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Synopsis
by
Gavin Hanly
Reviews by Stephen Watson and Pete McCosh
Summaries
and reviews contain spoilers for this issue.
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Cover
by Steve Yeowell & Chris Blythe
Stephen
Watson: Steve Yeowell isn’t
generally renowned for his covers but this one is a cracker. According to the
credit box Chris Blyth helped out but it’s Yeowell’s distinctive
style that shines through. The vibrant colours, WW2 setting and a shiny faced
man on the attack all blend to form a cracking image that must pique the interest
of any casual browser. Toten without his hat looks a bit like Tony Blair and
the cover is set outside whereas all the story pages are inside, but minor gripes
apart this is everything a cover should be - one of the year’s best, for
sure.
Pete McCosh: Alright. Yeowell’s art always cries
out to be preserved in beautiful monochrome, but the addition of some WWII detail
always livens up any sci-fi image.
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Mandroid -
Instrument of War Part 11 |
| Script:
John Wagner |
| Art:
Carl Critchlow |
| Colours: Peter
Doherty |
| Letters: Annie
Parkhouse |
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Synopsis:
Dredd bursts into the warehouse, but only finds General
Vincent's bodyguard there. The General and the rest are en route to the Mekanoid
storage area, and Kitty, controlled by the General's granddaughter Melody back
at the warehouse, is going in with them. Dredd finds Melody
and uses her surveillance equipment to discover that they're going after the
mekanoids. But as they attack, Slaughterhouse has a change of heart and tries
to take Kitty away. The General threatens to shoot him, and Dredd uses the opportunity
to take over Melody's station and use Kitty to contact Slaughterhouse - telling
him that she's really dead and that it's all a lie...
SW: This mini epic of a Dredd story has been
a pale shadow of its predecessor up to now but it looks like things are
taking a swing for the better late in the day. The story has been slow to gel
and I for one was finding it hard to find empathy for Nate’s plight. The
General is clearly a crackpot but Nate’s allegiance to him can be explained
by his loyalty to his wife and his debt to the General who provided his new hardware.
The story has picked up pace in recent episodes with the tin pot revolution about
to kick off. The obviously doomed plot is shown to be so small scale that the
General’s mad ambitions are plain to see - except to his brainwashed troopers.
We do have to suspend disbelief that PSI Division and the
PSU didn’t spot
what was afoot but Wagner has made a good effort in making Dredd’s detective
work seem credible. This weeks finale that saw Dredd speak through Nate’s
wife was a masterstroke and I can wait for the inevitable blood stained finale.
There has been some criticism of Carl Critchlow’s art for this series but
I think he’s done a great and consistent job. His colour palette is a bit
dull but I’m sure that’s deliberate to reinforce the dark and grim
reality of Nate’s existence. I prefer his work to that of Simon Coleby
who drew some of the earlier episodes but the difference is negligible. Overall
this has been an enjoyable run, but one that will be remembered as being far
short of the original.
PMcC: The first Mandroid was something of
a departure: a sparse story whose spaces allowed the characters to really develop
and make the reader empathise with the tragic figure of Nate Slaughterhouse.
This return feature has just seemed to drag.
That’s not to say there
haven’t been some good things about and,
now we’re in the home straight, things have come good with the – not
totally surprising – twist that, having failed to bring his man down with
more traditional methods, Dredd is going to use Nate’s heart and his conscience
to bring this case to a close.
Good as all this character driven stuff is, I can’t help feeling that
the General and his abortive coup could have made an interesting and more focused
story in its own right, with the Slaughterhouses shoehorned in with an eye on
padding out the already-trailed TPB. Or maybe I should just stop being so cynical
and enjoy the bleedin’ story.
Carl Critchlow isn’t a particular favourite of mine, but Peter Doherty’s
colouring has showcased it in as good a light as possible throughout this story,
much as it did for Simon Coleby in the earlier episodes.
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Synopsis: A
twisted tale of a man who, locked in a persistently flooding island prison, uses
vicious sea creatures to carry him to safety...
