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Home ¦ Reviews ¦ Rogue Trooper - The Quartz Massacre

Rogue Trooper - Quartz Massacre
Rogue Trooper - The Quartz Massacre
Rebecca Levene

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What to Expect: The book of the game...

Review by Richmond Clements
6 April 06

I’ve been trying to put my finger on what it is about this book, and its predecessor Dredd Vs Death that doesn’t do it for me. I think it is that these books suffer from the same problem as movies that are adapted from games. At the end of the day, there isn’t enough meat in a game, even one with a strong story, like this one seems to have, to fill a book.

This is not to say that Levene does not make a good go of it. The strongest narrative strand in the book is one I’m sure will not appear in the game. The novel starts with the infamous Quartz Zone massacre, and there we are introduced to a young recruit, newly joined to the Kazan Legion. Throughout the book, Levene returns to this character, and his arc, as he gradually becomes a soldier and accepts who he is, is easily the best thing in the book. Though it is also part and parcel with one of the more annoying things: Nort helmets are described repeatedly as ‘insect like’. Yes, that they may be, but a bit more judicious editing might have figured out they’d been described as such ten or more times already, and perhaps a different description might be needed.

As I mentioned, the story begins with the massacre, or rather just before it, as we’re given a potted history of the Genetic Infantry. It’s well enough written, but nothing that we haven’t read before, covering as it does ground already travelled in ‘Milli-Com Memories’.

This is the biggest problem with the book. The story is basically a retelling of the first episodes of Rogue Trooper, but different. There are characters here that are out of place, in that they didn’t turn up this early in the Rogue story: like Venus Bluegenes or Bland and Brass. The nurse Sister Sledge even turns up, at one point rather pointlessly to give Rogue a med pack and then wander off again. I’m guessing this is because some, if not all of these characters are in the game, so they have to appear here. But by doing this, the book falls between two stools. On the one hand, it’s not going to appeal to the casual gamer who enjoyed the game, as they will know the story because they’ve already played it. On the other, fans of the comic will be irritated or annoyed by the changes to the continuity.

Nice touches abound though. Bagman can manufacture weapons from any battlefield scrap Rogue can feed him, with nicely explains why he always has enough ammo.

Would I recommend this book? On balance… probably. If you read and enjoyed Rennie’s DvsD adaptation, then you will most likely be happy with this too, as in both cases, the writers do their best with the limited material they have to work with.

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Original content (c) 2002 Gavin Hanly (contact 2000AD Review).