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Trooper - The Game
Rogue
Trooper - The Game Buy
this game from Amazon.co.uk
Version
reviewed: Xbox
What to Expect:
Step into the shoes of everyone's favourite blue loner...
Review by Gavin
Hanly
25th April 06
When the last Judge
Dredd game, Dredd vs Death, was released there was, inevitably, a significant
amount of anticipation from the 2000AD fanbase. It was the first time that a 2000AD
character was supposed to get the interactive treatment it really deserved. Plus,
given that the game was produced by the same people who ran the comic, the fanbase
felt assured that we would get a fantastic game.
That was the theory
anyway. When the game finally arrived, it was met with a lukewarm reception at
best, and soon disappeared from the charts. Perhaps we should have been put on
high alert by comments from the games developers that the game would be designed
in a garish manner to reflect the comics (which, on reflection, sounds like the
comment of someone who doesn’t actually read comics) and the bizarre elongated
version of Dredd from the preview screens. It wasn’t a terrible game, but
it fell very far short of competing 1st person action games and certainly wasn’t
the second coming that we were all expecting.
With the Dredd
game out of the way, Rebellion moved their focus to what perhaps should have been
their first attempt anyway – Rogue Trooper. The Future War concept of Rogue
Trooper is possibly the most obvious story to adapt into a game, given a scenario
that could easily be split into levels and a strong central character with some
nifty weapons.
The decision to
shift the player focus to a third person perspective is also a sensible one. After
all – if you’re releasing a game based on one of your top characters,
it makes sense to give that character as much screen time as possible.
So, how does everything
start? The player is thrown right into the Quartz Zone Massacre, battling alongside
fellow GIs until you’re the only blue guy still standing. You’re introduced
to your GI buddies with their foreshadowing nicknames and who also have handily
different haircuts so that you can tell them apart. Clever as this sounds, this
didn’t help much as I still couldn’t remember who was who as the game
progressed. The player then works through the initial levels in the tried and
tested “tutorial” method – i.e. you are put through your paces
and given the opportunity to utilise all of Rogue’s moves in preparation
for the journey ahead.
You then end up
bumping into your best buddies, just before they die. It’s like Rogue is
some sort of jinx, as terrible things seem to happen to his friends just after
he appears. Honestly, you can imagine them avoiding him in the Millicom cafeteria
in case some hideous accident instantly befalls them…
Once the other
GIs are pushing up daisies, Rogue pulls out his knife and removes their chip (no
las-saw for this trooper…) placing them into his equipment. This is where
some of the unique aspects of Rogue Trooper come into play. You start with Gunnar.
He has basic shooting functionality, but with the help of Bagman, you can gradually
upgrade him throughout the missions, adding on all manner of extra parts such
as a surface-to-air missile or an electrifying beam weapon. This ensures that
Gunnar is always the primary weapon while still giving the user a number of extra
ways to take out those pesky Norts. After a while of playing around with him,
so to speak, Gunnar works surprisingly well and helps to add diversity to the
gunplay while never straying far from the overall concept of having Gunnar as
Rogue’s main weapon.
Rogue also has a number
of grenades to help out Bagman, and these work well, although the aiming functionality
is a little too clumsy, really allowing you only to place a well aimed grenade
if you’re well out of range of any fire, since they take a while to aim.
Plus – the lack of horrified screaming after you throw a well placed incendiary
into the middle of a group of Norts is possibly the one thing I missed from the
Judge Dredd game.
Next up is Bagman.
Bagman’s main use is to build weaponry and items for you, as well as upgrade
items. The player keeps Bagman primed with salvage from dead Norts and some handily
placed machinery. As long as you have the correct salvage, you can keep Gunnar
primed with ammunition, and yourself armed with medpacks and grenades. As mentioned
above, Helm can also gradually help you build new weapons or upgrade current ones,
upping Rogue’s armament as the danger intensifies throughout the game. The
salvage aspect is another nice touch, adding a more believable air to the way
Rogue keeps himself armed – as opposed to stumbling across handily dropped
weapons or ammunition.
