left top navicational image
Navigational image
Browse 2000AD Review
 

2000AD Review Poll
Will you buy the revamped Megazine?
 

About 2000AD Review
 
 
 
 
  Email us

 

Home ¦ Reviews ¦ 2000AD Extreme Edition 7

2000AD Review extra 16th January 05
2000AD Extreme Edition 5
Cover by D'israeli
2000AD Extreme Edition 7

Roy Preston, Geoffrey Miller, Massimo Belardinelli, John Wagner, Cam Kennedy

What to Expect:

  • Flesh Book 2:
    23rd century man has discovered time travel, and now farms the oceans of the prehistoric era for their Dinosaurs, hunting them for their flesh.
  • Judge Dredd: Beyond Our Kenny
    Budding Cal-Hab artist Kenny Who? cam to Mega City 1 hoping to find his dream by becoming an artist for Big 1 publishing. Now, three years later his family have come to Mega city 1 hoping to find him.

Originally Appeared In:

  • Flesh book 2: progs 86-99
  • Judge Dredd: Beyond our Kenny: Judge Dredd Megazine 1.01-1.03

Review by Martin Charlton

I’m going to be honest here. When asked to review the latest Extreme Edition, my heart sunk…

I mean, I’ve bought them all thus far (being seemingly blessed by having easy access to them in most of my local newsagents), but at times have wondered why. The series started well enough, with the first two issues rivalling the quality of 90% of the recent 2000AD graphic novels, and certainly seeming better than the ‘Best of’ issues I’ve been able to get hold of. Then came the Savage issue which, while not being bad, seemed, at least to my eyes, to be more of a functional release, rather than something they wanted us to re-read.

This was followed by the Ant Wars issue, which I stopped reading half way through. The parody issue seemed to mark the low point for the series thus far, with a hotchpotch of ideas being thrown together (A parody issue! With some extra, introductory Bix Barton for those who don’t know what it’s all about! And some Savage to make up the page count!), before the decidedly superior MACH1 issue being a vast improvement on things…

It seems thus far that the content of the Extreme Editions can be lumped into three categories

  • Reprinting the very early stuff that either wouldn’t shift as a GN (a la Ant Wars & MACH1)
  • A handy tool to introduce readers to the world of something upcoming in the world of 2000AD (Dredd Vs. Death & Savage)
  • Stuff that can be thrown in to make up the numbers, or to give the impression of a ‘theme’ issue (Black Widow, or the parody stories)

Now, I’ve got to admit I only started reading 2000AD about two or so years ago, so while I know all of the important stuff and have read ‘the canon’ of 2000AD stories, there are still gaps in my knowledge. These are gaps which cannot be address completely by the Prog or Meg, which is handily where the Extreme Editions come in.

I’d never read Invasion or Ant Wars, nor did I have much of an idea who PJ Maybe was, before buying the relevant Extreme Editions… So despite any previous criticism of the format I might have been responsible for, I’d like to say this, once and for all: I see the point of the Extreme Editions. Although the argument as to whether or not they actually constitute being ‘Extreme’ can be settled on a different day.

And so to EE7, the first to benefit from the increased frequency of the format, which in my mind at least will prove beneficial, allowing a greater deal of reflexivity in the contents. Containing Flesh: Book 2 and Judge Dredd: Beyond Our Kenny, it fits the first two categories listed above, with Flesh being a nice chance to see a previously un-reprinted classic, and Beyond our Kenny providing the lead in to the current Meg story ‘Who? Dares Wins’.

Little admission here: I honestly wasn’t aware of there being a second Flesh book until the contents of this issue were announced, nor was I familiar with the previous exploits of Kenny Who? until picking up this issue. So I With a lovely ‘gatefold’ by the much underused D’Israeli, this looks like a fun collection from the moment you see it on the shelf next to the prog. With a subtle (and disturbing) take on the old Captain Bird's Eye adverts, coupled with references to the story itself, it gives the cover that retro feel quickly becoming associated with the Extremes.

Flesh 2 is written by Geoffrey Miller, despite the original being by Pat Mills (I guess this is before Mills became so protective of his work) and continues the story of ‘Claw’ Carver post-Flesh Book 1. Despite his villainy, this is very much his story, with the rest of the cast slipping in and out of the shadows with alarming regularity. Only Carver is given sufficient character development for us to really care, with his foil ‘Peters’ being very much a stock good guy, coming out with clichés like: ‘The bottom of the sea is the place for scum like you – and that’s where I aim to put you’, and the classic ‘just.. hope… I… threw… the... switch… in… time…’

The story centres around The Atlantis Station, a station created by Trans-Time to farm fish and send it back to the 23rd century where mankind lives on a diet of synthetic food. This set up all comes undone however, with the arrival of the self serving Carver and his bounty of stolen gold.

