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Synopsis
by
Gavin Hanly
Reviews by Alex Frith and Adam Crabtree
Summaries
and reviews contain spoilers for this issue.
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Cover
by Frazer Irving
Alex
Frith: A fitting cover to see out
one of the best series of the year. There's a lovely touch with the missing finger-tip.
Shame about the tagline...
Adam Crabtree: Cor... this scented
streetwalker of a cover will have gross old rich men massaging their knees for
weeks with its smokey, stylish brutality. A simple image, given great panache
by the redoubtable Irving.
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Mandroid -
Instrument of War Part 12 |
| Script:
John Wagner |
| Art:
Carl Critchlow |
| Colours: Peter
Doherty |
| Letters: Annie
Parkhouse |
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Slaughterhouse
checks out... |
Synopsis:
Using Kitty to contact Slaughterhouse, Dredd tells
him the truth about the General. Slaughterhouse kills the General and the judges
surround him. He then blows himself up, taking Kitty with him. Wittle is left
with clean-up and blames the whole mess on Dredd - saying he should have killed
Slaughterhouse when he had the chance. "The old man's going soft".
AF: Unlike the first Mandroid, there were
times in this sequel when Wagner was laying on the black comedy a bit thick.
But now that we've reached the end, the comedy has been toned down, appropriately,
I think, and we're treated to another stark and poignant look into the mind of
poor old Nate Slaughterhouse.
Critchlow as ever is the master of the craggy face,
giving suitable gravitas to the proceedings, helped by Doherty's expert colouring.
I'm not sure what to make of the final panel, though, where Dredd's handling
of the case is questioned. It's either a cheaply tacked on coda, or else a cheaply
inserted prelude to events to come. Still, for all that it has me eagerly awaiting
the next John Wagner Dredd story.
AC: It's the man-tear phenomenon. If two Real
Men™ are going to have a heart to heart, particularly if it's
going to be on the streets of the dirtiest sci-fi city around, you can betcher
ass that one of 'em's gonna be speaking remotely through a braindead woman, and
the other's gonna have some serious armaments attached to his full body chassis.
HEY! They've EARNED the right to cry...
Enthusiasm has not been as strong for Mandroid II as for its seminal predecessor,
and I've gotta be honest, that's annoying! Pearls among swine, I cry! But still,
I can't deny that John Wagner has saved the highest percentage of quality for
the last quarter. Grim, but only as grim as the otherwise colourful, frenetic
story allows, Instrument of War is another fine addition to the canon of strong-yet-sensitive
Wagnerian epics (and Carl Critchlow's vibrant and immersive visuals are glorious).
Salute, Slaughterhouse.
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Back to the
Fuhrer |
| Script: Michael
Carroll |
| Art: Gary
Erskine |
| Letters: Ellie
De Ville |
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Adolf
prepares to change history... |
Synopsis: At
the end of World War 2, Hitler and his scientists have perfected a time travel
machine. However, rushing to escape from the Americans, Adolf and Eva return
to the beginning of time - and find themselves as the creators of humanity...
AF: A great title, a clever idea, all expertly
drawn - but somewhere on the line it's lacking in a certain essential charm.
Still, this is definitely one of the better one-off offerings in 2000 ADs long
history.
AC: "Adolf, this is madness! The machine
has not even been tested!"
This opening line tells you all you need to know about this likeable piece of
Nazisploitation. As an unusually buff Fuhrer (artist Gary Erskine has a thing,
pass it on ;-) ) tells Eva Braun quite straight-facedly that "This is no
time for womanly hysterics!", three lone GIs kick ass and take names through
the streets of Berlin.
The tale proceeds towards its inevitable "shock" (I've got a little
Adolf inside me, pass it on) with a little too much mechanism; seriously, when
there's this much filler in a five page story (the GI's might as well not be
in it), stock must be taken. Still, the denouement does give rise to an impressive
and audacious bit of visual magic, with Erskine's gee-ARR-geous colours lighting
the reader up like a Season Tree!
Writer Michael Carroll needs to work on hitting that balance between a creator's
imaginative drive and a storyteller's focus, but I have a deal of faith in him
off the back of this effort.
And oh wow! I just looked up Michael Carroll and it's our own Sprout! Nice one.
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Things
are not what they seem... |
Synopsis: A
twisted tale of a hunter who finds a benevolent alien with a "resurrection
gun"
trapped in one of his animal traps. The hunter appears to care for him, but then
decides to sell him to the highest bidder. The alien responds by bringing back
the hunter's spoils, including a huge grizzly bear, who kills the hunter, allowing
the alien to escape...
