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28th
December 04 |
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Cover
by Patrick Goddard, Dylan Teague and Chris Blythe |
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Wardog
By Dan
Abnett, Patrick Goddard, Dylan Teague, Richard Elson
What to Expect:
Jack Wardog woke one day to find a bomb in his head and all his memories wiped.
He must undertake a number of missions before the timer runs out.
Review by Gavin
Hanly
The first thing
you think about picking up Wardog is “now, isn’t this the one that
was based on the computer game?” And yes, indeed it is. However, you wouldn’t
know that from looking at this latest collection from Rebellion as all mentions
of the game itself have been wiped from existence. After some Internet trawling,
it seems that it's not only Rebellion that have forgotten about the game, as all
mention of the title ceases around 2001. Whatever happened to it? Damned if I
can find out.
But if you come
to this book with the knowledge of the alleged game in mind (and after reading
this review, it’s going to be hard not to) it’s fairly easy to see
where elements of the game have influenced the design of the series. The episodic
nature of the earlier episodes feels very much like the reader is working through
levels in a game – with a set objective at the end of every level. Each
one is based in a different setting, which would have given the games makers a
chance to show off their lovely design work. This is all well and good for a video
game, which can occasionally get away with being a little disjointed, but it jars
somewhat here, especially when read as one full-length strip. Wardog may be trying
to be a graphic novel, but it’s easy to see where the joins are. And as
for the level – sorry, episode - on the train? It’s so clearly modelled
on a level in the game it’s not true. And if there wasn’t a train
level in the game, then that’s an even worse crime.
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Wardog's
gun came with the handy onomatopoeia attachment as standard... |
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At the time of
original publication, with the key purpose of the book being to raise awareness
of the game, such clear signposting back to the original source seems inevitable.
But Rebellion clearly wants us to take this book on its own merits – so
how does it stand?
Once you get past
the whole “was that bit from the game?” issue, it’s…OK.
But there are major problems with elements of the plot. The timer in Wardog’s
brain simply isn’t explained sufficiently. Who gives him his orders? Why
are the missions undertaken in the first place, and why at such unspecific moments?
There are a number of issues raised with the whole ticking bomb concept but then,
on top of that, a whole heap more are raised by the character of Jack Wardog himself.
Once the strip settles down into actually telling a story as opposed to reeling
off facsimiles of a game level, we learn that there’s a whole lot more to
the background of Wardog and that there are significant parts of his past that
he cannot remember. As these elements are unveiled it does look, for a moment,
that the strip will be heading somewhere interesting.
But then it ends.
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Wardog
remembered he'd left his oven on |
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There is another
plot strand regarding cyborgs that is pretty much resolved, but the clearly more
interesting part about Wardog and the other bombheads’ backgrounds is left
hanging. This is clearly so that these can be picked up in the sequel. That never
came. Now, it is possible that this collection may well be popular in Europe –
at least enough to consider a sequel – but let’s face it, the chances
are slim. So we’re left with a half-finished story that starts to promise
much, yet delivers very little by the final curtain.
We can feel half
compensated with the art by Goddard, Teague and Richard Elson. Goddard puts in
a decent job all the way through, adding recognisable character to all the main
protagonists. He manages action well, keeping things moving fast and in a way
so you can still understand what’s happening – a talent sadly lacking
in far more artists than you’d think. Being a Rebellion hardback, this is
all terribly well designed too, with front and end pieces making the book look
much better than the current DC/Rebellion collections (but with a higher price
point to match the quality of the production). I should also point out the sterling
job that Richard Elson does on the colours here enhancing Goddard’s art,
and using computer effects sparingly but to great effect. This raises the question
of why the credits for the colourist and the letterer are buried on the “printing
credits” page. This seems insulting when the colourist has contributed so
much to the overall feel of the book and is something I’d like to see corrected
in future collections.
So, in all, Wardog
provided an acceptable distraction. However, the incomplete nature of the book
makes it hard to recommend. If a sequel was on the way, I’d be tempted to
make a cautious recommendation – a well illustrated book with a intriguing
plot – if those elements are capitalised on in the sequel. As it stands,
I’d recommend you pick up one of the DC/Rebellion line – your money
will be better spent.
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