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Extreme Edition 17
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Cover
by Dylan Teague |
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2000AD
Extreme Edition 17 10th
August
06
Who's behind
it?
- The Corps
by Garth Ennis, Paul Marshall and Colin MacNeil
- Wynter by
Robbie Morrison and Kevin Walker
- Maelstrom
by Robbie Morrison and Colin MacNeil
Where did
these stories first appear?
The Corps (progs 918-923); Maelstrom (Megazine 2.73-2.80); Wynter
(Megazine 2.70)
What should
I expect?
On the whole, nothing quite
as exciting as promised in Dylan Teague’s excellent cover. However, unlike
some previous ensemble EEs, there is a clear theme to all three stories, and it’s
not just that they feature Judges at war. It’s all about machismo overdrive
and people making tough choices.
What did Alex
Frith think
about it?
It’s of passing interest that these three stories all
first appeared at about the same time – late 1994. In case you need a reminder
of what was popular at that time, the main character in one story is a foul-mouthed
sociopath called ‘Tarantino’. Ennis is on subtle mode here, folks.
Anyway, the Corps and Maelstrom both feature STAR Judges (that’s Judges
in Space to you and me), and impossibly both also feature the art of Colin MacNeil,
who must have been pretty busy at the time. Presumably the basic concept behind
the STAR judges was explained to / hashed out by Ennis and Morrison, who both
went away to write similar but different tales about them, rather than one following
on from the other.
The basics: Mega
City one trains judges from a very young age. Those who are found early on to
be hyperviolent psychopaths are exported to appear in stories written by Garth
Ennis err sorry I mean sent into deep space to fight wars with enemies of MC1,
where a lack of compassion is a definite bonus. STAR teams are lead by women -
who have a clearer head in a crisis - and each team comes equipped with a Psi
(I guess that’s why there are so few effective Psis actually fighting crime
in MC1 itself…). Sinister officials then deploy these teams into combat
zones where they are routinely ordered to kill everyone, friend and foe alike,
just to keep things tidy. It seems it’s also necessary to have one (male)
member who is slightly more psychopathic than the rest, who enjoys killing rather
than simply being very good at it.
The Corps tells
a week-in-the-life story of one such team, although I guess it can’t be
a typical week as most of them end up dead by the end. Maelstrom has a much longer
and more convoluted tale to tell, although it too ends up with most of them dying.
But there is another link to both stories – to what extent is it acceptable
to follow orders, when those orders involve the deaths of thousands, some of them
innocent, some of them your friends? A reasonable dramatic hook, to be sure, but
one that is massively undercut by the whole principle of the STAR judge teams
being that they are basically weapons deployed to wipe people out. If they’re
not supposed to have a conscience in the first place, why do they suddenly develop
one in these stories? Especially if we’re given to believe that they spend
most of the time killing people anyway. Luckily, the main thrust allows for some
pretty dramatic art, and for MacNeil to draw those hardman/hardwoman faces that
he does so well. Barely a smile in sight. Also, I like his (and series designer
Paul Marshall’s) lizardy Kleggs – maybe a mutant strain?
Wynter features scratchier art from Kevin Walker (before he
really found his footing) but is a more enjoyable story because it has a similar
theme but without the clumsy backstory. Judge Wynter is too keen on violence for
MC1, but isn’t hard enough to get sent into space – he only has to
go as far as the Antarctic (to reflect on how names are eternally linked to destiny).
He, too, is asked to make a tough choice by his superiors, but somehow his emotional
conflict is more believable and engaging than his STAR counterparts – not
least because he ends up choosing wisely. However this story also suffers from
trying to shoehorn in a bit too much exposition along with the soul-searching
and the action. Still, the action and drama are strong enough make this story
the best of the bunch. Shame it’s only 9 pages long…
The two longer
tales both have a perfectly serviceable story, but they’re hampered by being
quite difficult to read. The Corps is ultimately straightforward, but Ennis opts
to use some fairly intense military-style dialogue, and is light on the old exposition,
especially in the action scenes. This does help the whole strip feel appropriately
high-octane (not unlike the bizarre ‘Urban Strike!’ series, which
is crying out not to be reprinted in an EE), but I found it tricky to work out
the whos and whys of it all. It’s also a bit of a shame that the wider politics
of the strip, i.e. Mega City 1 vs Sino City 1, was never developed further. Maelstrom
has the opposite problem – long speeches and just too much damn story in
there. Respect to Morrison for developing so many concepts, but unlike in his
Dante strips, it all ends up as a storytelling mess.
For a strip that
should be about good but psychopathic Judges fighting mutated evil psychopathic
judges (in space), there’s an awful lot of mucking about with colonies,
politics and alien geography. Really, there should have been more fight scenes.
MacNeil works wonders with some dramatic splash pages, but their impact is diminished
when it’s hard to see what the hell is going on in the story as a whole.
I had to reread sections several times to get a handle on whether I was in a flashback
scene or not, and at no point did I really engage emotionally with the main characters
- which is a shame because this whole story is about emotion.
