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Home ¦ Reviews ¦ 2000AD Winter Special 2005

2000AD Review extra 20th November 05
2000AD Winter Special 2005
2000AD Winter Special 2005

What to Expect:
A host of new writers and artists take their first steps into 2000AD, and a few of the old guard step in to lend a hand. Plus information on how to make a submission to 2000AD.

Review by Adam Crabtree

Cover by Boo Cook: The twisted gleam in the eyes of an emerald green alien; it sparks curiosity and leaves no illusions as to the genre. It's also very pretty to look at: the bright colours are pleasing on a basic aesthetic level.

Any potential customers should be intrigued enough to open the special, see that it stands on its own… maybe pursue their curiosity as a nice way to ring in the new year!

Legends of the Rogue Trooper by Gordon Rennie and Richard Elson

2000AD Winter Special 2005

This would make a nice introduction to the world of Nu-Earth: exposition on the Nort/Souther war and on Rogue himself make an ideal jumping on point. The thing is, in my limited experience of the strip, it rarely goes beyond this level of depth. The action:story ratio is consistently one-sided. The story currently running in the weekly is a little better at this, offering a more diverse range of characters and situations.

But, for now, we have a solid action strip to open the special.

Richard Elson of Avatar fame (and also Sonic the Comic - ah, memories) handles the art. A heady palate of reds and yellows causes our GI hero to stand out amongst the action, limiting the confusion that can sometimes occur when viewing illustrated violence. It's pretty traditional stuff and won't scare people away.

Gordon Rennie's script is also playing it safe, not really challenging current ideas of warfare in the creative media: Gunnar denouncing Gibbons (Gibbons, see?) as a coward for deserting his post, Rogue bemoaning innocence as the first casualty of war a la Charlie Sheen etc.

Like I say, it's a solid opener. The Rogue game preview looks pretty cool as well, but just how long has this game been in development?

Road Warrior by Arthur Wyatt, Inaki Miranda and Eva De La Cruz

And so, we come to the first of the new bloods, and it looks rather like something the Clamp comics company of Japan (Cardcaptor Sakura et al) might produce, which is by no means a bad thing.

2000AD Winter Special 2005

I confess to a little initial confusion about what the shiny black shapes were (as it turns out they're nanobots) and the setting of the climax (sandy hill type things with Zelda-esque diamonds on top of them) is a bit lacklustre, but with those two niggles aside, its got a very distinct mix of animé surrealism such as Karanga's size and conventional photo-realism in the settings. Kudos to Inaki Miranda and Eva De La Cruz.

As a starter for a series, it works very well; action, fantastical action, gun battles and car chases excite, while Arthur Wyatt builds quite an intricate and refreshingly off the wall future vision. The foundations of a post-Collapse world are laid with great relish as we meet roving road gangs, Iugami war chiefs, warriors with "road sense" as well as some intelligent concepts (though maybe I'm just impressed by the word "algorithms").
When I think of the five new stories here, it is this one that tends to come to my mind first.

2000AD Winter Special 2005
Bones of Eden by Al Ewing, Russell Hossain and Lee Townsend 

This is quite a professional effort. The first page plays out a clever rug pull with the tribal strife, and manages a striking bit of imagery by revealing Washington as the backdrop to this new stone age. From there there's a little bit of confusion - Al Ewing's script is clearly eager to get the set up explained and out of the way as soon as possible so we can get down to exploring this new world.

The way in which this is done is a bit inadequate - angular frames for present day narrative, rounded off frames for flashbacks. That's the only distinction, and the strip switches between the two without warning, meaning a few re-reads are necessary. Add to that the fact that we're thrown straight into the plot of three characters in a secure facility going stir crazy.

It's unclear just what is going on with these three. The relationships are established quickly and efficiently, but you're not sure what their connection is. We have Meier's daughter Kristin, some anonymous scientist blerk Brook and Mike… who is… well, he has a fetching chain, I guess.

The black and white art plays it safe in the main but we see invention in the "angles" of the frames, the askew picture of the ruined city on the top of page three being one example. Its also quite unflinching and courageous; nothing is hidden as Dog savages Brook.

Ewing shows again he knows what he is doing with this, utilising a clever bluff with the cigarette lighter and ending on a pleasing twist (Kristen's father is actually Sean Connery :o ). I think this is one of the frontrunners for an extended audience with Squaxx. Altogether now… Wiiiilllllmaaaa!

2000AD Winter Special 2005

Judge Dredd- Sugar Daddy by John Wagner and James Joyce

Competition winner James Joyce takes the Chin Himself for a spin with new villain Sugar Daddy. I actually really like the art; it's divided opinion but I love it. It's got real character; when I look at the safe and largely blank art in Bones of Eden then look at this, with its borderline-but-not-quite-caricature figures, good use of black shading and scratchy little details, I know which one I prefer.

Wagner's script is a simple affair with Dredd showing typical resolve evening the face of mind control, and Sugar Daddy himself is a fun villain with some good dialogue to chew on ("…now you, the most powerful judge in the city, will serve as my right hand man! Just my little joke!").

This story and the one after it are probably the best examples in the Special of how to provide a conflict and tell a story with a beginning, a middle and an end.

Judge Dredd- Out of the Blackstuff by John Wagner and Sean McNaughton

2000AD Winter Special 2005
Again, this has some lovely art, apparently from another unknown. Sean McNaughton's Dredd art reminds me of some of the older, classic Dredd I've seen, with the myriad subtle and detailed shadings on every surface.

Another master class script of Dreddman Wagner's puts Tharg's tips for writers in the special into practice.

