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Synopsis
by
Gavin Hanly
Reviews by Martin Charlton and Robert
Cornell
Summaries
and reviews contain spoilers for this issue. |
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Cover
by Cliff Robinson
Martin
Charlton:
Much like Carlos Ezquerra at Strontium Dog’s
creation, I don’t want anyone else drawing the strip. So while this is
all well and good, it seems little more than a piece of fan art allowed to grace
the cover of 2000AD. That and the new layout allows for very little actual art.
Perhaps by removing the ‘attention, earthlets’ banner this could
have been avoided, but at present it seems somewhat cluttered without actually
doing much.
Robert Cornell: Firstly, the
controversial new logo. Uh, well, er… I actually quite like
it. In isolation, that is. Unfortunately, it just doesn’t work once you
put a cover on it. The little badge on the side means you can tell what
you’re buying (000AD, The Ky’s Gretomic!) so why do we need the banner
part?
The cover image, an excellent example of the “real
men have BIG guns”
action shot. It’s busy, without being cluttered, and promises copious
action within.
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Magic Moments |
| Script:
Alan Grant |
| Art:
David Roach |
| Colours: Dylan Teague |
| Letters: Annie
Parkhouse |
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Milloy
hears for the slab... |
Synopsis:
A demon has been summoned to Mega City 1 and Toots
Milloy is on the case. She meets up with Dredd and they chase it down to a club.
There, after it's eaten a few citizens, she casts a spell to send it back
to its own dimension. Later, she sends a warning message to the citizen playing
around with summoning spells - giving him a spiritual kick up the arse.
MC: I’ve always thought that while the
end of year Dredd is important, the first of the year is equally so. If this
is the case, why is this in the prog? Its 6 pages of inconsequential tosh, following
up a character we last saw in prog 1407, which was the 15th of September 2004.
Where were you then? I can’t even remember, so it’s safe to say that
anyone just picking up the prog casually will be equally lost, while I’m
past caring. It’s been too long, and Toots Milloy wasn’t interesting
then either.
RC: Oh, Alan Grant, what’s happened
to you? Since becoming Tharg’s
female
character specialist, he’s struggled to make an impact. Toots Milloy is
a pretty weak character from any gender.
The handy Tharg note informs us this
is a sequel to a story from Prog
1407 and I honestly can’t remember a thing about it. Either a
pan-dimensional memory eating demon has visited me or it wasn’t worth
the effort of remembering. A quick visit to a certain 2000 AD fansite
suggests the latter. (Phew!) If it was anything like this, I’m not
surprised. Monster turns up, monster gets its ass kicked, monster goes
home. All with an annoying voice over. JD only appears so he can be
humiliated. Grant undermines his feminist credentials with a nude magic
show that seems pretty tame weirdness by MC-1 standards.
The Roach artwork was
too bright for a Dredd story, especially one
featuring a demon, but otherwise perfectly adequate.
There’s nothing especially bad, it’s
just the kind of story you can
forget while you’re reading it. As the lady says, “magic and the
Big Meg
don’t really mix.”
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The Defiant
- Part 2 |
| Script: Robbie
Morrison |
| Art: Henry
Flint |
| Letters: Annie
Parkhouse |
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Getting
ready for a kicking... |
Synopsis: The
Psico Hierarchy descends on the planet Nirvana to wipe the minds of the population
that has been harbouring thoughts of rebellion. As they activate the brain drain,
which uses all the power from their ship's shield and weapons, Shakara attacks...
MC: Aah, We’re introduced to a new set
of characters, everyone seems to be a bit of a bastard, and then the eponymous
hero turns up and kills them. Awesome. Henry Flint’s art seems to have
changed recently, resembling his 2001 model more than his 2004, but his Shakara
remains unchanged. Absolutely sublime stuff, following on beautifully from Prog
2008.
RC: I’m not Shakkies biggest fan but
so far this has been the story that’s
interested me the most. Not for Shakara himself – I really don’t
see the
attraction – but the weird aliens and imaginative backstory. (Frogs,
eyes, brains… what’s not to like?) It’s strange to read a
strip when the
title character gets in the way of the good stuff.
Flint’s artwork, however,
is an undiluted joy.
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| The Promised
Land
- Part 2 |
| Script: Dan
Abnett |
| Art: Richard
Elson |
| Letters:
Simon Bowland |
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Gene
gets his choke-chain pulled... |
Synopsis: Gene
escapes the swamp and the ticks, passing out until the next day, recovered from
his injuries. He wakes up to hear voices in his head - the voices
of "the
urgings" - "his
masters' voice". They once told every pack what to do - and now the voices
are back. They send him to what appears to be a small encampment - "The
Promised Land".
