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Home ¦ Reviews ¦ Rogue Trooper - The Future of War and Fort Neuro

2000AD Review Extra 10th December 05

Rogue Trooper - The Future of War and Fort Neuro
Rogue Trooper - The Future of War and Fort Neuro
by Gerry Finley-Day, Dave Gibbons, Colin Wilson, Brett Ewins, Mike Dorey, Eric Bradbury, Cam Kennedy

Buy The Future of War from Amazon.co.uk
Buy Fort Neuro from Amazon.co.uk

What to Expect: Action, fighting, war machines, betrayals, and just the odd bit of moralising.

Review by Alex Frith

The last time Rogue Trooper was reprinted, it came with a rather neat introduction explaining how the character was devised. It’s a rare example of how creation by committee can sometimes work amazingly well. There’s something about Rogue Trooper that really works as a concept, even when many of his individual tales aren’t that great. In these two Rebellion volumes, this shines through in spades.

Perhaps the main factor in Rogue Trooper’s appeal is the artwork. Gibbons gave Rogue an unforgettable look, complete with useless but cool-as-Jesus leg straps, but above all he brings the reader into the world of Nu-Earth – and it’s truly horrible. Most stories in the first volume open with a shot of that strange black-hole / space-warp thing, and it brings you right into the atmosphere of this hellish planet. Added to that there’s loving attention to the detail of the uniforms and machinery of war – particularly when Colin Wilson comes on board.

Many, many people get killed in these stories, but it’s nearly always by breathing the poison air – not by being shot. A reminder that the real villain is war itself, and not soldiers with guns. And it also allows Rogue to get in some hand to hand combat, which is often a little preposterous given how well-armed most Norts are, but it looks good.

Rogue Trooper - The Future of War and Fort Neuro

The art is nicely reprinted for the most part, and is generally excellent throughout. It does seem at first that the new artists try to emulate Gibbons’ style early on, but soon evolve into their own once he’d left. Thankfully, they retain his attention to detail and setting; even Mike Dorey’s thick black work conveys a great sense of stifling atmosphere in his rather curious tale of Nort apemen.

The stories themselves are very generic. Rogue encounters some Norts with a nasty weapon. They kill a bunch of hapless Southers, then Rogue works out how to destroy whichever weapon it is. It’s a testament to Finley-Day’s creativity that he rarely uses the same weapons twice, although some concepts are just a bit silly (Decapitators = great; digital sky-writing = feeble). Luckily, a silly plot never detracts from the essence of future war pervading the series. There are some great moments when we see how much war can twist those who wage it, not least Rogue himself, who seems to become more and more pacifist as things progress. We’re willing Rogue to find the traitor general, but not to win the war - as perhaps we willed the VCs to beat the Geeks. Rogue may be a Souther, but there’s never a sense that the Southers are in the right– they’re just a bit more inept than the Norts, and slightly less German (or is that Volgan?). Beyond good and evil, the strip reminds us that war is hell; and future war will be three times as hellish.

Rogue Trooper - The Future of War and Fort Neuro

Volume Two contains three longer story-arcs, which keep the setting in one place at a time, but otherwise don’t deviate from the formula – until Fort Neuro adds a spoonful of comedy to the mix. By this point that’s a welcome spoonful, even if it’s not always very funny. At least Rogue gets to interact with a couple of robots instead of his biochips for a while, which makes a nice change. The idea of a biochip is a clever one (ok, ok, so back-ups should have been stored remotely on Milli-com), but the rules about how much they can perceive their world and operate the equipment they’re housed in seem to be somewhat flexible as the plot demands. And it’s funny how much effort is made to be inclusive of Helm, who really can’t do much beyond being cheery. Couldn’t they have given him articulate chin-straps to walk on, even?

Rogue Trooper - The Future of War and Fort Neuro
Such plot devices are minor gripes, however. If you love action war stories, Rogue Trooper delivers in both these volumes, although I’d recommend that first as it contains more classic tales, like ‘The Rookies’ and ‘Menace of the Dreamweavers’. If you’re more into the extended story arc of Rogue’s mission, then go for the second. I’d actually forgotten how often Rogue encounters the Traitor General – in both volumes. Clearly the character was only invented to give Rogue motivation, but he also provides a fair bit of excitement himself as they keep bumping into each other. And at least he’s got a great face to offset his bland as anything characterisation.

Buy The Future of War from Amazon.co.uk
Buy Fort Neuro from Amazon.co.uk

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Original content (c) 2002 Gavin Hanly (contact 2000AD Review).