I don’t want to give too much away about the story here but at times I was often vexed at the number of plot devices used to add something new every week, often at the expense of the plausibility of the plot. A quick run through shows: A abnormally large Nothosaur, a rogue tow line, a Tanystropheus, giant Scorpions, a very convenient case of amnesia, a Cynognathus, a problem with the human controlled Cybosaurs, and a whole pack of Nothosaurs to bring us home. This often feels like the writer is just throwing everything at the wall, and seeing what will stick. This overload of ideas not only limits the extent to which the story can find its flow, but also exposes the end of the story as somewhat rushed (this is coupled by the change of artist with two episodes to go).

I don’t want to come down too hard on this, however, as it’s certainly an enjoyable romp, acting as a superb sea-based partner piece to Flesh and is leaps and bounds ahead in both complexity and intention from the later Ant Wars. Think of it as The Lost World to Flesh 1’s Jurassic Park. Not as fresh, or on such a scale, but in some ways all the better for it.

The art (bar the last two episodes) is gorgeous. What else can you say? It’s by Massimo Belardinelli and god, does it show. If Colin Macneil is known for his entry wounds, Belardinelli makes a case here to be known for his ‘Dinosaurs biting into the neck/midriff’ of other Dinosaurs.’ His realisation of both 23rd century technology and of the Triassic period is first rate, and his drawing of the characters to reflect their personalities is awe inspiring. His panel layout is also excellent, with a number of splash pages that could be used as museum pieces to show small children how we imagine the world to have been then. However, with two episodes to go Carlos Pino takes over the reigns and the quality dips noticeably. One cannot help but feel that Pino was drafted in at short notice, with a noticeably rushed feel to many of his panels, and a lack of consistency when drawing the characters (Carver is especially chameleonic). It’s a shame Belardinelli didn’t get to finish the tale, or it would’ve stood the test of time better.

In conclusion, Flesh: Book 2 seems very much, to me at least, to be superbly representative of the output of 2000AD during the first 200 issues or so. A deeply cynical take on the possibilities given to mankind by technology, and a demonstration that ‘Mankind’s ingenuity will ultimately bring about his downfall’. An enjoyable read. Not perfect, but ahead of much of the chasing pack for the crown of ‘most underrated story in 2000AD history’.

Which brings us nicely to the back up story in this issue: Judge Dredd: Beyond our Kenny, about the attempts of the Who? family to rescue their husband from his unfortunate Mega City 1 nightmare. Reprinted from the first issue of the Megazine, this is also a thoroughly enjoyable, if throwaway tale, which probably suffers in the history books due to having to compete with a stellar line up containing Judge Death: Boyhood of a superfiend, and Judge Dredd: America. Whilst clearly not having the pull of either of these tales, much like Who? himself this story refuses to get down on itself for any length of time.

Sitting here behind the full on action of Flesh this can seem a little under whelming at first, and really benefits from being read in one sitting. With lovely art (and a very Gaelic palette) from Cam Kennedy, this is a timely reminder of the ferociousness of John Wagner when he’s writing at full pelt. And with some lovely comic touches (including little Ken Who? taking a piss on a judge), and a very sweet heart beating within its pages, this functions perfectly as the back up strip to any more serious 2000AD tale. Like most of the great Dredd stories, Dredd features only marginally, with the main focus being on how the absurdities of Dredd’s world impact on the everyday citizen (although in a completely different way to America).

Complete with thistles by John Ridgeway to fill the gap left by the different dimensions of the EE to the Meg, Beyond our Kenny wraps up a rather splendid Extreme Edition.

So there we are. Extreme Edition 7, in my mind at least, can stand tall as the EE where everything fell into place. Continuing the trend of a lovely cover by an excellent contemporary artist, and containing a forgotten piece of 2000AD ancient history, and a nice tie in the Meg at present, EE7 stands if not the best EE (that’s probably the PJ Maybe issue), then certainly the second. The format has settled down, and the purpose is clear: to remind us there’s more to 2000AD’s history than the Apocalypse War & Halo Jones, and to guide us towards the future, clear headed, prog in hand, and a smile on our faces.

Now all Rebellion have got to do is sort out the distribution problems!



This is an unofficial site. All characters and related indicia are © and TM of their respective owners.
Original content (c) 2002 Gavin Hanly (contact 2000AD Review).