SW: I read this scruffily drawn five pager
twice and still couldn’t get a satisfactory handle on what happened. Fortunately
someone gave me a heads up and I just wonder if that is the same as the synopsis
above. I’m all for something different or challenging but I don’t
appreciate a ‘spot the story’ piece taking up five pages of my comic
As I understand it the convict uses the creatures to bite
through his wall. He then let’s them gorge themselves on his blood enabling him to use them
as floats and allow his escape. Once he’s out he’s bashed up and
emaciated and looks nothing like his wanted poster. Was it worth it for him?
I don’t know but it certainly wasn’t for this reader!
The Mr Bean approach to dialogue is all well and good but
if the gimmick of having no speech makes the product impenetrable to most is
it really serving any purpose? A strip better suited to the Megazine or better
still, web publishing.
PMcC: Most of these Twisted Tales have needed
a second read for me to fully get what’s meant to be going on, but I don’t think that’s
necessarily a bad thing. As long as the story does hang together, it
can just be a case of readjusting to someone else’s sensibility. While I think there
are limitations of the form Mr Byrne is intent on pursuing, I think the real
problem is Tharg’s insistence on the Future Shock type story being limited
to five pages. I understand the basic idea of forcing writers to work within
a certain framework as an experiment, but I’m sure 1,3 or even 4 page Shocks
can work just as well now as they have in the past.
Having said that, this is probably the weakest Twisted Tale
to date, but it still displays an admirable level of invention and the scene-setting
panels illustrating our man’s daily routine were well done. Ultimately, there are ups
and downs in everything and I’m happy to see a few more of these (although
maybe not at the expense of too many Future Shocks) and, further along the road,
I’d be fascinated to see a Twisted Dredd Tale or two.
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Life is an
Open Casket - Ep 5 |
| Script:
Dan Abnett |
| Art:
Anthony Williams |
| Letters: Simon
Bowland |
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Synopsis: Appellido
sends in his genetically altered goons to take out the mover and his people.
However, they are tricked into attacking a bunch of hard holograms. The Mover
now realises that a truce will be impossible, and the War of the Moses is underway.
Meanwhile, it appears that Detective Honeycut is using Tracey
Weld to regain the trust of Dexter, while secretly working for DCPD...
SW: As someone wittier than me said, this
series jumped the gun shark sometime ago and I tend to agree. The series had
a great downbeat conclusion with Ramone taking a bullet but since the resurrection
there has been no life at all.
The cluttered back story would take a dedicated team of Egyptologists
weeks to unravel, but in the complexity there is a simple consistency - it the
same as it’s always been. This new ‘Moses war’ is an extension of all
that’s gone before and it’s simply boring, unimaginative stuff. If
the past, explained through ever more implausible clones and inter dimensional
characters, is anything to go by we’re in for a few more weeks of shooting,
weak puns and not much else.
I do like Anthony Williams bright art and he has a good eye
for colour and shade but sadly this moribund series needs more than this to give
it any sparkle at all.
PMcC: Abnett’s ability to set up multiple,
interlocking plot strands from seemingly throwaway incidental details has been
perfectly illustrated in this current bridging story. Sin/Dex will never be my
favourite strip, but I do admire the way it’s constructed. This episode
doesn’t feature our trigger-happy
protagonists at all, focusing instead on the various other players in the forthcoming
storyline as they move towards a face off. It wraps up with a nasty surprise
which surely must have unpleasant consequences for our boys. Or, on previous
evidence, maybe not.
For me, Anthony Williams’ art on this series has been a revelation.
Having only really seen his stripped-down, minimal background work on series
like Robo Hunter and The VCs, I’ve been immensely impressed by what he
can produce when afforded the time to concentrate on a story and I look forward
to seeing more of this side of the artist.
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War Stories
- Part 4 |
| Script: Ian
Edginton |
| Art:
Steve Yeowell |
| Letters:
Simon Bowland |
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Synopsis: Toten
reveals that he has Hitler's mean looking for a way into the Hollow Land, while
he takes Dancer's maps and diaries to access the land and access the temple of
Mithras for himself. Jim fights with Toten's robotic Nazi troopers and it looks
like he might be winning, until Toten reveals his newest creation - a giant robotic
Nazi colossus...
