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Home ¦ Reviews ¦ 2000AD Extreme Edition 13

2000AD Review extra 7th December 05
2000AD Extreme Edition  13
Cover by Henry Flint
2000AD Extreme Edition 13

By Tom Tully, Pat Mills, Dave Gibbons, Carlos Trigo, Massimo Belardinelli

What to Expect:
The future of sport...

Originally Appeared In: Progs 1 to 27

Review by Bryan Coyle

Harking back to the very first issue of 2000AD in 1977, Harlem Heroes is probably most noteworthy in 2000AD continuity for being the starting point for the lineage of one of Judge Dredd's current backing cast. Before Judge Giant (jr), there was just Giant the aeroball player, leader of the Harlem Heroes, in 2000AD's first and only all-black cast, in one of the comic's many attempts at an ensemble cast in an ongoing story - a format that has proved less than successful with the readership over the decades since.

You can tell the cast is all black by the fact that they all wear shirts with their names on so that us white readers can tell them apart. Am I joking? Because of a few instances in the book, I'm not entirely sure, to be honest. The term 'Japs' is probably tossed about with far too much abandon for modern audiences, for a start (the editorial page could have been better placed at the front of the book, if only for the purpose of illustrating to the more knee-jerk PC types that the material is twenty-eight years old), the reliance on national stereotypes for opposing teams is a quick way to introduce varied visuals, but is ultimately lazy writing at work, while the shoehorning-in of a joke (I assume) about Japanese kamikaze pilots even serves to contradict what was established as the rules of the game in an earlier chapter.

2000AD Extreme Edition  13

Is Harlem Heroes a bit dodgy in a modern context? Sadly, yes. It's nowhere near as dodgy as it should be in order to make the material enjoyable in an anachronistic way, it just has one or two moments that might cause the reader to pause, but otherwise, there's plenty to recommend. I remember playing some Harry Potter game, for my sins, and the complicated rules for fictional game 'Quidditch' were explained to the player by Stephen Fry, but it ultimately amounted to nothing more complicated than flying through some rings, and was quite enjoyable. It's an odd analogy, but apt, I think.

Most early 2000AD is about visceral thrills, be it stylised violence or clever ideas, and HH has plenty of the former, and more of the latter than might be suspected by a casual read-through. Tom Tully makes good use of the mob mentality of spectator sports in the form of terrace-chants and the traditional British comic staple of having the commentators and spectators narrate the action - a necessity in those heady days of non-decompressed storytelling, where as much as possible was forced into the pages available requiring the writer to tell as much of the story verbally as the artist had to in terms of visuals. Not that Tully is sold short on the art front, as the cherubic pencilling skills of Dave Gibbons display a scope still unseen in most comic artists. The Atlantic Tunnel cutaway is a good example of this, as is the great depiction of humans in flight, helping to show how Gibbons would go on to some acclaim as a superhero artist on the other side of the pond later in his career. The depiction of the world the characters inhabit is probably most dated - the dubious depiction of Harlem aside, the continued existence of the Soviet Union in 2050 doesn't help.

2000AD Extreme Edition  13
The rhyming 'next prog' blurb is quite fun to see, as well. There's a sense of the early 2000AD feeling its way and being playful with elements of the comic format in little touches like this, and I always like to see them, especially when modern 2000AD seems devoid of much of such inventiveness and playfulness. It has become a little too po-faced to completely appeal to modern youth in a way that reprinted superhero comics do. It's this po-faced approach that perhaps made Second City Blues (Harlem Heroes' most recent would-be successor) a rather mechanical entry to the sports-comics lexicon, and not a patch on its forebears.

There's a great line in the usual melodramatic soap-operatics that comprise the off-pitch action, and although the final aeroball battle between the Heroes and the Teutonic Titans is rather abrupt (especially in light of two cast-members buying the farm during it), it is, at least, satisfyingly done, and not as underwhelming as it could have been.

2000AD Extreme Edition  13

The cover has Henry Flint doing a passable job that eschews the more obvious pitfalls of digital colouring and looks more organic than digital colour usually does, and there's a nice Kev O'Neill filler on the back cover of the Harlem Heroes' equipment that fills space nicely, although a few more classic covers would have been appreciated on the inside. All in all, a good, cheap package of vintage comic thrills combined with the curiosity value of seeing a white guy (noted for stiff upper-lipped British comic action potboilers) having a stab at doing a blaxploitation version of Rollerball with nothing more to go on than episodes of the Harlem Globetrotters cartoon show. I don't know if Tom Tully ever felt he succeeded at doing so, but he certainly put together an entertaining yarn.



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Original content (c) 2002 Gavin Hanly (contact 2000AD Review).