I think the problem
is that Morrison couldn’t focus on any one character for long enough, as
he had so many ideas he wanted to play with. The team leader, the Psi, the pilot,
the psychopathic cyborg and the villain all wanted major story arcs, but in the
end all got short shrift. If Morrison had written the story a few years later,
once he’d mastered his craft a little better, it could have been a true
epic. Or even if he’d split the series up into two or three short stories
that would have helped.
It’s worth
noting that Maelstrom and Wynter are reprinted from the Megazine. As such, the
strips feel odd because they don’t have a title when each new chapter starts.
Me, I love a well-designed series title, and I think it helps with the scene setting.
I believe at the time the Megazine introduced stories in the contents page, or
possibly gave each strip a recap page before each new episode. These might have
been helpful for Maelstrom…
Good to see the
EEs continuing the tradition of reprinting strips that haven’t been reprinted
before, but individually these stories aren’t deserving of the honour. To
be brutally honest, I found more enjoyment out of dissecting the stories for this
review than I did from actually reading them. Top marks for thematic consistency,
though.
What did
Robert Cornell think about it?
In the Judge Child Saga, Dredd went into space to crank up the
weirdness. He encountered freaks, sorcerers and bizarre diseases. Fifteen years
later, the freaks, diseases and sorcerers were handily placed in Mega City One.
If you went into space, it was for gritty realism.
The Corps is set on the frontier of human exploration, where
Mega City One is vying for resources with the other mega cities. The Corps (aka
Firestorm 1) are a tough bunch of space judges who do the dirtiest missions and
leave the fewest survivors. (Usually none.) They're sent on a dirty tricks assignment
to break up Sino City's alliance with the Kleggs, leaving a sector of space open
for Mega City One to develop.
The first thing to get out of the way is that The Corps isn't
very original. Secondly, if you want subtlety, go somewhere else. This is a testosterone
drenched bug hunt (or in this case lizard hunt) with a Ripley type in charge,
a telepath to point out the obvious, a couple of guys to get killed and a psycho
to go gun-crazy and screw things up.
The colourful and blocky artwork is effective, if not memorable.
Except for those Kleggs. In part one they look completely wrong. From part two
onwards they look like alligators again. Except for the bushy green eyebrows which
severely deplete their fear factor.
I doubt if anyone had The Corps on their Extreme Edition wish
list but it does exactly what it's supposed to. Then leaves before things start
getting dull.
Maelstrom, on the other hand, is tortuous. The best way to
read it is straight through in one go, while taking notes.
What’s going
on is this:
The story features
another squad of super-tough space judges. In a promising first episode they take
out a gang selling Proteus, an illegal mutagen used to alter colonists and make
them viable for life on hostile planets. Next stop, the judges bring a deserter
back into the service by threatening his alien family. He can form a symbiotic
relationship with a ship and is the best pilot in the business. So far so good.
It all goes wrong when they head off to Vortice, the scene of a genocidal attack
on The Quayaan. These peace-loving aliens were massacred under the cover of a
treaty by rogue Earth forces. After a Justice Department cover up, the perpetrators
were left to die in the violent storms on the surface. However, they survived
by using Proteus (remember, from episode one?) to adapt them for the conditions.
Maelstrom appears
to have the things The Corps lacks. It's ambitious, original and has much, much
better characters. True, there’s a Ripley type, a gun-happy cyborg, an emotionally
unstable psi and a couple of guys who get killed but their motivations go beyond
“if it moves, shoot it.” I also enjoyed neat touches such as quoting
Judges Fargo’s thoughts on space exploration. The storyline works as an
allegory for the fate of the North American Indians.
In fact, there’s
only one thing wrong with it: it’s boring.
The narrative is way too flabby for such a tangled storyline,
grinding to a halt during flashbacks and featuring page after page of exposition.
Two of the episodes (six and seven) acheive nothing other than delaying the big
judges vs mutants finish.
The artwork hasn't been done any favours in transition. The
blotchy lettering suggests that the scanning process struggled with the high contrast
style used by MacNeil. The examples on the official website show it was originally
much clearer. The mutated judges are very impressive, including a dinosaur with
a face in its chest.
It’s possible that Maelstrom would have flourished under
the harsher constraints of the weekly, fewer pages and less time might have reined
the story in and allowed it to flow. Or perhaps it would have been just another
bug hunt.
Tagged on to make up the pages, Wynter is a punchy one episode
mood piece set in Antarctica. It's the most readable of the three stories but
also the least interesting.
I've never really bought into the idea that Mega City One has
a burgeoning space empire. Haven't they got enough problems? And there's nothing
notably “spacey” about the stories. They're only set there to get
them away from the restrictions of continuity. In which case, why set them in
the Dredd universe at all?
Overall, I'm forced to conclude that this was a wasted slot
in Extreme Edition. There are superior "second best" stories in the
vault itching for the reprint treatment.
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