| Home
¦ Reviews ¦ 2000AD
Extreme Edition 14
 |
Cover
by Cliff Robinson |
|
2000AD
Extreme Edition 14
By Alan Grant, Robin
Smith, Mark Millar, Dave D'Antiquis, Peter Milligan, Tony Wright
Review
by Bryan Coyle
5th February
06
What to Expect:
Bad City Blues, Silo and Tribal Memories. Behind a functional but impressive
cover by the ubiquitous Cliff Robinson, there beats some thematically similar
sci-fi fantasy that encompasses wide territories, but ultimately returns to the
British sci-fi staple that people really are rather crap. Taken in the order in
which I read them...
Originally Appeared
In: Progs 468 - 477, 585-588 and 706 - 711
It’s been
said that originality is undiscovered plagiarism, and based on his 2000AD career,
undiscovered plagiarism isn't an accusation that could ever be levelled at Mark
Millar. Originality is a highly-overrated concept, however - there's no point
in having an original concept if you can't tell a story to go with it. How a story
reads is infinitely more important than its content, but when spotting those elements
you've ripped off from other sources stops the reader from enjoying the storyline,
you're in trouble - it might not be too large an issue if that reader is the curator
of the Oxford Library, but when it's a fourteen year-old boy who's never read
books without pictures in them, you're really in trouble.
Millar isn't that
bad a writer when he stops trying to crowbar in sound bites for his (admittedly
thin) characters and Silo reads fine in itself - it's just that it smacks too
much of an attempt to be self-consciously different, of a burning need to be cool.
He opts for visceral horror over the more interesting concepts that he stumbles
across, almost by accident, and never explores (disarming after the cold war,
Victorian-era evolutionary fascism, the American view of the class mentality that
permeates all factions of British society and history). Eventually, he eschews
all pretence of psychological horror in favour of rubber monster-movie territory
with a cat-eyed skeleton climbing from a corpse.
There's just too
much taken from elsewhere to objectively see it as anything other than juvenile
and contrived - that Millar devotes an entire page to an undisguised lift from
the Shining and expects the reader to take it as a cliff-hanger is the best example
of that, and it's all the more annoying because by no means a bad writer when
he actually writes. Silo is a classic case of a writer that isn't actually writing,
but instead mechanically constructing a story before he's actually got a final
act. Dave D'Antiquis is a good artist for this kind of story, though. Claustrophobic
and dark, he gives the material more weight than it deserves, and this is surely
a forerunner of Dom Reardon's Caballistics artwork.
Like Silo, Tribal
Memories represents a contrast to the later American writing of its scribe. Peter
Milligan here displays a good eye and ear for characters and the attendant imagery
of a comic story, though you'd be pressed to draw comparisons with the guy who
writes Uncanny X-Men for the house of Marvel these days. With Tribal Memories,
he deftly paces a story that doesn't try to be cool or force in sound bites -
which is just as well, as the story itself is a bit hackneyed and clichéd,
reminding me of an episode of something like the 1990s Outer Limits TV show. What
he lacks here in terms of intellectual kudos, Milligan makes up for by simply
telling a story. It isn't original, it has a poor ending, and the comments about
slavery are hammered home shamelessly, but it’s undeniably a commendable
effort.
It falls apart
on closer inspection, and there's a bit too much (deliberate or not) of Ian M
Banks' Culture in the universe the characters inhabit, which makes the idea of
slavery such an unworkable one. Given the conceit of shared experiences via memory
extraction and implantation, and that all memories are open to be shared, surely
memories of oppression would find their way into the memory pool at some point
and create a response to the treatment of the alien natives? That the main character
doesn't even consider the plight of the natives until he's forced to is stretching
plausibility, but then the setting does that anyway.
In a way, it's
probably the antithesis of the likes of Silo, which is actually a little depressing
when you consider that Tribal Memories predates it by several years. Like televisual
classic Roots, however, its more of a functional piece of moral posturing than
an outright classic in its own right, and as long as no-one expects life-changing
insights, its a fun read with a decent heart.
Making up the
bulk of Extreme Edition 14 is Alan Grant and Robin Smith's Bad City Blue, which
predates both of the other stories by some measure, but which touches on much
the same territory as both, oddly. The inhabitants of an asteroid-bound space
colony go slowly bonkers, reverting to pack savagery, so the (presumably rich)
ruling class leave them to their fate and clear off to a planet-based colony,
where we assume they intend to do their own chores and maintain their own machines,
what with leaving the plebs that normally do such work behind to die when the
asteroid they inhabit plunges into a black hole.
It's never explained
why such an advanced civilisation never spotted such a hugely destructive universal
event as a black hole when such things are usually several light-years across
and planned a different route to avoid it, or why no-one else noticed the news
repeating for several years. To point out plot inconsistencies in high-concept
sci-fi is ultimately pointless though, as the whole raison d'être of high-concept
is to have a fantastic background against which can be told human stories, and
minor niggles like common sense just tend to get in the way.
Alan Grant has
a few recurring themes in his work, much like his fellow 2000AD luminary Pat Mills,
but where Mills tends towards exploring such themes at length, Grant has always
used them to pad out a story he's planned out beforehand. As such, we get a fair
dose of commentary on class mentality, the predisposition of mankind towards brutality,
good ideas corrupted by rich men and their machinations - all of which happen
to take place in a story about a mentally-deficient hardman who fights bounty
hunters, robot jellyfish, and flies about on a big saucer shooting his shotgun
at stuff. It's as enjoyable as it is daft, and it's very daft indeed.
My only gripe is
that the ending seems abrupt, and as such, comes across as a bit forced, but up
until then, its a good slice of retro 2000AD socialist rambling in amongst the
'loner with a gun' clichés much beloved of Warren Ellis. The forced devolution
of the main character into what virtually amounts to a grunting savage is a nice
touch, too.
Robin Smith is
one of the classic workhorse artists for 2000AD that doesn't have a particularly
impressive style, or tendency towards pop-up splash images that dominate the rest
of the page, but he is reliable, and his style is unmistakeable. Just getting
the mechanics of a comic page right is a job in itself, but Smith knows how to
put together a clear and readable page. His flying sharks hint that he should
do less futurist sci-fi, and more outright fantasy, although there's no faulting
the material on show here.
All in all, it's
a good mixed-bag approach to the Extreme Edition, and featuring material that
might actually find favour with a modern British audience otherwise disinclined
to read 2000AD. Well worth three quid of anyone's cash, even if you've got the
issues each story appeared in readily to hand, and a good first issue for 2000AD
head honcho Matt Smith after the departure of Alan Barnes. One that sets an admirably
high standard for future editions. |