SW: This mental and imaginative strip is the
pick of the Prog for me by quite some distance. With the pirates kept in the
background (possibly to avoid Jack Sparrow cash in claims!) the action has been
moved to WW2 London with all the magical elements intact.
The majority of this episode is one big fight, but when it
involves robot Nazis and a talking dog you can’t complain. Steve Yeowell’s art is always
a joy with his beautifully realised machines and mental hammer swinging other
worldly beings. It’s a series made for black and white printing and it’s
hard to see how some of the supernatural elements would work in colour.
After the misfire of Detonator X it’s good to see Edginton keeping his
strongest strip on the boil. With Jack’s goodies up for grabs and a 40
foot robot Nazi ripping up London it’ll be interesting to see how things
wrap up in time for the year’s end. I hope Jack make’s a reappearance
too, good as it is the strip still needs it’s central character to check
in now and again.
PMcC: Steve Yeowell in timeless black and
white at last; this is just what the people want to see. I love the way The Red
Seas has branched off in so many unexpected directions from its initial premise
and this latest story is the boldest departure yet. However, for it to really
work there needs to be a follow up story or two showing up pretty quickly to
fill in some of the blanks. Having to wait another year for the next instalment
would undo all the good work that’s being
done in setting up so many questions.
Also, who can resist giant, blank-faced Nazi robots? Keep this
stuff coming.
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The Hitman's
Daughter -
Part 15 |
| Script: John
Wagner |
| Art: Frazer
Irving |
| Colours: Fiona Staples |
| Letters: Ellie
De Ville |
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Harry finishes
things off...
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Synopsis: Adele
and Harry shoot their way out of the Mall and manage to escape to Adele's car
- hoping it hasn't been wired to explode...
SW: I had a letter printed recently in which
I gave a thumbs down to this series. Tharg, of course, fought his corner stating
that we Earthlings oppose change at every turn. I’d dispute that and I’m
not down on the strip. It’s pretty good - it’s just not a good
Button Man strip, given what we have been treated to before. With the series
running for 16 episodes, that seems at least 6 too many for the slim storyline
on offer. The twists have been telegraphed from the start and there seemed little
doubt that Harry wasn’t
involved in Adele’s
Dad’s death and that Harry and Adele would eventually team up.
With only
one episode to go I can’t see it all being wrapped up and wonder
if we’re in for a final outing where the voices themselves get hunted down
by our now teamed up hit people. This episode was a weak retread of series 1’s
Monkey House showdown , with the button men notably less colourful than their
predecessors. Wagner’s
dialogue is as sharp as ever but the familiar settings and predictable storyline
make this seem more rehash than smash.
Frazer Irving does a decent job on art chores but his Harry
is more Harry Secombe than Harry Exton and the grey and yellow colour scheme
is bland.
An above average strip, but the runt of the Button Man litter.
PMcC: The penultimate episode and I don’t really have much to say about this.
We’re left with a decent cliffhanger for the next week, but I really can’t
see how Harry’s going to sort all this out in six pages. More on the way,
maybe?
I really liked Irving’s art on the first few episodes of this. Lately,
however, I’ve begun to have reservations about some of the faces: the colours
are still gorgeous, but Harry looks worryingly like Mr Potato Head at times.
Handy if he runs out of ammo for his spud gun, I suppose.
Decent stuff, but could
be one to enjoy more in one go, with a small sherry and a mince pie, I think
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SW: This is a hard week to give any definite
judgement on as all the stories are on their penultimate episode ahead of the
fireworks to come. With four established strips and one one-off it’s a
comfortable read rather than a challenging one, but all in all a decent prog.
Best
Story: The Red Seas
PMcC: At the time of year when everybody accuses
Tharg of offloading the leftovers from his Thrill cupboard it’s nice to
see things are still going strong. Two decent cliffhangers for next week, an
intriguing setup for next year, a to-be-expected one-off filler to round out
the numbers and the return to bonkers fun form of Mr Edginton after Stone Island
and Detonator X. ‘Tis the season to be jolly, for sure.
Best
Story: The Red Seas
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