This is another fun, funny, breezy little vignette of life in Mega City One. The initial build up is very ominous, and I for one was convinced this was going to be an altogether more sombre affair than Sugar Daddy. I actually feared for the well-being of the Kharapacean as early as page two as we get an insight into its childish mindset and discover that it doesn't act with malice. This is confirmed by the revelation that it is only a child of its species. The strip becomes lighter after that, and it's endearing to see the ruthless fascists of MC-1 entertaining a small child.

Another winner.

Terror Tale- Contagion by Al Ewing, Duane Redhead and Lee Townsend

2000AD Winter Special 2005

Al Ewing again. What's his status anyway? He's among the "new talent" featured in this issue, but I've heard he has a few more Terror Tales to his name and I read a hilarious article about him earlier this month on this very site...

This is a perfect example of how to manage a one prog story. Duane Redhead ("Duane Redhead"?) provides clear, coherent support for the script, making the most of even the smallest panels without becoming confusing. The level of little details is fascinating to look upon as well.

Juxtaposing the disturbing imagery of the sickly looking woman on the tube with the romantic tone of the flashbacks, Ewing gradually ramps up the unease and merges the two threads into a disquieting and affecting body shock tale. There's room for multiple interpretation as well, which is unusual for the strand; is this real? Is it in her imagination? Has she gone through bad relationship experiences and is taking it out on the male population? There's a lot to be said for the notion that entering an intimate relationship can be like losing some of your sense of self for some people, and I think this strip plays on that fear effectively.

Blade Warrior by Ben Counter and David Kendall

The obvious comparisons to Slaine are hard to stave off; the art is quite similar to both the Simon Bisley era of the Horned God sequence and also to the computer assisted art of more recent efforts in the Book of Invasions. For this to be accomplished by hand (it could've been done with a computer for all I know, but I'm not proficient in these matters) would be quite a feat, and Dave Kendall gets Mad Propz for producing something very pretty to look at anyway.

2000AD Winter Special 2005

Ben Counter's script is pretty standard high fantasy, sword and sorcery fare, with none of the post ironic wit of the earlier mentioned Slaine. Its lofty proper English style can be found in all manner of high fantasy books, as can the conventions for exotic and difficult names for characters and locations, serene priestesses and barbarous warriors. But why should it be that a fantasy by the name of Blade Warrior (pretty much the crux of the slim criteria offered for the story's creation) has to be set in a pseudo-medieval world with all the trappings? Despite the lack of originality in some areas though, Counter manages to produce some invention in the bargain and creates a thick atmosphere of foreboding.

This story is one of the better in terms of standing on its own, with a clear chronology from start to end, a nice twist to round it off (well, I liked it at the time I read it, but it's come to my attention that it has apparently already been done in Spawn…) and a good action sequence, in which Kendall proves he can keep up outside of stasis shots.

The final panel is a beaut as well.

Earth War by Jaspre Bark and Rufus Dayglo

2000AD Winter Special 2005
This is another favourite of mine. The concepts are pretty simple (the enemy can create vessels for themselves out of any organic matter, conscripts drafted into a biological research program) but the execution is masterly. Integral to its appeal is the dynamic between Starkman and the conscripts. They're men who've trespassed and rebelled against authority, now brought to heel by this tyrannical colonel. This could power a good many scripts, if… and this is a big "if"… Jaspre Bark can avoid falling into the trap of comfortable repetition, and find new things to do with the theme.

The body horror aspect of the script is appealing as well; the concept of something being inside your body beyond your control is a very primal fear, something faced by sufferers of disease all the time. This could tie cleverly into the powerlessness the conscripts feel, with a little initiative.

A few final notes on Bark's script; Starkman could use with being a bit less clichéd in his speech ("Nice of you to join me, ladies."), and he might want to think about revising the central concept a little to be more edgy; as it is, the Earth forces are fighting to stop the Skatch destroying the planet, but wouldn't it be interesting if they were actually living there and Earth was trying to usurp them?

Rufus Dayglo's art is competent, if a little scratchy, very dark, and the layout is a bit difficult to follow. The pages 2-3 spread is a bit difficult to follow, the black borders make it hard to tell frames apart from each other, and they're a bit small. I imagine though, that if Earth War is recommissioned there will be more space to tell the story.

Unholy Warriors by Stu Taylor, Kev Crossley, Jamie Grant and John Spelling

I made a game about how many archetypes from popular fantasy games, RPGs and animé I could identify. Brunner looks rather like a night elf from the Warcraft games, Luger looks like an orc from the Lord of the Rings movies, and the summoned beastie (as well as copying a concept from the Final Fantasy series) looks like the demon from Princess Mononoke.

2000AD Winter Special 2005

This tells us two things: firstly that I'm rather more versed in such things than credibility really allows, and secondly that this strip is short on fresh ideas. It doesn't have a style of its own, mixing sci-fi elements with typical, sanitised medieval fantasy and never straying far from the stereotypes of hulking, stupid trolls, dark romantic heroes and spirited spunky heroines.

The dialogue is also reminiscent of the English dubbing in many manga books and films; surfer dialect mostly ("Chow down", "work out the kinks"). These superficial concerns aside, the story suffers as well. The ending is a bit embarassing - we suddenly see that the team has a pair of benefactors and that one of them is apparently responsible for the bad doin's. Who are they? Why should we care? We don't even know their names! We don't even have a name for the main character, we can only refer to her as Robo-arm Girl.

On the bright side, Kev Crossley's art is endearingly quirky; angular and scratchy but clarity is still in place. I'd like to rate this strip higher; it's cheerful, amiable stuff and the characters are likeable, but it's not very proficient technically.

Overall: I thoroughly enjoyed this special and hope this is the start of many similar projects to come. I'm split between the offbeat Road Warrior, the accomplished Bones of Eden and the interesting Earth War as the best new talent piece. Hope to see at least one, if not more, of them soon.  



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Original content (c) 2002 Gavin Hanly (contact 2000AD Review).