AF: I think the Tine Twister suffered in my
mind in comparison with Bob Byrne. His tale of alien misadventure isn't as clever
as the Hitler idea, but the whole thing oozes charm, right down to the monumental
effort of cramming in 16
panels per page. However, with the talking animal heads and constant double crossing,
Byrne has to watch that he doesn't start to become quirky for the sake of it.
Still, brilliant, brilliant stuff.
AC: I love Bob Byrne's work, there's no getting
'round it. He just breezed (broze?) into most our lives with his Megazine appearance
and those who like their graphic narratives literary, wise, yet as informal and
anarchic as the best of 2000AD can find infinite rewards in his work.
And for those few voices that wonder aloud what a small press artist like Byrne
is doing in the Galaxy's Greatest? I'm sorry, but don't be such a snob. He's
earned every cent of the paycheque Matt Smith sends his way.
That's all I gotta say about that.
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The Hitman's
Daughter - Part 16 |
| Script: John
Wagner |
| Art: Frazer
Irving |
| Colours: Fiona
Staples |
| Letters: Ellie
De Ville |
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Harry keeps the
judge on his toes...
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Synopsis: Adele
and Harry escape from the voices and Harry warns Adele to not let her quest for
revenge consume her. They part ways, with Adele returning to Uncle Max, telling
him that she won't kill him and instead wants to go into hiding. Later, Harry
calls judge Horus, warning him that one day he'll return to kill him. Harry heads
off to Ireland. Meanwhile, the voices are unhappy with Max, and two goons are
sent to kill him - throwing him down his own stairs.
AF: I've loved this series, but I've got to
be honest and say that this Prog's ending was disappointing. Irving gives us
a lovely sequence at the end with Uncle Maxie getting pushed down the stairs,
but I wanted some kind of emotional pay-off that I just didn't get. On the other
hand, the reason why I've rated this series was because compared to the high
action of previous Button Man outings, this one had a really gritty feel to it
about just how sordid the game is, and how horrible the people are who get involved
in it, including Harry and Adele. And horrible, gritty people don't let you have
emotional pay-offs.
I think in years to come, this story will grow in stature.
It is of course very sad that Arthur Ranson was too ill to draw it himself, but
I think he can rest easy that he left the tale in good hands.
AC: "How much revenge do you want, Adele?
Think about it. Keep it up and it'll take everything good in you and squeeze
the life out of it too. I know. I'm living proof."
A couple of weeks from now, this bit of dialogue will probably stop running around
in my mind, right alongside the breathtaking "strangled your wife" riff.
At that point, I'll probably just read it again. Button Man, the strip with nothing
to prove. Cheers John Wagner, cheers Frazer Irving (a kingly substitution for
the much-missed Arthur Ranson) and cheers to you too, Harry.
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War Stories
- Part 5 |
| Script: Ian
Edginton |
| Art:
Steve Yeowell |
| Letters:
Simon Bowland |
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Synopsis: Jim
fights Toten's Colossus, while John searches through the chest, looking for
a means to destroy the contents. Instead, he finds a staff to which the attacking
Nazi Mannequins have a weakness. He uses the same staff to destroy Toten's
body - although Jim warns that Toten is already dead and is only stopped temporarily .
Jim says that the staff once held a sword belonging to a legendary king - an
iron anvil melted down. Jim wants to know what happened to Dancer
- so Jim replies - "why don't you come and
ask him?"
AF: A fun end to a fun yarn. I'm a little
bit confused about why Toten had the upper hand and then lost it and got himself
stabbed so quickly, but I guess it's forgivable. I've always preferred Edginton
for his ideas and world-building than for his action scenes, and Red Seas continues
to be one of his best-constructed and most intriguing worlds. Yeowell's art is
as dependable as it has been since Prog 535, or whenever he began.
AC: Bit of a by-numbers scrap to cap off a
wonderfully innovative story:
"You'll never win!"
"Run! I'll hold them off!"
"I figured he was the one controlling them all and that by doing him in
we could finish the story!"
Yeah. But still, it's ungracious to nitpick, when we've been so thoroughly gifted
by the Dynamic Duo of Edginton and Yeowell. Nobody asked them to, but they went
and served up a startling, vital reinvigoration of a strip that wasn't even breathing
hard to begin with! And yet fare like Sinister Dexter still trudges on joylessly,
nose to the grindstone and inspiration be damned; gentlemen, your example.
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AF: As people have been saying for the last
few weeks, Tharg's been good to us with no end-of-year filler material. And with
the quality of the two one-offs this prog, I hope he'll treat us to more of those
in 2008!
Best
Story: Bob Byrne's Twisted Tales
AC: Prog 1566 serves up the first Christmas
crackers of the season (OH!).
Best
Story: The Red Seas
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