking about himself, and if this is collected,
I hope a decent editor will tell him to make those elements a little more personal.
Finally, Fiends
of the Eastern front is great, with some fantastic Ezquerra Artwork. I can't remember
reading this before, so it's nice to see them dragging out the real gems from
the vault.
WRL:
Thrill Power
Overload: Part 11.
David Bishop continues
his definitive 2000AD history and this has for me been the hit of the new look
Megazine. Hopefully da Bish will get this reprinted into a book when it's all
over and give him a chance to add some of the material that he's received after
each month's installment.
Judge Dredd: A Nativity Tale:
A text story within the pages of the Meg. I don't pay £5.99
to see some hack knocking out 5 pages of text with some spot illustrations. I
can imagine many readers may think something similar and I'd love to rant about
how the space could have been put to better use, if I hadn't of enjoyed it so
much! I also think that Adrian Salmon's spot illustrations also seem to fit the
way the story is laid out, which isn't bad considering I've never really enjoyed
Adrian Salmons previous work.
The Curse Of Devlin
Waugh:
David Bishop continues
to show us snippets of 2000AD related history. This short text piece sets up what
has happened before for new readers and lets the readers who are familiar with
Devlin's adventures into some of the history of not only the character but the
story behind how his adventures made it to (or didn't) to the pages of the Megazine.
Devlin Waugh:
Body And Soul:
Devlin overload?
Text intro, Prologue, followed by this Text story. Maybe the text story could
have appeared elsewhere? As with anything John Smith's names appears on you know
what you're going to get and the text allows him more room than the panel description
and text boxes on the normal Devlin adventures. Once again, I found myself enjoying
the tale, but this was the very last thing I read over Christmas when the nut
roast and huge quantities of alcohol had done their damage to my system. I really
must re-read this again in a more temperate state.
Thrill Power Overload:
Extra. David
Bishop interviews 'The Real Mighty One' Jon Sanders. I'm a sucker for all this
old history stiff and even after a full installment of the regular Thrill Power
Overload earlier in the Megazine I still found myself reading this straight after
this months TPO and enjoyed it. A great way to allow the excess of Christmas lunch
settle. TPO deserves to be collected and expanded upon when the series ends and
the Meg needs to find something to replace this feature when it does, as for me
it's been the highlight of the new look Megazine.
2000AD Gold: Fiends
Of The Eastern Front.
The word classic may be used frequently when describing some
of the old stories that have appeared within the pages of 2000AD, but classic
is the perfect description for Gerry Finley-Day and Carlos Ezquerra's WWII story.
German soldiers on the Eastern Front and Rumanian Vampires may not sound like
the usual 2000AD story, which is one of the reasons why it appealed to me when
it first appeared. This separately packaged 'comic' is just the cherry on top
of the Megazine cake that has been served up at the end of the year. Why Mr Barnes,
with these stories you are spoiling us...
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Overall:
GH:
This is the first Megazine I've bought since they started reprinting Preacher
(no idea how long that's been) - but it's been well worth coming back to. All
new stories, including some stormers, make the Megazine a worthwhile investment
for any new reader. If, like me, you've been put off by the reprints - take another
look. The Megazine could be on it's way back to former glories. The only shame
is that - being in a shrink wrapped cover, will people browsing in the newsagent
realise the quality of what's within the covers?
Again - well worth
a look for new readers.
WRL: Prog
201 was the perfect end of the year, but for all the fun and features
in the Meg, one story stood above all others. Fortunately it was the last story
so once you put your copy down, it ended on a high.
Best
Story:
Gavin Hanly: Judge Dredd - Phartz
WR Logan: Judge Dredd: War Crimes
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