Finally you have
Helm, who is sadly the most underused element of the group (although making anything
useful of a talking hat is probably something of an achievement in itself). Helm
is mainly used to open doors or hack consoles. There are some nice ideas with
Helm, including his ability to project Rogue Trooper holograms to attract the
enemy, but none of them are really well implemented. One of Helm’s other
abilities, for example, is the “attract” mode, which seems to be little
more than shout “over here” – perhaps this is useful if Rogue
gets a bad taste of laryngitis?
And this misuse
of Helm leads us into one of the game’s disappointments. While Rogue and
his biochipped buddies are provided with a fairly original and accessible bunch
of armaments and abilities, there are far too few moments where you really get
to use them to the max. For example, there should be some clearly cool opportunities
for the Rogue hologram to be a great asset in a level, but it’s never properly
exploited. Again, if you could chuck Helm into the distance and THEN get him to
call out that could help on a number of occasions too. The blind fire stuff also
looks really cool - but doesn't seem to have any applicable use. With so many
varied weapons, it would have been nice to see the game designers come up with
a few more set pieces and puzzles where the player had to really work with the
biochipped goodies in order to progress.
So it’s almost
as if the game’s designers piled a large bunch of great ideas into the game,
but never really capitalised on them. As a result, the game can be fairly straightforward
at times. There may well be some decent sub levels such as some on-rails shooting
sections but it’s often all about getting from a-to-b and shooting some
Norts on the way. The same can be said for the way stealth is implemented. There
are opportunities to sneak around enemies but, if spotted, everything quickly
turns into a standard firefight. It’s a little too hard to work out when
the bad guys can or can’t see Rogue when he’s hiding in the shadows
- and as a result the stealth nature of the game becomes quickly redundant.
On a more positive
note, though, the enemy AI is considerably improved from the Dredd game. This
was arguably one of the worst things about the Dredd game but has been dramatically
improved here. Enemies won’t go after you but will wait in ambush –
they’ll spot you at a decent distance, which allows you to take a few things
off at a distance – avoiding the usual game cliché of bots which
can spot a moving pixel several miles away and helping to balance out the difficulty
more. But despite this improvement in the AI, the Norts are never really that
much of a challenge on the “normal” setting and this leads to a fairly
short game for the experienced player.
Multiplayer is
also a big letdown. I was looking forward to an opportunity for some Nort vs Souther
action online, but the only online options are co-operative matches against computer
controlled bots. A hugely missed opportunity, I feel.
But, despite these
concerns, the single player game is still rather good and, most importantly, it’s
highly enjoyable. This is much more than could be said for my experience of Dredd
vs Death (or even the recent Rogue Trooper strips in the comic). While it is fairly
easy to get through – I managed it in a weekend on normal setting –
it’s never less than good fun. There’s always a desire to get to the
next level to see what’s waiting for you there and, unlike far too many
games on the market, it never feels like a chore as you’re making your way
through.
It’s also easily
one of the best comic to game adaptations I’ve seen, especially if you’re
aware of the character beforehand. The storyline is a compelling, condensed version
of the Rogue Trooper strip and Rennie has produced a script that is far better
than his efforts on the comic (although I do feel there isn’t enough shouting
of “stak!”). The voice acting is top notch, with particular plaudits
going to the voices for the biochips, who bring a great deal of personality to
the game. I would have preferred for the accents to be a little more differentiated
than they are – but it’s still a good job and far better than many
games with a bigger budget behind them.
So,
summing up, it’s a vast improvement over Dredd vs Death. There may well
be some better games out there, but if you’re after a decent 2000AD game
adaptation, while it lasts, you shouldn’t be disappointed with this one.
So this comes recommended as follows:
- Avid gamers:
the game comes tentatively recommended. I can’t deny that there are better
games out there, but there is a certain charm to this game that can't be denied.
Better use of Rogue’s weapons and more innovative level design would be
appreciated next time, though. 7/10
- 2000 AD
readers – well worth a look. The best 2000 AD game yet and bodes
well for further adaptations. 8/10
- Rogue
Trooper fans: a must-have and the closest you’ll get to an animated
Rogue Trooper film. 8.5/10
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