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Home ¦ Reviews ¦ Judge Dredd: Dredd vs Death

2000AD Review Extra 21st August 04

2000 AD - Judge Dredd - Dredd vs Death Judge Dredd: Dredd vs Death
Gordon Rennie

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What to Expect: Dredd, Anderson and DeMarco battling the Dark Judges as they escape (yet again), in this spin-off of a spin-off.

Review by Richmond Clements

Most of you have probably already either read this book or played the game, if not both. I haven’t played the game myself, so cannot comment on how close this novel sticks to the plot therein, but the book has a few places where it just feels like a level from a computer game. Dredd making his way up the levels of a prison block, killing everything in his path as he goes is a good example.

This level, sorry chapter, is also a good example of what saves this book from being just a bad, plodding cash in. That is Rennie’s writing. He writes Dredd to perfection, with an understanding of the character to rival Wagner. His action scenes are tightly written and he has a flair for the flamboyantly violent.

Rennie also does a good job of fleshing out parts of the Dredd universe. You can feel his fanboy delight as he extrapolates on the stuff that we all think is so important, like what buildings are next door to The Grand Hall of Justice, or the mechanics by which the Dark Judges are imprisioned. There is also a great elaborate visual joke concerning a man trapped at work in a shopping centre by zombies (shopping centre... zombies... now why has no-one done that before..?).

And while all this is very interesting and well written, it doesn’t exactly make for a brilliant read. What we get is a lot of build-up, most of which I suspect is the stuff that never made it into the final cut of the game, and a brief third act climax. In among this, we are introduced to characters from the comic, all of whom, I’m guessing, make an appearance in the game somewhere.

I wonder if Gordon was given a checklist of characters and locations to use in this book? This is not meant as a slight on the author. If this is the case, then he has done the best job he possibly could with the limited scope afforded by the FPS framework he’s working from.

All in all, a diverting enough read, though far from being essential. It is a book that, in the hands of a lesser writer, would have been a complete clunker.

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Original content (c) 2002 Gavin Hanly (contact 2000AD Review).