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Home ¦ Reviews ¦ Slaine - Books of Invasion Vol 1

Slaine - Books of Invasion Vol 2
Slaine - Books of Invasion Volume 2
by Pat Mills & Clint Langley

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What to Expect: Demons slain by the dozen – you wont think it too many – and some barely comprehensible philosophising.

Review by Pete McCosh
19th December 06

Anyone who has seen the first volume – or read my own tiresome eulogising of it – will know what to expect from this. A sumptuous volume featuring top-class reproduction of Clint Langley’s digital whizz-pokery on high quality glossy paper. New work (albeit mostly reworked from existing images) is spread liberally throughout and they’ve even put the pages in the right order.

So much for the format, what about the content?

Here we get the middle two Books in this ongoing saga which are wildly different in tone and quality. The first, Scota, stays on familiar territory with Slaine trying to find a way to best the Atlantean and Fomorian invaders in his own world, while “Tara” sees him journey into the El World to seek help from the Goddess Danu herself.

Scota is the more straightforward and by far the more enjoyable of the two. It’s in this Book that we start to get a real sense that Slaine’s story is heading towards, if not a conclusion, then at least a major turning point. This was hinted at in his farewell to Ukko in the first volume, but when the significance of Scota and her husband Gael’s names becomes clear, we realise the mythical era of the Tuatha de Danann is rushing towards a head-on collision with the beginnings of recorded history. If Slaine is going to continue as a series after this, then it’s going to be with a relatively fresh start as all the familiar elements are being washed away.

Whether the rationale behind this is editorial or authorial, it seems like Pat Mills is determined to throw as many of his outstanding Celtic ideas at the wall as possible. With so much flying past at breakneck speed, it’s inevitable that characters and storylines that might have otherwise been given room to develop over a longer period are introduced and dispensed with in the course of a single Book comprising half a dozen episodes. Whatever else you might think of his work these days, Pat still has a knack for creating memorable characters so it’s a shame not to get to see more of them. Gael, the one new face who is allowed room to change and develop throughout the Books of Invasions is a case in point. This development makes him more interesting than anyone else and he shares some poignant moments with Slaine.

It’s always difficult to know how much to read into a comic strip but, with Pat Mills at the helm, you can be sure you’re never far from a political metaphor and so it proves here. Although it is also a direct reference to Irish folklore, the title Mills has given his saga encourages the reader to consider some of the more obvious interpretations.

In Slaine’s world demons – from the Cythrons to the Fomorians – have always represented civilisation and progress. Like Satan tempting Jesus in the wilderness, they come offering secret knowledge in return for our heroes willingly enslaving themselves. The way the Fomorians “ride” humans as their Golamhs further extends this idea. In days gone by, this relationship could have easily fitted into Third World War as a comment on evil corporations exploiting the poor, but today it seems to suggest the relationship between a major power – such as, say, the US – and a client state. Who are the Atlanteans meant to represent in this? Well, they are a nomadic, stateless people who have returned to claim Tir Nan Og as their own ancestral home, determined to wipe out the current occupants with the help of a greater power..

Whether all this subtext is intentional or simply the result of an overactive imagination on my part, it doesn’t intrude into our enjoyment of the story itself in Scota: demons are still dispatched by the score and nobody thinks it too many. Unfortunately, the same cannot be said about Tara. If we are seeing the end of Slaine for the time being, then this Book is where Pat has decided to pack in everything he can think of about women and their wily ways. This is not a good thing as Pat’s searing insights include suggesting that women aren’t really like us blokes; they say one thing and mean another; best just grin and bear it, eh?

To illustrate this, we are introduced to a number of different women, every one more of a sitcom cliché than the last. There are the ball-busting ice maidens who make up the pagan Priesthood, the bunny-boiling shrew Fais. Then we have the gang of El Women who are at once slutty, coquettish, indecisive, assertive and contrary; I suspect they are based on Pat’s observations the last time he went to a nightclub. Finally, Danu herself is portrayed as the sort of stroppy teenage girl who wants to make her two ill-shaven suitors fight in the car park before she’ll get in the back of anybody’s Ford Escort.

The backdrop of a matriarchal, tribal society and strong female characters like Nest and Niamh have always been as much a part of Slaine as axes and overwrought insults. Which only makes this ill-conceived rubbish seem worse. Certainly, some of it is supposed to be humorous, but there is the distinct impression that Pat has tried to say something fundamental about the roles of men and women in society and ended up with some material Jasper Carrott would have thought twice about including in his stand-up circa 1982. If you really want to read comic with a cranky Scotsman’s take on how women are treated in the modern world, pick up a copy of Kill Your Boyfriend.

I’m sorry to go on at such length about this, but Mills has always made a point of dragging the political into his entertainment, so I feel it only right to take him to task when it doesn’t work. There is the faint possibility that this is all supposed to be ironic and it’s intended to subvert the idea that barbarian warriors only ever think of women in a few narrowly defined roles, but subtlety has never been Pat’s strong suit.

Clearly, these books are being put together as a showcase for Clint Langley’s artwork, rather than Pat Mills’ storytelling. In these stories, Langley seems to have made a conscious effort to work on the backgrounds (something which was lacking in the previous volume) but this is not without its own problems. There are occasions – notably the Egyptian sequence – where the poor integration of reference photos is pretty jarring. It’s not quite Luke falling down the centre of Bespin, but it could be a lot better. Throughout the book, there is an overuse of red and orange flame effects that becomes quite enervating as time wears on, but I’ll concede that the script doesn’t leave the artist much choice, with it’s plethora of bloody battle scenes, leyser guns and the like.

These criticisms are relatively minor and I enjoyed little touches like the title page of Tara where scale has been thrown out the window and we see massively different sized figures, reminiscent of a medieval tapestry. I’d also be very interested to know where he got his reference material for some of the images of Scota.

Despite my misgivings about some aspects, there is still a lot to enjoy in this collection. The main story of the battle against the invaders is the usual enjoyable mix of gore and long-winded battle cries. Gael, Scota and, to a lesser extent, Fergus provide some good character moments, while the banter between Fais and her Fomorian “rider” turn them into a barbarian R2 and C3P0.

It’s hard to know who to recommend this to. Ultimately, nobody’s going to pick this book up out of curiosity as anyone interested in seeing Langley’s art showcased in this format will have made up their minds after the first volume. Both Pat and Clint polarise fan opinion to such an extent that you’re unlikely to catch someone shelling out for it if they’re not a fan, particularly based on such an equivocal review. What I would say is that you should bear in mind that the second instalment of a trilogy always looks better once you’ve seen them all. You wouldn’t want to miss out on a great ending would you?

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Original content (c) 2002 Gavin Hanly (contact 2000AD Review).