MC: Again, another lovely episode of this
strip, with the return of the urgings being an unexpected diversion, but at least
it adds the possibility of dialogue other than ‘urgh’ and ‘get
whet’, given Gene’s Omega Male status. Much like Shakara, this is
stripped back, minimalist storytelling with a classic 2000AD feel. Tasty.
RC: Kingdom has me puzzled. I like it a lot
but I don’t know why.
Well, this is a review, so I have to come up with
something. Let’s see…
It’s old-fashioned but in a good way. Perhaps “traditional” is
a better
word. The story it reminds me of most is Rogue Trooper. Last week,
Hackman was attacked by those tick things. This week he escapes by
pulling them off. Very straightforward but very effective.
The whole thing is
a deceptively simple idea that impresses in the small
details. The dogginess of the lead character. Gems like, “the burn of
dirt in his veins.” It looks like this is shaping up to be a worthy sequel.
Elson’s
artwork is also unfussy and dramatic. I know there are fifty
weeks to go but that dream sequence is an early contender for the “best
2000 AD moment” prize.
Fantastic.
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England's
Glory - Part 2 |
| Script: Ian
Edginton |
| Art:
D'israeli |
| Letters:
Ellie De Ville |
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Wrong place. Wrong
time...
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Synopsis: Stickleback
says he'll only do the government's work for the payment of an honest answer
to a single question - at a time of his choosing. He's told that "The Jewel
of the Seven Stars" has been stolen, and a nightwatchman torn apart at the
scene. They want Stickleback to find the jewel for them.
Elsewhere, the person who hired the thief in question, who
appears to be a Wild West American gunslinger, and a Chinaman examine the jewel
and there appears to be a living creature inside it. The crown had been ditched,
and he worries that it could lead a trail back to them - at the circus...
MC: But you can’t win them all, can
you? Ever get the feeling that you’re done with a genre? I love League
of Extraordinary Gentlemen to the extent that I bought the absolutes. However,
after that, I don’t feel the need for more late nineteenth century crime
related fantasy gubbins, especially when more Tales of the Leviathan wouldn’t
go wrong. Gorgeous art goes a long way to at least making the strip worth a glance,
however.
RC: Some people will have seen this episode
as being dialogue heavy. For me, the verbal duel between two characters, one
on the other end of a phone
line, has more drama than most five page slug-fests. Stickleback is a
fascinating character. The more we learn, the more mysterious he becomes.
The
last page reveal, is beautifully done. Pulling a rabbit out of the
hat to set up things for next week. This is shaping up to be another
worthy sequel to one of last year’s top strips, as long as it doesn’t
become just one of those celebrity circus strips with a string of
pointless historical cameos.
The Dizzy artwork continues to be perfect.
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The Glum Affair
- Part 2 |
| Script: John
Wagner |
| Art:
Carlos Ezquerra |
| Letters:
Annie Parkhouse |
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Alpha gets into
another fine mess...
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Synopsis: Alpha
and Sternhammer break Glum out of the prison, with Glum narrowly missing being
hanged. The law is certainly out for Alpha now, and Glum is not at all happy
about being rescued by Alpha....
MC: Traitor To His Kind was Strontium Dog
at its best, a contemporary parallel for Portrait of a Mutant, but with modern
comic writing sensibilities informing it. If The Glum Affair can go half that
distance it’ll be more than worth it. So far, so good. The third strip
this week with a classic feel to it, the daring escape is trucking along nicely,
and it’s always a pleasure to have Johnny back.
RC: The kind of disposable action strip that
Wagner and Ezquerra could knock
off in their sleep. Nice and easy on the eye and brain but with nothing
to distinguish it good or bad. It’s hard to think of anything to say,
other than that Glum is a real downer. (Yes, I know that’s the point
but really…)
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MC: The last Toots Milloy story was published
while Traitor To His Kind was running, adding a sense of continuity to those
strips, but while one endures in the mind, the other has simply fading into insignificance,
highlighting the best and worst of the format of 2000AD. All things considered,
however, a positive start to what looks to be another rousing year of Thrill
Power. I can’t wait!
Best
Story: Shakara
RC: A fair to goodish prog. Two good stories.
Two not bad. One mediocre. The “good boy” scene is one I’ll
certainly remember.
Best
Story: Kingdom
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