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Home ¦ Reviews ¦ Nikolai Dante - The Great Game

2000AD Review Extra 8th August 05

2000 AD - Nikolai Dante - The Great Game
Nikolai Dante - The Great Game
By Robbie Morrison, Simon Fraser, Henry Flint, Charlie Adlard, Chris Weston

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What to Expect: The second collection of the adventures of everyone’s favourite Russian love machine, Nikolai Dante. Too cool to kill, with stories too good to miss.

Review by Martin Charlton

Okay, first things first. I love Nikolai Dante. Can’t get enough of it, really. The problem with this, until the release of the DC trades, was that I wasn’t reading the prog during the era of his inception, which left me with gaps in my knowledge to say the least. Having snapped up the first book pretty much as soon as it hit the shelves, I waited eagerly for the second installment, as I’d already been warned that the first book served as little more than an appetiser for the main course that was the ‘Great Game’ story arc.

So here we are than. Nikolai Dante, book 2: The Great Game. Having had this book for a while now, I decided to go back and reread it before writing this review. I’m glad I did, because like all great on going series, it gets better with every excursion into its world. Perhaps more interestingly, it’s the first time I’ve read any Dante since Robbie Morrison’s revelation in the Megazine that the crest is actually female. I suppose it’s like seeing a film of a book you love, and when you go back to it afterwards you find the voices in your head sounding like the actors who played the part in the movie. I swear, the film ruined High Fidelity for me…

2000 AD - Nikolai Dante - The Great Game
Anyway, the book itself: A number of gripes have been raised with the (then) DC range of 2000AD publications, primarily the sometimes poor print quality and the lack of extras added to the books. Well I can allay your fears on the first claim, as the print quality is uniformly excellent throughout, but once again, no extras. You know, a new intro from the author, artist, creator, commissioning editor or random celebrity who’s read the book and enjoyed it would be nice. But no. No intro, no primary sketches of character designs, no script to a single episode for posterity. Nothing. Nothing that is, except some of the purest thrill power distilled into a DC book thus far. I know the series has contained such classics as Verdus, Skizz and the early Strontium Dog tales, but as a friend of mine who’s into comics but not 2000AD specifically remarked upon reading Verdus for the first time recently, if it was described in one word, it would be ‘gentle’. This is not necessarily a useful word when selling 2000AD books to the Yanks, especially when aiming them, at least partially, at the same audience who know of 2000AD through the writers who prop up the Vertigo line. However, ‘Gentle’ is not a word I would use to describe this book. Hell no.

The book picks up shortly after Dante’s visit to the Gulag at the end of book one, with a few light hearted stories in between the discussion of slavery and the sledgehammer to the gut that is The Great Game. Whilst not as numerous as in a series such as Sin/Dex, these interlude stories are welcome distractions from the main storyline, usually linked in somewhere to previous/future events, in this case Dante’s feud with the family Arbatov steps up a notch, and we’re introduced to Britain in the time of the Tzar. The decision to put these stories at the beginning of this volume cannot be underestimated. At the end of the first book they would have seemed ineffectual, and anti-climax of sorts. Here they serve as a light hearted prologue of sorts, a short scene before the opening credits to get the crowd warmed up, like a good American sitcom.

However, after those brief flings with fun, much like Dante himself we’re pulled into the real reason we’re here, the main story arc itself. I don’t want to give too much away here for those who haven’t read it, or haven’t read it recently, but what we basically get is a heady brew of love, hate, family, betrayal, insanity, duty, sex, explosions, destiny and general Romanov bastardy. So that's everything we know and love about Dante and everything that makes the series so great. The story really spins out over these ten parts, much as Morrison suggested in the Megazine. It gives the series a more epic feel, and leaves Dante wounded at the end, something which adds context to his later adventures, as he never really recovered. So here we are, merely having scratched the surface of Dante’s world, and he’s already unrecognisable from the young rogue we met at the start of the first book.

2000 AD - Nikolai Dante - The Great Game

After that we’re treated to a series of six stories focusing on Dante’s relationships with his Romanov siblings, some of which feature Dante primarily, and some of which cast him as a backdrop to other events.

The Octobriana Seduction is noteworthy for Andy Clarke’s debut on the series, producing what I consider to be some lovely art, but far more traditional than his recent Shimura stuff. Good, if unexceptional stuff, as is The Masque of Dante, which I particularly enjoyed just for the bluff/double bluff/triple bluff of the final scene. You’ll see what I mean. By contrast, The Movable Feast is absolutely wonderful, featuring all the insanity we expect from a future world in 2000AD, and any story in which Dante gets a chance to undergo a sexual Krypton Factor of sorts is going to be awesome. Throughout these three stories we’ve seen that while the Romanovs aren’t perfect, they’re not without their character strengths, and they all seem to find some measure with Dante. However, Tour of Duty finds Dante spending some time with Konstantin, a character without any redeeming features, and perhaps the only clear cut human ‘baddie’ in the series to this point.

2000 AD - Nikolai Dante - The Great Game
While the Cadre Infernal is worth checking out for a cameo of sorts by Luther Arkwright and that notorious opening splash page, Hunting Party, the final tale in this volume, sets up future events with a hint of dissention in the Romanov camp. It also features hilarious cameos from a seemingly heavily disguised Slaine parody, and a less subtle Sinister Dexter style pairing of hit men, which allows Dante to spar against some of the more straight laced 2000AD characters he was designed to be the antithesis of.

So that’s the great game. Part of a series of Nikolai Dante books. Not a book I’d recommend reading without having read the previous volume, but I challenge anyone to read it without wanting to read the further adventures of the eponymous hero. All I ask is that you read it. Some of the best material to come from not just Robbie Morrison, but from 2000AD in general, and the only problem is the crippling delay till the third book arrives. Nikolai Dante: The Great Game – You’ve no excuses not to.

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Original content (c) 2002 Gavin Hanly (contact 2000AD Review).