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2000 AD - Necronauts
Necronauts
by Gordon Rennie and Frazer Irving

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What to Expect: Real men taking on sheer evil in a tale of horror and terror beyond the edges of your imagination. With cricket bats.

Review by Alex Frith
19th October 06

Before the DC deal, Rebellion put together a number of lovely trade paperbacks in the classic full-size European style. This is not to say that they’re better than the current line of paperbacks, but don’t ignore them just because they don’t match the new U-sized volumes. Necronauts is exactly the sort of book that fits the European format well. It was always designed to be a one-off story, and the stunning art means it’s worth buying in as large a book as possible.

And what about the content? Well, Necronauts is a high concept job – let’s take four well-known historical figures involved in the fields of horror, mystery and adventure and tell a story in which they meet and get up to tricks. Harry Houdini is the key figure – a genuine action man, who flirted with the occult but who was also handy in a life or death situation. Next most important is HP Lovecraft. He doesn’t get a huge amount of panel time in the strip, but the story revolves around the dark extra-dimensional demons that feature in many of his works. Arthur Conan Doyle (creator of Sherlock Holmes) provides a useful narrator figure, much like Allan Quartermain in The League of Extraordinary Gentlemen (sorry, had to mention that series, but thankfully the ensemble concept is where the similarities begin and end). Last and indeed least on the list is Charles Fort (who gave his name to the Fortean Times, a monthly newssheet on the weird that is no doubt popular amongst many a 2000 AD subscriber). All four have strong personalities in the story, but really it’s Houdini and Lovecraft that hold the tale together. The name ‘Necronauts’, although not spelled out anywhere, refers to these two heroes. In the story they become explorers of the realm of the dead.

As is often a difficulty with high concept pieces, the basic idea comes first throughout the strip, admittedly beautifully presented by Irving’s art, but the actual story feels like a secondary concern. That said, the story isn’t bad, although it does at times feel rather functional. We are however blessed with an intriguing and suitably gory prologue, before jumping into some action, betrayal and then an ending featuring a genuinely poignant death. Like many a 2000 AD strip, the whole things feels like a (good) John Carpenter film. No-nonsense heroes who have no time for women but plenty of time for violence and one-liners, some genuinely innovative action and horror scenes, and a cult sensibility. But it’s never so amazing that you want a sequel.

2000 AD - Necronauts

Necronauts was highly anticipated when it was first serialised not just because of the concept, but mostly because it was Frazer Irving’s first full series. He’d already wowed the readership with some one-offs, and it was clear that 2000 AD horror had found a new star. And in Necronauts, Irving delivers in spades. The stand-out feature for me is his page construction. Huge figures and elaborate background details generate a mood for each scene, while smaller panels fill in the story going on in the meantime. Weird wavy lines and shading techniques evoke a character’s mood, or pile on the foreboding. It’s a bit of a cliché, but this strip fully merits the metaphor of atmosphere so thick you can cut it with a knife. Anyone put off by the fact that this is a black and white strip, think again! The art here is far more readable and enjoyable than Irving and Rennie’s later effort, the psychedelically coloured ‘Storming Heaven’.

Surrounded by such impressive art, Rennie’s script can get overlooked. Now, I don’t really know anything about the four protagonists, so I can’t comment on how well he has brought them to life, but as a work of fiction they play off each other very well. Houdini is bold and strong, Doyle is considered and practical, Lovecraft is intense and intensely fearful, and Fort came across as a slightly pompous nerd (and is a fun character for that). But the very fact of having four strong characters and only 10 short episodes left me with the sensation that everything moves along too quickly. It would have been nice to get to know Fort and Lovecraft before jumping straight into the action, and although the plot matches the pace, I’d have liked a bit more padding – maybe just a couple of episodes to explore people’s motivations a little more.

2000 AD - Necronauts
It’s also of note that the series ends up being an intelligent action story with a horror theme – rather than being a horror story, as you would perhaps suppose from the packaging. One can sense the characters’ fear of events, but this fear doesn’t spill out of the pages as it can in an actual Lovecraft novel, or even in some episodes of ‘Caballistics, Inc’, for that matter.

Like that other 2000 AD horror epic, ‘Killing Time’, Necronauts delights in its old-world look and feel. This is particularly evident in the promo material for the strip. The trade features six pages of Irving’s sketches and comments, much of which is devoted to the advertising for the series – a lavish poster-style image to set the mood. Irving makes some interesting comments along the way, and if you enjoy seeing the artist’s process, these pages are a delight. It’s also a pleasure to see the book itself joining in the theme, with the author descriptions on the cover flaps matching the old world horror tone.

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Original content (c) 2002 Gavin Hanly (contact 2000AD Review).